Equipment idea
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Tapakah
- Wizard
- Posts: 161
- Joined: 03 Mar 2010 08:50
- Location: Leningrad->Tel-Aviv->San Jose->Columbus
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Equipment idea
Consider an idea when every (occ) guildhall would have an equipment shop for guild members only. The shop would provide starter equipment:
* Weapons the guild uses
* Armours for every slot
The equipment would be of decent quality, something like that of death sword/chainmail/shield/armour from Terel, maybe a bit but not significantly less than that.
The whole set should cost something like 10 platinum and would be always available.
Would that reduce the tension over non-saving items, crashes etc?
T.
* Weapons the guild uses
* Armours for every slot
The equipment would be of decent quality, something like that of death sword/chainmail/shield/armour from Terel, maybe a bit but not significantly less than that.
The whole set should cost something like 10 platinum and would be always available.
Would that reduce the tension over non-saving items, crashes etc?
T.
We love self criticism - L. F. Vunyukov, "The Tale of the Troika".
Re: Equipment idea
great Idea.
But !
it dosnt quite cover the racks lost when crashes happen. If it could be something like scale/amc standard with its own guild ornaments and such, for a bigger prize tho, say 50 for a chainmail thats equal to a battle chainmail, Amc. and your local guild wizard could fire proof it for additional 50 plats.. something like that. will that upset any balance issues or ? if items where that good and that could be done to them within the guild.. Enhancments and such.
But !
it dosnt quite cover the racks lost when crashes happen. If it could be something like scale/amc standard with its own guild ornaments and such, for a bigger prize tho, say 50 for a chainmail thats equal to a battle chainmail, Amc. and your local guild wizard could fire proof it for additional 50 plats.. something like that. will that upset any balance issues or ? if items where that good and that could be done to them within the guild.. Enhancments and such.
I’m not a complete idiot. Some pieces are missing.
Re: Equipment idea
Well, the knights (and other guilds) have that kind of shop. I always found it useful when we had nothing else. But I'd would rather see autosaving racks. I never understood the concept of having to save them really. It is just annoying and doesnt add anything to the game I think.
Re: Equipment idea
Its an excellent idea.
Starting out on zero aint fun at all
Starting out on zero aint fun at all
Re: Equipment idea
I like the idea. Or, in the alternative, expand Bubba's capabilities.
- Trutblemma
- Adventurer
- Posts: 94
- Joined: 04 Mar 2010 13:41
- Location: Not where I want to be
Re: Equipment idea
Excellent idea, Tapakah.
That would give you something to start with, simple and neat. Crashes are extremely annoying......to say the least. But with a set of fairly decent equipment you can go look for better things right away. Yes, I like that very much.
I think the Cadets and Academics should be included in this. In my opinion, they need it more than "real" OOC guilds. The things unequipt Cadets and Academics can kill doesn't have anything useful to loot.
Hmm....or is the the gear from Sparkle church <pray> <request> meant for that? Or is that gear only useful for beginners?....
Maybe it's time to wake up old Codric and test it
Anyways, love the idea, Tapakah
That would give you something to start with, simple and neat. Crashes are extremely annoying......to say the least. But with a set of fairly decent equipment you can go look for better things right away. Yes, I like that very much.
I think the Cadets and Academics should be included in this. In my opinion, they need it more than "real" OOC guilds. The things unequipt Cadets and Academics can kill doesn't have anything useful to loot.
Hmm....or is the the gear from Sparkle church <pray> <request> meant for that? Or is that gear only useful for beginners?....
Maybe it's time to wake up old Codric and test it
Anyways, love the idea, Tapakah
//Emma's overseer
Re: Equipment idea
As much as I think the idea might reduce the tension - is it not simply adding more casuality and inflation? Besides, the people who are really tense about having the prime gear, will still be annoyed with loosing it even if they have death chainmail replacements. The idea has merit for the casual player who just needs the basics if things crash, but I doubt "the supremes" (who can get the good gear simply wearing Bubbas anyhow from what I am told) would see this as a sufficient replacement.
Even if the band-aid effect would be there to begin with, it would eventually be "but this crappy gear we get almost for free does not cover our loss at all)...or so I suspect
Even if the band-aid effect would be there to begin with, it would eventually be "but this crappy gear we get almost for free does not cover our loss at all)...or so I suspect
Lawful evil - conform or die.
Re: Equipment idea
The smiths could be so much useful at this, since every guild has at least one of them...
Re: Equipment idea
This is very true!Rhynox wrote:The smiths could be so much useful at this, since every guild has at least one of them...
Mmmmmm ... pie ...
Re: Equipment idea
The idea is great. Rhynox thoughts as well. Both got a point.
But I don't think there are enough smiths active to cover sudden crashes.
What shall we monks get? A trainer that we can "beat" up and get lessons ?
Since we don't use weapons in the way that all other guilds does.
But I don't think there are enough smiths active to cover sudden crashes.
What shall we monks get? A trainer that we can "beat" up and get lessons ?
Since we don't use weapons in the way that all other guilds does.
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