Re: Dulling vs undulling weapons and more.
Posted: 22 May 2020 21:11
I do agree with Nils on much of this:
I think spawn rates for artifacts are too low. The molten bladed dagger is ok, but it was upped in drop rate after much complaining by a very vocal person. But most of the other artifacts I hunt for are never present. I am really tired of perma killing mobs with garbage on them. If I could turn 10 thick rugged platemails in for a midnight black platemail that would help, then at least I'd have a path to obtaining one... I haevnt seen an abbasi from Arlenn since the change to perma save and I've probably killed him 100 times. Perhaps it would be easier to make artifact drop rates around 25% and never lower?
The duration of dulling and breaking also needs to be revised. As Nils said dulling weapons should last a decent fraction of what a non dulling one does, then the dulling property isnt so godly. I think a dulling weapon should generally dull slow enough so that it can make it through about 1/2 of what a non dulling lasts for.
Armours also wear down way too fast, especially those armours that cover multiple slots. I'd also like to see some unbreakable armours, I think making new unbreakable things is completely appropriate given they wont last more than 90 days anyways.
I think spawn rates for artifacts are too low. The molten bladed dagger is ok, but it was upped in drop rate after much complaining by a very vocal person. But most of the other artifacts I hunt for are never present. I am really tired of perma killing mobs with garbage on them. If I could turn 10 thick rugged platemails in for a midnight black platemail that would help, then at least I'd have a path to obtaining one... I haevnt seen an abbasi from Arlenn since the change to perma save and I've probably killed him 100 times. Perhaps it would be easier to make artifact drop rates around 25% and never lower?
The duration of dulling and breaking also needs to be revised. As Nils said dulling weapons should last a decent fraction of what a non dulling one does, then the dulling property isnt so godly. I think a dulling weapon should generally dull slow enough so that it can make it through about 1/2 of what a non dulling lasts for.
Armours also wear down way too fast, especially those armours that cover multiple slots. I'd also like to see some unbreakable armours, I think making new unbreakable things is completely appropriate given they wont last more than 90 days anyways.