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Guild stats and brutality

Posted: 22 Nov 2017 14:31
by cotillion

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Greetings.

There has been a change in how experience is added to your 
guild stats. Your brutality is no longer a factor for guild 
stats.

This also means that death recovery assistance no longer provides any
benefits to their growth.

- Cotillion


Re: Guild stats and brutality

Posted: 22 Nov 2017 15:35
by Irk
if i understand it correctly it is awesome change.
Now you dont have to die to lower brute for easier exp, but whatever brute you have, there will always go the same amount of exp to gstat after killing the same mob?

Re: Guild stats and brutality

Posted: 22 Nov 2017 16:05
by cotillion
Irk wrote:if i understand it correctly it is awesome change.
Now you dont have to die to lower brute for easier exp, but whatever brute you have, there will always go the same amount of exp to gstat after killing the same mob?
Yes. The XP allocation still depends on the guild tax though.

Re: Guild stats and brutality

Posted: 22 Nov 2017 16:27
by Draugor
Awesome change, however, how would one go about getting ranks now? Is there a standard baseline`for xp or?

Re: Guild stats and brutality

Posted: 22 Nov 2017 16:55
by mallor
I was planning to "die down to expert" twice, now I won't need to!

Re: Guild stats and brutality

Posted: 22 Nov 2017 17:56
by Amberlee
Well this is good.
But how does this affect the "Careers" list?
Will the EXP that went away due to brutality be released into the guildstat or?

Re: Guild stats and brutality

Posted: 23 Nov 2017 04:09
by Mersereau
Thank you for this change.

Re: Guild stats and brutality

Posted: 30 Nov 2017 11:03
by Dhez
cotillion wrote:

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Greetings.

There has been a change in how experience is added to your 
guild stats. Your brutality is no longer a factor for guild 
stats.

This also means that death recovery assistance no longer provides any
benefits to their growth.

- Cotillion

I'm confused, though. Should this be interpreted as "You won't get an advantage from lowering your brute, therefore it'll be just as difficult as it was before at high brute" or "You don't need to lower your brute since it'll be just as good regardless" or even "Guess what, during recovery, you won't be earning guild stat at all, so you'll have to deal with acquiring guild stat at maximum brute if you decide to change your guild at max level, and now killing someone will deter them from growing in guild stat".

Re: Guild stats and brutality

Posted: 30 Nov 2017 12:20
by mallor
As I understood it, you get nominal XP, but then anyone would be 10 links at titan, which is silly. I suppose this will force wizards to change title/specials gstat requirements.

Re: Guild stats and brutality

Posted: 30 Nov 2017 13:38
by Arman
Dhez wrote:
cotillion wrote:

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Greetings.

There has been a change in how experience is added to your 
guild stats. Your brutality is no longer a factor for guild 
stats.

This also means that death recovery assistance no longer provides any
benefits to their growth.

- Cotillion

I'm confused, though. Should this be interpreted as "You won't get an advantage from lowering your brute, therefore it'll be just as difficult as it was before at high brute" or "You don't need to lower your brute since it'll be just as good regardless" or even "Guess what, during recovery, you won't be earning guild stat at all, so you'll have to deal with acquiring guild stat at maximum brute if you decide to change your guild at max level, and now killing someone will deter them from growing in guild stat".
Basically, the experience you gain towards your guild stat is unaffected by brute or death recovery now.