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Re: Dulling vs undulling weapons and more.

Posted: 09 Jul 2020 16:51
by TripleM
On the subject of non-dulling weapons of high quality there is an item I think that needs addressing:
The sledgehammer of the Colossus.
2-handed non-dulling club of very high quality when it comes to dealing damage. Even the mightiest of foes cannot break this weapon. The Donut is shifting to become a place where even dwarves leave their axes at home to use this item. Even Knights elect to leave swords at home. I see Elemental Clerics run with this item, whilst it doesnt hinder their ability to cast their spells.

The item is obtainable by ogres, fairly easily. II was under the impression it was one of the benefits of being an ogre, to actually have access to a weapon of that quality, and the ability to even wield 2 of them.
I would expect that ogres pay a tax for that, and that in that sense things are balanced.
I think the balance is thrown overboard when it is possible that ogres can give it to none-taxpayers to reap the benefits from their tax.

I understand it makes no sense to make it impossible for ogres to gift equipment away. Therefore I think it would make a lot of sense that this weapon could only be wielded by those of the ogre-variety. After all It is supposed to be huge and enormous,

Re: Dulling vs undulling weapons and more.

Posted: 10 Jul 2020 11:05
by Rincon
On the subject of non-dulling weapons of high quality there is an item I think that needs addressing:
The sledgehammer of the Colossus.
2-handed non-dulling club of very high quality when it comes to dealing damage. Even the mightiest of foes cannot break this weapon. The Donut is shifting to become a place where even dwarves leave their axes at home to use this item. Even Knights elect to leave swords at home. I see Elemental Clerics run with this item, whilst it doesnt hinder their ability to cast their spells.

The item is obtainable by ogres, fairly easily. II was under the impression it was one of the benefits of being an ogre, to actually have access to a weapon of that quality, and the ability to even wield 2 of them.
I would expect that ogres pay a tax for that, and that in that sense things are balanced.
I think the balance is thrown overboard when it is possible that ogres can give it to none-taxpayers to reap the benefits from their tax.

I understand it makes no sense to make it impossible for ogres to gift equipment away. Therefore I think it would make a lot of sense that this weapon could only be wielded by those of the ogre-variety. After all It is supposed to be huge and enormous,
I second that. Perhaps the sledgehammer should have worse stats in the hands of a non-ogre?
Or be wieldable only by ogres.

Re: Dulling vs undulling weapons and more.

Posted: 08 Jun 2021 23:33
by nils
Spawn rates.. Any news?

Frustration. Real.

Re: Dulling vs undulling weapons and more.

Posted: 10 Jun 2021 04:20
by Cherek
nils wrote:
08 Jun 2021 23:33
Spawn rates.. Any news?

Frustration. Real.
As far as I know spawn rates has not been touched since the last patch several months ago that increased the drop rates for some items.

Re: Dulling vs undulling weapons and more.

Posted: 14 Jun 2021 02:36
by Taro
Rincon wrote:
10 Jul 2020 11:05
I second that. Perhaps the sledgehammer should have worse stats in the hands of a non-ogre?
Or be wieldable only by ogres.
Is this not already the case? I feel I remember the change making them worse for non-ogres happening months ago.

Re: Dulling vs undulling weapons and more.

Posted: 14 Jun 2021 03:59
by Arman
Taro wrote:
14 Jun 2021 02:36
Rincon wrote:
10 Jul 2020 11:05
I second that. Perhaps the sledgehammer should have worse stats in the hands of a non-ogre?
Or be wieldable only by ogres.
Is this not already the case? I feel I remember the change making them worse for non-ogres happening months ago.
It is... you are resurrecting an almost-year-old post. ;)

Re: Dulling vs undulling weapons and more.

Posted: 14 Jun 2021 23:03
by nils
The amount of unsuccessful hunts for certain items are reaching three digits.
Arman wrote:
23 May 2020 04:06
I do get this raised as an issue from a number of sources. And I do discuss this semi-regularly with Cotillion, who is the master of game data. We do know exactly to multiple decimal points the frequency of each magical weapon clone. And we also know that guild racks don't suffer from lack of equipment. So our position at the moment isn't to change spawn rates.
If you're not going to change the spawn rates, can you guys at least make it worth one's time to run and check?

Re: Dulling vs undulling weapons and more.

Posted: 14 Jun 2021 23:07
by Taro
Arman wrote:
14 Jun 2021 03:59
It is... you are resurrecting an almost-year-old post. ;)
Woops, Nils reply tricked me into thinking this whole thread is more recent than it is. :D

Re: Dulling vs undulling weapons and more.

Posted: 15 Jun 2021 14:16
by Cherek
nils wrote:
14 Jun 2021 23:03
The amount of unsuccessful hunts for certain items are reaching three digits.
Arman wrote:
23 May 2020 04:06
I do get this raised as an issue from a number of sources. And I do discuss this semi-regularly with Cotillion, who is the master of game data. We do know exactly to multiple decimal points the frequency of each magical weapon clone. And we also know that guild racks don't suffer from lack of equipment. So our position at the moment isn't to change spawn rates.
If you're not going to change the spawn rates, can you guys at least make it worth one's time to run and check?
What do you mean by making it worth one's time to check? By providing more useful loot that's more common, or always there?

Re: Dulling vs undulling weapons and more.

Posted: 15 Jun 2021 23:23
by nils
Cherek wrote:
15 Jun 2021 14:16
What do you mean by making it worth one's time to check? By providing more useful loot that's more common, or always there?
Surprise me?