Dan:
1. Uhm? In recent times we have opened and/or upgraded several grinding areas. Most of those have evil NPCs. So I don't know what you mean here. But it's easier to discuss specifics. Which newly added areas have been created to benefit evil players only? And which newly added areas have "evil" NPCs that are in fact neutral? Just say which ones you mean, otherwise we'll just have to guess what you mean, and that's not very productive.
That said, we all know the alignment in Genesis has some issues. It's always been most beneficial for grinding to be neutral, followed by evil, while goodies have the hardest time grinding. This is problematic, and we have discussed it many times, but it's hardly a new problem. It was a problem in -97 when I started playing, and it's still a problem. That's bad of course, but it has nothing to do with any recent changes, rather, the problem is that nobody has fixed the underlying problem (alignment). And that's not a discussion for this thread. Feel free to start another thread if you want to discuess that.
2. Just because this change is negative for casters does not mean every change in the future will be. Obviously the goal is for both casters and melee to be roughly equally powerful and just as fun (but different) to play. We have a new AoB team that just started working on this, so, give them some time before you judge them/us?
Adjusting teleport is something a lot of players have requested, and the admin and AoB team (both old and new) have all agreed that we need to change how teleports work. Yes, it sucks when you've gotten used to these abilities, and obviousy we wish we would have been able to make these changes sooner, but, at least now we have someone who is willing and motivated to work on fixing things again. And that will be a good thing for the game as a whole.
2b. Read the common board