New System for Items that Save
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: New System for Items that Save
For most people, hindsight is 20/20. For most people.
Nil Mortifi Sine Lucre
Re: New System for Items that Save
Very good point. I dont have idea why it was not implemented that way. We are talk about how much 2-3 weapons from of any type so in total less than 15 weapons. Was it so difficult to change them from no dull to slow dull? I dont think. But why it was not implanted? The only answers I can imagine are very close to theory of conspiracy...Jar wrote: ↑13 Sep 2019 18:40
(...)
Then an article appeared on the horizon, admin rushed suddenly with the simplest possible change, with side-effects impacting game balance seriously, side-effects you simply can't solve for a looong time already. You could have transformed those few OP no-dull weapons into slow-dull (quick, simple and fair). If it still wasn't enough you could have always discuss/analyze another big global change like:
- allowing non-dulling weapons being average quality only, with top quality gear always dulling normally/slowly,
- global decay system etc.
If you had just fixed a few OP weapons as a part of a 'saving eq change', people would have waited for a global change much more patiently (or it wouldn't be needed anymore).
Re: New System for Items that Save
Jar: Yes, the article was a big part regarding the timing of the change. The change itself had been discussed for a long time before that, and the majority of players agreed that a change was needed. As usual everyone had opinions about which of the different suggestions was the best one.Saimon wrote: ↑13 Sep 2019 22:41Very good point. I dont have idea why it was not implemented that way. We are talk about how much 2-3 weapons from of any type so in total less than 15 weapons. Was it so difficult to change them from no dull to slow dull? I dont think. But why it was not implanted? The only answers I can imagine are very close to theory of conspiracy...Jar wrote: ↑13 Sep 2019 18:40
(...)
Then an article appeared on the horizon, admin rushed suddenly with the simplest possible change, with side-effects impacting game balance seriously, side-effects you simply can't solve for a looong time already. You could have transformed those few OP no-dull weapons into slow-dull (quick, simple and fair). If it still wasn't enough you could have always discuss/analyze another big global change like:
- allowing non-dulling weapons being average quality only, with top quality gear always dulling normally/slowly,
- global decay system etc.
If you had just fixed a few OP weapons as a part of a 'saving eq change', people would have waited for a global change much more patiently (or it wouldn't be needed anymore).
And yes, we know NOW that we article did not spark a massive influx of players (it did spark a small one, and continues to do so). But like Nils said, hindsight is awesome. If we had not made a change, and tons of new players had arrived and complained about their lost EQ, then we would have had this discussion with everyone complaining about the admin's inability to make changes and/or waiting too long to make a change.
Besides, article or not, I still think the change is a good one - even with the side effects. But obviously I too agree that the some of side effects are not great and should be addressed as soon as possible.
Saimon: A conspiracy... about what exactly? This change effects everyone. How can it be a conspiracy? If you're gonna mention the word "conspiracy" I think you'e gonna have to explain what you mean a bit more so I can debunk it properly.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/