Re: Magic Map Additions
Posted: 31 May 2017 21:44
Ahhhhhh! Thank youuuu!Perrigrine wrote:The interior of the Heralds of the Valar guild has been added to the magic map!
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Ahhhhhh! Thank youuuu!Perrigrine wrote:The interior of the Heralds of the Valar guild has been added to the magic map!
I may be guilty of some such maps... part of learning how to make them and the evolution of magic maps. Anyway if you find any such maps report it here and we can probably flag for re-updating at some point.Perrigrine wrote:Some old maps may be wider than 80 characters but that is the standard we now hold ourselves to.
Excellent thank you.Arman wrote:I may be guilty of some such maps... part of learning how to make them and the evolution of magic maps. Anyway if you find any such maps report it here and we can probably flag for re-updating at some point.Perrigrine wrote:Some old maps may be wider than 80 characters but that is the standard we now hold ourselves to.
That is a question better asked of Mercade or Gorboth. Otherwise just assume it is done by magic.Tarax the Terrible wrote:Excellent thank you.Arman wrote:I may be guilty of some such maps... part of learning how to make them and the evolution of magic maps. Anyway if you find any such maps report it here and we can probably flag for re-updating at some point.Perrigrine wrote:Some old maps may be wider than 80 characters but that is the standard we now hold ourselves to.
The testing I did was in the newbie area.
Moving north from the start place towards the bunnies the map changed width.
Curious, how does the genesis web client know when to put map data on a new line?
Because it seems to work fine with any width.
Is there a way to train other clients to do the same?
Finally I can find my way around the place. Thanks Perrigrine!Perrigrine wrote:The Temple of Dephonia near Argos in Calia has been added to the magic map!