Re: Layman guild global review

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Arman
Wizard
Posts: 522
Joined: 22 Sep 2014 13:15

Re: Layman guild global review

Post by Arman » 07 Aug 2019 15:10

Code: Select all

To update my previous post, the global review and update of layman guilds has
been completed.

Significant changes have been made to the Elemental Worshippers, Warlocks, Holy
Order of the Stars, and Heralds. Minor adjustments have been made to the Army
of Angmar (both occupational and layman), Templars of Neraka, and Thornlin
Militia.

The Dragon Order, Elven Archers, and Minstrels require the transition over to
the standardised specials system so no changes have been made to them pending
finalisation of review and recode. The Tricksters likewise require transition
to the new standardised specials system, however their shinkick special attack
has been disabled pending decision on closure or conversion to a craft guild.

Regards,
A.K

Amberlee
Myth
Posts: 1378
Joined: 08 Mar 2010 19:50
Location: Kristiansund, Norway

Re: Layman guild global review

Post by Amberlee » 08 Aug 2019 00:57

What about pirates and blademasters?
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.

Draugor
Myth
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Joined: 06 Mar 2012 00:14

Re: Layman guild global review

Post by Draugor » 08 Aug 2019 06:35

*whispers seductively in Armans ear* Open blademasters to all weapons, it's the right thing to do.

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Arman
Wizard
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Joined: 22 Sep 2014 13:15

Re: Layman guild global review

Post by Arman » 08 Aug 2019 09:42

Amberlee wrote:What about pirates and blademasters?
They were reviewed.

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Ragni
Apprentice
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Joined: 18 Feb 2011 22:30

Re: Layman guild global review

Post by Ragni » 08 Aug 2019 09:46

Draugor wrote:*whispers seductively in Armans ear* Open blademasters to all weapons, it's the right thing to do.
I second that, would love to try a Gladiator/Weaponmaster combination.

Ragni

Draugor
Myth
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Joined: 06 Mar 2012 00:14

Re: Layman guild global review

Post by Draugor » 08 Aug 2019 14:08

Ragni wrote:
Draugor wrote:*whispers seductively in Armans ear* Open blademasters to all weapons, it's the right thing to do.
I second that, would love to try a Gladiator/Weaponmaster combination.

Ragni
Atleast bladed weapons, cuz blademasters :P

Syrk
Rising Hero
Posts: 356
Joined: 06 Jul 2011 22:24

Re: Layman guild global review

Post by Syrk » 08 Aug 2019 15:16

Atleast bladed weapons, cuz blademasters
So, again, no impale?
That is spear-cist (again).

Draugor
Myth
Posts: 1780
Joined: 06 Mar 2012 00:14

Re: Layman guild global review

Post by Draugor » 08 Aug 2019 15:55

Syrk wrote:
Atleast bladed weapons, cuz blademasters
So, again, no impale?
That is spear-cist (again).
Most of the polearms have cutting attacks xD Weaponism xD

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Arman
Wizard
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Joined: 22 Sep 2014 13:15

Re: Layman guild global review

Post by Arman » 08 Aug 2019 16:10

I am very supportive of the development of new layman guilds.

Nerull
Wizard
Posts: 66
Joined: 05 Jul 2014 23:24

Re: Layman guild global review

Post by Nerull » 08 Aug 2019 16:41

Bah!

Don't be supportive...do I really need to code a new melee layman? really? Orly?

No rest for the wicked I suppose…


Grand piano bards it is!

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