So i've looked at some of the code... weapons like the maul and the gigantic broadsword seem to have - deliberately or inadvertently - removed the dulling functions when masking the hitting function.
If a 'feature', they are undocumented ones. So technically I'd call them bugs. Bugs that have been around for a long time, mind. So do I document and leave as is - formalising the bug, or fix? These weapons have established themselves as legendary items... changing them would be a nerf definitely, and lessen their value in the realms. Do we want that? Or is it a bigger issue that weapons such as this make weapons like the new blue steels or EH seem fragile, when in reality they are magnitudes of difference hardier than your standard weapons?
Do these bugged weapons create unrealistic expectations? Do YOU the players feel these are a balance issue that negatively impact the game?
I am mindful that one of the suggestions Gorboth has flagged is having discipline impact how fast weapons dull. That could have a big impact on the value these sort of weapons having moving forward, or even the value that dis is viewed by the player base...
I know one player, who did some testing for me of 'normal' weapons, wondered how players play with such weapons
. So maybe we need to seriously consider the place of non-dulling weapons in the game?