Petros said it pretty well, Ilrahil. I'm not playing at anything. I gave a
very businesslike and informational response to Otalkum's questions. The idea
that certain guilds have weaknesses and limitations to balance out their
strengths is a core aspect of our design goals, and should not be considered
a mystery at all. Calians, for example, are utterly doomed if you catch them
solo. Is me saying that news to anyone? The Niedar dwarves, though very good
at taking punishment, do not do as much damage as most other guilds with
their attacks. Is me saying that news to anyone? The Ogres, while doing a
great deal of damage when they hit, miss more often than any other guild in
the game with their special attack. Is me saying this news to anyone?
And on and on ...
I'm sure that some of these things are not known to every single player in
the game. That, however, does not mean they are not also considered to be
general knowledge by most players. Such aspects of guild design being widely
known is not a problem at all, in my eyes.
G.
re: Ilrahil
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
re: Ilrahil
Mmmmmm ... pie ...
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/