Sword balance

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Tarax the Terrible
Myth
Posts: 1331
Joined: 09 Mar 2010 20:33
Location: UK

Sword balance

Post by Tarax the Terrible » 16 Mar 2010 00:04

Did some research a while back (wow 5 years ago!).
Things have changed a little since then but here it is, a good starting point for discussions I guess.
For the purpose of this analysis the properties of the weapon have been broken
up into five main categories. Please note that I have made no distinction as
to whether the property was due to a physical requirement or magical
enchantment. The categories are as follows:

*WIELDING REQUIREMENTS
- These need to be met for the weapon to be successfully wielded, also covered
are any punishments for failure.

*SPECIAL ABILITIES
- It is this category that details anything that is special about the weapon
compared to its unremarkable counter parts.

*LIMITATIONS
- If there are any limitations that must be complied with in order for the
special abilities to occurr these are lists here.

*PENALTIES
- If using the weapon has any down sides these are listed here.

*AVAILABILITY
- This is an important factor to be considered, it estimates the frequency
with which the item can be found in the realms but also gives an indidication
as to any groups of players who may be hampered in being able to try to get
the weapon in the first place.

Note: Weapons which in some way penalise or exclude part of the player population
are underlined top AND bottom. The fact/facts that have caused this classifcation
are highlighted with an exclamation mark. The VERY best weapons are also specially
high-lighted with asterix's.

Code: Select all

 _____  _    _  _________________  _____ 
/  ___|| |  | ||  _  | ___ \  _  \/  ___|
\ `--. | |  | || | | | |_/ / | | |\ `--. 
 `--. \| |/\| || | | |    /| | | | `--. \
/\__/ /\  /\  /\ \_/ / |\ \| |/ / /\__/ /
\____/  \/  \/  \___/\_| \_|___/  \____/ 
#########################################
-----------------------------------
** ELEGANT JEWEL-ENCRUSTED SABRE ** (KRYNN)
-----------------------------------
-= Wielding requirements =-
-!Must not be a member of the Blue Dragonarmy!!

-= Special Abilities =-
-*** NON DULLING ***
-Extra Damage against enemy
-Extra Healing
-Haste Giving, Increases Combat Speed
-Raises Parry Skill
-When fighting more enemies specials occur more often

-= Limitations =-
-Must be wielded solely, no other weapon

-= Penalties =-
-May automatically switch to bigger foe

-= Availabilty =-
-Very rarely appears
-Must kill a VERY Evil NPC
-NPC is Protected by a Guild (but not in a guild controlled area)

-!Only one guild really gets a chance to go for this sword, Knights.
xxx

---------------------------
AZURE RUNE ETCHED LONGSWORD (KRYNN)
---------------------------
-= Special Abilities =-
-*** NON DULLING ***

-= Availabilty =-
-The weapon is a quest item but can be got repeatedly!
-!The quest is not for the dragonarmy soldiers
xxx

----------
WYRMSLAYER (KRYNN)
----------
-= Wielding requirements =-
-!The wielder must be good aligned

-= Special Abilities =-
-Extra Damage against particular races

-= Limitations =-
-Must be wielded in both hands

-= Availabilty =-
-Limited to number
-Must kill a VERY Evil NPC
xxx

DRACONIAN CLAYMORE (KRYNN)
------------------
-= Wielding requirements =-
-Stat WIS

-= Limitations =-
-Must be wielded in both hands

-= Availabilty =-
-Must kill a VERY Evil NPC
-Randomly there
xxx

------------------
LIFE-STEALER BLADE (KRYNN)
------------------
-= Limitations =-
-Must be wielded in both hands

-= Availabilty =-
-Always there
-!NPC is Protected by a Guild

-Must kill a VERY Evil NPC
-!In an area not readily accessible by good aligned (Must Kill Guards???)
xxx

--------------------
SOLAMNIAN BROADSWORD (KRYNN)
--------------------
-= Special Abilities =-
-!Better weapon when in the hands of a knight

-= Availabilty =-
-Randomly there
-Must kill a VERY Evil NPC
xxx

BLACKENED BASTARDSWORD (KRYNN)
----------------------
-= Special Abilities =-
-Extra Damage against unarmoured areas
-Can be wielded in a number of ways

-= Availabilty =-
-Randomly there
-Must kill a VERY Good NPC
-In an area not readily accessible by particular race (Must Kill Guards,
However there is a back secret back entrance so no ! for this weapon)
xxx

GOLDEN-HUED BASTARDSWORD (KRYNN)
------------------------
-= Special Abilities =-
-Haste Giving, Increases Combat Speed
-Can be wielded in a number of ways

-= Availabilty =-
-Randomly there
-Must kill a VERY Good NPC
-In an area not readily accessible by particular race (Must Kill Guards,
However there is a back secret back entrance so no ! for this weapon)
xxx

KESTREL MARKED LONGSWORD (KRYNN)
------------------------
-= Limitations =-
-Must be wielded in right hand

-= Availabilty =-
-Randomly there
xxx

----------------------
GREEN-TINTED LONGSWORD (KRYNN)
----------------------
-= Wielding requirements =-
-!If you are goblin you must be very good aligned
-Stat DIS (If you are goblin race)

-= Special Abilities =-
-Extra Damage against particular races

-= Availabilty =-
-Randomly there
-Must kill a VERY Evil NPC
xxx

----------
HOLY BLADE (KRYNN)
----------
(This may have changed recently? but was like this for a LONG time!)

-= Special Abilities =-
-*** NON DULLING ***
-Unbreakable! even when Fighting Goblin Lord, Minning etc
-!MUCH better as alignment increases up to HOLY
-Light yielding

-= Availabilty =-
-Randomly there
-!Weapon must be created from an item (Evil cannot make it same way anymore?)
xxx

--------------------
ENCRUSTED BROADSWORD (KRYNN)
--------------------
-= Special Abilities =-
-!Better weapon in the hands of a dwarf

-= Availabilty =-
-Randomly there
-Must kill a VERY Evil NPC
xxx

-----------------------
SLENDER ELVEN LONGSWORD (KRYNN)
-----------------------
-= Wielding requirements =-
-Sword Skill

-= Availabilty =-
-Randomly there
-Must kill a VERY Evil NPC
xxx

-------------------
JET-BLACK WAR SWORD (KRYNN)
-------------------
-= Special Abilities =-
-Extra Damage against All enemies

-= Limitations =-
-Must be tank
-Must be wielded in both hands

-= Penalties =-
-Increased Rate of Fatigue
-Lowers skills briefly after special attacks

-= Availabilty =-
-Randomly there
-Must kill a VERY Evil NPC
-!NPC is Protected by a Guild

-!The NPC is protected by Dragonfear
xxx

VIOLET-EDGED RED SHORTSWORD (SHIRE)
---------------------------
-= Wielding requirements =-
-Stat WIS
-Stat INT

-= Special Abilities =-
-Raises Defense Skill
-Raises Parry Skill
-Light yielding

-= Penalties =-
-Immediate Mana Drain to wield

-= Availabilty =-
-The weapon is a quest item but can be got repeatedly! (?)
xxx

GLEAMING SHORTSWORD (SHIRE)
-------------------
-= Special Abilities =-
-Weapon will glow when goblins, orcs or trolls are nearby

-= Availabilty =-
-Limited to number
-Must kill a VERY Evil NPC
xxx

DULL GRAY SABRE (SHIRE)
---------------
-= Availabilty =-
-Limited to number
-Must kill a VERY Evil NPC
xxx


JAGGED BLACK SCIMITAR (SHIRE)
---------------------
-= Wielding requirements =-
-Sword Skill
-Stat INT
-Stat WIS

-= Special Abilities =-
-Spoils magical concentration
-Drains mana from enemy
-Extra Damage against enemy

-= Limitations =-
-Must first master the weapon to use it effectively, alcohol decreases chances
-Must be wielded in right hand

-= Penalties =-
-Weapon cannot be unwielded if not mastered properly
-May attack others at random apart from goblins and hobbits

-= Availabilty =-
-Limited to number
-Must kill a VERY Evil NPC
xxx

---------------
RUNED LONGSWORD (SHIRE)
---------------
Elrond's sword properties unknown, bust most likely VERY GOOD and probably
bias aside from the very considerable availability bias.

-= Availabilty =-
-!In an area not accessible by evil (Instant Death for repeat try)
xxx

------------------------
ANCIENT RUNED SHORTSWORD (SHIRE)
------------------------
-= Wielding requirements =-
-!The wielder must be good aligned

-= Special Abilities =-
-*** NON DULLING ***
-Spoils magical concentration (?)

-= Availabilty =-
-Always there (When Tom is?)
-Must kill a VERY Good NPC
xxx

-------------------------
*FLAMMING BLACK BROADSWORD* (GONDOR)
-------------------------
-= Wielding requirements =-
-Sword Skill
-Spellcraft Skill

-= Special Abilities =-
-*** NON DULLING ***
--Extra Damage against enemy

-= Limitations =-
-Must be wielded in both hands

-= Availabilty =-
-Randomly there (Outside Minas Morgul)
-Limited to number
-Must kill a VERY Evil NPC
-!NPC is Protected by a Guild

xxx

SWORD OF DARKNESS/LIGHT (CALIA)
-----------------------
-= Special Abilities =-
-Dark yielding

-= Availabilty =-
-Randomly there
-Must kill a VERY Evil NPC
xxx

SYBARUN KHOPESH (AVENIR)
---------------
-= Wielding requirements =-
-Must be sober

-= Special Abilities =-
-Raises sword skill
-Wounds Reduce enemies heal rate
-Additional damage on some creatures in Avenir

-= Limitations =-
-Must be wielded in left hand
-Must stay sober (WHY ONLY THESE SWORDS???)

-= Availabilty =-
-Limited to number
xxx

SYBARUN FALCATA (AVENIR)
---------------
-= Wielding requirements =-
-Must be sober

-= Special Abilities =-
-Additional damage on some creatures in Avenir

-= Limitations =-
-Must be wielded in right hand
-Must stay sober (WHY ONLY THESE SWORDS???)

-= Availabilty =-
-Limited to number
xxx

RUNED FALCHION (AVENIR)
--------------
-= Wielding requirements =-
-Must be sober
-Contact with skin helps

-= Special Abilities =-
-Haste Giving, Increases Combat Speed
-Wounds Reduce enemies heal rate
-Additional damage on some creatures in Avenir

-= Limitations =-
-Must be wielded in left hand
-Must stay sober (Less so but still WHY ONLY THESE SWORDS???)

-= Penalties =-
-Increased Rate of Fatigue

-= Availabilty =-
-Limited to number
xxx

SHINTOR (AVENIR)
-------
-= Wielding requirements =-
-Sword Skill
-Stat WIS
-Stat INT

-= Special Abilities =-
-Aura on command word

-= Limitations =-
-Need high language skill to read runes

-= Penalties =-
-Expensive to run

-= Availabilty =-
-Randomly there
xxx

----------------------------
FOUL STYGION-BLACK LONGSWORD (KALAD)
----------------------------
-= Wielding requirements =-
-Sword Skill
-Spellcraft Skill
-Stat STR
-!The wielder must be evil aligned (Not sure on this?)

-= Special Abilities =-
-Invisibility Charge

-= Limitations =-
-Must be wielded in both hands

-= Penalties =-
-Failure to wield results in health drain (can cause death)

-= Availabilty =-
-Limited to number
-Must kill a VERY Evil NPC
xxx

-------------------------
PURE SNOW-WHITE LONGSWORD (KALAD)
-------------------------
-= Wielding requirements =-
-Sword Skill
-Spellcraft Skill
-Stat STR
-!The wielder must be good aligned (Not sure on this?)

-= Special Abilities =-
-Detect Invisibility Charge
-Infravision

-= Limitations =-
-Must be wielded in both hands

-= Availabilty =-
-Weapon must be created from an item
xxx

---------------------
HOLY SILVER LONGSWORD (RAMUDOR)
---------------------
-= Wielding requirements =-
-!The wielder must be HOLY aligned

-= Special Abilities =-
-Light yielding
-Extra Damage against particular races (undead)

-= Limitations =-
-Must be wielded in both hands

-= Availabilty =-
-Always there
-Must kill a VERY Good NPC
xxx

---------------------------
LIGHT BLUE-TINTED LONGSWORD (RAMUDOR)
---------------------------
-= Wielding requirements =-
-!The wielder must be HOLY aligned

-= Special Abilities =-
-Light yielding
-Extra Damage against particular races (undead)

-= Availabilty =-
-Not attainable any more
xxx

BLUEBOLT (TEREL)
--------
-= Special Abilities =-
-Temporary Increased deadliness on command word

-= Availabilty =-
-Randomly there
xxx

----------------------
STRAIGHT BLADED ABBASI (TEREL)
----------------------
-= Limitations =-
-Must be wielded in right hand

-= Availabilty =-
-Randomly there
-!In an area not readily accessible by particular race (Must Kill Guards)
Therefore Goblins slower to check him on equipment hunt.
xxx

-------------------
IVORY HANDLED SABRE (TEREL)
-------------------
-= Limitations =-
-Must be wielded in left hand

-= Special Abilities =-
-Extra Damage against particular races

-= Availabilty =-
-Randomly there
-!In an area not readily accessible by particular race (Must Kill Guards)
Therefore Goblins slower to check him on equipment hunt.
xxx

------------------
OBSIDIAN LONGSWORD (TEREL)
------------------
-= Availabilty =-
-Randomly there
-Attackers not of goblin race will take extra damage in the fight from wolves.
xxx

-----------------------
CRIMSON STEEL LONGSWORD (TEREL)
-----------------------
-= Special Abilities =-
-Better weapon when your alignment is damned.

-= Limitations =-
-Must be wielded in right hand

-= Availabilty =-
-Randomly there
-Must kill a VERY Evil NPC
xxx

---------------------
GLISTERING SHORTSWORD (TEREL)
---------------------
-= Special Abilities =-
-*** NON DULLING ***

-= Availabilty =-
-You do not even have to kill anything just know where to look, apparently!?
xxx


THIN GREEN SABRE (EMERALD)
----------------
-= Special Abilities =-
-Reduces wielders fatigue
-Increases enemies fatigue

-= Availabilty =-
-Always there (?)
-Must kill a VERY Good NPC
xxx
XXX End of List XXX

Revision History:
#################

Rev 0.00 15/06/05
--------

Rev 0.01 20/06/05
--------
*Jewel Encrusted Sabre details updated, it has wielding requirements which
appear to exclude all BDA soldiers!
*Thin Green Sabre details updated, it Has no know biased requirements and the
weapon DOES Dull!
*Azure Rune-Etched Longsword updated, only DA's cannot do the quest it seems.
*Foul Stygion Black Sword updated, failure to wield causes health drop.
*Dull Gray Sabre details added.


SUMMARY:
########
NON DULLING WEAPONS - There currently appears to be six non dulling swords in
the realms. What is very unusual is that all are in some way biased and most
are relatively un-known to the average population. The glistering shortsword
is a prime example, if it is still allowed to exist it is a non-dulling HIGH
Specification magical weapon that those in the know do not even have to kill
anything to gain. The elegant jewel-encrusted sabre is another SEVERE example
in that it is only really ever available to knights. And in the one and only
known occasion where it has fallen into Evil sword users hands, the MYTH sized
general of the BDA was NOT ABLE TO WIELD IT!!! Tom's sword is quite simply
not available for evils to wield, yet a neutral person who kills him can pick
it up and go killing for hours without stopping. The azure sword is a quest
item, but yet can be obtained repeatedly, and is not accesible to evil that
anyone knows of. The FBB is the only sword mentioned on this elite list that
is protected by a guild, and one that evils tend to try and stay on side with,
so unless the MM give the sword to an evil player, which they have no history
of doing, it is very unlikely they will get the sword.

None dulling weapons are valuable to anyone, in terms of kill exp gathering
killing with no down time is a huge advantage. They are even more valuable to
guilds who cannot effectively sharpen, but that is another issue. These
weapons have their place, and it is right that they are made as such. But
they need to be the most carefully balanced out of all categories! To exclude
any part of the population from being able to acquire and use them will
greatly tip the scales of balance.


Totals

Code: Select all

+-------+------------+-----------------+------------------+--------------+
| TOTAL | NON BIASED | RACIALLY BIASED | ALIGNMENT BIASED | GUILD BIASED |
+-------+------------+-----------------+------------------+--------------+
|  37   |     15     |        5        |         9        |      7       |
+-------+------------+-----------------+------------------+--------------+
(This bias of the glistering shortsword does not have a gategory hence -1)


Example Users.

1) A Holy Aligned Dwarven Knight
--------------------------------
Non Dulling Weapons Available = 6#Holy Blade, Azure Runed Etched, Ancient runed
shortsword, Kitiara's Sabre, FBB and the Glistering (I have seen Knights
wielding it)

Exlcuded from using = 1.5#1 = Foul Sword, 0.5 = Crimson Steel Longsword
They apparently exclude themselves from using the JBS by CHOICE, as it is a
self imposed restriction it is not counted.

Bonuses for using = 3#Holy Blade, Solamnic Broadsword, Encrusted Broadsword

2) A Neutral Aligned Elven Shadow Union Warrior
-----------------------------------------------
Non Dulling Weapons Available = 4#Holy Blade, Azure Runed Etched, Ancient runed
shortsword, FBB, (Not counting glistering as I have not seen any using it)

Exlcuded from using = 5.25#Light blue-tinted longsword, holy silver longsword,
Pure snow white sword, Foul Sword, 0.5 = Crimson Longsword, 0.75 = Holy Blade

Bonuses for using = 3#Runnie, Khopesh and Falcata (I refer to this as a bonus
because they must be sober anyway and the fact that these swords only reward
the sober lessens demand for them and makes them more avialable to them)

3) A Holy Aligned Goblin Calian
-------------------------------
Non Dulling Weapons Available = 5#Holy Blade, Azure Runed Etched, Ancient runed
shortsword, Kitiara's Sabre, FBB (Not counting glistering as I have not seen
any using it, but have seen calians using sabre)
Exlcuded from using = 1.5#1 = Foul Sword, 0.5 = Crimson Steel Longsword
(Actually while preparing this document I saw a calian wielding the foul sword
but I expect that they have got evil for the purpose)
Bonuses for using = 1#Holy Blade

4) A Damned Aligned Goblin BDA Soldier
----------------------------------------------------------------
Non Dulling Weapons Available = 1#FBB (Not counting glistering as I have not
seen any using it)
Exlcuded from using = 8.95#ELEGANT JEWEL-ENCRUSTED SABRE, WYRMSLAYER, GREEN-
TINTED LONGSWORD, RUNED LONGSWORD, ANCIENT RUNED SHORTSWORD, PURE SNOW-WHITE
LONGSWORD, HOLY SILVER LONGSWORD, LIGHT BLUE-TINTED LONGSWORD,0.95=HOLY BLADE
Bonuses for using = 1#Crimson Steel Longsword


(Note The figures for the holy blade are different in different cases because
its gets worse the more evil you are. Reported a much bigger swing than in
the likes of the crimson steel longsword)



Appendix:A Observed Weapon Properites (Not Limited to swords)
Categories
-= Wielding requirements =-
-= Special Abilities =-
-= Limitations =-
-= Penalties =-
-= Availabilty =-

Wielding requirements = Physical or Magical
(Total failure or reduced effectivness?)
(Ways to circumvent the requirement?)
-Must not be a member of the Blue Dragonarmy
-Stat STR
-Stat WIS
-Stat INT
-Stat DIS (If you are goblin race)
-Sword Skill
-Spellcraft Skill
-Racial restriction, no goblins
-Intox (at wield time)
-Mana
-The wielder must be good aligned
-The wielder must be evil aligned
-The wielder must be HOLY aligned
-If you are goblin you must be very good aligned
-None but the weapon may take control of the wielder after fighting


Special Abilities = Physical or Magical
-*** NON DULLING ***
-Unbreakable! even when Fighting Goblin Lord, Minning etc
-Extra Damage against enemy
-Extra Damage against All enemies
-Extra Damage against particular races
-Extra Damage against drunken
-Extra Healing
-Haste Giving, Increases Combat Speed
-Extra Damage against unarmoured areas
-Bonsus against mounted, more likely to unhorse them.
-Stunning
-Special Hit Restricts enemies movement
-Wounds Reduce enemies heal rate
-Armour breaking special
-Armour puncturing special
-Infravision
-Detect Invisibility Charge
-Invisibility Charge
-Light yielding
-Dark yielding
-Spoils magical concentration
-Drains mana from enemy
-Increases stats
-When fighting more enemies specials occur more often
-Raises Defense Skill
-Raises Parry Skill
-Raises Sword SKill
-Changes damage type
-Poison charge
-Heal Charge
-Unlimited poison
-Health draining wounds
-Causes blindness
-Better weapon when in the hands of a knight
-Better weapon in the hands of a dwarf
-MUCH better as alignment increases up to HOLY
-Better weapon when your alignment is damned.
-Weapon will glow when goblins, orcs or trolls are nearby
-Temporary Increased deadliness on command word
-Reduces wielders fatigue
-Increases enemies fatigue

Limitations
-Must be tank
-Must be Brave
-Must stay sober
-Must be wielded solely, no other weapon
-Must be wielded in left hand
-Must be wielded in right hand
-Must be wielded in both hands
-Must first master the weapon to use it effectively, alcohol decreases chances

Penalties
-Immediate Mana Drain to wield
-Continuous Mana Drain
-Increased Rate of Fatigue
-Lowers Skills
-Lowers skills briefly after special attacks
-Lowers Combat Speed
-May attack others at random apart from goblins and hobbits
-May automatically switch to bigger foe
-Weapon cannot be unwielded if not mastered properly
-High maintainence (ie needs to me oiled/Sharpened/etc
frequently)
-Expensive to run (ie Consumes gems or money or
something else)
-Failure to wield results in health drain (can cause death)
-Failure to wield results in mana drain

Availabilty
-Always there
-Randomly there
-Limited to number
-Very rarely appears
-Neutral
-Must kill a VERY Evil NPC
-Must kill a VERY Good NPC
-NPC is Protected by a Guild
-NPC is Protected by a Guild (but not in a guild controlled area)
-The NPC is protected by Dragonfear
-In an area not readily accessible by good aligned (Stopped by Guards)
-In an area not readily accessible by particular race (Stopped by Guards)
-In an area not accessible by evil (Instant Death for repeat try)
-The weapon is a quest item and can be got only once when quest completed
-The weapon is a quest item but can be got repeatedly!
-The quest is not for the dragonarmy soldiers
-Weapon must be created from an item
Last edited by Tarax the Terrible on 16 Mar 2010 02:05, edited 1 time in total.
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Chanele
Titan
Posts: 536
Joined: 04 Mar 2010 12:39

Re: Sword balance

Post by Chanele » 16 Mar 2010 00:26

This is the reason I started the align restriction topic even you Mers must see that there's something wrong in this picture.
I'm a member of BDA for the record

User avatar
Mersereau
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Posts: 572
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Re: Sword balance

Post by Mersereau » 16 Mar 2010 01:17

No one said you had to be a sword wielder.
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die."
-Mel Brooks

Chanele
Titan
Posts: 536
Joined: 04 Mar 2010 12:39

Re: Sword balance

Post by Chanele » 16 Mar 2010 01:50

.....How nice of you to contrabute to the topic..
If you dont have anything real to say dont post

User avatar
Tarax the Terrible
Myth
Posts: 1331
Joined: 09 Mar 2010 20:33
Location: UK

Re: Sword balance

Post by Tarax the Terrible » 16 Mar 2010 01:51

Its the reason I left the BDA..
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Ilrahil

Re: Sword balance

Post by Ilrahil » 16 Mar 2010 01:56

I dislike this forum. I dislike the amount of information being given away (No offense Tarax.) To me it goes against the idea of exploration of Genesis as here is the info handed to you on a silver platter.

Agree with Chanele though. Mers what good are you contributing to the conversation?

However sword balance is heavily skewed toward goodies, but balance of weapons in general is skewed way to much toward swords. Not enough weapons in the other categories.

Ilrahil

Re: Sword balance

Post by Ilrahil » 16 Mar 2010 01:59

An addendum that list goes into detail about guilds being notified and not notified among other things. It is not really entirely accurate, but can give people a misconcieved perception of what is really going on, and also informs on things that people shouldn't really be aware of.

User avatar
Tarax the Terrible
Myth
Posts: 1331
Joined: 09 Mar 2010 20:33
Location: UK

Re: Sword balance

Post by Tarax the Terrible » 16 Mar 2010 02:02

I checked with the wizzies before posting and got all clear if I removed guild info.
I was concious of the issue, but if I have gone too far am happy to change it or be moderated.

Exploration is one thing, but having the knowledge and deciding tactics and how to use it to best advantage is even better.
There is nothing saying sword X is Better than Y in certain circumstance and the list is 5 years out of date.
I think this sort of info in a Wiki will get more people thinking about the equip and wanting to get their hands on it.

So no offence taken, if I go to far please let me know.
Hard to keep perspective sometimes.
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Tarax the Terrible
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Location: UK

Re: Sword balance

Post by Tarax the Terrible » 16 Mar 2010 02:06

Ilrahil wrote:An addendum that list goes into detail about guilds being notified and not notified among other things. It is not really entirely accurate, but can give people a misconcieved perception of what is really going on, and also informs on things that people shouldn't really be aware of.
Tried to take that sort of info out.
Sorry it was a rush job throwing it up, thought I had got most of that sort of thing out.
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Ilrahil

Re: Sword balance

Post by Ilrahil » 16 Mar 2010 02:14

Well its not really my decision. I personally hate seeing info like that posted. I think it goes outside the spirit of what I think Genesis is, but that's MY personal opinion. You are perfectly entitled to yours as is the rest of the general population. I learned nothing new from it, I just dislike the general idea. Granted it seems to be the dominating theme for this forum whenever I log into it so no big. If the wizards approved it, then I guess me griping about it solves nothing.

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