Krynn domain 2016 year in review, and roadmap for 2017

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Arman
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Krynn domain 2016 year in review, and roadmap for 2017

Post by Arman » 17 Jan 2017 10:46

Hi mortals,

The following is a summarised reproduction of something posted to my fellow wizards, that we thought you may appreciate.

I am happy for this to generate discussion, however if you prefer to be surprised by the launch of new things or prefer to discover everything new in game DON'T READ THIS POST.

For those happy for these insights, please note the disclaimer for the 2017 roadmap. Best laid plans...

KRYNN DOMAIN - 2016 year in review

A focus of the Krynn domain for 2016 was to continue the 2015 expansion of area coverage supporting the Magic Maps function.
Areas mapped in the Krynn domain included:

* dwarven caverns east of Palanthas
* Taman Busuk mountain pass
* the outer city of Neraka and the five army quarters
* path through Darken Wood to Haven town
* Haven dwarf camp
* the forest of Wayreth
* the Qualinesti elven camp
* the road to Pax Tharkas, Sla Mori, and Pax Tharkas fortress

Some changes were made to global mapping functions to allow for mapping to work for players in moving vehicles - carriages and boats - allowing for mariners of the Bloodsea to take full advantage of the Magic Map function while sailing the seas!

New content was also introduced in to the game through the opening of the temple of Chislev and the occupational neutral mage guild the School of High Magic.

Existing guilds were also a big focus.

The gnomes racial guild received some much-needed attention, with long standing feature bugs and ranking issues resolved.

The transition of the Priests of Takhisis to the new magic system commenced, resulting in a considerable recode and rebalancing of their spells. They are now under review for release.

The Secret Society of Uncle Trapspringer - the kender occupational "handlers" *cough thieves cough* guild also was reviewed and their specials re-designed. They are now also under review.

And a new neutral layman guild began development, 'the beastmasters', that provides players with the opportunity to develop a functional bond with an animal companion.

KRYNN DOMAIN - ROADMAP FOR 2017

*** DISCLAIMER!!! ROADMAPS AND PLANS ARE GREAT FOR PROVIDING FOCUS FOR A TEAM, HOWEVER RARELY END UP MIRRORING THE PROJECT REALITY.
*** IN MANAGING YOUR EXPECTATIONS PLEASE TREAT THIS AS YOU WOULD A KENDER TALE... ENTERTAINING FICTION WITH THE SLIM POSSIBILITY OF IT ALIGNING TO REALITY :)
***


The roadmap for 2017 starts with a focus on the finalisation of 2016 projects - the rolling out of the PoT, SS and beastmasters.

Once that is completed the domain will be focusing on some big picture stuff relating to revamping the Krynn Warfare system - improving player engagement in the system, individual participation reward system, and a review of the guilds involved with a view of there being a relatively level playing field.

We don't expect to have this all done in 2017... when broken down it is a pretty big project. So we will be 'chunking' the work and progressively rolling it out.

The Krynn Warfare guild review is probably one element that will be obviously of interest to the player base. What this means is we'll be looking at the guild balance in Krynn and looking at ways to ensure participation is supported for all the guilds involved.

For the warfare system to work, we need healthy participant guilds who actively compete against each other for control. Right now that isn't the case. The Red Dragonarmy is largely defunct following their recent transition - so it is planned that the Dragonarmy transition be reviewed with a mind to bring the RDA back to functionality.

We also plan to allow the PoT to participate in the warfare system as a bit of a wildcard. We are mindful that this may result in the balance of guilds participation being skewed towards evil guilds. With that in mind, we are planning on introducing some layman guilds to the warfare system that may support the neutral armies of the Free People or the good armies of the Knights of Solamnia - again expanding the scope of potential player participation.

Outside of the warfare system the expansion of the School of High Magic, in the form of the occupational + layman magic guild the Wizards of High Sorcery is loosely planned for late 2017 / early 2018. This opening will be in parallel with the release of a new proposed area and a new batch of spells.

The elven archers guild will be reviewed, with an aim of redefining the ranger class dynamics and converting their spells over to the new magic system - converting them from a novelty guild to an interesting and hopefully unique play style.

Other projects planned to be worked on include the creation of a new area (mentioned above) that can only be unlocked by players after the completion of certain quests - allowing a player to progress to an area at a certain point in the Dragonlance Chronicles storyline. This will also allow for something the domain hasn't been able to conceptually provide in the game due to
timeline conflicts - the return of the Gods of the Good Pantheon and a good-aligned layman cleric guild option in the form of the Clerics of Mishakal.

This proposed area is south of Pax Tharkas down to the gates of the dwarven stronghold of Thorbardin, including the cursed plains of Dergoth and the ruins of the fortress of Zhaman, in a timeframe
following the discovery of the discs of Mishakal and the freeing of the slaves at Pax Tharkas.

Magic mapping will be added to throughout the year, with Icewall and inner Neraka city high on the mapping agenda.

And then there is Gorboth's necromancers, which will be thematically based in Krynn. Will 2017 be the year for their introduction? Great question...
I know as much as you in that regard :)

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kirsach
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Re: Krynn domain 2016 year in review, and roadmap for 2017

Post by kirsach » 17 Jan 2017 14:20

Arman

Perfect note. Thank you very, very much.

Cherek,

Maybe you can talk with other Liegies and ask them in our name to post similar notes. There are a few other big domains that we would like to know the development roadmap as well. For sure Gondor/Shire but not only. We have heard some rumors about new pland for Faerun. Maybe in Earthsea and Calia there will be some changes as well?

Generally I think posting such a roadmap would be good habbit for wizards. Gorboth posting his year report and updates us with info about Necromancers development, Arman has posted his brilliant roadmap note, and others?

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nils
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Re: Krynn domain 2016 year in review, and roadmap for 2017

Post by nils » 17 Jan 2017 14:32

Totally waiting for the plans for middle earth meself.
Nil Mortifi Sine Lucre

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Vyasa
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Re: Krynn domain 2016 year in review, and roadmap for 2017

Post by Vyasa » 17 Jan 2017 14:45

kirsach wrote:Arman

Perfect note. Thank you very, very much.

Cherek,

Maybe you can talk with other Liegies and ask them in our name to post similar notes. There are a few other big domains that we would like to know the development roadmap as well. For sure Gondor/Shire but not only. We have heard some rumors about new pland for Faerun. Maybe in Earthsea and Calia there will be some changes as well?

Generally I think posting such a roadmap would be good habbit for wizards. Gorboth posting his year report and updates us with info about Necromancers development, Arman has posted his brilliant roadmap note, and others?
A great idea. One I'd love to do for Avenir as well. I can tell you though that one possible way to see what the wizards of each domain are working on is to visit the tower of realms, go to each domain room and read the signs. You should be able to see the projects being worked on by each wizard. Try it with my project list to see what I mean.
Curving back within myself I create again and again.

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Cherek
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Re: Krynn domain 2016 year in review, and roadmap for 2017

Post by Cherek » 18 Jan 2017 01:54

The tower of realms project files are for the most part not very up to date I fear so using them to get an idea of what's going on in a domain is probably not a very good idea. Except for Avenir, obviously.:)

I've poked Finwe, Jaacar and Varian and alerted them about this thread and your suggestion Kirsach. Krynn, mostly thanks to Arman and Carnak, is right now the most active domain though, and has been so far the last year, so don't expect the same number of words in any other "roadmap" posts.:)

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Melarec
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Re: Krynn domain 2016 year in review, and roadmap for 2017

Post by Melarec » 18 Jan 2017 03:24

Cherek wrote:I've poked Finwe, Jaacar and Varian and alerted them about this thread and your suggestion, Kirsach.
What about Master Styles? Why did you not poke Styles?

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Cherek
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Re: Krynn domain 2016 year in review, and roadmap for 2017

Post by Cherek » 18 Jan 2017 15:19

Melarec wrote:
Cherek wrote:I've poked Finwe, Jaacar and Varian and alerted them about this thread and your suggestion, Kirsach.
What about Master Styles? Why did you not poke Styles?
And bring doom and destruction to the realms?! Styles actually appeared a few days ago, having heard about a bunch of young players looking into You-know-what and reminded us to be very careful. So. Be. Careful.

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Ody
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Re: Krynn domain 2016 year in review, and roadmap for 2017

Post by Ody » 18 Jan 2017 18:03

Cherek wrote:
Melarec wrote:
Cherek wrote:I've poked Finwe, Jaacar and Varian and alerted them about this thread and your suggestion, Kirsach.
What about Master Styles? Why did you not poke Styles?
And bring doom and destruction to the realms?! Styles actually appeared a few days ago, having heard about a bunch of young players looking into You-know-what and reminded us to be very careful. So. Be. Careful.
Lies! Lies and slander!

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Arman
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Re: Krynn domain 2016 year in review, and roadmap for 2017

Post by Arman » 22 Jul 2017 15:39

So, a mid-year update on how things are going in the Dragonlance domains in 2017.
Arman wrote:
KRYNN DOMAIN - ROADMAP FOR 2017

*** DISCLAIMER!!! ROADMAPS AND PLANS ARE GREAT FOR PROVIDING FOCUS FOR A TEAM, HOWEVER RARELY END UP MIRRORING THE PROJECT REALITY.
*** IN MANAGING YOUR EXPECTATIONS PLEASE TREAT THIS AS YOU WOULD A KENDER TALE... ENTERTAINING FICTION WITH THE SLIM POSSIBILITY OF IT ALIGNING TO REALITY :)
***


The roadmap for 2017 starts with a focus on the finalisation of 2016 projects - the rolling out of the PoT, SS and beastmasters.
Two out of three ain't bad! There was definitely a reason no wizard had taken on the recode of the Priests of Takhisis in the last 15 years. Convoluted existing code made it a daunting challenge, but in the end it got done! The recode was finalised, reviewed and released. With slightly less drama the Secret Society got a review and recode and recently was released into the game. Beastmasters currently needs quite a bit of work before progressing to testing and balance review... so isn't likely to be completed this year.
Arman wrote: Once that is completed the domain will be focusing on some big picture stuff relating to revamping the Krynn Warfare system - improving player engagement in the system, individual participation reward system, and a review of the guilds involved with a view of there being a relatively level playing field.

We don't expect to have this all done in 2017... when broken down it is a pretty big project. So we will be 'chunking' the work and progressively rolling it out.

The Krynn Warfare guild review is probably one element that will be obviously of interest to the player base. What this means is we'll be looking at the guild balance in Krynn and looking at ways to ensure participation is supported for all the guilds involved.

For the warfare system to work, we need healthy participant guilds who actively compete against each other for control. Right now that isn't the case. The Red Dragonarmy is largely defunct following their recent transition - so it is planned that the Dragonarmy transition be reviewed with a mind to bring the RDA back to functionality.
Conceptual changes to the Dragonarmies have been put together and approved by the AoB. They now just need to be implemented. Likely to happen around the end of the year.
Arman wrote: Outside of the warfare system the expansion of the School of High Magic, in the form of the occupational + layman magic guild the Wizards of High Sorcery is loosely planned for late 2017 / early 2018.
On track for early 2018 opening of the WoHS. The guild is coded and going through beta review, and spells are being reviewed. Only outstanding components required for coding is the council system and entry quest.
Arman wrote: The elven archers guild will be reviewed, with an aim of redefining the ranger class dynamics and converting their spells over to the new magic system - converting them from a novelty guild to an interesting and hopefully unique play style.
The archers concept has been redefined and the guild has been recoded. Some work - mostly documentation - is still required before it can go for balance review.
Arman wrote: Other projects planned to be worked on include the creation of a new area (mentioned above) that can only be unlocked by players after the completion of certain quests - allowing a player to progress to an area at a certain point in the Dragonlance Chronicles storyline. This will also allow for something the domain hasn't been able to conceptually provide in the game due to
timeline conflicts - the return of the Gods of the Good Pantheon and a good-aligned layman cleric guild option in the form of the Clerics of Mishakal.

This proposed area is south of Pax Tharkas down to the gates of the dwarven stronghold of Thorbardin, including the cursed plains of Dergoth and the ruins of the fortress of Zhaman, in a timeframe
following the discovery of the discs of Mishakal and the freeing of the slaves at Pax Tharkas.
Area and layman guild coded and awaiting review. Likely opening date December.

New stuff? We have a returning wizard who will initially be working on Silvanost, so you can expect a couple of changes over there in the coming months.

And I think that's it :).

A.K

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Luma
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Re: Krynn domain 2016 year in review, and roadmap for 2017

Post by Luma » 16 Aug 2017 08:50

Arman wrote:
Arman wrote: Outside of the warfare system the expansion of the School of High Magic, in the form of the occupational + layman magic guild the Wizards of High Sorcery is loosely planned for late 2017 / early 2018.
On track for early 2018 opening of the WoHS. The guild is coded and going through beta review, and spells are being reviewed. Only outstanding components required for coding is the council system and entry quest.
Excited doesn't begin to describe how I feel. :)

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