Re: Upcoming Changes.
Posted: 08 Mar 2021 23:45
Amberlee: Well, the other note on the common board.
Except this is not how it works atm.vitwitch wrote: ↑09 Mar 2021 01:59I hestitate to post but...
Many posters have indicated that the increased relative effectiveness of white hits is a problem for CASTERS.
MELEE fighters smack them in between the caster's magicks.
Maybe the relative power of magicks should get a small compensatory increase?
Seems more realistic to me that X can hit Y with a sword many times while Y is trying to her fireball ready.
Will Y be hacked apart before X bursts into flame?
-- Competition between infrequent big effects (magicks) and frequent smaller effects (sword hits) ??
Dan wrote: ↑08 Mar 2021 08:35And it's happening, a team of 2, the biggest bully of genesis, and his buttboy runs amok ganking people left and right, in less than a stomp's worth, even ganking 2 players in 1 stomp, *golfclap* good to see they never grew up and became adult, taking their new nuclear weapon power to the max and powerganking whomever they feel like.
So defacto : every single non-peaceful room in genesis is now a 100% sure death trap due to these 2 - they decide who dies if you choose to play genesis. Hence, the choice for me - and a ton of others are easy - we can't play in this setting, you have to change something, you have to do it i fast or ban those 2 gankers until a fix is made.
I think back on the dragontrap in calia , same situation here, just worse as they can run all over genesis doing it.
Correct. However the fight itself would never have happened before the change, correct? So arguably, the change is directly responsible for two deaths. My opinion.
Well, Nils did confirm they planned the attack based on the change, so, sure, those deaths were related to the change. I don't know if I would say the change is _directly_ responsible, though. Me and Carnak did not kill these people, Nils and friends did... and they are perfectly allowed to. I am not sure where you are going with this? We have been very clear with informing everyone that the world would become more dangerous this Sunday. We can't take responsibility for what players decide to do. Some decided to try to use it to their advantage (which is perfectly allowed), while others decided to sit it out, or stay inside their guilds (also perfectly fine). And, no, obviously we wizards had no idea NIls and friends were planning a "Bloody Sunday". But I am sure there are plenty of other players who have also found ways to use this change to their advantage in various ways.
People can come back. If it's an adjustment that results in a badly broken game experience, why in the world not take it step by step and do a 1.2x change first? Then take another step iteratively forward with another 1.2x change (etc)? Just who went silly in the head and went with 2._x? Is the Joker a part of the wizard team??tor wrote: ↑09 Mar 2021 19:08Re: Snedecor
First of all, I sincerely hope caster occ players will give the wizards a chance to adjust stuff. If the game is badly broken for casters, which it may well be, it won't stay like that.
Second, to answer your last question: I am almost positive this change was thought up and implemented from a Player versus Environment context, and not from a PVP context. PVP's gonna need work. And the exp penalty for player death should be removed, and BALANCED snares/slows/stuns should be re-introduced.
It's pretty unclear to me then, if you just needed real data, why you so vehemently disagreed to disable death in some form for the testphase. For both PvP and PvE. We expected this (or something alike) would happen. We tried to give a warning. It happened. We're upset our warning was not heard.Cherek wrote: ↑09 Mar 2021 18:22Well, Nils did confirm they planned the attack based on the change, so, sure, those deaths were related to the change. I don't know if I would say the change is _directly_ responsible, though. Me and Carnak did not kill these people, Nils and friends did... and they are perfectly allowed to. I am not sure where you are going with this? We have been very clear with informing everyone that the world would become more dangerous this Sunday. We can't take responsibility for what players decide to do. Some decided to try to use it to their advantage (which is perfectly allowed), while others decided to sit it out, or stay inside their guilds (also perfectly fine). And, no, obviously we wizards had no idea NIls and friends were planning a "Bloody Sunday". But I am sure there are plenty of other players who have also found ways to use this change to their advantage in various ways.
Like we said we would, we're monitoring everything, listening to feedback, and work on adjusting. This was the point, as we need this kind of "real" data to be able to adjust things properly. Should we have disabled movement stuns before we rolled out the changes? Maybe. But we didn't think of that, and everything is easy in hindsigh. Now at least we know both NPCs and players tend to die a little too quickly in certain situations, and can adjust accordingly.
For the reocrd, more people have died in PVE the last couple of days than before, too. We knew that was likely, despite our efforts to warn people, and you probably knew that was likely too. I hope we have prevented somes deaths with our clear warnings, and Carnak's swift reaction to the PVP deaths, though.