Hoarding

A place to discuss all the ins and outs of equipment in the Genesis Donut. Warning: Spoilers may be included. Only validated game players will see this forum.
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Ethuscuel
Apprentice
Posts: 28
Joined: 20 Nov 2014 02:28

Re: Hoarding

Post by Ethuscuel » 13 Mar 2015 14:41

I like the idea, Dixel.

The potential issue I see is that it will likely cause a big increase in idle botting. Cherek will have to release a cage full of bot-checkers to ensure people aren't sitting idle with the 'good' gear.

Then again, that would be a good thing, anyway. Less botters will be far more positive, than negative.

Jooli
Adventurer
Posts: 99
Joined: 14 Jun 2011 16:01

Re: Hoarding

Post by Jooli » 13 Mar 2015 14:49

One immediate concern is imbuements. If I have spent extremely expensive imbuements to imrove my item, and then suddenly both the item and my stone disappears, that would be boring on the scale of death.

Ethuscuel
Apprentice
Posts: 28
Joined: 20 Nov 2014 02:28

Re: Hoarding

Post by Ethuscuel » 13 Mar 2015 14:52

Good point, Jooli. I hadn't considered that.

Dixel
Beginner
Posts: 10
Joined: 10 Mar 2015 19:27

Re: Hoarding

Post by Dixel » 13 Mar 2015 17:31

i didnt know all the ramifications.... i guess that's a valid point.... i though with all the "dropping on logout" thing, people wouldn't get too attached to their items....

if the main problem is hoarders, that hoard weapons that they cant use, why not simply change the racks/chests of that guild, so that type of item cant be stored?

Boreaulam
Wizard
Posts: 60
Joined: 24 Apr 2012 20:03

Re: Hoarding

Post by Boreaulam » 15 Mar 2015 14:13

OgreToyBoy wrote:Hehe that would be a great idea, imagine being in a hard fight and whuuuupsie! your fabled axe of awesome carnage went poof because someone just killed the boss wielding it and making your copy obsolete.
I think the idea was not the oldest weapon. But the least recently used.

So equipment won't disappear from your hands, but only from racks and private droprooms
I think the idea worths consideration

Laurel

Re: Hoarding

Post by Laurel » 15 Mar 2015 19:26

I have been suggesting this quite a few years ago. Timers on usage on all rare items and any that cross a line (NOT a set time or any other easy-avoidable stuff!) is free to return to the "pop-up-again pool" when it's time comes.
Would need considerations around war-tactics of getting weapons you can't use, only to keep them away from your enemies.

User avatar
cotillion
Site Admin
Posts: 316
Joined: 04 Mar 2010 01:14

Re: Hoarding

Post by cotillion » 15 Mar 2015 20:12

Rare items now have a % chance to appear on each npc spawn starting with this armageddon.

Jooli
Adventurer
Posts: 99
Joined: 14 Jun 2011 16:01

Re: Hoarding

Post by Jooli » 16 Mar 2015 15:44

Did this change have anything to do with Loran being MIA?

User avatar
cotillion
Site Admin
Posts: 316
Joined: 04 Mar 2010 01:14

Re: Hoarding

Post by cotillion » 16 Mar 2015 16:12

Jooli wrote:Did this change have anything to do with Loran being MIA?
Yes, it seems someone has decided Loran is rare equipment...

I'll fix it.

Jooli
Adventurer
Posts: 99
Joined: 14 Jun 2011 16:01

Re: Hoarding

Post by Jooli » 16 Mar 2015 16:22

Thank you.

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