Impending changes to 'quietstone' imbues

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Draugor
Myth
Posts: 1784
Joined: 06 Mar 2012 00:14

Re: Impending changes to 'quietstone' imbues

Post by Draugor » 01 Aug 2019 21:02

Johnny wrote:Don't we have evil healers so teams can have a composition of tank/dps/healer? Or is the evil healer just garbage?
Well PoT but since we've really only got them we're kinda limited aside from warlocks heal

Johnny
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Joined: 02 Apr 2010 09:33
Location: Washington State

Re: Impending changes to 'quietstone' imbues

Post by Johnny » 01 Aug 2019 21:21

Draugor wrote:
Johnny wrote:Don't we have evil healers so teams can have a composition of tank/dps/healer? Or is the evil healer just garbage?
Well PoT but since we've really only got them we're kinda limited aside from warlocks heal
I can't image a layman heal doing the job effectively. Sounds like PoTs need to open up their doors for new alter boys and girls.

Draugor
Myth
Posts: 1784
Joined: 06 Mar 2012 00:14

Re: Impending changes to 'quietstone' imbues

Post by Draugor » 01 Aug 2019 21:37

Johnny wrote:
Draugor wrote:
Johnny wrote:Don't we have evil healers so teams can have a composition of tank/dps/healer? Or is the evil healer just garbage?
Well PoT but since we've really only got them we're kinda limited aside from warlocks heal
I can't image a layman heal doing the job effectively. Sounds like PoTs need to open up their doors for new alter boys and girls.
Well it's not OOTS strength, not even EW heal but.,.. I can spam :P

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Arman
Wizard
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Joined: 22 Sep 2014 13:15

Re: Impending changes to 'quietstone' imbues

Post by Arman » 02 Aug 2019 11:14

Rincon wrote:Should rogues be able to sneak, hide and backstab just as effectively while wearing heavy armours?
Sorry missed this part of your post. Valid point... probably something we'd consider if we did a global review of sneak/hide.

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Arman
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Joined: 22 Sep 2014 13:15

Re: Impending changes to 'quietstone' imbues

Post by Arman » 02 Aug 2019 11:19

Dhez wrote:
Arman wrote:The magic system is shared. Plate-wearing Paladins and clerics use the same system as robe wearing sorcerers. Armour could be introduced as a penalising factor (it already is with shields), and we have a better understanding of the benefit of armour as caid, but this sort of change isn't currently something on the cards. Plenty of other stuff that needs fixing first.
Interesting idea. I'm curious about how it'd apply to every guild, though: would there be an armour penalty only for pure casters such sorcerers, clerics and mages since they're thematically robe wearing spellweavers, or would it also be a topic for non-fighter class guilds such as thieves, rangers, etc? Mechanically monks are fighters, but thematically a fully plate armoured monk wearing two shields and doing karate is funny. Same with fully armoured sneaking thieves and rangers.
All valid points, and if we were to make global changes these things would need to be considered.

On a non-global scale, these considerations can be made in the coding or re-coding of guilds. For the elven archers recode, as a ranger-type they won't be able to wear platemail. Ckrik is considering a range of ways to make the Dragon Order playable while promoting a more traditional lightly armoured fighter.

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