Spell Enhancers

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zizuph
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Posts: 234
Joined: 17 Jun 2021 01:52

Spell Enhancers

Post by zizuph » 26 Dec 2021 10:07

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'Twas the night after Christmas,
And all through the house
Not a wizard was stirring,
Nor coding a house.

When out in Zizuph's workroom
there arose such a clatter,
Arman sprang from his bed
to see what was the matter.

Christmas has long been the promised day for many projects, and this year
it is time to have a launch.  I would like to announce that spell enhancers
are now live in the game.

Dozens of various magical artifacts throughout the realms have been updated
to also become spell enhancers.  These are both weapons, and held items,
and can be found across the donut.  

You can tell which items are enhancers by looking for one of these lines
when you appraise the item:
This weapon can be wielded to enhance spells.
This item can be held to enhance spells.

Spellcasters can use the new command "divine", which will allow them to
assess the relative strength of these enhancers.  It works much like
compare, except that only spellcasters have this command.  I will add a
way to compare spell enhancers with one's natural ability soon.

Spellcasters, seek out these items, and discover them.  Once they have been
available for discovery a while, damage spells will be updated to use their
power to determine the strength of your spell.  If you do not have one, you
will fall back to your natural skill - which will be much like the difference
between unarmed damage without the relevant unarmed enhancers.

Some items may not immediately show that they are enhancers.  If you logoff
with it, and log back in, the item will be updated.  If you find an item is
not a spell enhancer and think it should be, please mail the AOB team so
that we can review it.

Many thanks to Arman for his help in finding all these items and converting
them over!

Items in Kalad/Raumdor/Khalakhor will be arriving very soon.

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