Re: New System for Items that Save
Posted: 13 Sep 2019 19:12
For most people, hindsight is 20/20. For most people.
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Very good point. I dont have idea why it was not implemented that way. We are talk about how much 2-3 weapons from of any type so in total less than 15 weapons. Was it so difficult to change them from no dull to slow dull? I dont think. But why it was not implanted? The only answers I can imagine are very close to theory of conspiracy...Jar wrote: ↑13 Sep 2019 18:40
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Then an article appeared on the horizon, admin rushed suddenly with the simplest possible change, with side-effects impacting game balance seriously, side-effects you simply can't solve for a looong time already. You could have transformed those few OP no-dull weapons into slow-dull (quick, simple and fair). If it still wasn't enough you could have always discuss/analyze another big global change like:
- allowing non-dulling weapons being average quality only, with top quality gear always dulling normally/slowly,
- global decay system etc.
If you had just fixed a few OP weapons as a part of a 'saving eq change', people would have waited for a global change much more patiently (or it wouldn't be needed anymore).
Jar: Yes, the article was a big part regarding the timing of the change. The change itself had been discussed for a long time before that, and the majority of players agreed that a change was needed. As usual everyone had opinions about which of the different suggestions was the best one.Saimon wrote: ↑13 Sep 2019 22:41Very good point. I dont have idea why it was not implemented that way. We are talk about how much 2-3 weapons from of any type so in total less than 15 weapons. Was it so difficult to change them from no dull to slow dull? I dont think. But why it was not implanted? The only answers I can imagine are very close to theory of conspiracy...Jar wrote: ↑13 Sep 2019 18:40
(...)
Then an article appeared on the horizon, admin rushed suddenly with the simplest possible change, with side-effects impacting game balance seriously, side-effects you simply can't solve for a looong time already. You could have transformed those few OP no-dull weapons into slow-dull (quick, simple and fair). If it still wasn't enough you could have always discuss/analyze another big global change like:
- allowing non-dulling weapons being average quality only, with top quality gear always dulling normally/slowly,
- global decay system etc.
If you had just fixed a few OP weapons as a part of a 'saving eq change', people would have waited for a global change much more patiently (or it wouldn't be needed anymore).