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Adjustment to spell effects postponed

Posted: 04 May 2020 10:53
by cotillion

Code: Select all

The previously announced adjustment to spell effects has been postponed
as there are other issues in the spell scaling code which need to be dealt
with at the same time.

- Cotillion

Re: Adjustment to spell effects postponed

Posted: 10 May 2020 18:13
by Thalric
Almost been a whole week.
Any discoveries or updates?

Re: Adjustment to spell effects postponed

Posted: 10 May 2020 21:25
by cotillion
Things turned out to be worse than expected. So Arman is doing alot of rewriting.

Re: Adjustment to spell effects postponed

Posted: 11 May 2020 06:03
by Arman
cotillion wrote:
10 May 2020 21:25
Things turned out to be worse than expected. So Arman is doing alot of rewriting.
What Cot has said. There are issues with the existing spell system around:
* spell difficulty settings and actual spell success in practice
* Combat aid bonuses linked to spell difficulty settings
* The factors impacting how spell damage is capped vs how melee special damage is capped
* Spell resistance in damage mitigation

Now don't get me wrong, the current spell system is balanced from a certain point of view for certain mortal levels. But it does result in a noticeable handbreak at upper levels in particular.

I am currently working on re-writing the formula for the third point and running some tests. Mindful this is pre-peer review, the new formula scales similarly to melee specials... I know a number of high-level spellcasters have commented that their spells don't seem to scale like fighters do at the top end... and that is certainly the case with the existing formula.

So changing the formula along the lines of what I am thinking will result in a greater damage range than there currently is at both the maximums and minimums - all else being equal.

And not all will remain equal. This increase in damage would be moderated by likely changes to how spell success scales and works in practice (point 1 and 2). Or not, depending on reviewing where point 4 comes into the equation. And it's likely we'll introduce a new dynamic to make it all work.

So a bit to do.

Re: Adjustment to spell effects postponed

Posted: 11 May 2020 19:52
by Okotok
What does it mean when you say that high level spellcasters have spells that don't 'scale like fighters do at the top end'? Could you clarify that a little bit?

Re: Adjustment to spell effects postponed

Posted: 11 May 2020 20:24
by Thalric
I am quite sure it means that large melee people have specials that makes damage based on their stats, with no hindering factors.
But large magic people have spells that are capped in damage, and won't take any stats above a certain size into consideration.
So, large magic people are doing less damage than their melee counterparts.

Re: Adjustment to spell effects postponed

Posted: 12 May 2020 01:17
by Arman
Pretty much what Thalric said.

Both specials take into account stats. Spells factor stats in as variables going in to the standard damage formula. Melee specials take into account stats as a modifier after a number is generated from the damage formula. Up to a point the results are very similar.

Re: Adjustment to spell effects postponed

Posted: 22 May 2020 11:45
by Thalric
Any updates to share?
Quite a gamechanging bit, this...

Re: Adjustment to spell effects postponed

Posted: 22 May 2020 12:50
by Arman
Thalric wrote:
22 May 2020 11:45
Any updates to share?
Quite a gamechanging bit, this...
A paper has been drafted outlining the identified issues. It is being reviewed by some of the admin (Keeper and AoB team).

Re: Adjustment to spell effects postponed

Posted: 11 Jun 2020 23:53
by Thalric
Anything new to this? :)