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Dream Items

Posted: 20 Aug 2010 08:12
by Bromen
Post your dream items that you'd like to see in game from the current genre's the realms are based from.

Grond for sure!
Drizzt's twinkle and haste anklets
Bruenor's axe
Wulfghar's warhammer, aegis fang?
Whatever aragorn's sword was
Raistlin's staff
ANY ring of healing lol

I kinda wonder why basic magic items aren't included in genesis. Would it kill the wizards to code stat rings/amulets/armour that increase stats by one level?

-B

Re: Dream Items

Posted: 20 Aug 2010 08:25
by Laurel
bromen wrote:Would it kill the wizards to code stat rings/amulets/armour that increase stats by one level?

-B
such items do exist and you should damn know it, n00b :twisted: maybe not exactly by 1 level but still there

Re: Dream Items

Posted: 20 Aug 2010 10:32
by Alorrana
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Re: Dream Items

Posted: 20 Aug 2010 11:39
by Bromen
Laurel wrote:
bromen wrote:Would it kill the wizards to code stat rings/amulets/armour that increase stats by one level?

-B
such items do exist and you should damn know it, n00b :twisted: maybe not exactly by 1 level but still there
I'm talking about having multiple items that can do the same thing. Obviously there are items in a game that, say, increase wisdom, but are there alternatives to that one item for good/evil/neutral that will accomplish the same thing?

Only reason I bring this up is because an easy way to get new players into the game is to have a decent amount of magical items that they can get at lower levels. Hell, even the green steel longsword takes a lucky rising hero to get.

I'd like to add Elminster's ever smoking pipe and alustriel's flaming war chariot to my list. :)

-b

Re: Dream Items

Posted: 20 Aug 2010 12:17
by Draugor
bromen wrote:
Laurel wrote:
bromen wrote:Would it kill the wizards to code stat rings/amulets/armour that increase stats by one level?

-B
such items do exist and you should damn know it, n00b :twisted: maybe not exactly by 1 level but still there
I'm talking about having multiple items that can do the same thing. Obviously there are items in a game that, say, increase wisdom, but are there alternatives to that one item for good/evil/neutral that will accomplish the same thing?

Only reason I bring this up is because an easy way to get new players into the game is to have a decent amount of magical items that they can get at lower levels. Hell, even the green steel longsword takes a lucky rising hero to get.

I'd like to add Elminster's ever smoking pipe and alustriel's flaming war chariot to my list. :)

-b
Imo make items that larger players cant use, let alone take to avoid bullshit hoarders to take em, and to avoid them to make alts limit it to one item per person to carry, if they are still dicks enough to take and drop in theire stash... shoot them :P I know Gorboth has a bazooka somewhere

Re: Dream Items

Posted: 20 Aug 2010 12:40
by Tive
bromen wrote:
Laurel wrote:
bromen wrote:Would it kill the wizards to code stat rings/amulets/armour that increase stats by one level?

-B
such items do exist and you should damn know it, n00b :twisted: maybe not exactly by 1 level but still there
I'm talking about having multiple items that can do the same thing. Obviously there are items in a game that, say, increase wisdom, but are there alternatives to that one item for good/evil/neutral that will accomplish the same thing?
-b
as far as i know there is for example a piece of armour which increases different stats (str, dex, con, etc.) depending on where you get it, usable by people of any alignment. i think it's pretty common item but not many people use it

Re: Dream Items

Posted: 20 Aug 2010 21:35
by gorboth
Another way we can go on the magic item thing is the imbuement system. I've got it coded and working for the most part. What I need to do before implementing is increase the number of separate imbuement types that are available to create variety.

G.

Re: Dream Items

Posted: 21 Aug 2010 01:15
by Earth
gorboth wrote:Another way we can go on the magic item thing is the imbuement system. I've got it coded and working for the most part. What I need to do before implementing is increase the number of separate imbuement types that are available to create variety.

G.
Cool, I am looking forward to this. I'm sure you have thought of this, but maybe you can include gems as part of this? Baldur's gate game seem to have that in their workshop:

http://faqs.ign.com/articles/487/487945p1.html

Or other rarer items that you can find in the realms? If you use gems, I would probably require more than one gem per imbuement. Maybe you can have the ability to melt some magical weapons to get some enchanted metals for some items for smiths to forge with in a special place? Maybe some herbs required as well for enchanting, skulls, the like.

I'm really excited for this to be implemented...

Re: Dream Items

Posted: 21 Aug 2010 08:05
by Bromen
Gorboth I tested your imbued weapons remember ;)

-b

Re: Dream Items

Posted: 23 Dec 2010 11:22
by Johnny
Narsil, and it should be able to kill any mage with any type of hit whether it be rake, jab, graze, or scratch. It did kill Sauron :twisted: with one hit.

The One Ring, I want to be invisible and if I where it too much turn pretty much into a wraith :twisted:

Bilbo/Frodo's mithril chainmail

An upgraded verson of Sting.

Shelob's stinger (poison included ;) )

these items would be fun