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Re: mortal levels

Posted: 26 May 2011 00:30
by Rhynox
The biggest mistake Genesis did was creating the new mortal levels.
Back then everyone was champion and everyone could join, battle,
die and return to the fight. The new levels made people stop the
socialization aspect of the game and focus again in the grinding.
I would think more titles would only increase the gap between the
new players who just start (and who would need years to hit the
current myth levels) and the new top titles.

Rhynox' player