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Re: Global Balance Changes

Posted: 17 Mar 2010 21:55
by Gub
I think a timer may eat up a lot of resources. A flag, with a time stamp may work better, every time an armour is worn restamp it. Then you could have a system wide check of unworn armours and weapons every hour or so against the time stamp. If the time is more than 12 hours old (or however much) then get rid of it.

Re: Global Balance Changes

Posted: 17 Mar 2010 21:56
by Rhynox
I think there are enough pieces of equipment around. The problem happens with very limited ones. Note that the black gem rings and the thorns aren't usually broken, so if a guild obtains all the copies it is likely nobody else will use them in some time. And the crystal axe cannot be broken at all, not even corrosion. However, if those items dulled or broke, there wouldn't be that many problems.

Re: Global Balance Changes

Posted: 17 Mar 2010 23:35
by Chanele
I agree.
Undulling items should be rare but not limited because of what Rhynox just said. Why not let everything thats used dull? Armours, rings, amulets, artifacts.
Have a few "special" items like crystal axe unlimited but also extremely rare?

Re: Global Balance Changes

Posted: 18 Mar 2010 00:12
by Sharn
Gub wrote:I think a timer may eat up a lot of resources. A flag, with a time stamp may work better, every time an armour is worn restamp it. Then you could have a system wide check of unworn armours and weapons every hour or so against the time stamp. If the time is more than 12 hours old (or however much) then get rid of it.
How do you prevent abuse: wear all from the racks every X hours and then put it back?

Re: Global Balance Changes

Posted: 18 Mar 2010 06:30
by Gub
lol well I appreciate you picking my brain on how I'd implement it sharn, but in all honestly it doesn't matter one bit if no one wants to see it done. I don't see how questioning me (someone who's not a wizard) on how I'd implement it, helps anything.

I have an idea on how I'd do it, but the beauty of coding is that there is never one way to do anything.

This is a horrible way of going about ideas. Luckily, even after the idea of a man flying was thought impossible, there were some people who tried anyways.

My point? Lets dream, and dream big, and then after we have dreamed and agreed on what we want, then worry about how it should be implemented.

So back to my question. Is this something we'd want?

Re: Global Balance Changes

Posted: 18 Mar 2010 12:00
by Sharn
Gub wrote:lol well I appreciate you picking my brain on how I'd implement it sharn, but in all honestly it doesn't matter one bit if no one wants to see it done. I don't see how questioning me (someone who's not a wizard) on how I'd implement it, helps anything.

I have an idea on how I'd do it, but the beauty of coding is that there is never one way to do anything.

This is a horrible way of going about ideas. Luckily, even after the idea of a man flying was thought impossible, there were some people who tried anyways.

My point? Lets dream, and dream big, and then after we have dreamed and agreed on what we want, then worry about how it should be implemented.

So back to my question. Is this something we'd want?
I am not sure about we but I do not want it.
It is next to impossible to differ the excessive hoarding from equipment gathering.
You may spend your life trying to prevent the abuses like I presented above and then creating counterabuses and so on...

Example 1:
I gather some equipment for other monks and put it in the racks, say 2 sets of armours.
Then for 3 days there is no monk around. And? Should the equipment dissapear from the racks?
I would be mightily pissed if it did.

Example 2:
But...lets say I found 2 sets of armours for monks and also a 2 sets of sneaky equipment of no use for monks.
I am evil equipment hoarder Sharn and I hate sneaky people. They wont sneak anymore! Har, har.
Then for 3 days there is no monk around. And? Should the equipment dissapear from the racks?
Or maybe just the equipment I am hoarding? How do you know what equipment I hoard and what I use?
Also: maybe one of the monks is layman thief and he would be happy to use the equipment I hoard?
Is it still hoarding?

So you would take time to implement some complicated system with flaws and abuses and spend your life to fix it?
I think Lilith tried to prevent hoarding of runed falchions and it was so ridiculous I wont even go into it.
Creating new artificial and unnatural rules is not the way to go.

The hoarding is result of the equipment limits.
You have to cure the cause not the result.

I think that it would be better without equipment limits - this would completely remove the problem of equipment hoarding.

Re: Global Balance Changes

Posted: 18 Mar 2010 15:18
by Ilrahil
I liked the last few lines of your post Sharn.

In the last month or two I played hoarding had reached an insane point, especially by myself.

It wasn't enough to have one saving and one nonsaving item. I had to have 3-4 saving copies of certain items because if I didn't, the saving one would break early on in armageddon and then it would be pretty much unobtainable for the next 4 days until the 3 day arma rush hit.

Re: Global Balance Changes

Posted: 18 Mar 2010 15:26
by Amberlee
:lol:
Couldnt help but to laugh at your post there Ilrahil.
Firstly because its funny as hell.
Second because its really compulsive behaviour.. and over some lines of text..
Third.. Because i recognize myself WAY too much in it from some years back :ugeek:

Re: Global Balance Changes

Posted: 19 Mar 2010 11:04
by Tarax the Terrible
Hoarders screw up the system ideal = that everyone should have a chance to get something.
If there is equipment being gathered and kept unused it sucks.

Re: Global Balance Changes

Posted: 22 Mar 2010 05:27
by Maizara
Eh, I say go to the Diablo 2 or WoW style and people can keep their own weapons. Randomize things, bring in crafting and enchanting, runecrafting.

That gets rid of hoarding easily ;-)