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Greetings Folks,
To create a less hostile environment to test these new changes,
we have decided to temporarily disable the ability to hinder a
players movement. This affects spells, abilities and items.
Best regards,
Carnak
Code: Select all
Greetings Folks,
To create a less hostile environment to test these new changes,
we have decided to temporarily disable the ability to hinder a
players movement. This affects spells, abilities and items.
Best regards,
Carnak
Uhh... good point. Guess we didn't think about fatigue poisons. I'll have to get back to you on that. It's pretty hard to kill someone with those, though? Unless it's a very small player?
As the topic is PVP, I doubt anyone could misunderstand and believe NPCs are also robbed of this ability.
Carnak is, as you know, working on spellcaster balance. I hope we will be able to re-enable the PVP tools along with the next "patch", which I think will come fairly soon. As you know we wizards rarely want to make promises of specific dates, but the goal is of course to complete these major changes as soon as possible, and don't leave some players in a "void" waiting for updates. The less time we spend in that void, the better.
The poison doesnt kill.
I think it would be hard to disable all doors and similar "trap"-locations in the game, so they will remain. Besides, I think things are stable enough now to enable the movement stuns again. When that happens, there will be a common board post, though. But I think there really is no reason to keep them disabled any longer.