Feedback for Global Nerf

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gorboth
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Posts: 2352
Joined: 03 Mar 2010 20:51
Location: Some old coffin

Feedback for Global Nerf

Post by gorboth » 02 Oct 2018 00:10

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Fellow Genesis Enthusiasts,

As Arman has stated on the Official Forum, we have discovered a bug in 
Genesis that has persisted for more than 10 years. The bug has resulted in 
guild specials (melee damage, spell damage, spell heal, etc.) being nearly 
3x (270%) more powerful than the amount of guild tax they cost for combat-
aid provided. Our efforts to balance the game will be thwarted for as long 
as we choose to ignore this newly-discovered (huge!) issue.

Many ideas have been tossed about, but the simplest is to simply rip the 
bandaid off, feel the pain, and move forward knowing we are now in "correct 
balance". If we did this, fixing the formula that controls special power, it 
would be a radical nerf to the entire game's guild specials. The nerf would 
mean that all specials in all guilds would be reduced to 37% of their 
current (incorrect) power levels.

I'd like to invite you all to visit the Official Forum and participate in
a poll that I have created there. You can do so at:

https://www.genesismud.org/forums/viewtopic.php?f=2&t=4576

Please consider the implications, and tell us what you think you would do if 
we gave this nerf a try. Feel free to speculate on how such a change would 
impact different aspects of standard gameplay: grinding, level progression 
at different sizes, gear-hunting, pvp, etc.

We'll be reading.

Thanks,
G.

Mmmmmm ... pie ...

Draugor
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Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Feedback for Global Nerf

Post by Draugor » 02 Oct 2018 05:27

Just do it, either way people will be pissed.

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gorboth
Site Admin
Posts: 2352
Joined: 03 Mar 2010 20:51
Location: Some old coffin

Re: Feedback for Global Nerf

Post by gorboth » 02 Oct 2018 06:52

Thanks for the feedback, Draugor ... but let's do it on the thread dedicated to the topic:

https://www.genesismud.org/forums/viewt ... f=2&t=4576

Locking this one.
G.
Mmmmmm ... pie ...

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