State of the Donut Addresses

Here, look for all manner of scoops, commentary, and general nonsense from the Keeper himself.
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
User avatar
gorboth
Site Admin
Posts: 2306
Joined: 03 Mar 2010 20:51
Location: Some old coffin

SOTD - 2015

Post by gorboth » 23 Jun 2018 01:05

Code: Select all

Posted Jan 28, 2016

Fellow Genesis Enthusiasts,

A new year is upon us, and the time has come for me to deliver my annual State
Of the Donut address for 2015. What a year it has been!

Before I begin, I'd like to touch on the fact that I myself have essentially
missed being part of things in Genesis since January of last year. As 2014
drew to its close, I found myself very much suffering from burnout in my
role here. That, coupled with RL developments to which I was able to 
completely devote my energy and attention, took me on a very real and
lengthy hiatus from my efforts here from which I have just now begun to
return. I apologize for not being active as my role as Keeper dictates
I should be, but I do cannot regret the time away, for I suspect that it was
necessary for me to take this break if I was to ever continue in a Keeper
role with the potential of success in the future.

But enough about me! Let's talk about this amazing year and all the great
people who made it what it was. :-)

One thing to recognize is that as someone who did not witness or participate
in the year, I will limit my assessment and report to what I have been able
to understand and gather upon my return, and analysis of the data collected
by the census tracking module. I will not be able to comment at any great
length on how things have felt or what has transpired. As such, this might
be one of the shorter of my annual posts. Nonetheless ... here we go!

So lets start by just saying it. YES! yes yes yes. We've arrived. The game
is healthier than it has been since the dawn of the new millenium, and we
have at long last begun to recapture the potentials the game enjoyed in
its glory years of the 1990's. Are we fully there yet? No, no ... there is
still much to do and much to grow ... but we have ACHIEVED RENEWAL.

So lets look at the year. If you have never read one of the census graphs
before, a major concept deals with what we call Average Per Hour (APH for
short.) This translates to the number of players (not wizards) you would
find playing the game with you, on average, at any given hour of a single
day. To illustrate this, and to show a nice representation of our rate
of improvement, consider this graph which shows all 24 hours of one day,
December 18th, over three different years:

------------------------------------------------------------------------------
                    Comparisons between three time periods:
                                Dec 18 2015 = :
                                Dec 18 2014 = O
                                Dec 18 2013 = @
------------------------------------------------------------------------------
   54|                                                          :  .  .       
   52|                                                          :  :  :       
   50|                                                    .     :  :  :  .    
   48|                                                    :     :  :  :  :    
   46|                                                    :  .  :  :  :  :  . 
   44| :                                               :  :  :  :  :  :  :  : 
   42| :                                            :  :  :  :  :  :  :  :  : 
   40| :                                            :  :  :  :  :  :  :  :  : 
   38| :                                            :  :  :  :  :  :  :  :  : 
   36| :  .                                      :  :  :  :  :  :  :  :  :  : 
   34| :  :     .                 .  .     .     :  :  :  :  :  :  :  :  :  : 
   32| :  :     :  .           :  :  :  :  :     :  :  :  :  :  :  :  :  :  : 
   30| :  :  :  :  :           :  :  :  :  :     :  :  :  :. :O :O :O :. :  : 
   28| :  :  :  :  :  .  .  .  :  :  :  :  :  :  :  :  :  :O :O :O :O :O :  : 
   26| :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :O :O :O :O :O :O : 
   24| :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :. :O :O :O :O :O :O :O : 
   22| :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :O :O :O :O :O :O :O.:O :O
   20| :O :O :. :  :  :  :  :  :  :  :  :  :  :. :. :O :O :O :O :O :O :O@:O :O
   18| :O :O :O :. :O :  :  :  :  :  :  :  :  :O :O :O :O :O :O :O@:O@:O@:O.:O
   16| :O.:O :O :O :O :. :  :  :  :  :  :  :O :O :O :O :O :O :O@:O@:O@:O@:O@:O
P  14| :O@:O@:O :O :O :O :O :  :  :. :  :O :O :O :O :O :O :O :O@:O@:O@:O@:O@:O
L  12| :O@:O@:O@:O :O@:O :O : .:. :O :O :O :O :O :O :O :O@:O@:O@:O@:O@:O@:O@:O
A  10| :O@:O@:O@:O :O@:O.:O.:.@:O.:O :O :O :O :O.:O.:O@:O@:O@:O@:O@:O@:O@:O@:O
Y   8| :O@:O@:O@:O@:O@:O@:O@:O@:O@:O :O@:O :O :O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O
E   6| :O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O
R   4| :O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O
S   2| :O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O
-----+------------------------------------------------------------------------
Hour | 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
-----+------------------------------------------------------------------------

        Mean daily average players per hour on this day in 2015 = 38.12
        Mean daily average players per hour on this day in 2014 = 19.95
        Mean daily average players per hour on this day in 2013 = 12.12
------------------------------------------------------------------------------

Just lovely! As you can see, 2015 shows a marked improvement from the two
prior years. The basic shape of logins over the course of the day remains
constant over all three years, with a dip in activity happening somewhere
between the hours of 5-15, and an activity peak between the hours of
18-22. This is the typical rhythm of Genesis. However, the number of
people in that distribution has grown profoundly. Logging in to the
game during the low ebb of this day in 2013 meant you would have seen just
six other people playing Genesis with you. But in 2015, the lowest ebb
would have still shown around 27 people playing the game with you. That is
quite a difference! To log in and see people enjoying what you enjoy means
a great deal to most players, and creates a sense of community and a living
world of friends and foes. If we look at the peaks, you could have seen
just 20 players on with you at the best hour here in 2013, but in 2015,
that high peak was up to 54!

But December 18th is just one day, and does not necessarily show anything
close to a yearly norm. Lets look at the entire year itself next, condensing
things way down so that one column no longer represents the average over a
given hour, but the average over an entire week:

+-------------------------------------------------------------------------+
|                                                                         |
|  Average player activity by week for entire year, beginning Jan 01 2015 |
|                                                                         |
+---------+-----+----+-----+----+-----+----+----+-----+----+----+-----+---+
|    33.5 |     |X   |     |    |     |    |    |     |    |    | X   | X |
|    33.0 |     |X   |     |    |     |    |    |     |    |    | X   | X |
|    32.5 |     |XX X| X   |    |     |    |    |     |    |    | X   | X |
|    32.0 |     |XX X| X X |    |     |    |    |     |    |    | X   | X |
|    31.5 |     |XXXX| X X |    |     |    |    |     |    |    | X   | X |
|    31.0 |     |XXXX| X X |    |     |    |    |     |    |    |XXX  | X |
|    30.5 |     |XXXX|XXXX |    |     |    |    |     |    |    |XXX  | X |
|    30.0 |     |XXXX|XXXX |    |     |    |    |     |    |    |XXX X| X |
|    29.5 |     |XXXX|XXXX |    |     |    |    |     |    |    |XXXXX|XX |
|    29.0 |     |XXXX|XXXX |    |     |    |    |     |    |    |XXXXX|XXX|
|    28.5 |     |XXXX|XXXX |    |     |    |    |     |    |    |XXXXX|XXX|
|    28.0 |    X|XXXX|XXXXX| X  |     |    |    |     |    |    |XXXXX|XXX|
|    27.5 |    X|XXXX|XXXXX|XX  |     |    |    |     |    |    |XXXXX|XXX|
|    27.0 |    X|XXXX|XXXXX|XX  |     |    |    |     |    |    |XXXXX|XXX|
|    26.5 |    X|XXXX|XXXXX|XX  |     |    |    |     |    |   X|XXXXX|XXX|
|    26.0 |    X|XXXX|XXXXX|XX  |     |    |    |     | X  |   X|XXXXX|XXX|
|    25.5 |    X|XXXX|XXXXX|XX  |     |    |    |     | X  |XX X|XXXXX|XXX|
|    25.0 |    X|XXXX|XXXXX|XX  |     |    |    |     | XX |XX X|XXXXX|XXX|
|    24.5 |    X|XXXX|XXXXX|XX  |     |    |    |     | XXX|XX X|XXXXX|XXX|
|    24.0 |    X|XXXX|XXXXX|XXX |X    |    |    |     |XXXX|XX X|XXXXX|XXX|
|    23.5 |    X|XXXX|XXXXX|XXX |X    |    |    |     |XXXX|XXXX|XXXXX|XXX|
|    23.0 |    X|XXXX|XXXXX|XXX |X    |    |    |     |XXXX|XXXX|XXXXX|XXX|
|    22.5 |    X|XXXX|XXXXX|XXX |X    |    |    |     |XXXX|XXXX|XXXXX|XXX|
|    22.0 |    X|XXXX|XXXXX|XXX |X    |    |    |   XX|XXXX|XXXX|XXXXX|XXX|
|    21.5 |    X|XXXX|XXXXX|XXXX|X    |    |    |   XX|XXXX|XXXX|XXXXX|XXX|
|    21.0 |    X|XXXX|XXXXX|XXXX|X    |    |    |   XX|XXXX|XXXX|XXXXX|XXX|
|    20.5 |    X|XXXX|XXXXX|XXXX|X  X |    |    |  XXX|XXXX|XXXX|XXXXX|XXX|
|    20.0 |    X|XXXX|XXXXX|XXXX|X  X |    |    |  XXX|XXXX|XXXX|XXXXX|XXX|
|    19.5 |    X|XXXX|XXXXX|XXXX|XX X |    |  X |  XXX|XXXX|XXXX|XXXXX|XXX|
|    19.0 |    X|XXXX|XXXXX|XXXX|XX X |    |  X |  XXX|XXXX|XXXX|XXXXX|XXX|
| A  18.5 |    X|XXXX|XXXXX|XXXX|XX X | X  |  X | XXXX|XXXX|XXXX|XXXXX|XXX|
| V  18.0 |X XXX|XXXX|XXXXX|XXXX|XX X | X X| XX | XXXX|XXXX|XXXX|XXXXX|XXX|
| G  17.5 |X XXX|XXXX|XXXXX|XXXX|XXXX | XXX| XXX| XXXX|XXXX|XXXX|XXXXX|XXX|
|    17.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX| XXX| XXXX|XXXX|XXXX|XXXXX|XXX|
| P  16.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX| XXX| XXXX|XXXX|XXXX|XXXXX|XXX|
| E  16.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| R  15.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
|    15.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| H  14.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| O  14.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| U  13.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| R  13.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
|    12.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| E  12.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| A  11.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| C  11.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| H  10.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
|    10.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| W   9.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| E   9.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| E   8.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| K   8.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
+---------+-----+----+-----+----+-----+----+----+-----+----+----+-----+---+
|  Month  |Jan  |Feb |Mar  |Apr |May  |Jun |Jul |Aug  |Sep |Oct |Nov  |   |
+---------+-----+----+-----+----+-----+----+----+-----+----+----+-----+---+
|                                                                         |
|               Mean yearly average players per hour = 24.21              |
|                                                                         |
+-------------------------------------------------------------------------+

Yeah ... yeah ...

What I love about the graph above is what Cherek referred to as "the new
normal" in his mid-summer update. The typical summer slump that we see
reflected above has the low ebb for the year at two separate weeks with
an APH of only 16. 

Wait ... an APH of *ONLY* 16? Let's rewind a bit, shall we?

+-------------------------------------------------------------------------+
|                                                                         |
|  Average player activity by week for entire year, beginning Jan 01 2012 |
|                                                                         |
+---------+-----+----+----+-----+----+----+-----+----+-----+----+----+----+
| A  17.5 |     |    |    |     |    |    |     |    |     |    |    |    |
| V  17.0 |     |    |    |     |    |    |     |    |     |    |    |    |
| G  16.5 |     |    |    |     |    |    |     |    |     |    |    |    |
|    16.0 |     |    |    |     |    |    |     |    |     |    |    |X   |
| P  15.5 |     |    |    |     |    |    |     |    |     |    |    |X   |
| E  15.0 |     |    |    |     |    |    |     |    |     |    |    |X   |
| R  14.5 |     |    |    |     |    |    |     |    |     |    |   X|X   |
|    14.0 |     |    |    |     |    |    |     |    |     |    |   X|X   |
| H  13.5 |     |    |    |     |    |    |     |    |     |    |   X|X   |
| O  13.0 |     |    |    |     |X   |    |     |    |     |    |  XX|X XX|
| U  12.5 |     |    |X   |   X |X   |    |     |    |     |    |  XX|X XX|
| R  12.0 |     |    |X   |   X |X   |    |     |    |     |    |  XX|XXXX|
|    11.5 |     |    |XX  |   X |X   |    |     | XX |     |    | XXX|XXXX|
| E  11.0 |     |   X|XX  |  XXX|X   |    |     | XX |X X  |  XX|XXXX|XXXX|
| A  10.5 |     |  XX|XXX |  XXX|X   |    |X    | XX |XXX  | XXX|XXXX|XXXX|
| C  10.0 |    X|  XX|XXXX| XXXX|X   |    |X  X | XXX|XXX  |XXXX|XXXX|XXXX|
| H   9.5 |  X X|X XX|XXXX|XXXXX|X   |    |X  X | XXX|XXXXX|XXXX|XXXX|XXXX|
|     9.0 |X X X|XXXX|XXXX|XXXXX|XX  |    |XX XX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| W   8.5 |X X X|XXXX|XXXX|XXXXX|XX  |   X|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| E   8.0 |X XXX|XXXX|XXXX|XXXXX|XXX | XXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| E   7.5 |X XXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| K   7.0 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
+---------+-----+----+----+-----+----+----+-----+----+-----+----+----+----+
|  Month  |Jan  |Feb |Mar |Apr  |May |Jun |Jul  |Aug |Sep  |Oct |Nov |    |
+---------+-----+----+----+-----+----+----+-----+----+-----+----+----+----+
|                                                                         |
|               Mean yearly average players per hour = 10.15              |
|                                                                         |
+-------------------------------------------------------------------------+

Behold. *barf* Behold behold. 2012, our most wretched year since the dawn of
the donut. Here the high peak for the entire year was one sad little week at
16 APH! Can you imagine? Oh, we all can. We lived it for far too long. If ever
you log in and are disappointed to see only 20 other players, or somesuch,
look back on this graph and *remember* how it used to feel.

But onward, to more goodness! Let's notice and discuss some other things.
The year shows a swell in the early and late months. These swells show
APH totals of 25-30 that last for two solid months at a time! The peaks
show three separate weeks of the year with a sustained APH of 33+ players!
We've never seen anything like this since the census began in 2007.

In fact, let's condense things further, and now look at the history of
the census, so we can see in perspective our recent year against the
field of time. Here, we have a graph in which each column represents not
a single week, but the APH averaged over three entire months of time.
Condensing to this resolution allows us to see every full-year we have
recorded on the census:

+---------+---------------------------------------------------------------+
|    30.0 |                                                              X|
|    25.5 |                                                        X     X|
|    25.0 |                                                        X     X|
|    24.5 |                                                        X     X|
|    24.0 |                                                        X     X|
|    23.5 |                                                        X     X|
|    23.0 |                                                        X     X|
|    22.5 |                                                        X     X|
|    22.0 |                                                        X     X|
|    21.5 |                                                        X     X|
|    21.0 |                                                        X X   X|
|    20.5 |                                                        X X X X|
|    20.0 |                                                      X X X X X|
|    19.5 |                                                      X X X X X|
| A  19.0 |    X                                                 X X X X X|
| V  18.5 |    X                                                 X X X X X|
| G  18.0 |    X                                                 X X X X X|
|    17.5 |    X     X                                           X X X X X|
| P  17.0 |    X   X X                                           X X X X X|
| E  16.5 |  X X   X X X                                         X X X X X|
| R  16.0 |  X X   X X X               X                         X X X X X|
|    15.5 |  X X   X X X               X                         X X X X X|
| H  15.0 |X X X   X X X               X                         X X X X X|
| O  14.5 |X X X   X X X   X           X                         X X X X X|
| U  14.0 |X X X   X X X X X         X X                 X       X X X X X|
| R  13.5 |X X X   X X X X X   X     X X                 X       X X X X X|
|    13.0 |X X X   X X X X X   X     X X X               X       X X X X X|
| E  12.5 |X X X X X X X X X X X   X X X X         X     X X     X X X X X|
| A  12.0 |X X X X X X X X X X X   X X X X       X X     X X     X X X X X|
| C  11.5 |X X X X X X X X X X X   X X X X       X X X X X X     X X X X X|
| H  11.0 |X X X X X X X X X X X X X X X X       X X X X X X     X X X X X|
|    10.5 |X X X X X X X X X X X X X X X X     X X X X X X X     X X X X X|
| Q  10.0 |X X X X X X X X X X X X X X X X X   X X X X X X X X X X X X X X|
| R   9.5 |X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X|
| T   9.0 |X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X|
| R   8.5 |X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X|
|     8.0 |X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X|
|     7.5  X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X|
+---------+-------+-------+-------+-------+-------+-------+-------+-------+ 
|  Month  |1 2 3 4|1 2 3 4|1 2 3 4|1 2 3 4|1 2 3 4|1 2 3 4|1 2 3 4|1 2 3 4|
+---------+-------+-------+-------+-------+-------+-------+-------+-------+
|   Year  |  2008 |  2009 |  2010 |  2011 |  2012 |  2013 |  2014 |  2015 |
+---------+-------+-------+-------+-------+-------+-------+-------+-------+
|Yr. Ave. |  15.8 |  16.1 |  13.0 |  14.0 |  10.7 |  12.5 |  13.3 |  24.2 |
+---------+-------+-------+-------+-------+-------+-------+-------+-------+

Fascinating. Really fascinating. The steady decline from 2008 to mid-2014
is undeniable, isn't it? How do we go from such a long and well-established
trend to the sudden rebound and renewal? What set the trend in place to
begin with? If a rebound was possible, why did it take so long?

A lot of this material is addressed at length in my SOTD address from
the end of last year, when the renewal was just beginning to take place.
Not wanting to do a full retread of that very in-depth assessment, I'll
go a slightly different direction, and talk about some of the important
history that preceeded the beginning of the census numbers, and laid
the groundwork for much of our last ten years. But, for those of you
who wish to re-familiarize yourself with those details, here is a link
to the former address:

https://www.genesismud.org/forums/viewtopic.php?f=27&t=3011

Some history, then ...

There can be little doubt that 2007 was a pivotal year in Genesis history
in that it was the year the old Keepers stepped down, and for the first
time the game's vision and leadership was represented by someone (me) who
did not originate from Chalmers Datafornung (CD) in Gothenburg, Sweden.
The original Keepers had presided with declining interest and motivation
over the first 15 years of development, and felt that the game did not
have a sustainable future. These Keepers had done amazing things for the
game, but in the end their vision and motivation waned to the point that
they realized they were not a part of any successful future for Genesis,
and they (with reservations) threw the control panel to me. What I
inherited was a game where, months before, the Keeper had posted on
the Common Board a note telling everyone that Genesis was essentially
a dinosaur on the path to extinction, and that we should all abandon the
idea that the game had a bright future, and accept that it was doomed
to dwindle and die. Reading this lit a fire in many of us in the wizard
community, and as I became Keeper, I was determined to forge a vision
for the game's future that would not only avoid that fate, but propel
us back to the heights we had enjoyed in our early days, and beyond.

To achieve this, I enlisted the aid of the entire playerbase, calling
for everyone to mail me a list of their top priorities in what needed
fixing in the game, and steps to take for the fixes to be achieved. The
community rose to the challenge, by the end of 2007 a massive list of
suggested fixes and priorities had been compiled. If you want to really
delve into the history, this list is preserved in an update post that
I created three years later, in 2010, to show progress in all of the
various suggestions we had determined to be worthwhile. It is a
fascinating read, and may take you down memory lane:

https://www.genesismud.org/forums/viewtopic.php?f=34&t=1208

What it also shows is how ridiculously ambitious our notions were. 
We did not begin to have the workforce to take all of this on. But we
tried, and we struggled to do so, despite the odds. That list is still
not complete, and many of the items on it, nearly 10 years later, may
not align with our current notions of what the game would currently want
in the way of improvement and fixing. But, what is important to know
is the fact that the "fix" we envisioned was not something that was
possible in any short amount of time. In fact, it took years and
years to kick the ball very far down the road. But we kept on kicking.
Pieces of the puzzle kept being added. The problem was that each piece,
of its own accord, did not have the power to make the changes we
desired come to fruition.

Not seeing the work we were doing pay off in moving the playerbase
back toward health took a major toll on many of us who were working
so hard to further the vision. That decline from 2008 to 2014? That
sucked. Bad. In fact, by the end of 2014 I had become so demoralized
that, despite evidence that things were beginning to turn around,
I had reached a crisis point in my own motivation and strength to
press on. Like so many wizards before me, I could tell I had lost
my ability to keep going. It was at this point that I went on an
unannounced an unofficial hiatus that ended up lasting through
most of the next calendar year. 

What I didn't know was that as pieces continued to be laid in place, 
each interlocking with one another, shapes began to emerge, and the
individual pieces drew nearer to forming big-picture framework
just waiting for a spark to light the fuse. The spark finally came
with the client being folded into a downloadable app and Genesis going
public with new media and formats in new venues such as Facebook and
the Google App store. The spark caught, the fuse burned, and we
experienced the explosion of SYNERGY. All the developments, long
built and hard fought to establish, sprang to life and purpose as
hoards of new players began to stream into our lovingly crafted
channels. As 2014 drew to a close, we'd finally shifted into what
I'd always hoped and dreamed for. 

Unfortunately, for me, it was too late. I had to take a break from
the game, even as it experienced a renaissance. So, I did not get
to enjoy the year that was 2015. Fortunately, there was a new and
energetic wizard freshly minted as Admin. Cherek. Cherek! Thank the
Gods for Cherek. His passion, dedication, blood, sweat, and tears
have been at the forefront of the success story that has been 2015.
This, with continued and steadfast support by long-standing Admin
constants Cotillion and Mercade are why 2015 has been possible. I
cannot say how grateful I am to these guys who have stood up and
grappled with a hot-air balloon that suddenly fills with air and
needs navigation as it begins to rise skyward. We would have
crashed very early on if they hadn't been able to successfully
step up to the challenges and needs of the new arrivals. New
arrivals? How many?

Cotillion has the exact numbers, but currently our app in the Google
store gets many thousands of "views" each day, and the app is
downloaded about 60 times each 24 hrs on average. This means that we
have 60+ completely new people trying Genesis every day! This is far
more than I would have ever dared hope, and has given us the promotion
that we needed all these years to test our systems and provide the
potential for the synergy that has proved to be possible. 

We've hit a real stride now for the past three months. Let's take
a final look, then, at the daily APH since the beginning of
November of 2015 through the present, our end of the month here
in January of 2016:

+---------+-----+----+---+
|    33.5 | X   | X  |   |
|    33.0 | X   | X  |   |
|    32.5 | X   | X  |   |
|    32.0 | X   | X  |X X|
|    31.5 | X   | X X|X X|
|    31.0 |XXX  | X X|XXX|
|    30.5 |XXX  | X X|XXX|
|    30.0 |XXX X| X X|XXX|
|    29.5 |XXXXX|XX X|XXX|
|    29.0 |XXXXX|XXXX|XXX|
|    28.5 |XXXXX|XXXX|XXX|
|    28.0 |XXXXX|XXXX|XXX|
|    27.5 |XXXXX|XXXX|XXX|
|    27.0 |XXXXX|XXXX|XXX|
|    26.5 |XXXXX|XXXX|XXX|
|    26.0 |XXXXX|XXXX|XXX|
|    25.5 |XXXXX|XXXX|XXX|
|    25.0 |XXXXX|XXXX|XXX|
|    24.5 |XXXXX|XXXX|XXX|
|    24.0 |XXXXX|XXXX|XXX|
|    23.5 |XXXXX|XXXX|XXX|
|    23.0 |XXXXX|XXXX|XXX|
|    22.5 |XXXXX|XXXX|XXX|
|    22.0 |XXXXX|XXXX|XXX|
|    21.5 |XXXXX|XXXX|XXX|
|    21.0 |XXXXX|XXXX|XXX|
|    20.5 |XXXXX|XXXX|XXX|
|    20.0 |XXXXX|XXXX|XXX|
|    19.5 |XXXXX|XXXX|XXX|
|    19.0 |XXXXX|XXXX|XXX|
| A  18.5 |XXXXX|XXXX|XXX|
| V  18.0 |XXXXX|XXXX|XXX|
| G  17.5 |XXXXX|XXXX|XXX|
|    17.0 |XXXXX|XXXX|XXX|
| P  16.5 |XXXXX|XXXX|XXX|
| E  16.0 |XXXXX|XXXX|XXX|
| R  15.5 |XXXXX|XXXX|XXX|
|    15.0 |XXXXX|XXXX|XXX|
| H  14.5 |XXXXX|XXXX|XXX|
| O  14.0 |XXXXX|XXXX|XXX|
| U  13.5 |XXXXX|XXXX|XXX|
| R  13.0 |XXXXX|XXXX|XXX|
|    12.5 |XXXXX|XXXX|XXX|
| E  12.0 |XXXXX|XXXX|XXX|
| A  11.5 |XXXXX|XXXX|XXX|
| C  11.0 |XXXXX|XXXX|XXX|
| H  10.5 |XXXXX|XXXX|XXX|
|    10.0 |XXXXX|XXXX|XXX|
| W   9.5 |XXXXX|XXXX|XXX|
| E   9.0 |XXXXX|XXXX|XXX|
| E   8.5 |XXXXX|XXXX|XXX|
| K   8.0 |XXXXX|XXXX|XXX|
+---------+-----+----+---+
|  Month  |Nov  |Dec |Jan|
+---------+-----+----+---+
|                        |
|     APH = 30.70        |
|                        |
+------------------------+

So let's compare that versus all the days from 2008-2014 with a nice list
of comprehensive data, showing all days, all hours, and growth by % :

+----------------------------------------------------------------------------+
|             Comparing player activity over two time periods:               |
|                      A: Jan 01 2008 - Jan 01 2015                          |
|                      B: Nov 01 2015 - Jan 26 2016                          |
+-------+-------+-------+----------+--+-----------+-------+-------+----------+
| Hour  |   A   |   B   | % change |  | Weekday   |   A   |   B   | % change |
+-------+-------+-------+----------+  +-----------+-------+-------+----------+
| 00.00 | 16.16 | 36.41 | +125.25 %|  | Sunday    | 14.05 | 29.64 | +110.85 %|
| 01.00 | 13.43 | 32.08 | +138.85 %|  | Monday    | 13.52 | 30.46 | +125.22 %|
| 02.00 | 11.81 | 31.51 | +166.67 %|  | Tuesday   | 13.61 | 32.16 | +136.30 %|
| 03.00 | 11.24 | 29.50 | +162.31 %|  | Wednesday | 14.02 | 31.68 | +125.94 %|
| 04.00 | 10.55 | 27.51 | +160.80 %|  | Thursday  | 13.41 | 29.45 | +119.51 %|
| 05.00 |  9.71 | 23.80 | +144.99 %|  | Friday    | 13.37 | 31.47 | +135.29 %|
| 06.00 |  8.99 | 21.54 | +139.57 %|  | Saturday  | 13.49 | 30.03 | +122.55 %|
| 07.00 |  8.86 | 20.14 | +127.34 %|  +-----------+-------+-------+----------+
| 08.00 |  9.49 | 20.31 | +113.88 %|                                         |
| 09.00 | 10.58 | 21.93 | +107.16 %|                                         |
| 10.00 | 11.48 | 23.35 | +103.33 %|  +--------------------------------------+
| 11.00 | 12.03 | 24.63 | +104.64 %|  |       - - - Field  Sizes - - -       |
| 12.00 | 12.49 | 25.64 | +105.28 %|  | Number of days in Period A:    2551  |
| 13.00 | 13.26 | 26.80 | +102.11 %|  | Number of days in Period B:      87  |
| 14.00 | 14.10 | 30.70 | +117.66 %|  +--------------------------------------+
| 15.00 | 15.02 | 33.90 | +125.69 %|                                         |
| 16.00 | 15.70 | 37.28 | +137.43 %|                                         |
| 17.00 | 16.07 | 38.72 | +140.92 %|  +--------------------------------------+
| 18.00 | 16.92 | 39.67 | +134.49 %|  |           Overall Summary            |
| 19.00 | 18.08 | 42.31 | +133.97 %|  +--------------------------------------+
| 20.00 | 19.91 | 44.73 | +124.63 %|  | Overall average for Period A:  13.64 |
| 21.00 | 20.92 | 45.28 | +116.38 %|  | Overall average for Period B:  30.70 |
| 22.00 | 20.93 | 44.35 | +111.86 %|  |                                      |
| 23.00 | 19.29 | 41.52 | +115.28 %|  | Overall increase/decrease:  +125.0 % |
+-------+-------+-------+----------+--+--------------------------------------+

So, for a sustained three months, we have averaged an APH of over 30. If
you take the combined average of all the days from 2008-2014, the APH is
less than 14. It is clear. We have MORE THAN DOUBLED THE PLAYERBASE. That
which looked like it would happen in last year's report has been borne out
and is the new reality. What is more, at peak hours, it is now the norm
to log in and see around 45 other players in the game with you.

Until now, numbers like this had only existed in the memories of our oldest
players, who have been around long enough to recall the first 10 years of the
game, from roughly 1992-2002. These were the days when guilds enjoyed rampant
and regular discussion on their in-game boards, councils were constantly
working hard to support and manage the interests of their many members, wars
were fought with huge troops on either side of a given dispute, and being in
a guild felt like having an in-game family. Have these days returned? Not
quite yet, perhaps, but such realities at long last feel not only possible,
but near at hand.

Let's move on to a discussion of the guilds and how they have fared in this
time of renewal, then.

First, we'll look at APH, by guild, averaged for an entire day. We
show two columns, one for 2014 and one for 2015.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        2014 Ranking (Entire Day)       2015 Ranking (Entire Day)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         1.  Mercs   (1.430)             1. +Mercs     (3.578)
         2.  Rangers (1.101)             2.  Angmar    (2.394)
         3.  Monks   (1.038)             3.  Rangers   (2.038)
         4.  Angmar  (0.989)             4.  Monks     (2.016)
         5.  DArmy   (0.668)             5.  Glads     (1.353)
         6.  Knights (0.410)             6.  Neidar    (0.912)
         7.  Calian  (0.301)             7.  DArmy     (0.747)
         8.  Ogres   (0.298)             8. ^Cadets    (0.698)
         9.  Neidar  (0.293)             9.^*Academ    (0.539)
        10.  Glads   (0.268)            10.  Calian    (0.501)
        11.  Mage    (0.126)            11.  Ogres     (0.479)
        12.  ScoP    (0.109)            12.  Mages     (0.254)
        13.  Union   (0.104)            13.!-Knights   (0.147)
        14.  Cadet   (0.087)            14.  ScoP      (0.054)
        15.  Academ. (0.024)            15.  Union     (0.035)
        16.  Kender  (0.019)            16.  PoT       (0.010)
        17.  PoT     (0.019)            17. @Kender    (0.002)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                + Biggest APH gain (Mercs at +2.148)
                - Biggest APH loss (Knights at -0.263)
                * Biggest growth   (Academics at 2,148 % increase)
                @ Biggest decline  (Kender at 89% decline)
                ^ Biggest rise     (Cadet/Academ up 6 ranks)
                ! Biggest fall     (Knights down 7 ranks)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Then, lets look at the guild's APH just for the game's peak hour, which
happens to be 21:00 gametime:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                  Representation During Peak Hour 
      (21:00 gametime in 2014)        (21:00 gametime in 2015)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        1.  Mercs   (2.534)             1. Mercs     (5.405)
        2.  Angmar  (2.271)             2. Angmar    (3.849)
        3.  Rangers (2.189)             3. Rangers   (3.632)
        4.  Monks   (2.043)             4. Monks     (3.578)
        5.  DArmy   (1.454)             5. Glads     (2.852)
        6.  Calian  (1.235)             6. DArmy     (1.652)
        7.  Ogres   (1.183)             7. Neidar    (1.641)
        8.  Glads   (0.813)             8. Cadets    (1.523)
        9.  Knights (0.805)             9. Ogres     (1.490)
       10.  Mage    (0.739)            10. Calian    (1.336)
       11.  Neidar  (0.783)            11. Academ    (1.252)
       12.  Union   (0.599)            12. Knights   (1.032)
       13.  ScoP    (0.506)            13. Mages     (0.909)
       14.  PoT     (0.416)            14. ScoP      (0.583)
       15.  Cadet   (0.397)            15. Union     (0.484)
       16.  Academ. (0.295)            16. PoT       (0.394)
       17.  Kender  (0.109)            17. Kender    (0.243)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Finally, lets look at the growth in activity for each guild in 2015
compared to the activity levels of the former year:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      Growth from Former Year
    =================================================================
        Ranked by APH increase           Ranked by relative change
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       1.  Mercs      + 2.148        1.  Academ    2,146 % growth
       2.  Angmar     + 1.405        2.  Cadets      702 % growth
       3.  Glads      + 1.085        3.  Glads       405 % growth
       4.  Monks      + 0.978        4.  Neidar      211 % growth
       5.  Rangers    + 0.938        5.  Mercs       150 % growth
       6.  Neidar     + 0.619        6.  Angmar      142 % growth
       7.  Cadets     + 0.611        7.  Mages       102 % growth
       8.  Academ     + 0.515        8.  Monks        94 % growth
       9.  Calian     + 0.200        9.  Rangers      85 % growth
      10.  Ogres      + 0.181       10.  Calian       66 % growth
      11.  Mages      + 0.128       11.  Ogres        61 % growth
      12.  DArmy      + 0.079       12.  DArmy        12 % growth
      13.  PoT        - 0.009       13.  PoT          47 % decline
      14.  Kender     - 0.017       14.  ScoP         50 % decline
      15.  ScoP       - 0.055       15.  Knights      64 % decline
      16.  Union      - 0.069       16.  Union        66 % decline
      17.  Knights    - 0.263       17.  Kender       89 % decline
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Haha! Look at that! Just what you would expect for a game that is
flooded with new players! The two guilds which are meant to be the
prime guilds for newbies have risen drastically in rank, and shown
relative growth FAR surpassing other guilds. Especially dramatic is
the Academic guild, which grew to 20x its former size. Another major
success story is clearly the Gladiator guild of Athas, growing 4x in
size from the previous year. The Mercs guild, though not as impressive
in relative growth, still doubled its numbers, which were already the
highest in the game, establishing them as the undisputedly dominant
guild for occupational player interest in Genesis. 

On the other end, we have a few guilds which have almost completely
failed to draw the interest of our players. Most notably is the almost
entirely derelict Kender guild, who lost 90% of its member activity
in 2015 and has essentially ceased to exist. The Union, ScoP, and
PoT also suffered, losing half or more of their member activity
over the year, teetering on the brink of obscurity and having fewer
than one player present at any given time, on average, for the
year. Of particular concern is the Knight's guild, who tumbled a
staggering 7 ranks in guild activity levels, losing nearly two
thirds of their member activity on 2015.

These failures are excellent information for our wizards, who must
ask themselves "Why are these guilds failing?" "Why are these
guilds succeeding?" Finding answers to these questions will be an
important goal if we wish to find balance for our community
members to enjoy, regardless of which occupation they choose. 

But we now have the numbers to justify taking guild concepts that
are failing and seeing what needs to be done to prop them up. And
with new work are needed new workers. Very much, then, are we to
be grateful for the swelling ranks of the wizard community. 

Mirandus joins the Admin as AoP (Players), hardest job in the game,
and is already doing a wonderful job in the role. Cherek, formerly
of that position, has shifted to AoD (Domains) to manage
the many new wizards who have been created and give them training
and direction for their efforts. Stern, as AoE (Events) finds himself
surrounded by wizards with enthusiasm for his project list, as we
have experienced in the many events that came and went at year's end.
Cotillion as AoG (Gamedriver) continues his oversight of our
donut's health and well-being, constantly tweaking this or that
to keep us on course. Mercade as AoM (Mudlib) makes small
improvements behind the scenes on a regular basis, and is a
never ending source of knowledge and support for all wizards.
Petros, as AoB (Balance) has, like me, been sidelined by RL
for much of 2015, and hopes to renew activity in the new year
to continue the vision of progress for global balance. 

New wizards are too many to name, having answered Cherek's
call for able and willing hands. Nearly twenty "Wizard" level
developers have been active within the last two weeks, along with
six "Liege" and "Steward" level wizards who add to the six
aforementioned Admin to create a combined total of over thirty
active coders for the game.

As I stated at the outset of this mail, I am in a poor position
to comment effectively on the present levels of development or
the accomplishments of the past year. Most of those will be
visible in a re-reading of the Common Board posts from 2015,
which I will leave to those who care to make a list. Instead,
this year, I will simply say that the future looks no less
bright than the recent past. New people continue to find our
game, in droves, every day. A fresh generation of wizards has
arisen to compliment the fresh generation of players. All of
the pieces are not only in place for success, but are in 
play and moving along the board. New domains are in process.
New guilds are being coded. We continue to work to shore
up the areas and guilds that area already available.

The future has never looked so bright, and I have not felt
so fresh and new to the game since the days when I, myself,
was seeing the wonders of Genesis for the first time as a
young college student. 

Celebrate, my friends, but do not grow complacent! We have
work yet to do, and many heights yet to scale! I am so very
glad to be back on the trail with you all. The glories of
2016 await us, and I cannot wait to see what their shapes
will be.

Yours,
Gorboth
Mmmmmm ... pie ...

User avatar
gorboth
Site Admin
Posts: 2306
Joined: 03 Mar 2010 20:51
Location: Some old coffin

SOTD - 2016

Post by gorboth » 23 Jun 2018 01:07

Code: Select all

Posted Jan 10, 2017

Esteemed Fellow Genesis Enthusiasts,

A new year has dawned, and we find ourselves gazing out over the landscape
that is to come with memories of the landscape of yesteryear fresh in our
minds. As is my tradition in these times, I come to you with this, my annual
State of the Donut address. Herein I will reflect on the humble enterprise
we know as Genesis, giving special attention to those data that I have been
able to draw as hard fact and, from these, offer assessments as I am able from
both what I know, and what I feel *might* be true.

First and foremost - prepare yourselves for news that is good - VERY GOOD
INDEED! This year comes on the heels of two successive years of improvement,
where Genesis saw a Renaissance in many ways. If you wish to review what
transpired in those years, I invite you to invoke the mystic runes I make
here available to peruse the advances of the recent past:

State of the Donut 2014:
https://www.genesismud.org/forums/viewtopic.php?f=27&t=3011

State of the Donut 2015:
https://www.genesismud.org/forums/viewtopic.php?f=27&t=3420

Both of these posts contain a great deal of context that will assist those
who are relatively new to our realm to understand where we have been, what
has taken place in the last 20 years, and how we have come to be where we
are now. 

As I stated, the news is good - yes, quite! This will come as small surprise
to those who have been part of the realms for more than four years. Memories
of years prior to 2014 will involve a Genesis that felt almost like a
single-player game at times, with the likelihood of encountering other people
in the realm very uncertain at some hours of the day. Those days, thankfully
are almost entirely a thing of the past. Well - let's take a peek, shall we?

To begin with, a small discussion of the data and methods for their
acquisition are in order. The Genesis Census (in effect since late 2007)
takes a snapshot of the playerbase once per hour, creating a tally of all
non-wizard players who are logged in. The snapshots taken are of the player-
base as a whole, as well as for each open guild in the game. Using these
snapshots, we are able, over the course of time, to develop a sense of how
many players are logged in to the game per hour. The Average Per Hour (APH)
is then something we can discuss to understand the rise and fall of activity
in the Donut relating to individual time periods and guilds.

So - how did we do in 2016? Behold!

+-------------------------------------------------------------------------+
|                                                                         |
|  Average player activity by week for entire year, beginning Jan 01 2016 |
|                                                                         |
+---------+-----+----+----+----+-----+----+----+-----+----+-----+----+----+
|    33.5 |     |    |    |    |     |    |    |     | X X| X  X|    |    |
|    33.0 |     |    |    |    |  X  |    |    |     | X X| X  X|X   |    |
|    32.5 |   XX|    |    |    |  XX |    |    |     |XXXX| X  X|X   | X  |
|    32.0 |X XXX|    |    |    |  XX |    |    |     |XXXX|XX XX|X   |XXX |
|    31.5 |X XXX|    |    |    |  XX |    |    |     |XXXX|XXXXX|XX  |XXX |
|    31.0 |XXXXX|    |    |    |  XX |    |    |    X|XXXX|XXXXX|XX X|XXXX|
| A  30.5 |XXXXX|    |    |    |  XX |    |  X |    X|XXXX|XXXXX|XX X|XXXX|
| V  30.0 |XXXXX|    |    |    |  XX |    |  X |   XX|XXXX|XXXXX|XX X|XXXX|
| G  29.5 |XXXXX|X   |    |    |  XX |    |  X |   XX|XXXX|XXXXX|XXXX|XXXX|
|    29.0 |XXXXX|X   |    |    |  XX |    |  XX|   XX|XXXX|XXXXX|XXXX|XXXX|
| P  28.5 |XXXXX|X   |    |    |  XX |    |  XX|   XX|XXXX|XXXXX|XXXX|XXXX|
| E  28.0 |XXXXX|X   |    |    |  XX |    | XXX|   XX|XXXX|XXXXX|XXXX|XXXX|
| R  27.5 |XXXXX|X   |    |    |  XX |    | XXX|   XX|XXXX|XXXXX|XXXX|XXXX|
|    27.0 |XXXXX|X   |    |    | XXX |    | XXX|X  XX|XXXX|XXXXX|XXXX|XXXX|
| H  26.5 |XXXXX|X   | X  |    | XXXX|    | XXX|X  XX|XXXX|XXXXX|XXXX|XXXX|
| O  26.0 |XXXXX|XX X| X  |    | XXXX|X   | XXX|X XXX|XXXX|XXXXX|XXXX|XXXX|
| U  25.5 |XXXXX|XX X| X  |    | XXXX|X X | XXX|X XXX|XXXX|XXXXX|XXXX|XXXX|
| R  25.0 |XXXXX|XXXX|XXX |  XX|XXXXX|XXX | XXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
|    24.5 |XXXXX|XXXX|XXX |  XX|XXXXX|XXX | XXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| E  24.0 |XXXXX|XXXX|XXX |  XX|XXXXX|XXX |XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| A  23.5 |XXXXX|XXXX|XXX |  XX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| C  23.0 |XXXXX|XXXX|XXX |  XX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| H  22.5 |XXXXX|XXXX|XXXX|X XX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
|    22.0 |XXXXX|XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| W  21.5 |XXXXX|XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| E  21.0 |XXXXX|XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| E  20.5 |XXXXX|XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| K  20.0 |XXXXX|XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
+---------+-----+----+----+----+-----+----+----+-----+----+-----+----+----+
|  Month  |Jan  |Feb |Mar |Apr |May  |Jun |Jul |Aug  |Sep |Oct  |Nov |    |
+---------+-----+----+----+----+-----+----+----+-----+----+-----+----+----+
|                                                                         |
|               Mean yearly average players per hour = 29.14              |
|                                                                         |
+-------------------------------------------------------------------------+

Now, some of you may immediately be thinking ... hmmm, this graph
looks a bit wimpy compared to past years - I remember them being much, much
taller in 2014 and 2015. That would be true! When the Census was created,
I needed to set the bottom of the graph *MUCH* lower. If I were to use
that older metric with the graph for 2016, we would have a bunch of
very pointless rows filled with X-marks from APH 7.0 up to APH 20.0. So
this year I decided to just cut those off and set 20.0 as our *low*
mark. To give you some context, examine this chart from the end of 2013
to the end of 2014. In that older chart, you can see that 20.0 is our
very *highest* mark for those years, and we never even reached it!

+-------------------------------------------------------------------------+
|                                                                         |
|  Average player activity by week for entire year, beginning Nov 01 2013 |
|                                                                         |
+---------+-----+-----+----+----+-----+----+----+-----+----+-----+----+---+
|    20.0 |     |     |    |    |     |    |    |     |    |     |    |   |
|    19.5 |     |     |    |    |     |    |    |     |    |     |    |   |
|    19.0 |     |     |    |    |     |    |    |     |    |     |    |   |
|    18.5 |     |     |    |    |     |    |    |     |    |     |    |   |
|    18.0 |     |     |    |    |     |    |    |     |    |     |    |   |
|    17.5 |     |     |    |    |     |    |    |     |    |     |    |   |
|    17.0 |     |     |X   |    |     |    |    |     |    |     |    |   |
| A  16.5 |     |    X|X   |    |     |    |    |     |    |     |    |   |
| V  16.0 |     |    X|X   |    |     |    |    |     |    |     |    |   |
| G  15.5 |     |    X|X   |    |     |    |    |     |    |     |    |   |
|    15.0 |XX   |    X|X   |    |     |    |    |     |    |     |    |   |
| P  14.5 |XXX X|    X|X   |  X |     |    |    |     |    |     |    |X  |
| E  14.0 |XXXXX|X   X|X   | XX |     |    |    |     |    |     |    |X  |
| R  13.5 |XXXXX|X   X|X XX| XX |     |    |    |     |    |     |    |XX |
|    13.0 |XXXXX|X  XX|XXXX|XXXX|     |    |    |     |    |     |   X|XXX|
| H  12.5 |XXXXX|XX XX|XXXX|XXXX|     |    |    |     |    |     | X X|XXX|
| O  12.0 |XXXXX|XXXXX|XXXX|XXXX|     |    |    |     |    |     | XXX|XXX|
| U  11.5 |XXXXX|XXXXX|XXXX|XXXX|     |    |    |     |    |  X  |XXXX|XXX|
| R  11.0 |XXXXX|XXXXX|XXXX|XXXX|     |    |    |     |    |  XX |XXXX|XXX|
|    10.5 |XXXXX|XXXXX|XXXX|XXXX|     |    |XXX |     |    |  XX |XXXX|XXX|
| E  10.0 |XXXXX|XXXXX|XXXX|XXXX|  X  |    |XXXX|XXXX |    |  XXX|XXXX|XXX|
| A   9.5 |XXXXX|XXXXX|XXXX|XXXX|XXX  |  X |XXXX|XXXX |    |  XXX|XXXX|XXX|
| C   9.0 |XXXXX|XXXXX|XXXX|XXXX|XXX X|  XX|XXXX|XXXXX|XX  | XXXX|XXXX|XXX|
| H   8.5 |XXXXX|XXXXX|XXXX|XXXX|XXX X|  XX|XXXX|XXXXX|XX  | XXXX|XXXX|XXX|
|     8.0 |XXXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XX X| XXXX|XXXX|XXX|
| W   7.5 |XXXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX| XXXX|XXXX|XXX|
| E   7.0 |XXXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX| XXXX|XXXX|XXX|
| E   6.5 |XXXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX| XXXX|XXXX|XXX|
| K   6.0 |XXXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXX|
+---------+-----+-----+----+----+-----+----+----+-----+----+-----+----+---+
|  Month  |Nov  |Dec  |Jan |Feb |Mar  |Apr |May |Jun  |Jul |Aug  |Sep |   |
+---------+-----+-----+----+----+-----+----+----+-----+----+-----+----+---+
|                                                                         |
|               Mean yearly average players per hour = 11.25              |
|                                                                         |
+-------------------------------------------------------------------------+

Notice that where we end above in November of 2014, just slightly over
two years ago, we have an APH average for the year of 11.25. Our APH
average for 2016 is at 29.14, nearly TRIPLE where we were in very recent
memory! Speaking of memory, I always like to gaze as far backwards as we
are able, to take a true trip down memory lane with our data. As such,
I offer you now two ways to view the past. This first graph shows the full
spectrum of data we have collected in our years since the census was
created, beginning with our first full year of 2008 and leading up to the
present. This graph will show four data points for each year, offering
a quarterly bar to see how we've been doing:

+------------------------------------------------------------------------+
|            Population Levels in APH over the last 9 Years              |
|                       ( quarterly histogram )                          |
+---------+--------------------------------------------------------------+
|    31.0 |                                                            X |
|    30.0 |                                                            X |
|    29.0 |                                                           XX |
|    28.0 |                                                     X     XX |
|    27.0 |                                                  X  X   X XX |
|    26.0 |                                                  X  X   X XX |
|    25.0 |                                                  X  X   XXXX |
| A  24.0 |                                                  X  X   XXXX |
| V  23.0 |                                                  X  X   XXXX |
| G  22.0 |                                                  X  X   XXXX |
|    21.0 |                                                  XX X   XXXX |
| P  20.0 |                                              X   XXXX   XXXX |
| E  19.0 |   X                                          X   XXXX   XXXX |
| R  18.0 |   X                                          X   XXXX   XXXX |
|    17.0 |   X    XX                                    X   XXXX   XXXX |
| H  16.0 |  XX    XXX             X                     X   XXXX   XXXX |
| O  15.0 | XXX    XXX             X                     X   XXXX   XXXX |
| U  14.0 | XXX    XXXX   X       XX              X      X   XXXX   XXXX |
| R  13.0 | XXX    XXXX   X X     XXX             X      X   XXXX   XXXX |
|    12.0 | XXXX   XXXX   XXX    XXXX      X   X  X   X  X   XXXX   XXXX |
| W  11.0 | XXXX   XXXX   XXXX   XXXX      X   XXXX   X  X   XXXX   XXXX |
| E  10.0 | XXXX   XXXX   XXXX   XXXX   X XX   XXXX   XXXX   XXXX   XXXX |
| E   9.0 | XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX |
| K   8.0 | XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX |
+---------+------+------+------+------+------+------+------+------+------+
| Quarter | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 |
+---------+------+------+------+------+------+------+------+------+------+
|   Year  | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 |
+---------+------+------+------+------+------+------+------+------+------+
|Yr. Ave. | 15.8 | 16.1 | 13.0 | 14.0 | 10.7 | 12.5 | 13.3 | 24.2 | 29.1 |
+---------+------+------+------+------+------+------+------+------+------+

I did mention that the news this year was good, did I not? Feast your eyes
on that modern trend! The gains of 2015 have not merely been
maintained, but have continued to increase. In fact, let's go ahead and
simplify the graph somewhat to a single data-point per year, and then
add what we have seen thus far in 2017 to assess how the trend continues:

+----------------------------------------------------------------------+
|          Population Levels in APH over the last 9 Years              |
|                       ( annual line-plot )                           |   O
+-------+--------------------------------------------------------------+ .'
|  31.0 |                                                              |'  ^ 
|  30.0 |                                                             .|   |
|  29.0 |                                                           O' |   |
|  28.0 |                                                          '   |*First
|  27.0 |                                                        ,'    |  ten
|  26.0 |                                                       .      | days
|  25.0 |                                                      '       |  of
|  24.0 |                                                   .O'        | 2017
|  23.0 |                                                   ;          |
|  22.0 |                                                  |           |
|  21.0 |                                                  ;           |
|  20.0 |                                                 |            |
|  19.0 |                                                 ;            |
|  18.0 |                                                |             |
|  17.0 |                                                ;             |
|  16.0 |       _,-O.                                   |              |
|  15.0 |   O-''     `.                                 ;              |
|  14.0 |              `.     _,-O.                    |               |
|  13.0 |                `O-''     \             __,--O`               |
|  12.0 |                           `.       _.O`                      |
|  11.0 |                             \   .-'                          |
|  10.0 |                              `O'                             |
|   9.0 |                                                              |
|   8.0 |                                                              |
+-------+------+------+------+------+------+------+------+------+------+-- - 
| Year  | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017
+-------+------+------+------+------+------+------+------+------+------+-- - 
|Yr Ave.| 15.8 | 16.1 | 13.0 | 14.0 | 10.7 | 12.5 | 13.3 | 24.2 | 29.1 |*33.0
+-------+------+------+------+------+------+------+------+------+------+-- - 

What I love about the data here is that they shows that our current trend
into 2017 of 33 APH doubles the best year prior to 2015 that we've ever
recorded with our Census. From the outset the goal I have stated since
becoming Keeper is to double the playerbase. Last year we were able to
celebrate the fact that we managed to double the playerbase from one year
to another - 2015 was twice as good as 2014. But now, we can actually say
that we are in the process doubling the playerbase from the BEST YEAR
we had on record prior to our modern achievements - that of 2009. In
2009 we had an annual APH of 16.1. at 29.1 we nearly double that in
2016, and are most certainly doubling it in our days of the new year thus
far. But this is not just a trend of the New Year. Since September of 2016,
for three solid months, we have maintained 32+ APH - a true and consistent
"New Normal" that blesses us with a healthy <who> list at all hours of
the day. This is a success by any standard I have ever dared to set!

So let's go ahead and compare, exhaustively, our year of 2016 to the
previous year for an average daily APH data:

+----------------------------------------------------------------------------+
|             Comparing player activity over two time periods:               |
|                      A: Jan 01 2015 - Dec 31 2015                          |
|                      B: Jan 01 2016 - Dec 31 2016                          |
+-------+-------+-------+----------+--+-----------+-------+-------+----------+
| Hour  |   A   |   B   | % change |  | Weekday   |   A   |   B   | % change |
+-------+-------+-------+----------+  +-----------+-------+-------+----------+
| 00.00 | 28.84 | 32.79 |  +13.69 %|  | Sunday    | 23.83 | 27.89 |  +17.05 %|
| 01.00 | 25.20 | 30.02 |  +19.11 %|  | Monday    | 24.72 | 28.63 |  +15.80 %|
| 02.00 | 23.47 | 28.65 |  +22.05 %|  | Tuesday   | 25.16 | 28.92 |  +14.94 %|
| 03.00 | 22.57 | 28.52 |  +26.35 %|  | Wednesday | 24.81 | 28.53 |  +14.96 %|
| 04.00 | 21.82 | 27.75 |  +27.16 %|  | Thursday  | 24.47 | 28.58 |  +16.77 %|
| 05.00 | 19.64 | 25.29 |  +28.75 %|  | Friday    | 25.13 | 29.64 |  +17.95 %|
| 06.00 | 17.41 | 22.70 |  +30.36 %|  | Saturday  | 23.08 | 27.91 |  +20.96 %|
| 07.00 | 16.29 | 20.67 |  +26.88 %|  +-----------+-------+-------+----------+
| 08.00 | 16.99 | 20.28 |  +19.38 %|                                         |
| 09.00 | 18.75 | 21.19 |  +13.02 %|                                         |
| 10.00 | 19.48 | 22.28 |  +14.36 %|  +--------------------------------------+
| 11.00 | 20.21 | 22.92 |  +13.42 %|  |       - - - Field  Sizes - - -       |
| 12.00 | 21.33 | 23.60 |  +10.61 %|  | Number of days in Period A:     364  |
| 13.00 | 22.88 | 25.55 |  +11.63 %|  | Number of days in Period B:     365  |
| 14.00 | 25.07 | 29.07 |  +15.94 %|  +--------------------------------------+
| 15.00 | 27.32 | 31.93 |  +16.90 %|                                         |
| 16.00 | 28.80 | 33.15 |  +15.09 %|                                         |
| 17.00 | 30.04 | 34.12 |  +13.55 %|  +--------------------------------------+
| 18.00 | 30.53 | 36.45 |  +19.39 %|  |           Overall Summary            |
| 19.00 | 32.42 | 38.46 |  +18.62 %|  +--------------------------------------+
| 20.00 | 34.75 | 40.26 |  +15.83 %|  | Overall average for Period A:  24.45 |
| 21.00 | 35.42 | 39.85 |  +12.51 %|  | Overall average for Period B:  29.14 |
| 22.00 | 35.10 | 38.78 |  +10.49 %|  |                                      |
| 23.00 | 33.05 | 36.43 |  +10.24 %|  | Overall increase/decrease:  +19.18 % |
+-------+-------+-------+----------+--+--------------------------------------+

Just look at that, will you? Every single index shows that 2016 exceeded
the previous year. Every hour of every day. 2015 was our best year on
record, and we grew an additional 20% from that success! Friday ended up
being our most popular day, and our most popular hour shifted to 20:00
gametime. 7:00 - 8:00 was our daily low ebb, and 6:00 was our biggest hour
of growth over the former year, increasing by 30%. This is just stellar
stuff, overall.

As wonderful as all the APH info this year has been, there have definitely
been fluctuations in our numbers over the months. As you will notice in
the 2016 weekly graph, we had a rather sharp decline in February that
lasted until mid-May. A spike in interest in May quickly fell off again
and and lapsed until mid-July when another spike held into mid-August.
Following a lapse in August, things picked up and remained as strong as
they have been in modern times from September until the end of the Year.

To assess this, it is useful to take a look at the developments in the
game over these months of the year. Player interest is often directly
related to developments in the game, and I suspect that such correlations
can be found if we take a moment to remember what has transpired.

Here, then, is a brief (and incomplete) history of some of the noteworthy
developments in Genesis for 2016:

---------------------------------------------------------------------------
Jan.
---------------------------------------------------------------------------
 - Auction House retooled to handle imbuements in new ways.
 - Yule Tree Wheel Spinnng Event (begun in December of 2015)
 - Mirandus became AoP (Archwizard of Players).
     * This job handles the needs and governance of player issues.
 - Cherek became AoD (Archwizard of Domains).
     * This job handles the needs and governance of wizard coding issues.
 - The Keeper returned from long absence (who ... me?)
---------------------------------------------------------------------------
Feb.
---------------------------------------------------------------------------
 - Imbuement drop frequency lessened and distribution methods changed.
     * Many players did not like this.
 - Combat damage applied to all worn items on all body parts.
     * This caused imbued items formerly immune to damage to break. Also
       very unpopular, overall, but deemed necessary.
 - Stat imbuement power-levels reduced.
     * Some players left due to these three things, unhappy with the changes.
 - Armour changed to break only at "touched by battle" or worse
 - Messages added to let players know when armour conditions degrade.
 - Navarre stepped down as Liege of Krynn after many years of service.
 - Arman became the new Liege of Krynn.
 - Finwe resumed his former position as Liege of Faerun.
---------------------------------------------------------------------------
Mar.
---------------------------------------------------------------------------
 - New <facepalm> emote added to the game (suggested by Taro)
 - Imbuement droprates increased.
     * We deemed the former change a bit too extreme.
 - Forum thread-o-bot introduced to improve forum environment/culture.
     * We also lost a few players here, unhappy with this policing.
     * It was totally worth it!
 - Butterfly event held.
---------------------------------------------------------------------------
Apr.
---------------------------------------------------------------------------
 - Petros retires as AoB after many excellent, invaluable years of service.
 - Cotillion resumes former position as AoB.
     * This job assesses balance considerations for Genesis' content.
 - New Blacksmith added to Dwarfheim (thanks Varian!)
---------------------------------------------------------------------------
May.
---------------------------------------------------------------------------
 - 1st Genemon event held. (cancelled due to bugs and exploits)
     * Lots of players participated, but felt burned when it was cancelled.
 - Jaacar made Liege of Calia.
---------------------------------------------------------------------------
June.
---------------------------------------------------------------------------
 - Genesis Shindig held in Denmark (thanks Danes!)
 - Varian made Liege of Gondor.
---------------------------------------------------------------------------
Jul.
---------------------------------------------------------------------------
 - Rule update: Autohunt and speedwalk triggers prohibited in pvp.
 - 2nd Genemon Event held (with success, this time)
     * Players showed up and participated quite a bit.
 - Help commands added for archery enthusiasts.
---------------------------------------------------------------------------
Aug.
---------------------------------------------------------------------------
 - Magic Map addition: road between Gelan and Argos (Perrigrine)
 - Magic Map addition: Greenholm and Whitfurrows in Shire (Perrigrine)
 - Magic Map addition: Thornlin in Gondor (Perrigrine)
---------------------------------------------------------------------------
Sep.
---------------------------------------------------------------------------
 - Magic Map addition: Foothills of Mt. Kryus in Calia (Perrigrine)
 - Magic Map addition: Qualinesti Camp in Krynn (Arman)
 - Magic Map addition: Calia-Line ships (Perrigrine)
 - Magic Map addition: Pax Tharkas (Arman)
---------------------------------------------------------------------------
Oct.
---------------------------------------------------------------------------
 - All Hallow's Eve Scavenger Hunt.
 - Magic Map addition: Pelargir shiplines (Perrigrine)
---------------------------------------------------------------------------
Nov.
---------------------------------------------------------------------------
 - Lapidariums improved to allow <conversion> of imbuement stones.
 - SoHM guild opened! (Huge thanks to Arman and his testers!)
     * Greatest success in the last ten years! Players joined in droves.
 - Magic Map addition: Grey Havens shipline (Perrigrine)
 - Magic Map addition: Cadu (Perrigrine)
---------------------------------------------------------------------------
Dec.
---------------------------------------------------------------------------
 - New <options> command to prevent unwelcome intimate emotes.
 - Crackdown on botting.
 - Yule Tree Event.
 - New tracking mechanism for bugs for wizards. (thanks Mercade!)
---------------------------------------------------------------------------

Quite the year! Some of the above helps explain the rise and fall of APH
numbers over the span of time. Nerfs and cancelled events preceed the dips
in logins here and there. Rises in interest follow and are sustained by
successful events and new guilds. 

Did I say new guilds? Oh yes! A huge round of applause is due to our
esteemed wizard Arman, who returned to Genesis after many years away. He
is far from a new face, having coded much for the Krynn areas in the
past (guilds, areas, etc.) But Genesis has not enjoyed the opening of a
new occupational guild since 2008 - nearly 10 years ago! That has changed
with Arman's new School of High Magic, which opened recently. Sadly, we do
not have census figures for this new guild, but suffice it to say that
they were the MOST POPULAR THING IN GENESIS in 2016. There were times
when I saw 20+ members of the SoHM, which dominated the scene throughout
December and into the New Year. Magic is alive and well in the Donut!

Praise is also due to the AoE team, and those wizards who took the time
to make Events possible this year. Cherek's spin at the Wheel-o-Fun under
the Yule Tree was quite popular at year's beginning and year's end. As
previously mentioned, Jaacar's Genemon Event was fun for many people,
and the Butterfly Event was revisited this year with many people taking
part, as it was also with the Scavenger Hunt. 

Many new wizards were added to Genesis in 2016, a number of whom have done
well learning the ropes, now poised to begin contributing in meaningful
ways to the game in the coming year.

Established wizards like Varian and Nerull helped make small improvements
in various domain and guild-related issues in Gondor and elsewhere, along
with the aforementioned Arman, who has actively overseen all Krynn-related
interests. Carnak tinkered with this-n-that which will perhaps see the
light of day in the coming year.

A special mention must go to the new wizard Perrigrine, who made it his
personal mission to get the Magic Map functioning in as many places in
Genesis as he could possibly manage. No single wizard has accomplished so
much mapping in so short a time as he. For this, much praise is due, and
not least from me! Arman also did a lot of nice mapping in Krynn, so some
more clapping goes to him also for mapping efforts.

Your Genesis Administrators were not idle this year. A brief summary will
include Stern being active to oversee Event management in small doses,
Mercade continuing his expert surveillance of overall game-management and
numerous updates to mudlib and wizard-tool functions, Cotillion offering
ongoing support with Gamedriver and Client tweaks as well as looking after
issues with game stability and tweaking the imbuement and armour systems
in the game, Cherek doing exhaustive work to keep the wizard workforce
indoctrinated, placed, engaged, and supported over the year as well as
doing a little bit of this-n-that pretty much everywhere, Mirandus doing
invaluable and solid work as AoP to keep players free of bugs or other
types of woe (except for cheaters), and me, who decided to actually show
up this year and confuse people with the nearly forgotten "Keeper" rank.

But enough about wizards. Genesis is primarily about its players, and that
would be all of you. I like to spend some time each year looking at the
guilds this game offers to the players, to see how each was able to function
as a healthy home and identity for our adventuring community.

Let's begin by looking at the last two years of guild activity, ranked
respectively by APH representation over the entire day:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        2015 Ranking (Entire Day)       2016 Ranking (Entire Day)  rank change
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         1.  Mercs     (3.578)           1. +Mercs     (5.994)         
         2.  Angmar    (2.394)           2.  Angmar    (2.717)       
         3.  Rangers   (2.038)           3.  DArmy     (1.838)       + 4
         4.  Monks     (2.016)           4.  Glads     (1.569)       + 1
         5.  Glads     (1.353)           5.  Rangers   (1.205)       - 2
         6.  Neidar    (0.912)           6. ^Knights   (1.065)       + 7
         7.  DArmy     (0.747)           7. -Monks     (0.909)       - 3
         8.  Cadets    (0.698)           8.  Cadets    (0.835)          
         9.  Academ    (0.539)           9.  Neidar    (0.824)       - 3
        10.  Calian    (0.501)          10. *Union     (0.630)       + 5
        11.  Ogres     (0.479)          11.  Ogres     (0.490)          
        12.  Mages     (0.254)          12.  Calian    (0.479)       - 2
        13.  Knights   (0.147)          13. !Academ    (0.432)       - 4
        14.  ScoP      (0.054)          14.  Mages     (0.205)       - 2
        15.  Union     (0.035)          15.  ScoP      (0.178)       - 1
        16.  PoT       (0.010)          16.  PoT       (0.128)         
        17.  Kender    (0.002)          17. @Kender    (0.000)         
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                + Biggest APH gain (Mercs at +2.416)
                - Biggest APH loss (Monks at -1.129)
                * Biggest growth   (Union at 1,700 % increase)
                @ Biggest decline  (Kender at 100% decline)
                ^ Biggest rise     (Knights up 7 ranks)
                ! Biggest fall     (Academics down 4 ranks)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fascinating! The big success stories of the year include the Mercenaries'
guild, which rose to completely dominate the landscape, more than double
any other guild's numbers; the Knights of Solamnia who, following a
dire performance in 2015, rose more ranks than any other guild to re-
assume a position of respectability in the realms for player activity;
and the Union Guild who had a spectacular relative-increase in their
player activity. The Monks suffered a fairly substantial loss of activity,
but seem to have been healthy enough to weather it, as they remain in the
top 7. Academics dropped a disappointing 4 ranks following their huge
success of the previous year. Absolutely gutteral was the no-show of the
Kender guild who faded into non-existance this year. Notably absent from
these calculations was the late-year arrival of the aforementioned School
of High Magic (SoHM) guild. Had they been tracked by the census, they would
have beaten the Mercs handily and ridden the top of the chart.

It is useful to see the specific comparison of a guild's performance to
the former year, so let's take a look at that:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      Growth from Former Year
    =================================================================
        Ranked by APH increase           Ranked by relative change
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       1.  Mercs      + 2.416        1.  Union     1,700 % growth
       2.  DArmy      + 1.091        2.  PoT       1,180 % growth
       3.  Knights    + 0.918        3.  Knights     624 % growth
       4.  Union      + 0.595        4.  ScoP        230 % growth
       5.  Angmar     + 0.323        5.  DArmy       146 % growth
       6.  Glads      + 0.216        6.  Mercs        67 % growth
       7.  Cadets     + 0.137        7.  Cadets       20 % growth
       8.  ScoP       + 0.124        8.  Glads        16 % growth
       9.  PoT        + 0.118        9.  Angmar       13 % growth
______10.__Ogres______+ 0.011_______10.__Ogres_________2 % growth_________
      11.  Kender     - 0.002       11.  Calian        4 % decline
      12.  Calian     - 0.022       12.  Neidar       10 % decline
      13.  Mages      - 0.049       13.  Mages        19 % decline
      14.  Neidar     - 0.088       14.  Academ       20 % decline
      15.  Academ     - 0.107       15.  Rangers      41 % decline
      16.  Rangers    - 0.844       16.  Monks        56 % decline
      17.  Monks      - 1.129       17.  Kender      100 % decline (DEAD!)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Both the Union and the Priests of Takhisis surged from their very poor
years in 2015. As happened with the Academics in last year's tally, both
of these guilds benefitted from the fact that they had such a small
showing to build on. The PoT's 0.118 APH increase is not very big, but
relative to their near no-show in 2015, it was a significant increase.
The Union can be lauded unconditionally, as their amount of increase
alone is better than the total APH of more than half of the guilds in
Genesis. They truly had a great year. The guilds of Krynn were perhaps
the biggest success stories of the game outside of the Mercs. The Knights
completely overcame the woes of last year to surge back to health, and
the Dragonarmies were among the most popular and headline-grabbing guilds
of the year. The Rangers and Monks had a hard year. But more dreadful than
any story was that of the poor Kenders - they simply died out.

One last metric it is fun to examine is each guild's representation during
peak gaming hours. I've added one additional bit of data this time,
showing how much % of the game's total population each guild represented
during this hour each average day:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                  APH Representation During Peak Hour 
         (21:00 gametime in 2015)         (20:00 gametime in 2016)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        1.  Mercs     5.405  (15%)       1.  Mercs     8.695  (21%)
        2.  Angmar    3.849  (11%)       2.  Angmar    4.526  (11%)
        3.  Rangers   3.632  (10%)       3.  DArmy     3.271  ( 8%)
        4.  Monks     3.578  (10%)       4.  Glads     2.953  ( 7%)
      __5.  Glads     2.852  ( 8%)       5.  Rangers   2.432  ( 6%)
        6.  DArmy     1.652  ( 5%)       6.  Knights   2.238  ( 5%)
        7.  Neidar    1.641  ( 5%)       7.  Monks     1.934  ( 5%)
        8.  Cadets    1.523  ( 4%)       8.  Union     1.616  ( 4%)
        9.  Ogres     1.490  ( 4%)       9.  Neidar    1.613  ( 4%)
       10.  Calian    1.336  ( 4%)      10.  Cadets    1.564  ( 4%)
       11.  Academ    1.252  ( 3%)      11.  Ogres     1.561  ( 4%)
       12.  Knights   1.032  ( 3%)      12.  Calian    1.030  ( 2%)
       13.  Mages     0.909  ( 2%)      13.  Academ    0.997  ( 2%)
       14.  ScoP      0.583  ( 1%)      14.  ScoP      0.934  ( 2%)
       15.  Union     0.484  ( 1%)      15.  PoT       0.742  ( 2%)
       16.  PoT       0.394  ( 1%)      16.  Mages     0.632  ( 2%)
       17.  Kender    0.243  (<1%)      17.  Kender    0.106  (<1%)
     ----------------------------------------------------------------
            Gamewide  34.75  (%pop)          Gamewide  40.26  (%pop)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

So, a full 20% of the game were Mercenaries during peak playing hours
this year. Angmar was the second most popular, at 11%. Reading all of
these guild-related data, I encourage players to assess their guilds and
make of the trends what they are able. I find it very interesting to note
that two of last years worst performers (perhaps given a bit of fire by
seeing how poorly they had done?) turned things around in 2016. I
would love to see the same take place this year for the guilds who have
ended up in woeful positions. Obviously, there are things we wizards need
to consider to make sure each guild has a fair shake. But it will always,
in the end, fall to players to do what they can to make sure their guild
is energized and filled with life. My belief is that roleplay and
the stories you create each day are the most essential piece of this
puzzle. The mechanics and the nuts and bolts of the game that we wizards
can build are certainly no small consideration, but the heart, soul, and
passion of the players will always rise to the top in Genesis, and coax
from any situation the best and the most memorable moments.

And such moments will continue! I see nothing but promise as I look forward
to 2017. The health of the game has returned and Genesis stands tall. On
this landscape I see near at hand the rebirth of yet another guild that
has been recrafted after long years of waiting. Doubling the playerbase was
but one of our goals at the outset of the new era in 2007 - we also meant
to recode all guilds in the game. That recode nears completion, and I
finally see it coming to pass in a realistic future. With floods of new
players finding us each week through our modernized client and web-
presence, we are in a new era of opportunity to re-vision how we want this
game to feel, and look to what goals will be best for our next moves
forward. 

I continue to feel excited and lucky to be part of this rare and unique
community - the Realms of Genesis.

Onward, my friends, and upwards!
G.
Mmmmmm ... pie ...

User avatar
gorboth
Site Admin
Posts: 2306
Joined: 03 Mar 2010 20:51
Location: Some old coffin

SOTD - 2017

Post by gorboth » 23 Jun 2018 01:08

Code: Select all

Posted Jan 6, 2018

+----------------------------------------------------------------------------+
 |                   State of the Donut Address - 2017                        |
 +----------------------------------------------------------------------------+

Esteemed Fellow Genesis Enthusiasts,

At the dawning of each New Year my inclination is to look back over the past
twelve months to assess the well-being of the torroid that we all call home
here in the lands of Genesis. As it so happens, this year marks the 10th
Anniversary of my annual State-of-the-Donut Address tradition which was
begun in 2008, just a few months after I became Keeper. After ten years of
writing such posts as this, it has been interesting to look back and think
about how the journey has felt from that time up until now. Each year is
fascinating to analyze, but it would be far from the truth if I were to say
that each year was fun to look back on. Some of our years have been very
painful and disheartening, as the health of the playerbase took a downswing
or seemed likely to fade away. Others have been stable but shown little
real indication of growth. What we hope for in any journey or story is a
happy destination or ending. Far be it from me to say anything about an
ending (!) but where we have arrived at the end of these ten years is not
only encouraging, it is downright delightful and something to be much
celebrated. I can say without hestitation that I cannot remember ever feeling
as confident and satisfied with the State of the Donut as I do at the end
of the year that was 2017.

So ... with such a guarantee of good news, let's get things rolling!

DISCLAIMER: I am a geek for graphs and charts. Shamelessly indulgent
            analytics to follow, ad nauseum!!

To begin, it is always good to recall how I measure the health of the game
so that we can view trends and know what sort of growth or decline we have
experienced. My first act as Keeper over ten years ago was to build a tool
to count the players in the game by taking a snapshot once per hour of
everyone logged in who is not a wizard or a wizard junior, and who is not
linkdead. The snapshot that this tool (the census) creates is what I call
the APH (Average Per Hour.) As an example, here is the APH displayed in
a graph for the very first day that I turned the Census on back in October
of 2007:

------------------------------------------------------------------------------
                     Hourly player activity for Oct 14 2007
------------------------------------------------------------------------------
   26|                                                                   .    
   24|                                                                   O  . 
   22|             .                                               O  O  O  O 
   20|    O  .     O                                               O  O  O  O 
   18| .  O  O     O  O                                            O  O  O  O 
   16| O  O  O  .  O  O     .                    O                 O  O  O  O 
P  14| O  O  O  O  O  O  O  O     .              O              .  O  O  O  O 
L  12| O  O  O  O  O  O  O  O  O  O           .  O  O  O  O  O  O  O  O  O  O 
A  10| O  O  O  O  O  O  O  O  O  O        .  O  O  O  O  O  O  O  O  O  O  O 
Y   8| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
E   6| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
R   4| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
S   2| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
-----+------------------------------------------------------------------------
Hour | 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
-----+------------------------------------------------------------------------

        Mean daily average players per hour = 15.37
------------------------------------------------------------------------------

For those of you who are relatively new to Genesis, I imagine that seeing
numbers so small for each hourly snapshot might come as a surprise. This is
where the game was, just over ten years ago. Our best hour of the day was
22:00pm, with an APH of 25, and our worst hours were 10-11am with an APH of
eight. Yes, if you had been playing Genesis on that day in 2007 during those
hours, you would have seen only 8 other players awake on the <who> list with
you. Can you imagine what that would feel like? It did not feel good! We
wizards felt very strongly that things needed to change in Genesis, and we
had a great deal of energy and drive to do what we felt needed to happen to
take us in new directions to build the playerbase back up and get it where
we want it to be. So - how did we do? Well, let's now take a look at that
same day in October but overlay what we see ten years later in 2017:

------------------------------------------------------------------------------
                     Comparisons between two time periods:
                                Oct 14 2007 = O
                                Oct 14 2017 = :
------------------------------------------------------------------------------
   62|                                                                       .
   60|                                                        :              :
   58|                                                        :           .  :
   56|                                                        :        :  :  :
   54|              .                                         :        :  :  :
   52|              :                                      .  :  .  :  :  :  :
   50|              :                                      :  :  :  :  :  :  :
   48|           .  :                                      :  :  :  :  :  :  :
   46|     .     :  :                                      :  :  :  :  :  :  :
   44|  .  :  .  :  :        .  :                          :  :  :  :  :  :  :
   42|  :  :  :  :  :  .     :  :                          :  :  :  :  :  :  :
   40|  :  :  :  :  :  :  :  :  :                          :  :  :  :  :  :  :
   38|  :  :  :  :  :  :  :  :  :                       .  :  :  :  :  :  :  :
   36|  :  :  :  :  :  :  :  :  :  :                    :  :  :  :  :  :  :  :
   34|  :  :  :  :  :  :  :  :  :  :              .     :  :  :  :  :  :  :  :
   32|  :  :  :  :  :  :  :  :  :  :              :  .  :  :  :  :  :  :  :  :
   30|  :  :  :  :  :  :  :  :  :  :  :     .     :  :  :  :  :  :  :  :  :  :
   28|  :  :  :  :  :  :  :  :  :  :  :  .  :  .  :  :  :  :  :  :  :  :  :  :
   26|  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  : .:  :
   24|  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  : O: .:
   22|  :  :  :  : .:  :  :  :  :  :  :  :  :  :  :  :  :  :  :  : O: O: O: O:
   20|  : O: .:  : O:  :  :  :  :  :  :  :  :  :  :  :  :  :  :  : O: O: O: O:
   18| .: O: O:  : O: O:  :  :  :  :  :  :  :  :  :  :  :  :  :  : O: O: O: O:
   16| O: O: O: .: O: O:  : .:  :  :  :  :  :  : O:  :  :  :  :  : O: O: O: O:
P  14| O: O: O: O: O: O: O: O:  : .:  :  :  :  : O:  :  :  :  : .: O: O: O: O:
L  12| O: O: O: O: O: O: O: O: O: O:  :  :  : .: O: O: O: O: O: O: O: O: O: O:
A  10| O: O: O: O: O: O: O: O: O: O:  :  : .: O: O: O: O: O: O: O: O: O: O: O:
Y   8| O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O:
E   6| O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O:
R   4| O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O:
S   2| O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O:
-----+------------------------------------------------------------------------
Hour | 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
-----+------------------------------------------------------------------------

        Mean daily average players per hour = 15.37
        Comparison average players per hour = 43.20
------------------------------------------------------------------------------

Aha! What a good difference ten years have made, it would seem! Here we see
that the best hour of this day, 23:00pm, had an APH of 61 players who were
awake and playing the game together. The lowest ebb of 11am & 13pm went as
low as an APH of 26. That low ebb in 2017 is one person higher than the BEST
HOUR for the same day one decade ago. Tremendous! Let's do one more fun thing
now and look at the VERY BEST day of 2017:

------------------------------------------------------------------------------
                     Hourly player activity for Sep 24 2017
------------------------------------------------------------------------------
   58| .  .                                                  O        O       
   56| O  O                                               O  O     .  O  O    
   54| O  O  O              .                             O  O  .  O  O  O  . 
   52| O  O  O  O  .        O                             O  O  O  O  O  O  O 
   50| O  O  O  O  O        O                             O  O  O  O  O  O  O 
   48| O  O  O  O  O  O     O                             O  O  O  O  O  O  O 
   46| O  O  O  O  O  O  O  O                             O  O  O  O  O  O  O 
   44| O  O  O  O  O  O  O  O                    .  .  .  O  O  O  O  O  O  O 
   42| O  O  O  O  O  O  O  O                    O  O  O  O  O  O  O  O  O  O 
   40| O  O  O  O  O  O  O  O     O           .  O  O  O  O  O  O  O  O  O  O 
   38| O  O  O  O  O  O  O  O  .  O        .  O  O  O  O  O  O  O  O  O  O  O 
   36| O  O  O  O  O  O  O  O  O  O  O     O  O  O  O  O  O  O  O  O  O  O  O 
   34| O  O  O  O  O  O  O  O  O  O  O  .  O  O  O  O  O  O  O  O  O  O  O  O 
   32| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   30| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   28| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   26| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   24| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   22| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   20| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   18| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   16| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
P  14| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
L  12| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
A  10| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
Y   8| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
E   6| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
R   4| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
S   2| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
-----+------------------------------------------------------------------------
Hour | 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
-----+------------------------------------------------------------------------

        Mean daily average players per hour = 48.25
------------------------------------------------------------------------------

*sniff* ... it's just so ... beautiful ...

But one day is a very small sample, offering questionable validity. To get
a better picture, lets rewind and look at the entire first year we had on
the Census, that of 2008:

+-------------------------------------------------------------------------+
|                                                                         |
|  Average player activity by week for entire year, beginning Jan 01 2008 |
|                                                                         |
+---------+-----+----+-----+----+----+-----+----+-----+----+----+-----+---+
|    22.5 |     |    |     |    |    |     |X   |X    |    |    |     |   |
|    22.0 |     |    |     |    |    |   X |XX  |X    |    |    |     |   |
|    21.5 |     |    |     |    |    |   XX|XX  |X    |    |    |     |   |
|    21.0 |     |    |     |    |    |   XX|XX X|XXX  |    |    |     |   |
|    20.5 |     |    |     |    |    |   XX|XX X|XXX  |    |    |     |   |
|    20.0 |     |    |     |    |    |   XX|XX X|XXXX |    |    |     |   |
|    19.5 |     |    |     |    |    |   XX|XX X|XXXX |    |    |     |   |
|    19.0 |     |    |     |  X |    |   XX|XXXX|XXXX |    |    |     |   |
| A  18.5 |X    |    |     |  X |    |   XX|XXXX|XXXX |    |    |     |   |
| V  18.0 |X    |    |     |  X |    |  XXX|XXXX|XXXXX|    |    |     |   |
| G  17.5 |X    |    |     |  X |    |  XXX|XXXX|XXXXX|    |    |     |   |
|    17.0 |XX   | X  |     |  X |    |  XXX|XXXX|XXXXX|    |    |     |   |
| P  16.5 |XX   | X  |     |XXX |    |  XXX|XXXX|XXXXX|    |    |     |   |
| E  16.0 |XX  X| XX |     |XXX |    |  XXX|XXXX|XXXXX|    |    |     |   |
| R  15.5 |XX  X| XX |    X|XXX |   X|  XXX|XXXX|XXXXX|    |    |     |   |
|    15.0 |XX  X|XXX |    X|XXXX|   X|  XXX|XXXX|XXXXX|    |    |     |   |
| H  14.5 |XXXXX|XXX |    X|XXXX|   X|  XXX|XXXX|XXXXX|XX  |    |     |   |
| O  14.0 |XXXXX|XXXX|X  XX|XXXX|XX X|  XXX|XXXX|XXXXX|XX  |    |     |   |
| U  13.5 |XXXXX|XXXX|X  XX|XXXX|XXXX|X XXX|XXXX|XXXXX|XXX | X  |X    |   |
| R  13.0 |XXXXX|XXXX|XX XX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXX |X    |  X|
|    12.5 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXX |X    |X X|
| E  12.0 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXX |XX   |XXX|
| A  11.5 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXX X|XXX|
| C  11.0 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXX X|XXX|
| H  10.5 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXX X|XXX|
|    10.0 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| W   9.5 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| E   9.0 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| E   8.5 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| K   8.0 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
+---------+-----+----+-----+----+----+-----+----+-----+----+----+-----+---+
|  Month  |Jan  |Feb |Mar  |Apr |May |Jun  |Jul |Aug  |Sep |Oct |Nov  |   |
+---------+-----+----+-----+----+----+-----+----+-----+----+----+-----+---+
|                                                                         |
|               Mean yearly average players per hour = 15.44              |
|                                                                         |
+-------------------------------------------------------------------------+

This was a very interesting year in Genesis. The Magic Map was created and
implemented in Sparkle and the (still relatively new) Tutorial. That big
bump in June corresponded to the re-opening of the Angmar Army, which was
the single-most popular guild reactivation in the history of Genesis. It
instantly brought back to the game many eager players who had left when their
beloved Army had closed nearly ten years prior. Unfortunately, most of them
again left following a sharp nerf to their abilities (doh!) What is amazing
is that those peaks up around 22 APH were AMAZINGLY EXCITING for us at the
time - they were the sort of numbers we had hoped and dreamed to see again.
So let's go ahead now and look at our year for 2017, ten years later:

+-------------------------------------------------------------------------+
|                                                                         |
|  Average player activity by week for entire year, beginning Jan 01 2017 |
|                                                                         |
+---------+-----+----+----+-----+----+----+-----+----+----+-----+----+----+
|    42.5 |     |    |    |     |    |    |     |    |  X |    X| X  |    |
|    42.0 |     |    |    |     |    |X   |     |    |  X |  X X|XX  |    |
|    41.5 |     |    |    |     |    |X   |     |    |  X |  X X|XX  |    |
|    41.0 |     |    |    |     |X   |X   |     |    |  X |  XXX|XX X|    |
|    40.5 |     |    |    |    X|X   |X   |     |    |  XX|X XXX|XX X|X   |
|    40.0 |     |    |    |    X|X X |XXX |     |    |  XX|X XXX|XX X|X   |
|    39.5 |     |    |    |    X|XXXX|XXX |     |    |  XX|XXXXX|XX X|X   |
|    39.0 |     |    |    |    X|XXXX|XXX |     |    |XXXX|XXXXX|XXXX|X   |
|    38.5 |     |    |    |    X|XXXX|XXX |     |    |XXXX|XXXXX|XXXX|X   |
|    38.0 |     |    |    |    X|XXXX|XXX |X X  |    |XXXX|XXXXX|XXXX|X   |
|    37.5 |     |    |    |    X|XXXX|XXXX|X X  |    |XXXX|XXXXX|XXXX|X XX|
|    37.0 |     |    |    |    X|XXXX|XXXX|X X  |    |XXXX|XXXXX|XXXX|XXXX|
|    36.5 |     |    |    |    X|XXXX|XXXX|X X  |   X|XXXX|XXXXX|XXXX|XXXX|
|    36.0 |     |    |    |    X|XXXX|XXXX|XXX  |X XX|XXXX|XXXXX|XXXX|XXXX|
|    35.5 |   X |    |    |    X|XXXX|XXXX|XXXX |X XX|XXXX|XXXXX|XXXX|XXXX|
|    35.0 |   X |    |    |    X|XXXX|XXXX|XXXX |XXXX|XXXX|XXXXX|XXXX|XXXX|
|    34.5 |   X |X   |    |    X|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    34.0 |   X |X   |    |    X|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    33.5 |   X |X   |    |    X|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    33.0 |X XXX|X   |    |    X|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    32.5 |X XXX|X   |    |    X|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    32.0 |X XXX|X   |    |   XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    31.5 |X XXX|X   |    |   XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    31.0 |XXXXX|X   | X  |   XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    30.5 |XXXXX|X   | X  |   XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    30.0 |XXXXX|X  X| X  |   XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    29.5 |XXXXX|X XX|XXX | X XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    29.0 |XXXXX|X XX|XXX | X XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    28.5 |XXXXX|XXXX|XXX | XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    28.0 |XXXXX|XXXX|XXX | XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    27.5 |XXXXX|XXXX|XXX |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    27.0 |XXXXX|XXXX|XXX |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    26.5 |XXXXX|XXXX|XXX |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    26.0 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    25.5 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    25.0 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    24.5 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    24.0 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    23.5 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    23.0 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    22.5 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    22.0 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
+---------+-----+----+----+-----+----+----+-----+----+----+-----+----+----+
|  Month  |Jan  |Feb |Mar |Apr  |May |Jun |Jul  |Aug |Sep |Oct  |Nov |    |
+---------+-----+----+----+-----+----+----+-----+----+----+-----+----+----+
|                                                                         |
|               Mean yearly average players per hour = 36.17              |
|                                                                         |
+-------------------------------------------------------------------------+

Heh ... indeed, indeed! One thing to note right away is that I have chopped
the bottom half of this graph off. 22 APH is the BOTTOM LINE of this graph,
which we just finished discussing as the amazing peaks of our graph 10 years
ago. In fact, the worst week of 2017 was an APH of 26, four players higher
than our very best peaks in 2008. And you can see that we have had three
separate weeks with an APH this last year up above 42. Graphs are fun to see,
and give you a good visual sense of things, but to really dig in, let's go
ahead and look at some comprehensive data in a chart to compare where we are
now to where we were back then:

+----------------------------------------------------------------------------+
|             Comparing player activity over two time periods:               |
|                      A: Jan 01 2008 - Jan 01 2009                          |
|                      B: Jan 01 2017 - Jan 01 2018                          |
+-------+-------+-------+----------+--+-----------+-------+-------+----------+
| Hour  |   A   |   B   | % change |  | Weekday   |   A   |   B   | % change |
+-------+-------+-------+----------+  +-----------+-------+-------+----------+
| 00.00 | 19.59 | 40.83 | +108.36 %|  | Sunday    | 16.49 | 36.86 | +123.45 %|
| 01.00 | 17.22 | 38.12 | +121.40 %|  | Monday    | 15.43 | 35.59 | +130.66 %|
| 02.00 | 15.97 | 37.83 | +136.84 %|  | Tuesday   | 15.81 | 35.70 | +125.80 %|
| 03.00 | 15.40 | 38.20 | +147.97 %|  | Wednesday | 15.98 | 35.66 | +123.10 %|
| 04.00 | 14.59 | 38.48 | +163.70 %|  | Thursday  | 15.15 | 35.55 | +134.59 %|
| 05.00 | 13.08 | 36.36 | +178.01 %|  | Friday    | 15.54 | 35.00 | +125.27 %|
| 06.00 | 11.77 | 33.56 | +185.00 %|  | Saturday  | 16.12 | 36.12 | +124.02 %|
| 07.00 | 10.53 | 31.47 | +198.71 %|  +-----------+-------+-------+----------+
| 08.00 | 10.06 | 29.84 | +196.57 %|                                         |
| 09.00 | 10.17 | 29.50 | +190.10 %|                                         |
| 10.00 | 10.93 | 28.79 | +163.24 %|  +--------------------------------------+
| 11.00 | 11.57 | 28.04 | +142.33 %|  |       - - - Field  Sizes - - -       |
| 12.00 | 12.16 | 28.46 | +133.91 %|  | Number of days in Period A:     366  |
| 13.00 | 13.55 | 29.57 | +118.16 %|  | Number of days in Period B:     365  |
| 14.00 | 15.19 | 31.86 | +109.70 %|  +--------------------------------------+
| 15.00 | 16.68 | 34.90 | +109.20 %|                                         |
| 16.00 | 18.18 | 37.91 | +108.50 %|                                         |
| 17.00 | 18.94 | 40.41 | +113.33 %|  +--------------------------------------+
| 18.00 | 20.13 | 43.00 | +113.61 %|  |           Overall Summary            |
| 19.00 | 21.56 | 45.52 | +111.13 %|  +--------------------------------------+
| 20.00 | 23.12 | 47.34 | +104.76 %|  | Overall average for Period A:  15.79 |
| 21.00 | 23.91 | 48.21 | +101.61 %|  | Overall average for Period B:  35.79 |
| 22.00 | 24.06 | 47.47 |  +97.31 %|  |                                      |
| 23.00 | 22.40 | 45.06 | +101.12 %|  | Overall increase/decrease:  +126.6 % |
+-------+-------+-------+----------+--+--------------------------------------+

What a nifty thing to see! In just about every index, there has been more
than 100% of growth from where we started ten years ago. In some hours, the
APH has nearly tripled! That final number shows that we have improved 125%
from that initial census year, when the stated goal was to double the
playerbase. We have done that and now gone further. 

Considering 2008 to 2017, one might imagine the journey between them as being
a straight line. Oh, not so! Let's look at a nice display of each year moving
from then to now:

+-----------------------------------------------------------------------------+
|                Population Levels in APH over the last 10 Years              |
|                            ( quarterly histogram )                          |
+-------+---------------------------------------------------------------------+
|  40.0 |                                                                   X |
|  39.0 |                                                                   X |
|  38.0 |                                                                  XX |
|  37.0 |                                                                 XXX |
|  36.0 |                                                                 XXX |
|  35.0 |                                                                 XXX |
|  34.0 |                                                                 XXX |
|  33.0 |                                                                 XXX |
|  32.0 |                                                                 XXX |
|  31.0 |                                                            X   XXXX |
|  30.0 |                                                            X   XXXX |
|  29.0 |                                                           XX   XXXX |
|  28.0 |                                                     X     XX   XXXX |
|  27.0 |                                                  X  X   X XX   XXXX |
|  26.0 |                                                  X  X   X XX   XXXX |
|  25.0 |                                                  X  X   XXXX   XXXX |
|  24.0 |                                                  X  X   XXXX   XXXX |
|  23.0 |                                                  X  X   XXXX   XXXX |
|  22.0 |                                                  X  X   XXXX   XXXX |
|  21.0 |                                                  XX X   XXXX   XXXX |
|  20.0 |                                              X   XXXX   XXXX   XXXX |
|  19.0 |   X                                          X   XXXX   XXXX   XXXX |
|  18.0 |   X                                          X   XXXX   XXXX   XXXX |
|  17.0 |   X    XX                                    X   XXXX   XXXX   XXXX |
|  16.0 |  XX    XXX             X                     X   XXXX   XXXX   XXXX |
|  15.0 | XXX    XXX             X                     X   XXXX   XXXX   XXXX |
|  14.0 | XXX    XXXX   X       XX              X      X   XXXX   XXXX   XXXX |
|  13.0 | XXX    XXXX   X X     XXX             X      X   XXXX   XXXX   XXXX |
|  12.0 | XXXX   XXXX   XXX    XXXX      X   X  X   X  X   XXXX   XXXX   XXXX |
|  11.0 | XXXX   XXXX   XXXX   XXXX      X   XXXX   X  X   XXXX   XXXX   XXXX |
|  10.0 | XXXX   XXXX   XXXX   XXXX   X XX   XXXX   XXXX   XXXX   XXXX   XXXX |
|   9.0 | XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX |
|   8.0 | XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX |
+-------+------+------+------+------+------+------+------+------+------+------+
| Qtr.  | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 |
+-------+------+------+------+------+------+------+------+------+------+------+
| Year  | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 |
+-------+------+------+------+------+------+------+------+------+------+------+
|Yr. Ave| 15.8 | 16.1 | 13.0 | 14.0 | 10.7 | 12.5 | 13.3 | 24.2 | 29.1 | 36.6 |
+-------+------+------+------+------+------+------+------+------+------+------+

Let's do that same thing, but now with single-point resolution:

+-----------------------------------------------------------------------------+
|             Population Levels in APH over the last 10 Years                 |
|                          ( annual line-plot )                               |
+-------+--------------------------------------------------------------+------+
|  37.0 |                                                                     |
|  36.0 |                                                                  O  |
|  35.0 |                                                                 /   |
|  34.0 |                                                                /    |
|  33.0 |                                                               /     |
|  32.0 |                                                              /      |
|  31.0 |                                                             /       |
|  30.0 |                                                            /        |
|  29.0 |                                                           O         |
|  28.0 |                                                          '          |
|  27.0 |                                                        ,'           |
|  26.0 |                                                       .             |
|  25.0 |                                                      '              |
|  24.0 |                                                    O'               |
|  23.0 |                                                   ;                 |
|  22.0 |                                                  |                  |
|  21.0 |                                                  ;                  |
|  20.0 |                                                 |                   |
|  19.0 |                                                 ;                   |
|  18.0 |                                                |                    |
|  17.0 |                                                ;                    |
|  16.0 |       _,-O.                                   |                     |
|  15.0 |   O-''     `.                                 ;                     |
|  14.0 |              `.     _,-O.                    |                      |
|  13.0 |                `O-''     \             __,--O`                      |
|  12.0 |                           `.       _.O`                             |
|  11.0 |                             \   .-'                                 |
|  10.0 |                              `O'                                    |
|   9.0 |                                                                     |
|   8.0 |                                                                     |
+-------+------+------+------+------+------+------+------+------+------+------+
| Year  | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 |
+-------+------+------+------+------+------+------+------+------+------+------+
|Yr Ave.| 15.8 | 16.1 | 13.0 | 14.0 | 10.7 | 12.5 | 13.3 | 24.2 | 29.1 | 36.6 |
+-------+------+------+------+------+------+------+------+------+------+------+
|%change|  --  | +2%  | -19% | +8%  | -24% | +17% | +7%  | +82% | +20% | +25% |
+-------+------+------+------+------+------+------+------+------+------+------+

My friends, the trends of the last three years are absolutely undeniable. The
health of the playerbase has returned to nearly what it was in the heyday of
the game, pre-millenium. The census did not exist then, but our very oldest
players will still tell you stories of 100+ players on the who list and
needing to wait in a queue to log in and play in the 1994-1997 era. On three
separate occasions in 2017, I was logged into the game and saw 100 players
on the who list. One occasion actually displayed 101! Keep in mind that
unlike the census, the <who> list includes both wizards and linkdead players
in its count. So when you look at the graphs above and see the highest peaks
at around 60 APH, you should remember to factor in the missing data which
would likely put it up closer to 80 or 90 on a <who> command.

What we see in the last three years is a trend. This trend is not slowing
down, and it is not something I can easily predict. Even if we were to hit
a plateau, and stay up around the 30+ mark for our daily APH, the game would
feel like a place where you can log in and expect to find dozens of your
fellow Denizens of the Donut awake and active. These are good times, and there
is every reason to expect they can continue to improve. Let's make it so!

Some people enjoy knowing specifics from year to year, and so for my last
graph before we move on, I will look at how we did in comparison to the
prior year:

+----------------------------------------------------------------------------+
|             Comparing player activity over two time periods:               |
|                      A: Jan 01 2016 - Jan 01 2017                          |
|                      B: Jan 01 2017 - Jan 01 2018                          |
+-------+-------+-------+----------+--+-----------+-------+-------+----------+
| Hour  |   A   |   B   | % change |  | Weekday   |   A   |   B   | % change |
+-------+-------+-------+----------+  +-----------+-------+-------+----------+
| 00.00 | 32.80 | 40.83 |  +24.49 %|  | Sunday    | 27.93 | 36.86 |  +31.94 %|
| 01.00 | 30.02 | 38.12 |  +27.00 %|  | Monday    | 28.63 | 35.59 |  +24.33 %|
| 02.00 | 28.64 | 37.83 |  +32.05 %|  | Tuesday   | 28.92 | 35.70 |  +23.45 %|
| 03.00 | 28.51 | 38.20 |  +33.96 %|  | Wednesday | 28.53 | 35.66 |  +25.01 %|
| 04.00 | 27.77 | 38.48 |  +38.57 %|  | Thursday  | 28.58 | 35.55 |  +24.40 %|
| 05.00 | 25.31 | 36.36 |  +43.65 %|  | Friday    | 29.64 | 35.00 |  +18.08 %|
| 06.00 | 22.70 | 33.56 |  +47.79 %|  | Saturday  | 27.91 | 36.12 |  +29.38 %|
| 07.00 | 20.67 | 31.47 |  +52.21 %|  +-----------+-------+-------+----------+
| 08.00 | 20.28 | 29.84 |  +47.14 %|                                         |
| 09.00 | 21.18 | 29.50 |  +39.28 %|                                         |
| 10.00 | 22.27 | 28.79 |  +29.25 %|  +--------------------------------------+
| 11.00 | 22.92 | 28.04 |  +22.32 %|  |       - - - Field  Sizes - - -       |
| 12.00 | 23.59 | 28.46 |  +20.65 %|  | Number of days in Period A:     366  |
| 13.00 | 25.55 | 29.57 |  +15.73 %|  | Number of days in Period B:     365  |
| 14.00 | 29.09 | 31.86 |   +9.53 %|  +--------------------------------------+
| 15.00 | 31.93 | 34.90 |   +9.27 %|                                         |
| 16.00 | 33.16 | 37.91 |  +14.31 %|                                         |
| 17.00 | 34.12 | 40.41 |  +18.40 %|  +--------------------------------------+
| 18.00 | 36.45 | 43.00 |  +17.96 %|  |           Overall Summary            |
| 19.00 | 38.47 | 45.52 |  +18.31 %|  +--------------------------------------+
| 20.00 | 40.28 | 47.34 |  +17.52 %|  | Overall average for Period A:  28.59 |
| 21.00 | 39.85 | 48.21 |  +20.95 %|  | Overall average for Period B:  35.79 |
| 22.00 | 38.79 | 47.47 |  +22.37 %|  |                                      |
| 23.00 | 36.45 | 45.06 |  +23.60 %|  | Overall increase/decrease:  +25.16 % |
+-------+-------+-------+----------+--+--------------------------------------+

Quite good! As you can see, the game grew by 25% in 2017 from where it had
been in the year before that. One thing I have noticed in the most recent
graphs is an evening out of our "valley" effect when in the past most of
our game population went to bed. We seem to have a more diverse field in
these modern times, with people filling in the gaps due to their different
sleep cycles around the globe. 

So ... what leads to such improvement over a decade of time? Rather than
recounting all of that, I will point interested readers to a breakdown of
the major developments that I drew up in my SotD Address two years ago:

https://www.genesismud.org/forums/viewtopic.php?f=27&t=3011

Reading that middle section with the year-to-year summary is a good way to
get a sense of the major developments that have moved the game into the
modern era, paving the way for our current success and giving players a place
that supports their enjoyment more than at any time in our history.

What I would like to do is to recount the major developments in the game
in 2017. I have done my best to look back and detail each of the things
that took place, but it is more than likely that a few things I may have
failed to mention. My apologies are extended to anyone responsible for any
such omissions, and you are invited to post addendums on the forum thread.

Here follows a (hopefully mostly) complete list of developer accomplishments
in Genesis in 2017:

---------------------------------------------------------------------------
January:
---------------------------------------------------------------------------
 - Magic Map addition: Farmer Maggot's farm in Shire (Perrigrine)
 - Magic Map addition: Docks, north&south flats in Raumdor (Perrigrine)
 - Magic Map addition: Path from docks to Drakmere in Raumdor (Perrigrine)
 - Magic Map addition: City of Drakmere in Raumdor (Perrigrine)
 - Magic Map addition: Port Macdunn in Khalakhor (Perrigrine)
 - Magic Map addition: Baile Ashlagh in Khalakhor (Perrigrine)
 - Magic Map addition: SaMorgan in Khalakhor (Perrigrine)
 - Magic Map addition: plains, forest and Tabor Sogn in Khalakhor (Per.)
 - Magic Map addition: The Golden Isle (Perrigrine)
 - Magic Map addition: Bazaar in Sybarus (Perrigrine)
 - Magic Map addition: Eil-Galaith in Khakalhor (Perrigrine)
 - A new Halflings Guild created in Faerun (Finwe)
---------------------------------------------------------------------------
February:
---------------------------------------------------------------------------
 - Magic Map addition: Barrow Downs, Old Forest, Bombadil's,
                       Road to Moria in Shire (Perrigrine)
 - PoT recode completed (Arman/Carnak)
---------------------------------------------------------------------------
March:
---------------------------------------------------------------------------
 - Gizmo upgrade/replacement (Cotillion and Lunatari?)
 - Magic Map addition: Eldoral Isle and Firedome in Calia (Perrigrine)
---------------------------------------------------------------------------
April:
---------------------------------------------------------------------------
 - Newbie pin upgraded: possible now to ignore abusive spammers (Gorboth)
 - Tutorial reworked, signs upgraded, improvements throughout (Gorboth)
 - Simple occupational guild added to tutorial (Gorboth)
 - Ghastly Keep opened in Terel (Znagsnuf)
    * Goes on to become the most popular myth area of the year!
---------------------------------------------------------------------------
May:
---------------------------------------------------------------------------
 - "Quest-progress" info added to the <stats> command (Gorboth/Mercade)
 - Magic Map addition: Heralds of the Valar Guildhalls (Perrigrine)
---------------------------------------------------------------------------
June:
---------------------------------------------------------------------------
 - Recode of the Kender guild (Carnak)
 - Cherek retires from his position as AoD.
 - Gorboth resumes AoD duties and reforms Liege Council as AoD staff.
 - Magic Map changed: only displays if player can see in room (Cotillion)
 - Crackdown and rule-clarification on alt-revealing (Mirandus/Gorboth)
    * resulted in unfortunate deletions of both wizard and mortal chars.
 - Game uptime extended from 12 to 14 days (Mercade)
 - Wizard manuals reviewed, revised and supplemented (Gorboth)
 - Comprehensive wizard-training document created (Gorboth)
 - Magic Map addition: Dephonian Temple in Calia (Perrigrine)
 - Magic Map addition: Helm's Deep in Gondor (Perrigrine)
 - Magic Map addition: Holm and baths in Avenir (Perrigrine)
 - Magic Map addition: Isengard plains and road in Gondor (Perrigrine)
 - Magic Map addition: Green Dragonarmy Camp in Ansalon (Perrigrine)
 - Magic Map addition: Walls of Isengard in Gondor (Perrigrine)
 - Magic Map addition: Emyn Arnen and Goblin Caves in Gondor (Perrigrine)
 - Magic Map addition: Fangorn Forest in Gondor (Perrigrine)
 - Magic Map addition: Moria in Shire (Perrigrine)
---------------------------------------------------------------------------
July:
---------------------------------------------------------------------------
 - Quiet ... everyone is out enjoying the sun?
---------------------------------------------------------------------------
August:
---------------------------------------------------------------------------
 - Gorboth steps down as AoD (now he's just Keeper again)
 - Lucius joins the Admin as AoD.
    * This position oversees global management wizard and code development.
 - Cotillion steps down as AoB after much good work in recent years.
 - Arman joins the Admin as AoB.
    * This job assesses balance considerations for Genesis' content.
---------------------------------------------------------------------------
September:
---------------------------------------------------------------------------
 - Magic Element skills now trainable in Adventurer Guilds (Arman)
 - Shields are retooled to impact spellcasting when equipped (Arman)
 - Rules for applying magic-resistance retooled (Arman)
 - Stern steps down as AoE after more than a decade of legendary service.
 - Petros rejoins the Admin as AoE
    * This job is responsible for creating and running events for the game.
 - Event-Donation machine turned on, requesting pearls (Petros)
 - Magic Map addition: Icewall in Krynn (Perrigrine)
 - Magic Map addition: Council halls, Fire Brigade, Barracks,
                       Citadel, and sewer in Kabal (Perrigrine)
 - Magic Map addition: Prestigious Knights Club and Xak Tsaroth
                       in Krynn (Perrigrine)
 - Magic Map addition: Kalad Wastes (Perrigrine)
 - Magic Map addition: Pelennor Fields and hills of southern Anorien
                       in Gondor (Perrigrine)
 - Magic Map addition: Minas Morgul in Gondor (Perrigrine)
 - Magic Map addition: Solamnian Knights Guildhalls in Krynn (Perrigrine)
---------------------------------------------------------------------------
October:
---------------------------------------------------------------------------
 - Magic Map addition: Dwarven mines, moors, and gate near Palanthas
                       in Krynn (Arman - what??! Not Perrigrine?!?)
 - Magic Map addition: Kalaman palace/poor district in Ansalon (Perrigrine)
 - Magic Map addition: Solace Cemetery & Tantallon sewers in Krynn (Perr.)
 - Magic Map addition: Gnomish area & Inventors in Krynn (Arman)
 - Magic Map addition: Rivendell & Trollshaws (Finwe)
 - Cherek rejoins the Admin as AoW.
    * This job updates and maintains webpage content and moderates the
      official forum and Facebook pages.
 - Graduation from "newbie" status raised from Wanderer to Gt. Adventurer.
 - Backstabbing functionality retooled and updated (Carnak/Arman)
 - Support for multi-domain Lieges implemented (Lucius)
 - Finwe assumes Liege duties for Middle Earth (in addition to Faerun)
 - Lucius assumes Liege duties for Avenir (in addition to AoD duties)
 - Arman assumes Liege duties of Krynn/Ansalon (in addition to AoB)
 - Most npcs in Kalad recoded for stats and gear to meet modern needs
   for player interest and enjoyment. New areas added and modern steeds
   implemented in Red Fang guild. (Zignur)
 - Login retooled to facilitate mudstats tracking (Cotillion)
---------------------------------------------------------------------------
November:
---------------------------------------------------------------------------
 - Trollshaws in Shire recoded for improved player interest (Finwe/Arman)
 - Silence imposed in the Sparkle Church (Arman)
    * This decision proved controversial and is still under review.
 - Turkey-Gobbling event held, many players compete for top spots. (Petros)
 - Guild-exp changed to no longer benefit from brutality (Cotillion)
 - Malus becomes Liege of Raumdor.
 - Mirandus becomes Liege of Cirath and Kalad (in addition to being AoP)
 - Ckrik becomes Liege of Khalakhor in addition to Earthsea.
 - Gorboth becomes Liege of Emerald (in addition to being Keeper)
---------------------------------------------------------------------------
December:
---------------------------------------------------------------------------
 - Irk completes his final (250th) Market Quest - the first to do so!
 - Botting rules updated (Mirandus)
 - Wheel-of-Fun returns for the Winter Holidays (Cherek)
 - Event stats and winners announced (Petros)
 - Mobile-friendly revision of website completed (Cherek)
 - Elemental Clerics Guild opens (Jaacar)
---------------------------------------------------------------------------

As you can see, your friendly neighborhood wizards have been busy beavers
this year! Much thanks to them for all their hard work, and for the many
things still in development that could not be listed as completed yet.

There remains one vitally important aspect of the game that we must take
stock of now, dear reader, and that would be the contributions of you, the
players, to the stories told in Genesis! I speak, of course, of the rise
and fall of the Guilds through which we define our roles and live out our
daily lives in the realms. The census tracks individual guild performances
in the overall picture, and so let us look at how things have changed from
2016 to 2017. The second column is the most recent year:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        2016 Ranking (Entire Day)       2017 Ranking (Entire Day)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         1.  Mercs     (5.994)           1.  Mercs     (5.553)  
         2.  Angmar    (2.717)           2.  SoHM      (5.120)
         3.  DArmy     (1.838)           3.  DArmy     (2.430)
         4.  Glads     (1.569)           4. -Angmar    (2.043)
         5.  Rangers   (1.205)           5.  Knights   (1.336)
         6.  Knights   (1.065)           6.  Cadets    (1.282)
         7.  Monks     (0.909)           7.  Glads     (1.279)
         8.  Cadets    (0.835)           8.^+Mages     (1.131)
         9.  Neidar    (0.824)           9.  Rangers   (1.117)
        10.  Union     (0.630)          10.  Calian    (1.038)
        11.  Ogres     (0.490)          11.  Neidar    (0.832)
        12.  Calian    (0.479)          12.  Ogres     (0.583)
        13.  Academ    (0.432)          13.  Monks     (0.460)
        14.  Mages     (0.205)          14.  PoT       (0.378)
        15.  ScoP      (0.178)          15.  Academ    (0.350)
        16.  PoT       (0.128)          16. *Kender    (0.246)
        17.  Kender    (0.000)          17. !Union     (0.221)
                                        18. @ScoP      (0.024)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                + Biggest APH gain (Mages at +0.926)
                - Biggest APH loss (Angmar at -0.674)
                * Biggest growth   (Kender at infinite growth)
                @ Biggest decline  (ScoP at 86% decline)
                ^ Biggest rise     (Mages up 6 ranks)
                ! Biggest fall     (Union down 7 ranks)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fascinating! As you can see, we have numbers in 2017 for our newest guild,
the School of High Magic, which was the second-most populous guild in Genesis
this year. It is not surprising that a new guild is popular, but few have
seen as much success as this! The Mercenaries remain on top, offering their
utilitarian if roleplay-lite options for gameplay. Success stories this
year include the Kender guild who literally rose from oblivion. When you
start at zero, you automatically win the percentage game! Much more impressive
was the rise of the Morgul Mages both in ranks and APH gain. Troubles this
year fell on the Union and ScoP guilds, both whom fell dramatically in
representation.

To get a better sense of growth and decline, let's look at those metrics:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      Growth from Former Year
    =================================================================
        Ranked by APH increase           Ranked by relative change
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

         1.  Mages     + 0.926       1.  Kender    infinite growth
         2.  DArmy     + 0.592       2.  Mages     451 % growth
         3.  Calian    + 0.559       3.  PoT       195 % growth
         4.  Cadets    + 0.447       4.  Calian    116 % growth
         5.  Knights   + 0.271       5.  Cadets     55 % growth
         6.  PoT       + 0.250       6.  DArmy      32 % growth
         7.  Kender    + 0.246       7.  Knights    25 % growth
         8.  Ogres     + 0.093       8.  Ogres      19 % growth
_________9.__Neidar____+ 0.008_______9.__Neidar______1 % growth_________
        10.  Academ    - 0.082      10.  Mercs       7 % decline
        11.  Rangers   - 0.088           Rangers     7 % decline
        12.  ScoP      - 0.154      11.  Academ     18 % decline
        13.  Glads     - 0.290           Glads      18 % decline
        14.  Union     - 0.409      12.  Angmar     24 % decline
        15.  Mercs     - 0.441      13.  Monks      49 % decline
        16.  Monks     - 0.449      14.  Union      65 % decline
        17.  Angmar    - 0.674      15.  ScoP       86 % decline

         *   SoHM      (new)         *   SoHM      (new)   
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

We cannot factor the SoHM here, since they do not have numbers from last
year with which to compare. One thing I feel is worth mentioning is that
two different guilds, the Calians and Mages, are guilds that I am aware
experimented with new admission policies, essentially throwing open their
doors to new members with the idea that all are welcome, but that they will
then have to prove themselves to move up in rank. It seems to have worked
out well, as both guilds had extremely good success in terms of growth. The
PoT, who enjoyed recoded abilities, naturally saw a boost to their numbers.
It was a good year for many guilds!

Finally, it is fun to see how populous each guild was during the peak
hour of play. You can compare last year to this year below:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                  APH Representation During Peak Hour 
         (20:00 gametime in 2016)         (21:00 gametime in 2017)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        1.  Mercs     8.695  (21%)     1.  Mercs     7.991  (16%)
        2.  Angmar    4.526  (11%)     2.  SoHM      6.358  (13%)
        3.  DArmy     3.271  ( 8%)     3.  DArmy     3.731  ( 7%)
        4.  Glads     2.953  ( 7%)     4.  Angmar    3.616  ( 7%)
        5.  Rangers   2.432  ( 6%)     5.  Knights   2.416  ( 5%)
        6.  Knights   2.238  ( 5%)     6.  Cadets    2.372  ( 5%)
        7.  Monks     1.934  ( 5%)     7.  Mages     2.336  ( 5%)
        8.  Union     1.616  ( 4%)     8.  Glads     2.232  ( 4%)
        9.  Neidar    1.613  ( 4%)     9.  Calian    2.063  ( 4%)
       10.  Cadets    1.564  ( 4%)    10.  Rangers   1.701  ( 3%)
       11.  Ogres     1.561  ( 4%)    11.  Ogres     1.457  ( 3%)
       12.  Calian    1.030  ( 2%)    12.  Neidar    1.435  ( 3%)
       13.  Academ    0.997  ( 2%)    13.  Monks     1.210  ( 2%)
       14.  ScoP      0.934  ( 2%)    14.  Academ    1.123  ( 2%)
       15.  PoT       0.742  ( 2%)    15.  PoT       0.931  ( 2%)
       16.  Mages     0.632  ( 2%)    16.  Union     0.882  ( 1%)
       17.  Kender    0.106  (<1%)    17.  Kender    0.599  ( 1%)
                                      18.  ScoP      0.372  (<1%)
     ----------------------------------------------------------------
            Gamewide  40.26  (%pop)          Gamewide  48.21  (%pop)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I've included in the above readout the % of the total pie that each guild
represents. In 2016, Mercs were over 1/5th of the population during peak
hours. That dominance was eroded somewhat this year, and numerous guilds
were looking for a bite of the action.

Phew ... what a lot of analysis!

If you are still with me, dear reader, then in addition to deserving some
sort of medal (and possible some headache medication) I hope you have enjoyed
a thorough mulling-over of the many ways to look at not just the most recent
era, but the journey we have been on together in the past decade. I continue
to feel very lucky indeed to help guide Genesis on its course toward greater
things and more exciting times. The trust you place in we wizards is not
something that we take lightly - and we thank you for your patience as we
have all gotten older and our lives have filled with responsibilities that
include very busy jobs, spouses, children, and in some cases (my own!)
even grandchildren. For all of us, Genesis remains a blessed place where we
come to have fun, dream big, and do what we can to create something that
we have only been able to find and do together here. 

As the donut spins forward, it nears upon a true milestone in the year 2019,
when the game will be 30 years old. Three decades of magic, mayhem, and
mudding! I look forward to finding ways to ring in that birthday with new
kinds of fun, and perhaps even an opportunity to come together and celebrate.
In the meanwhile, I look with great fondness and satisfaction on the year
to come, knowing that 2018 will be a year of many good new things in Genesis.
I trust that each of you will set your own goals, make new friends and
enemies, and do what you can to push the goodness forward. Ours is not just
a game of moments and passing interest - ours is a game of years. Ours is
a game of decades. I suspect as time bears such things out, ours will be
seen and remembered as a game of our lives. I am so glad to be living mine
with all of you.

Onward and upward, my friends! 
G.
Mmmmmm ... pie ...

User avatar
gorboth
Site Admin
Posts: 2306
Joined: 03 Mar 2010 20:51
Location: Some old coffin

SOTD - 2018

Post by gorboth » 24 Jan 2020 22:55

Code: Select all

Esteemed Fellow Genesis Enthusiasts,

As is my annual impulse, I have spent the past week reflecting on the year
that was 2018, and analyzing the data available so that I might come to you
with this, my State of the Donut Address. Before we get started, I will offer
forwarning and apology to those who like things neatly stated in brief. My
tendancy tends towards the verbose, and I am a man who enjoys graphs, charts,
and statistical calculations the way some people enjoy a freshly opened carton
of chocolate ice cream. There will be many spoonfuls ahead!

Context is always important. Last year's Address for 2017 was noteworthy in
that it stood at the 10-year-mark since I became Keeper, and laid out my
vision for the future of Genesis, and my plans for what I felt needed to
happen to take the game forward. I spent a good deal of that address looking
back over the decade, making comparisons between where we started and where
we had travelled in terms of progress along the lines of that vision. It
showed how very much we have built the game and grown our numbers. It gave
us all a lot to smile about if, for no other reason, that it always
feels good to meet your goals. Ten years from where we set out in 2008, we
had done that and more!

This address will not take that path. Looking back over the ten years is
good, however, and all the things we have learned in that time period are
very much worth recalling. If you feel like you would like to do that, I
offer you this link which will take you to the repository I created last
year so that all of the annual progress reports made in that time period
can be easily browsed at your leisure:

    https://www.genesismud.org/forums/viewtopic.php?f=34&t=4452

To read all of that, you will probably want to give yourself an entire
weekend! (and a couple bottles of wine ...)

Looking now at 2018, the context to consider is that we have just come off
of 2017, which was the most fantastically successful year we have had in the
new millenium. I did not present specific goals at the end of that year, but
if I had, it might have been to maintain the momentum we had, and make sure
we used our resources well to continue to grow, strengthen, and promote the
game for the future. How well have we done in that regard? Let's take some
looks at data first!

It is always good to firstly describe the way we chart data in Genesis. In
2007 my first act as Keeper was to create a tool we could use to measure the
population of the game. This tool, the census, takes a snapshot once per hour
of the people logged in, taking note also of their guilds. The 24 snapshots
together give us an Average Per Hour (APH) for any given day in Genesis. The
higher the APH, the more people came to play the game on that day, and we can
imagine that anyone who visited Genesis on that day would have seen at least
that many people with them in the game. 

So, let's start out with a truly lovely graph from 2018. In July, something
remarkable happened. PC Gamer magazing surprised us with two online-only
articles that mentioned Genesis, one of which put us into a category of games
from the 80's and 90's that (amazingly, to them) still were running and
getting development updates. These articles were seen by many people worldwide
which resulted in a spike in July like nothing we have seen before. The effect
on our numbers is evident in this chart for July, which is a good way to
understand what APH is:

-------------------------------------------------------------------------------
20180701  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX               (31)
20180702  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX                (30)
20180703  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX               (31)
20180704  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX              (32)
20180705  XXXXXXXXXXXXXXXXXXXXXXXXXXXXX         (29)
20180706  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX              (32)
20180707  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX              (48)
20180708  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX          (44)
20180709  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX             (41)
20180710  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX <----!! (56)
20180711  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX          (55)
20180712  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX              (48)
20180713  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX          (44)
20180714  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX               (39)
20180715  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX                (46)
20180716  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX               (39)
20180717  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX           (43)
20180718  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX            (42)
20180719  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX                (38)
20180720  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX              (40)
20180721  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX         (37)
20180722  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX                (38)
20180723  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX               (39)
20180724  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX         (37)
20180725  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX          (36)
20180726  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX             (33)
20180727  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX               (31)
20180728  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX                (38)
20180729  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX                (38)
20180730  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX             (33)
20180801  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX          (36)
-------------------------------------------------------------------------------

For each day, an X represents one player, and you can see the number of
players in parenthesis - the number is the APH for that day. The highest day
in July was the 10th, which we can look at by itself to see those snapshots
all lined up for each of the 24 hours:

------------------------------------------------------------------------------
                     Hourly player activity for Jul 10 2018
------------------------------------------------------------------------------
   92| <--------- INCREDIBLE!!!                                          .    
   90|                                                                   O    
   88|                                                                   O    
   86|                                                                   O    
   84|                                                    .           O  O    
   82|                                                    O           O  O    
   80|                                                    O  O  O  O  O  O    
   78|                                                    O  O  O  O  O  O    
   76|                                                    O  O  O  O  O  O    
   74|                                                    O  O  O  O  O  O  . 
   72|                                                    O  O  O  O  O  O  O 
   70|                                                    O  O  O  O  O  O  O 
   68|                                                 .  O  O  O  O  O  O  O 
   66|                                                 O  O  O  O  O  O  O  O 
   64|                                              .  O  O  O  O  O  O  O  O 
   62|                                              O  O  O  O  O  O  O  O  O 
   60|                                              O  O  O  O  O  O  O  O  O 
   58|                                              O  O  O  O  O  O  O  O  O 
   56|                                              O  O  O  O  O  O  O  O  O 
   54|                                              O  O  O  O  O  O  O  O  O 
   52|             .                          .  .  O  O  O  O  O  O  O  O  O 
   50| .           O                    .     O  O  O  O  O  O  O  O  O  O  O 
   48| O           O                    O  O  O  O  O  O  O  O  O  O  O  O  O 
   46| O           O  O        O  .     O  O  O  O  O  O  O  O  O  O  O  O  O 
   44| O        .  O  O  .     O  O     O  O  O  O  O  O  O  O  O  O  O  O  O 
   42| O        O  O  O  O     O  O     O  O  O  O  O  O  O  O  O  O  O  O  O 
   40| O        O  O  O  O     O  O     O  O  O  O  O  O  O  O  O  O  O  O  O 
   38| O        O  O  O  O  O  O  O  .  O  O  O  O  O  O  O  O  O  O  O  O  O 
   36| O        O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   34| O     O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   32| O  .  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   30| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   28| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   26| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   24| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   22| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   20| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   18| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   16| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
P  14| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
L  12| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
A  10| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
Y   8| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
E   6| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
R   4| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
S   2| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
-----+------------------------------------------------------------------------
Hour | 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
-----+------------------------------------------------------------------------

        Mean daily average players per hour = 56.79
------------------------------------------------------------------------------

Stunningly beautiful! As you can see, the snapshot that was taken at 22:00
on July 10th showed 91 people on the who list! This was not at all the most
seen that year, but we have never captured such a high number on our census
data. Seeing a number like that was thrilling, and on this day a few of us
noticed that the who list got as high as 108 people at one point. This was
a new record for us, and generated a lot of excitement. 

So, how did this translate for us throughout the year? Let's take a look at
the overall graph so we can get a sense of how 2018 was in terms of the
number of people who were playing the game on average:

+-------------------------------------------------------------------------+
|                                                                         |
| Average player activity by week for entire year, beginning January 2018 |
|                                                                         |
+---------+----+----+----+-----+----+----+-----+----+-----+----+----+-----+
|    45.5 |    |    |    |     |    |    | X   |    |     |    |    |     |
|    45.0 |    |    |    |     |    |    | X   |    |     |    |    |     |
|    44.5 |    |    |    |     |    |    | X   |    |     |    |    |     |
|    44.0 |    |    |    |     |    |    | X   |    |     |    |    |     |
|    43.5 |    |    |    |     |    |    | X   |    |     |    |    |     |
|    43.0 |    |    |    |     |    |    | X   |    |     |    |X   |     |
|    42.5 |    |    |    |     |    |    | X   |    |     |    |X   |     |
|    42.0 |    |    |    |     |    |    | X   |    |     |    |XX  |     |
|    41.5 |    |    |    |     |    |    | X   |    |     |    |XX  |     |
|    41.0 |    |    |    |     |    |    | X   |    |     |    |XX  |     |
|    40.5 |    |    |    |     |    |    | XX  |    |     |   X|XX  |     |
|    40.0 |    |    |    |     |    |    | XX  |    |     |   X|XX  |     |
|    39.5 |    |    |    |     |    |    | XX  |    |     |   X|XXX |     |
|    39.0 |    |    |    |     |    |    | XX  |    |     |   X|XXXX|     |
|    38.5 |   X|    |    |     |    |    | XX  |    |     |  XX|XXXX|     |
|    38.0 |   X|    |    |     |    |    | XX  |    |     |  XX|XXXX|  X  |
|    37.5 |   X|    |    |     |    |    | XX  |    |     |  XX|XXXX|  X  |
|    37.0 |   X|    |    |     |    |    | XX  |    |   X |  XX|XXXX|X X  |
|    36.5 |X  X|    |X   |     |    |    | XX  |   X|   X |  XX|XXXX|X X X|
|    36.0 |X XX|    |X   |     |    |    | XXX |   X|   X |  XX|XXXX|X X X|
|    35.5 |X XX|X   |X   |     |    |    | XXX | XXX|   X |  XX|XXXX|X X X|
|    35.0 |X XX|X   |X   |     |   X|X   | XXX |XXXX|   X |  XX|XXXX|X XXX|
|    34.5 |X XX|X   |X X |     |  XX|X   | XXXX|XXXX|   X | XXX|XXXX|XXXXX|
|    34.0 |XXXX|X   |X X |     |XXXX|X   | XXXX|XXXX|   X | XXX|XXXX|XXXXX|
|    33.5 |XXXX|X  X|X XX|     |XXXX|X   | XXXX|XXXX|   X |XXXX|XXXX|XXXXX|
|    33.0 |XXXX|X  X|X XX|     |XXXX|X   |XXXXX|XXXX|X  X |XXXX|XXXX|XXXXX|
|    32.5 |XXXX|X  X|XXXX|     |XXXX|X   |XXXXX|XXXX|X  XX|XXXX|XXXX|XXXXX|
|    32.0 |XXXX|X  X|XXXX| X   |XXXX|X   |XXXXX|XXXX|X XXX|XXXX|XXXX|XXXXX|
|    31.5 |XXXX|X  X|XXXX|XX   |XXXX|X   |XXXXX|XXXX|X XXX|XXXX|XXXX|XXXXX|
|    31.0 |XXXX|XX X|XXXX|XX  X|XXXX|XXX |XXXXX|XXXX|X XXX|XXXX|XXXX|XXXXX|
|    30.5 |XXXX|XXXX|XXXX|XX XX|XXXX|XXXX|XXXXX|XXXX|X XXX|XXXX|XXXX|XXXXX|
|    30.0 |XXXX|XXXX|XXXX|XX XX|XXXX|XXXX|XXXXX|XXXX|X XXX|XXXX|XXXX|XXXXX|
|    29.5 |XXXX|XXXX|XXXX|XX XX|XXXX|XXXX|XXXXX|XXXX|X XXX|XXXX|XXXX|XXXXX|
|    29.0 |XXXX|XXXX|XXXX|XX XX|XXXX|XXXX|XXXXX|XXXX|X XXX|XXXX|XXXX|XXXXX|
|    28.5 |XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|
|    28.0 |XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|
|    27.5 |XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|
|    27.0 |XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|
|    26.5 |XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|
|    26.0 |XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|
|    25.5 |XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|
|    25.0 |XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|
|    24.5 |XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|
|    24.0 |XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|
|    23.5 |XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|
|    23.0 |XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|
+---------+----+----+----+-----+----+----+-----+----+-----+----+----+-----+
|  Month  |Jan |Feb |Mar |Apr  |May |Jun |Jul  |Aug |Sep  |Oct |Nov |Dec  |
+---------+----+----+----+-----+----+----+-----+----+-----+----+----+-----+
|                                                                         |
|               Mean yearly average players per hour = 34.71              |
|                                                                         |
+-------------------------------------------------------------------------+

This chart's resolution of one column for each week of the year gives us a
very clear look at that July spike, and how much the PC Gamer articles did
for us in terms of people coming to try the game. But this was not to be the
end of that type of effect. See that nice fat bulge from mid October on
through November? PC Gamer had one more trick up it's sleeve for us. But
that deserves its own discussion, so more on that later. What we see by
looking at the year overall is that Genesis had another strong year, on
average guaranteeing that you would see an average 33-36 players in the realms
with you just about any time you chose to log in. Peak hours and low hours
would be a bit different, of course. And, we have a way to look at that, too.
We can use our comprehensive charting analytics to compare 2018 to the prior
year 2017 to see how the two match up:

+----------------------------------------------------------------------------+
|             Comparing player activity over two time periods:               |
|                      A: Jan 01 2017 - Jan 01 2018                          |
|                      B: Jan 01 2018 - Jan 01 2019                          |
+-------+-------+-------+----------+--+-----------+-------+-------+----------+
| Hour  |   A   |   B   | % change |  | Weekday   |   A   |   B   | % change |
+-------+-------+-------+----------+  +-----------+-------+-------+----------+
| 00.00 | 40.83 | 39.40 |   -3.50 %|  | Sunday    | 36.86 | 35.05 |   -4.89 %|
| 01.00 | 38.12 | 36.01 |   -5.53 %|  | Monday    | 35.59 | 33.86 |   -4.88 %|
| 02.00 | 37.83 | 34.77 |   -8.06 %|  | Tuesday   | 35.70 | 34.82 |   -2.46 %|
| 03.00 | 38.20 | 35.29 |   -7.60 %|  | Wednesday | 35.66 | 34.52 |   -3.20 %|
| 04.00 | 38.48 | 34.97 |   -9.12 %|  | Thursday  | 35.55 | 34.11 |   -4.06 %|
| 05.00 | 36.36 | 33.14 |   -8.87 %|  | Friday    | 35.00 | 33.72 |   -3.66 %|
| 06.00 | 33.56 | 31.20 |   -7.01 %|  | Saturday  | 36.12 | 34.75 |   -3.77 %|
| 07.00 | 31.47 | 28.46 |   -9.54 %|  +-----------+-------+-------+----------+
| 08.00 | 29.84 | 27.78 |   -6.91 %|                                         |
| 09.00 | 29.50 | 28.27 |   -4.17 %|                                         |
| 10.00 | 28.79 | 28.68 |   -0.37 %|  +--------------------------------------+
| 11.00 | 28.04 | 29.13 |   +3.88 %|  |       - - - Field  Sizes - - -       |
| 12.00 | 28.46 | 29.83 |   +4.79 %|  | Number of days in Period A:     365  |
| 13.00 | 29.57 | 30.28 |   +2.39 %|  | Number of days in Period B:     365  |
| 14.00 | 31.86 | 32.18 |   +0.99 %|  +--------------------------------------+
| 15.00 | 34.90 | 34.61 |   -0.83 %|                                         |
| 16.00 | 37.91 | 36.46 |   -3.82 %|                                         |
| 17.00 | 40.41 | 39.12 |   -3.18 %|  +--------------------------------------+
| 18.00 | 43.00 | 41.43 |   -3.65 %|  |           Overall Summary            |
| 19.00 | 45.52 | 44.63 |   -1.95 %|  +--------------------------------------+
| 20.00 | 47.34 | 46.12 |   -2.56 %|  | Overall average for Period A:  35.79 |
| 21.00 | 48.21 | 46.45 |   -3.64 %|  | Overall average for Period B:  34.40 |
| 22.00 | 47.47 | 44.89 |   -5.44 %|  |                                      |
| 23.00 | 45.06 | 43.01 |   -4.54 %|  | Overall increase/decrease:  -3.86 %  |
+-------+-------+-------+----------+--+--------------------------------------+

Right away, it is clear that 2018 was not quite as strong as 2017. We were
down about 4% from the prior year. Am I worried about that? Oh, no ... not
even a little bit. More on that in a minute. First, let's look at what we do
see here. As with the prior year, the peak hour in 2018 was 21:00. Logging in
at that time meant you were likely to be playing with 45 or more other people
in most cases. The low hour, however, changed a bit. In 2017 it was 11:00,
but in 2018 it was 8:00, where you typically saw just 26 other people in the
game with you. One of the most interesting things I notice looking at all of
this is that 2018 saw a bit of a flattening out of the peaks and valleys
over the course of a day. You see those hours from 11:00 - 14:00 all gained
in APH from the previous year, such that our formerly lowest hours all rose
a bit. People are either logging in at more times of the day, or they are
staying logged in over periods of the day that they did not used to.

One graph that became somewhat more familiar to wizards like myself who like
to spend many long hours sipping cocktails while pouring over census data is
well-represented by this particular graph from December:

------------------------------------------------------------------------------
                     Hourly player activity for Dec 20 2018
------------------------------------------------------------------------------
   48|                                                                      . 
   46| O                                                              O  O  O 
   44| O           O  O  .                                            O  O  O 
   42| O           O  O  O                                         .  O  O  O 
   40| O  .        O  O  O  O     O                       O  .     O  O  O  O 
   38| O  O        O  O  O  O  .  O                 .     O  O  .  O  O  O  O 
   36| O  O  .  .  O  O  O  O  O  O        .  O     O     O  O  O  O  O  O  O 
   34| O  O  O  O  O  O  O  O  O  O        O  O  O  O  .  O  O  O  O  O  O  O 
   32| O  O  O  O  O  O  O  O  O  O  O  .  O  O  O  O  O  O  O  O  O  O  O  O 
   30| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   28| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   26| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   24| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   22| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   20| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   18| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
   16| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
P  14| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
L  12| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
A  10| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
Y   8| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
E   6| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
R   4| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
S   2| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O 
-----+------------------------------------------------------------------------
Hour | 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
-----+------------------------------------------------------------------------

        Mean daily average players per hour = 39.04
------------------------------------------------------------------------------

More and more often we are seeing this type of login pattern, where there is
not that great a difference between the hours of the day, and you have a good
chance of being surrounded by a very healthy number of players no matter when
you choose to play. For comparison, look back at that graph from July 10th
above, and you'll notice how different this looks. I actually find this very
exciting, indeed!

Now, just a bit earlier I was saying that I do not find it troubling that we
fell slightly from the prior year. This is another one of those areas where
context and history are extremely important. If we consider the totality of
the census, and each year that has lead up to this, we can see just how well
we are continuing to do:

+--------------------------------------------------------------------------+
|              Population Levels in APH over the last 11 Years             |
|                          ( quarterly histogram )                         |
+-------+------------------------------------------------------------------+
|  40.0 |                                                          X       |
|  39.0 |                                                          X       |
|  38.0 |                                                         XX     X |
|  37.0 |                                                        XXX     X |
|  36.0 |                                                        XXX    XX |
|  35.0 |                                                        XXX  X XX |
|  34.0 |                                                        XXX  X XX |
|  33.0 |                                                        XXX  X XX |
|  32.0 |                                                        XXX  XXXX |
|  31.0 |                                                    X  XXXX  XXXX |
|  30.0 |                                                    X  XXXX  XXXX |
|  29.0 |                                                   XX  XXXX  XXXX |
|  28.0 |                                              X    XX  XXXX  XXXX |
|  27.0 |                                           X  X  X XX  XXXX  XXXX |
|  26.0 |                                           X  X  X XX  XXXX  XXXX |
|  25.0 |                                           X  X  XXXX  XXXX  XXXX |
|  24.0 |                                           X  X  XXXX  XXXX  XXXX |
|  23.0 |                                           X  X  XXXX  XXXX  XXXX |
|  22.0 |                                           X  X  XXXX  XXXX  XXXX |
|  21.0 |                                           XX X  XXXX  XXXX  XXXX |
|  20.0 |                                        X  XXXX  XXXX  XXXX  XXXX |
|  19.0 |   X                                    X  XXXX  XXXX  XXXX  XXXX |
|  18.0 |   X                                    X  XXXX  XXXX  XXXX  XXXX |
|  17.0 |   X   XX                               X  XXXX  XXXX  XXXX  XXXX |
|  16.0 |  XX   XXX           X                  X  XXXX  XXXX  XXXX  XXXX |
|  15.0 | XXX   XXX           X                  X  XXXX  XXXX  XXXX  XXXX |
|  14.0 | XXX   XXXX  X      XX            X     X  XXXX  XXXX  XXXX  XXXX |
|  13.0 | XXX   XXXX  X X    XXX           X     X  XXXX  XXXX  XXXX  XXXX |
|  12.0 | XXXX  XXXX  XXX   XXXX     X  X  X  X  X  XXXX  XXXX  XXXX  XXXX |
|  11.0 | XXXX  XXXX  XXXX  XXXX     X  XXXX  X  X  XXXX  XXXX  XXXX  XXXX |
|  10.0 | XXXX  XXXX  XXXX  XXXX  X XX  XXXX  XXXX  XXXX  XXXX  XXXX  XXXX |
|   9.0 | XXXX  XXXX  XXXX  XXXX  XXXX  XXXX  XXXX  XXXX  XXXX  XXXX  XXXX |
|   8.0 | XXXX  XXXX  XXXX  XXXX  XXXX  XXXX  XXXX  XXXX  XXXX  XXXX  XXXX |
+-------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+------+
| Qtr.  | 1234| 1234| 1234| 1234| 1234| 1234| 1234| 1234| 1234| 1234| 1234 |
+-------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+------+
| Year  | 2008| 2009| 2010| 2011| 2012| 2013| 2014| 2015| 2016| 2017| 2018 |
+-------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+------+
|Yr. Ave| 15.8| 16.1| 13.0| 14.0| 10.7| 12.5| 13.3| 24.2| 29.1| 36.6| 35.2 |
+-------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+------+

So, yes, we had a slightly stronger year in 2017. But look how much stronger
2018 is than what we had in 2016 or 2015, both of which felt (at the time)
like very good years where Genesis was growing in ways that gave us all a
great deal of hope. And, of course, now we can look back on those years of
2014 and earlier and simply smile in gratitude. Those lean years where the
game was in TERRIBLE need of growth and support seem happily in the rear-view-
mirror. Falling 4% from an amazing and beautiful year means that we are still
in amazing and beautiful territory. Genesis is strong and healthy, and we
ended the year with our best quarter, as high or higher than every quarter
in 2017 but one. Excellent!

Quantitative data is fun, but let us turn now to qualitative data, putting
details and stories of the doings in Genesis in front of all these numbers
and charts. The game, as wonderful as we all know it is, is but an empty
hall without the people who visit it every day to fill it with energy and
life. First, let us look at the accomplishments of those of us who come to
build the game as developers - our esteemed wizards.

Perhaps more than any other, Arman has carried Genesis forward in 2018 with
his tireless and brilliant efforts to not only maintain his steadfast watch
and work on balance as AoB, but also with his work in the Krynn domain, 
opening two new major areas, two new guilds, and a complete update and 
re-imagining of the warfare system implemented by Aridor nearly 20 years
ago. Few years since the VERY early days have seen such rampant development
by a single individual. Suffice it to say that we are all DEEPLY grateful
to Arman for his amazing work, his professionalism, and his helpful and
friendly attitude. What a godsend!

Also noteworthy has been the work of Nerull, who returned to Liegehood in
Faerun to oversee matters there, bringing to life a new guild for those
who would darken their souls in the (disturbing!) ways of the Warlock.
Genesis is not just a place for cuddles and cookies - oh no ... there will
be sacrifices and screams for the feeding of the darkest spirits. I'm a
sucker for that stuff. Well done, Nerull!

Perrigrine has been a mainstay in the cartography sector, working unceasingly
in his relentless pursuit of no-room-left-unmapped. We are all so grateful
for his ongoing efforts, and very real impact on the game's overall quality.

Finwe has returned to take the mantle in Middle Earth once more, and we
look forward to seeing where things will head now that management is in
place in this important sector of the game. 

Zignur did quite a few improvements to Kalad, working on areas that have
been much beloved in the past, but faded into obscurity for most of the
game's population in recent years. We hope these will bring some life back
to the place.

Lucius has needed to fade into retirement, finding RL demands made it
impossible to continue his work as AoD. He made a huge difference in many
ways during his tenure, and I am hopeful he will be able to find time for
such work in unknown days ahead. For now, AoD duties have shifted back to
myself. 

Petros, likewise, found RL impossible to escape from. Even so, he was
able to run an Easter event before needing to retire. Fortunately, Cherek
was waiting in the shadows, and popped into the AoE position like someone
born to do it (which he very likely WAS.) Since then, he has run two events
and done so with his standard good cheer, creative themes, and awesome fun.

Quite a few new wizards made their interests known to the Admin, and have
been in the process of getting their feet wet. In some cases, quite a bit
of excellent progress has been made and we look forward to 2019's list
next year where, doubtless, some of those things will have come to fruition!

Mirandus has done his job brilliantly, keeping tabs on the needs and woes
of the players in his AoP role. This role is often very thankless, so let's
be sure to give him a hearty THANK YOU if you ever get the chance. 

Cotillion has continued his steady watch of the game - he being our most
accomplished developer and master of the coding arts. Many tweaks,
improvements, and conceptual workings have been thanks to him, as always.

I have been working on things, and taking my usual thirteen centuries to
complete even the smallest one of them. *sigh* I hope to make the 2019
list a bit more than this year's!

As always, it is more than likely that I have omitted important things -
always the danger of trying to write such addresses as this. That being said,
here is the rundown month-by-month of the major doings of development:

---------------------------------------------------------------------------
January:
---------------------------------------------------------------------------
 - Update of Kalad for modern player sizes (Zignur)
 - Combat specials changed to prevent pvp bouncing (Arman)
 - Website modernized and made more mobile-friendly (Cherek)
 - Magic Map addition: Top area of Minas Tirith (Perrigrine)
 - Magic Map addition: Terel Trolls area (Perrigrine)
---------------------------------------------------------------------------
February:
---------------------------------------------------------------------------
 - Thanar race guild altered to admit demi-humans (Mirandus)
 - Magic Map addition: Ruins in Raumdor (Perrigrine)
 - Magic Map addition: Crystal Palace in Calia (Perrigrine/Macumba)
---------------------------------------------------------------------------
March:
---------------------------------------------------------------------------
 - NEW AREA: Tharkadan Mountain Pass in Krynn (Arman)
 - New Balance Rule: Tank rotation abilities limited
                     to occupational guilds (Arman/Gorboth)
 - Angmar's Army guild given occupational tank rotation abilities (Carnak)
 - New mana system implemented globally (Cotillion/Petros/Eowul)
 - Easter Egg Shard Event (Petros)
 - New Krynn Guild: Order of the Stars - layman cleric (Arman)
 - Magic Map addition: Ranger Guild (Perrigrine)
 - Magic Map addition: Zuggrat, Forbidden City, dark underground
                       in Avenir (Perrigrine)
---------------------------------------------------------------------------
April:
---------------------------------------------------------------------------
 - Decades-old Shire bug fixed to reduce money awarded by npcs (Cotillion)
 - Mail-reader <from> feature extended to allow sorting emails you
   have received from players who may no longer exist any longer (Lucius)
---------------------------------------------------------------------------
May & June
---------------------------------------------------------------------------
 - Nothing! Well, people are busy coding for the amazing accomplishments
   of the coming months, obviously. 
---------------------------------------------------------------------------
July:
---------------------------------------------------------------------------
 - Genesis written up briefly in online PC Gamer article on "The 80s and
   90s PC games still unbelievably being updated today". Genesis gets
   more visitors and logins in this month than any other time in the
   new millenium.
 - New quest added to Faerun (Nerull)
 - NEW GUILD: Warlocks of Faerun - layman (Nerull)
 - Ghastly Keep improved to remember access over logouts. (Cotillion)
 - Heralds of the Valar recode complete! (Arman)
 - NEW GUILD: Wizards of High Sorcery - recoded! (Arman)
 - Tweaks to monk guild to address certain issues (Ckrik)
 - Magic Map addition: Hall of Warriors in Iron Delving (Perrigrine)
---------------------------------------------------------------------------
August:
---------------------------------------------------------------------------
 - Nerull becomes Liege of Faerun
 - Necromancers of Vile Darkness lay guild closes (Nerull)
 - Interviews given to author Lewis Packwood for feature article due
   to come out in PC Gamer about Genesis by two wizards and two players.
 - Storytelling Contest run by mortals! (Goldbezie & Zillian)
 - Lucius steps down as AoD, Gorboth assumes AoD duties.
 - NEW AREA: Kurinost in Krynn (Arman/Kellon)
 - Warlocks now admit occ membership with lay powers if desired,
   like Archers and Thornlin Militia (Nerull)
---------------------------------------------------------------------------
September:
---------------------------------------------------------------------------
 - Cherek replaces Petros as AoE (Arch of Events) - his dream job!
 - PC Gamer UK issue #323 is published, including author Lewis Packwood's
   feature-length article on Genesis, giving (brief) worldwide exposure
   to our little corner of the internet. Gorboth loses his mind.
 - Glowing item system replaced by "everything saves" mechanic when
   you quit. (analysis of new realities by Admin remain ongoing)
 - Quest fixes: Porter, Oats, Denethor quests in Gondor (Gorboth)
 - Update of Darconian Auraks to follow standard magic system (Arman)
---------------------------------------------------------------------------
October:
---------------------------------------------------------------------------
 - Genesis article is also published in PC Gamer US Edition. 
 - Scavenger Hunt event launched with new twist! (Cherek, AoE team)
---------------------------------------------------------------------------
November:
---------------------------------------------------------------------------
 - <quit> changed so that you start in the room you quit out of
   if you have been gone less than 15 minutes. (Cotillion)
 - Specials that use quickness changed to use new formula. (Arman)
---------------------------------------------------------------------------
December:
---------------------------------------------------------------------------
 - Wheel-of-Fun Event makes it's annual appearance! (Cherek)
 - Massive improvements of Krynnish Warfare System (Arman)
---------------------------------------------------------------------------

Well done, wizards! We are lucky to have you with us. 

But these stories of wizards are much less than half of the full picture.
As always, it is the players who bring the most life to the game, minute by
minute, hour by hour, day by day, and month by month, playing out the roles
which will be remembered as we look back on 2018 in future years. These
roles are most clearly defined by the occupational guilds of Genesis. And,
as in year's past, it is useful to see how each guild represented itself
in the people who came and spent time in the realms. 

Using the census, we can see how each guild ranked in terms of popularity
in 2018, comparing also to the year prior. The second column shows this most
recent year:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        2017 Ranking (Entire Day)       2018 Ranking (Entire Day)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         1.  Mercs     (5.553)           1. +Mercs     (6.561)
         2.  SoHM      (5.120)           2.  SoHM      (4.320)
         3.  DArmy     (2.430)           3.  DArmy     (2.572)
         4.  Angmar    (2.043)           4.  WoHS      (1.625) new!
         5.  Knights   (1.336)           5. ^Calian    (1.435)
         6.  Cadets    (1.282)           6.  Knights   (1.150)
         7.  Glads     (1.279)           7.  Rangers   (1.098)
         8.  Mages     (1.131)           8.  Glads     (1.065)
         9.  Rangers   (1.117)           9.  Cadets    (1.030)
        10.  Calian    (1.038)          10.  Mages     (0.884)
        11.  Neidar    (0.832)          11.  Neidar    (0.863)
        12.  Ogres     (0.583)          12.  Clerics   (0.855) new!
        13.  Monks     (0.460)          13. *Monks     (0.704)
        14.  PoT       (0.378)          14.!-Angmar    (0.608)
        15.  Academ    (0.350)          15.  Ogres     (0.569)
        16.  Kender    (0.246)          16.  Academ    (0.350)
        17.  Union     (0.221)          17.  PoT       (0.084)
        18.  ScoP      (0.024) gone!    18.  Kender    (0.046)
                                        19. @Union     (0.002)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                + Biggest APH gain (Mercs at +1.008)
                - Biggest APH loss (Angmar at -1.435)
                * Biggest growth   (Monks at 53% growth)
                @ Biggest decline  (Union at 99% decline)
                ^ Biggest rise     (Calians up 5 ranks)
                ! Biggest fall     (Angmar down 10 ranks)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Most popular, by far, is again the Free Mercenary guild, owning the top
spot for many years in a row. The School of High Magic and Dragonarmy
guilds retained their 2nd and 3rd place. Going on from there, however, things
changed quite a bit from the former year. Something seems to have devastated
the Angmar's Army guild in 2018, which fell a staggering 10 ranks in the 
largest drop in the history of these lists! Calians, by contrast, rose
a significant 5 ranks, to figure just beneath the Wizards of High Sorcery,
who (perhaps because new guilds are naturally interesting) occupied the
4th rank.

Things can look very different, however, if we just take the peak hours of
play:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                  APH Representation During Peak Hour 
         (21:00 gametime in 2017)       (21:00 gametime in 2018)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        1.  Mercs     7.991  (16%)     1.  Mercs     8.419  (18%)
        2.  SoHM      6.358  (13%)     2.  SoHM      5.747  (12%)
        3.  DArmy     3.731  ( 7%)     3.  DArmy     3.767  ( 8%)
        4.  Angmar    3.616  ( 7%)     4.  WoHS      2.680  ( 8%) new!
        5.  Knights   2.416  ( 5%)     5.  Calian    3.008  ( 6%)
        6.  Cadets    2.372  ( 5%)     6.  Clerics   2.233  ( 5%) new!
        7.  Mages     2.336  ( 5%)     7.  Cadets    1.994  ( 4%)
        8.  Glads     2.232  ( 4%)     8.  Monks     1.915  ( 4%)
        9.  Calian    2.063  ( 4%)     9.  Rangers   1.909  ( 4%)
       10.  Rangers   1.701  ( 3%)    10.  Glads     1.838  ( 4%)
       11.  Ogres     1.457  ( 3%)    11.  Knights   1.797  ( 4%)
       12.  Neidar    1.435  ( 3%)    12.  Mages     1.728  ( 4%)
       13.  Monks     1.210  ( 2%)    13.  Neidar    1.630  ( 3%)
       14.  Academ    1.123  ( 2%)    14.  Angmar    1.520  ( 3%)
       15.  PoT       0.931  ( 2%)    15.  Ogres     1.367  ( 3%)
       16.  Union     0.882  ( 1%)    16.  Academ    1.060  ( 2%)
       17.  Kender    0.599  ( 1%)    17.  Kender    0.605  ( 1%)
       18.  ScoP      0.372  (<1%)    18.  PoT       0.435  ( 1%)
                                      19.  Union     0.424  (<1%)
     ----------------------------------------------------------------
            Gamewide  48.21  (%pop)        Gamewide  46.45  (%pop)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Indeed! Here, the Elemental Clerics, Genesis' other new guild in 2018,
display what we would expect to see, with lots of players trying them out,
and figuring for 5% of the total population. In these top hours, it is
interesting to note that nearly 1 in every 5 players is a Mercenary.

Let's now look at how guilds did in comparison to themselves, accounting
for growth or decline from the prior year:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        Growth from Former Year
    =================================================================
        Ranked by APH increase           Ranked by relative change
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

         1.  Mercs     + 1.008       1.  Monks      53 % growth
         2.  Calian    + 0.397       2.  Calian     38 % growth
         3.  Monks     + 0.244       3.  Mercs      18 % growth
         4.  DArmy     + 0.142       4.  DArmy       6 % growth
         5.  Neidar    + 0.031       5.  Neidar      4 % growth
---------------------------------------------------------------------
         6.  Academ      0.000       6.  Academ   - no change! -
---------------------------------------------------------------------
         7.  Ogres     - 0.014       7.  Ogres       2 % decline
         8.  Rangers   - 0.019           Rangers     2 % decline
         9.  Knights   - 0.186       8.  Knights    14 % decline
        10.  Kender    - 0.200       9.  SoHM       16 % decline
        11.  Glads     - 0.214      10.  Glads      17 % decline
        12.  Union     - 0.219      11.  Cadets     20 % decline
        13.  Cadets    - 0.252      12.  Mages      22 % decline
        14.  Mages     - 0.247      13.  Angmar     70 % decline
        15.  PoT       - 0.294      14.  PoT        78 % decline
        16.  SoHM      - 0.800      15.  Kender     81 % decline
        17.  Angmar    - 1.435      16.  Union      99 % decline

         *   SoHM      (new)         *   Clerics   (new) 
         *   WoHS      (new)         *   WoHS      (new)  
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I actually feel this type of list shows things about the health of guilds
perhaps more truly than simple rankings. Here we see the Monks doing 
fantastically well compared to their former year's membership. The Calians,
likewise, rose significantly in their population, with Mercs, Dragonarmy
and Neidar Clan having better years than in 2017. The Ogres, Rangers,
Knights, SoHM, Glads, Cadets, and Mages all had somewhat weaker years
than in 2017, but things turned downright dire for the Angmar, PoT, and
Kender. The Union appears to be flirting with oblivion.

What I appreciate and want to be sure people understand, though, is that
some guilds function just fine with few members, and can even feel more
correct this way. As with the concept of Master and Pupil, some guilds
prefer exclusive and highly restrictive roleplay to foster intimacy and
deep singular roles and experiences. We cannot judge based on these numbers,
and we do not have those deep stories displayed in rankings. Not every
guild is an Army, nor should they be.

The stories of the mortals this year have been many and fascinating, as in
every year of Genesis. Yet there is one very special mention I wish to make
of a type of roleplay we have not seen in many years. Not since the days
of Strider, known as the Vociferous Opiner of Calia, have we had so singular
a reknown for one person in the way of posting on bulletin boards. That
person, of course, is Zillian the Troubador. It began with delightful and
sometimes strange verse appearing place after place, almost like a tag in
each town throughout Genesis - something written to capture the spirit of
things around that area. Gradually, verses became more regular on the boards
in Sparkle, leading up to this Christmas where the evolution had grown to
include artwork to illuminate the already picturesque wordplay. Cries went
up of the master's hand! We all fell to our knees, tears of joy and
gratitude flowing from our eyes upon each new offering. And then, picking
up from this example, others began to take up the pen. Verses began to
sprout from other minds. What an unexpected and powerful contribution! So,
we offer our thanks to Zillian for filling Genesis not only with adventure
and persona, but also with art. We are all richer for your gifts to the
community!

It is on this note of the written word that I must now turn to that tidbit
I mentioned early on in this address, the thing that I had said lead to
the wonderful blossoming of our playerbase in October and November. Genesis
is an old game. We have been doing this thing we do here for decades. In
fact, in April of this coming Spring, Genesis will celebrate its 30th 
Anniversary. All of us who come here, we tend to like computer cames. Most
of us don't exclusively play Genesis. We appreciate other great games. We
might play The Witcher III, or we might play a bit of Hollow Knight, or
perhaps Stardew Valley ... other really wonderful games. But, many of us
know that Genesis is special - Genesis is better than those games in the
minds of many of us. We don't play those games year after year after year.
We play those games a bit, and then move on. We don't move on from Genesis.
Perhaps like me, many of you have read PC Gamer over the years. As game
enthusiasts, we like to know about the industry, the many titles that are
in the landscape, what we can look forward to, what there is to know about
the games people are playing. Perhaps, like me, you have thought, "Wouldn't
it be amazing, and TOTALLY CORRECT, if Genesis were to somehow get a
writeup in PC Gamer magazine? Maybe one of their writers might stumble on
Genesis and give it a try. Of course they'd love it and then maybe we'd
get some actual exposure! It ... it could happen?? Couldn't it????" Well,
those have been my thoughts, at least. I've been thinking that for the
last 20 years. 

And so, by whatever hand of fate the donut spins in the oven of the Creator,
nearly 30 years into its happy history, this very thing actually, ACTUALLY
happened. Unless you were away for most of the year, you heard my many
breathless reports of the lead up to the publication of the article. You
heard of the interviews given by myself and others. You heard us all
speculate about the potentials. You probably could practically taste my
salty tears of joy and incredulity as it all came to pass. In September,
we were published in PC Gamer UK with a feature-length (6 page) article.
The following month, the same article was published in PC Gamer's USA
Edition. Let's say it again - PC Gamer wrote about Genesis. At length.
They told our story. They told it REALLY WELL.

Now, bear with me here. This is a thing. I am not going to be writing about
this and thinking about it in future addresses. This happened in 2018, and
so it needs to be chewed a bit. Let's really get at this. Consider. There
are hundreds, thousands of games that people are working on all the time.
Some of them have a lot of money behind them. These little teams or single
coders pour their lifeblood and do anything they can to get their game to
be noticed, to get it out there, to be heard of. Any of these thousands of
games would feel that they won the LOTTERY OF LIFE if they got just a small
mention of ANY KIND in PC Gamer. If they got a three paragraph review, they
would LOSE THEIR MIND. But ... a six-page feature length article? Who gets
that? Maybe World of Warcraft when their new expansion comes out? Sure. They
do. They get that. Who else? No one, because you can't get that. It isn't
available. 

Except - we did.

Somehow ... we did. It happened. Geez. I'm actually getting a bit teary
eyed even typing this again. 

Well, anyway. That's a thing. 2018 is the year PC Gamer wrote about Genesis.
Did it change the game? Did it take us to a new planet of players? Did it
represent a turning point we will always look back on? I guess not, but I
am still so happy about it that I feel lucky to be alive. I hope it felt that
way to you too.

*grabs handkerchief*

*blows nose*

Ahem ... okay! So, let's wrap this up. If we look back on 2018, we see a year
where our favorite place on the internet had another 365 days of interesting
and fun times, quietly doing what it does and growing how it grows, fostered
by the developers who make it what it is behind the curtain, and the players
who light up the stage. We are now the ongoing product of 30 years of very
painstaking, careful, labour-of-love crafstmanship by countless individuals
to gift to the now and to the future this story of the Donut. Even Lars
himself, who has sat out most of the development since he created this game
with the original Founders back in 1989, has begun to reach out to us with
renewed fondness and appreciation for what we have grown with the little seed
he planted. He likes what he sees, and he has told me that he might have some
fun himself again one of these days.

Won't that be nice. :-)

In the meanwhile - we roam and we ramble, we kill and die, we read and write
and keep the stories going - year after year.

2018 was a grand one.

Onward and upward, my friends!
G.
Mmmmmm ... pie ...

User avatar
Cherek
Site Admin
Posts: 2955
Joined: 04 Mar 2010 04:36

SOTD - 2019

Post by Cherek » 06 Feb 2020 01:14

Code: Select all

                    +=====================================+
                    |    THE STATE OF THE DONUT - 2019    |
                    +=====================================+
+----------------------------------------------------------------------------+
|                                                                            |
|  Greetings fellow Genesisians,                                             |
|                                                                            |
|  As many of you know, Gorboth started a tradition to, at the end of        |
|  every year, write a "State of the Donut" common board post. This post     |
|  often included interesting facts and statistics about the last year in    |
|  Genesis, as well as a look ahead. Now, who am I to break such a great     |
|  tradition?                                                                |
|                                                                            |
|  Of course there will be a "SotD" post this year too. It's a little later  |
|  than usual, and of course written by me instead of Gorboth, but here it   |
|  is - The State of the Donut 2019.                                         |
|                                                                            |
|============================================================================|
|                              THE PLAYER NUMBERS                            |
|============================================================================|
|                                                                            |
|  Now, I am not the same statistical mastermind (*cough*, nerd!) as         |
|  Gorboth, but I will do my best to shake up some numbers and compare       |
|  them to previous years. Thankfully one of Gorboth's resignation gifts     |
|  was to compute some nice graphs for me to use in this post. So, I have    |
|  a whole year to figure out how to do them myself for 2020...              |
|                                                                            |
|  Please note that in the below charts only online mortal players (not      |
|  wizards) that are NOT linkdead are counted.                               |
|                                                                            |
|  Let's start by taking a look at the average player numbers during 2019.   |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|   Average player activity by week for entire year, beginning Jan 01 2019   |
|                                                                            |
|------------+-----+----+-----+----+----+-----+----+----+-----+----+----+----|
|    36.5    |X X  |    |     |    |    |     |    |    |     |    |    |    |
|    36.0    |X X  |    |     |    |    |     |    |    |     |    |    |    |
|    35.5    |X XX |    |     |    |    |     |    |    |     |    |    |    |
|    35.0    |X XX |    |     |    |    |     |    |    |     |    |    |    |
|    34.5    |X XX |    |     |    |    |     |    |    |     |    |    |    |
|    34.0    |XXXX |    |     |    |    | X   |  X |  X |     |    |    |    |
|    33.5    |XXXX |    |     |    |    | X   |  X |  X |     |    |    |    |
|    33.0    |XXXX |  X |     |    |    |XXX  |  XX|  X |     |    | X  |    |
|    32.5    |XXXXX|  X |     |    |    |XXX  | XXX|  X |     |    | X  |    |
|    32.0    |XXXXX| XX |   X |    |   X|XXX  | XXX|  X |  X  |    |XX  |    |
|    31.5    |XXXXX| XX |  XX |    |  XX|XXX  |XXXX|X X |  X  |    |XX  |    |
|    31.0    |XXXXX|XXXX|  XX |X X |X XX|XXXX |XXXX|XXX | XX  |    |XX  |  X |
|    30.5    |XXXXX|XXXX|  XX |X XX|X XX|XXXX |XXXX|XXX | XX  |    |XX  |  X |
|    30.0    |XXXXX|XXXX|XXXXX|X XX|X XX|XXXX |XXXX|XXX |XXXX |    |XX  |  X |
|    29.5    |XXXXX|XXXX|XXXXX|X XX|X XX|XXXX |XXXX|XXXX|XXXX |    |XX  |  X |
|    29.0    |XXXXX|XXXX|XXXXX|X XX|XXXX|XXXXX|XXXX|XXXX|XXXX |   X|XX  |XXX |
|    28.5    |XXXXX|XXXX|XXXXX|X XX|XXXX|XXXXX|XXXX|XXXX|XXXX |   X|XXX |XXX |
|    28.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX |  XX|XXX |XXXX|
|    27.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX |  XX|XXX |XXXX|
|    27.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|  XX|XXX |XXXX|
|    26.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|X XX|XXX |XXXX|
|    26.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXX |XXXX|
|    25.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXX |XXXX|
|    25.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXX |XXXX|
|    24.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXX |XXXX|
|    24.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    23.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    23.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    22.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    22.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    21.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    21.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    20.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    20.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    19.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    19.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| A  18.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| V  18.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| G  17.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    17.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| P  16.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| E  16.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| R  15.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    15.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| H  14.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| O  14.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| U  13.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| R  13.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    12.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| E  12.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| A  11.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| C  11.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| H  10.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    10.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| W   9.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| E   9.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| E   8.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| K   8.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|------------+-----+----+-----+----+----+-----+----+----+-----+----+----+----|
|  Month     |Jan  |Feb |Mar  |Apr |May |Jun  |Jul |Aug |Sep  |Oct |Nov |Dec |
|------------+-----+----+-----+----+----+-----+----+----+-----+----+----+----|
|                                                                            |
|                Mean yearly average players per hour = 30.86                |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|  What do we make from this? Well, January was great, and the summer months |
|  were also surprisingly strong compared to how it usually is during the    |
|  summer. Looking at the year as a whole we can, however, see a small but   |
|  clear decline.                                                            |
|                                                                            |
|  So, how does an APH (average players per hour) of 30.86 stand up compared |
|  to previous years? The answer can be found in this nice chart that shows  |
|  the APH for the last 11 years.                                            |
|                                                                            |
|----------------------------------------------------------------------------|
|              Population Levels in APH over the last 11 Years               |
|                         ( quarterly histogram )                            |
|--------------+-------------------------------------------------------------|
|       40.0   |                                                 X           |
|       39.0   |                                                 X           |
|       38.0   |                                                XX    X      |
|       37.0   |                                               XXX    X      |
|       36.0   |                                               XXX   XX      |
|       35.0   |                                               XXX X XX      |
|       34.0   |                                               XXX X XX      |
|       33.0   |                                               XXX X XX      |
|       32.0   |                                               XXX XXXX X    |
|       31.0   |                                            X XXXX XXXX XXX  |
|       30.0   |                                            X XXXX XXXX XXX  |
|       29.0   |                                           XX XXXX XXXX XXX  |
|       28.0   |                                       X   XX XXXX XXXX XXXX |
|       27.0   |                                    X  X X XX XXXX XXXX XXXX |
|       26.0   |                                    X  X X XX XXXX XXXX XXXX |
|       25.0   |                                    X  X XXXX XXXX XXXX XXXX |
|       24.0   |                                    X  X XXXX XXXX XXXX XXXX |
|       23.0   |                                    X  X XXXX XXXX XXXX XXXX |
|       22.0   |                                    X  X XXXX XXXX XXXX XXXX |
|       21.0   |                                    XX X XXXX XXXX XXXX XXXX |
|       20.0   |                                  X XXXX XXXX XXXX XXXX XXXX |
|       19.0   |   X                              X XXXX XXXX XXXX XXXX XXXX |
|       18.0   |   X                              X XXXX XXXX XXXX XXXX XXXX |
|       17.0   |   X  XX                          X XXXX XXXX XXXX XXXX XXXX |
|       16.0   |  XX  XXX         X               X XXXX XXXX XXXX XXXX XXXX |
|       15.0   | XXX  XXX         X               X XXXX XXXX XXXX XXXX XXXX |
|       14.0   | XXX  XXXX X     XX          X    X XXXX XXXX XXXX XXXX XXXX |
|       13.0   | XXX  XXXX X X   XXX         X    X XXXX XXXX XXXX XXXX XXXX |
|       12.0   | XXXX XXXX XXX  XXXX    X X  X X  X XXXX XXXX XXXX XXXX XXXX |
|       11.0   | XXXX XXXX XXXX XXXX    X XXXX X  X XXXX XXXX XXXX XXXX XXXX |
|       10.0   | XXXX XXXX XXXX XXXX X XX XXXX XXXX XXXX XXXX XXXX XXXX XXXX |
|        9.0   | XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX |
|        8.0   | XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX |
|--------------+-----+----+----+----+----+----+----+----+----+----+----+-----|
|      Qtr.    | 1234|1234|1234|1234|1234|1234|1234|1234|1234|1234|1234|1234 |
|--------------+-----+----+----+----+----+----+----+----+----+----+----+-----|
|      Year    | 2008|2009|2010|2011|2012|2013|2014|2015|2016|2017|2018|2019 |
|--------------+-----+----+----+----+----+----+----+----+----+----+----+-----|
|      Yr. Ave | 15.8|16.1|13.0|14.0|10.7|12.5|13.3|24.2|29.1|36.6|35.2|30.5 |
|--------------+-----+----+----+----+----+----+----+----+----+----+----+-----|
|                                                                            |
|  This proves what we already suspected from looking at the other graph,    |
|  the player numbers HAVE declined a little in 2019. However, if we look    |
|  at the big picture, 2019 was still the third best year since Gorboth      |
|  started measuring APH back in 2008. Not too bad after all!                |
|                                                                            |
|  Here's a more detailed look at our player numbers compared to 2018 only.  |
|                                                                            |
|----------------------------------------------------------------------------|
|             Comparing player activity over two time periods:               |
|                      A: Jan 01 2018 - Dec 31 2018                          |
|                      B: Jan 01 2019 - Dec 31 2019                          |
|-------+-------+-------+----------+--+-----------+-------+-------+----------|
| Hour  |   A   |   B   | % change |  | Weekday   |   A   |   B   | % change |
|-------+-------+-------+----------+  +-----------+-------+-------+----------|
| 00.00 | 39.41 | 35.45 |  -10.03 %|  | Sunday    | 35.05 | 30.60 |  -12.70 %|
| 01.00 | 36.00 | 33.04 |   -8.23 %|  | Monday    | 33.86 | 30.37 |  -10.30 %|
| 02.00 | 34.75 | 31.95 |   -8.06 %|  | Tuesday   | 34.80 | 31.23 |  -10.24 %|
| 03.00 | 35.26 | 32.51 |   -7.79 %|  | Wednesday | 34.52 | 30.81 |  -10.75 %|
| 04.00 | 34.95 | 31.54 |   -9.74 %|  | Thursday  | 34.11 | 30.11 |  -11.71 %|
| 05.00 | 33.11 | 29.51 |  -10.86 %|  | Friday    | 33.72 | 29.91 |  -11.31 %|
| 06.00 | 31.19 | 26.00 |  -16.63 %|  | Saturday  | 34.75 | 30.66 |  -11.77 %|
| 07.00 | 28.46 | 23.54 |  -17.26 %|  +-----------+-------+-------+----------|
| 08.00 | 27.79 | 23.14 |  -16.76 %|                                         |
| 09.00 | 28.30 | 24.07 |  -14.95 %|                                         |
| 10.00 | 28.70 | 24.5  |  -14.64 %|  +--------------------------------------|
| 11.00 | 29.14 | 25.34 |  -13.03 %|  |       - - - Field  Sizes - - -       |
| 12.00 | 29.83 | 26.77 |  -10.25 %|  | Number of days in Period A:     364  |
| 13.00 | 30.28 | 27.40 |   -9.48 %|  | Number of days in Period B:     364  |
| 14.00 | 32.16 | 28.87 |  -10.24 %|  +--------------------------------------|
| 15.00 | 34.60 | 31.12 |  -10.04 %|                                         |
| 16.00 | 36.45 | 33.44 |   -8.25 %|                                         |
| 17.00 | 39.11 | 35.28 |   -9.78 %|  +--------------------------------------|
| 18.00 | 41.44 | 36.91 |  -10.93 %|  |           Overall Summary            |
| 19.00 | 44.62 | 39.00 |  -12.59 %|  +--------------------------------------|
| 20.00 | 46.12 | 40.51 |  -12.17 %|  | Overall average for Period A:  34.40 |
| 21.00 | 46.45 | 41.04 |  -11.65 %|  | Overall average for Period B:  30.53 |
| 22.00 | 44.89 | 39.43 |  -12.16 %|  |                                      |
| 23.00 | 43.00 | 38.88 |   -9.58 %|  | Overall increase/decrease:  -11.2 %  |
|-------+-------+-------+----------+--+--------------------------------------|
|                                                                            |
|  So, in short, we're down 11.2% compared to last year. Now, we should      |
|  remember that 2018 had quite the spike thanks to the PC Gamer article,    |
|  and especially the links from their social media accounts. We obviously   |
|  won't receive that kind of exposure every year, so, statistically 2018's  |
|  numbers are somewhat inflated due to that, but still, -11.2% is -11.2%.   |
|  That's of course something we need to work to turn around in 2020.        |
|                                                                            |
|  Now we know how the playerbase has changed overall, but has there been    |
|  any interesting changes within the playerbase during 2019? This chart     |
|  that shows which occupational guilds our active players belong to is      |
|  always fun to look at (unless you are a kender).                          |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|             Average number of active players per guild per day             |
|                                                                            |
|----------------------------------------------------------------------------|
|       2018 Ranking                    2019 Ranking                         |
|----------------------------------------------------------------------------|
|        1.  Mercs     (6.561)           1.   Mercs     (6.164)              |
|        2.  SoHM      (4.320)           2.  -SoHM      (2.552)              |
|        3.  DArmy     (2.572)           3.   DArmy     (2.464)              |
|        4.  WoHS      (1.625)           4.   WoHS      (1.370)              |
|        5.  Calians   (1.435)           5.   Knives    (1.338) new!         |
|        6.  Knights   (1.150)           6.   Rangers   (1.115)              |
|        7.  Rangers   (1.098)           7. ^+Angmar    (0.906)              |
|        8.  Glads     (1.065)           8.   Clerics   (0.708)              |
|        9.  Cadets    (1.030)           9.   Neidar    (0.706)              |
|       10.  Mages     (0.884)           10.  Monks     (0.703)              |
|       11.  Neidar    (0.863)           11.  Cadets    (0.700)              |
|       12.  Clerics   (0.855)           12.  Ogres     (0.585)              |
|       13.  Monks     (0.704)           13.  Glads     (0.472)              |
|       14.  Angmar    (0.608)           14. !Calians   (0.401)              |
|       15.  Ogres     (0.569)           15. !Knights   (0.351)              |
|       16.  Academy   (0.350)           16.  Academy   (0.214)              |
|       17.  PoT       (0.084)           17. @Mages     (0.170)              |
|       18.  Kender    (0.046)           18. *Union     (0.109)              |
|       19.  Union     (0.002)           19.  PoT       (0.085)              |
|                                        20.  Kender    (0.021)              |
|----------------------------------------------------------------------------|
|               + Biggest APH gain (Angmar at +0.298)                        |
|               - Biggest APH loss (SoHM at -1.768)                          |
|               * Biggest growth   (Union at 5,350% growth)                  |
|               @ Biggest decline  (Mages at 81% decline)                    |
|               ^ Biggest rise     (Angmar up 7 ranks)                       |
|               ! Biggest fall     (Calians & Knights down 9 ranks)          |
|----------------------------------------------------------------------------|
|                                                                            |
|  Note that guilds with two distinct factions (Rangers and Dragonarmy)      |
|  count as one guild in the statistics above, and that the Fire Knives      |
|  numbers are based on the time they have been open, and not the entire     |
|  year. Also, the Elvish Archers are not part of this chart as they were    |
|  recoded near the end of the year, and using data from only a few months   |
|  would not give us very reliable numbers I think. Before the recode they   |
|  were considered a layman guild with an occupational option of layman      |
|  power. So, that's why they have not been included in these charts in      |
|  the past. But from next year, they will be!                               |
|                                                                            |
|  This clearly shows which guilds are the most popular, right? Or? Well,    |
|  statistics are fun, and sometimes they definitely tell the truth.         |
|  However, sometimes it's good to be a little sceptical too. For example,   |
|  the Shadow Union have a crazy growth of 5,350%, which sounds awesome,     |
|  but they are still ranked near the very bottom of the list. The huge      |
|  increase in growth percentage-wise is mainly due to the fact that they    |
|  were more or less extinct in 2018, not that they suddenly have become     |
|  very popular.                                                             |
|                                                                            |
|  Also, this chart does not take into account all factors, for example      |
|  some guilds are much more restrictive about taking on new members than    |
|  others, and some guilds only allow players of certain race(s) or align.   |
|  For example the Mercenaries allow all players of all sizes, races, and    |
|  aligns to join, while on the other end of the spectrum we find the        |
|  Secret Society who only allow ONE specific align-restricted sub-race.     |
|  It's of course an unfair comparison, but it does make sense to compare    |
|  similar guilds, and we can for example clearly see that the Mercenaries   |
|  are much more popular than the other  free for all melee guild - the      |
|  Gladiators.                                                               |
|                                                                            |
|  Another thing that skews the statistics is the fact that different        |
|  guilds also have different policies regarding idling players. Some        |
|  guilds work to promote active players, while in other guilds it's         |
|  perfectly okay to stay logged in and idle for days or even weeks. One     |
|  player idling in their guild for weeks or months obviously bumps up       |
|  that guild's popularity in the statistics, but in reality it may not      |
|  reflect that guild's actual activity.                                     |
|                                                                            |
|  So, while the guild statistics above give an indication about which       |
|  guilds are the most popular, it's far from the whole truth. But what      |
|  if we compare the guilds to themselves, perhaps that would give a         |
|  better idea about how a guild is doing? Below you can see the average     |
|  players per hour for each occupational guild compared to their own        |
|  numbers the previous year.                                                |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|                       Guild growth from former year                        |
|                                                                            |
|----------------------------------------------------------------------------|
|        Ranked by APH increase         Ranked by relative change            |
|----------------------------------------------------------------------------|
|        1. Angmar     + 0.298          1.  Union   +5,350% growth           |
|        2. Union      + 0.107          2.  Angmar  +49.0 % growth           |
|        3. Rangers    + 0.017          3.  Ogres   +2.8  % growth           |
|        4. Ogres      + 0.016          4.  Rangers +1.6  % growth           |
|        5. PoT        + 0.001          5.  PoT     +1.2  % growth           |
|----------------------------------------------------------------------------|
|        6. Monks      - 0.001          6.  Monks   -0.1  % decline          |
|        7. Kender     - 0.025          7.  DArmy   -4.2  % decline          |
|        8. DArmy      - 0.108          8.  Mercs   -6.0  % decline          |
|        9. Academy    - 0.136          9.  WoHS    -15.7 % decline          |
|       10. Clerics    - 0.147         10.  Clerics -17.2 % decline          |
|       11. Neidar     - 0.157         11.  Neidar  -18.2 % decline          |
|       12. WoHS       - 0.255         12.  Cadets  -32.0 % decline          |
|       13. Cadets     - 0.330         13.  Academy -38.9 % decline          |
|       14. Mercs      - 0.397         14.  SoHM    -40.9 % decline          |
|       15. Glads      - 0.593         15.  Kender  -54.4 % decline          |
|       16. Mages      - 0.714         16.  Glads   -55.7 % decline          |
|       17. Knights    - 0.799         17.  Knights -69.5 % decline          |
|       18. Calians    - 1.034         18.  Calians -72.1 % decline          |
|       19. SoHM       - 1.768         19.  Mages   -80.8 % decline          |
|                                                                            |
|        * knives      (new)                                                 |
|----------------------------------------------------------------------------|
|                                                                            |
|  Interesting. What do we make of this? We already mentioned the Shadow     |
|  Union with their whopping 5,350 percent growth, but the Army of Angmar    |
|  has also done well this year. A number of guilds have remained steady,    |
|  while the biggest losers are clearly the Knights, Calians, and Mages who  |
|  have lost a large number of their active players compared to 2018. Ouch!  |
|                                                                            |
|  Overall, it's easy to see that most guilds have lost players compared to  |
|  2018, which of course is not surprising. We saw earlier that the player   |
|  numbers are down overall, and we have also added a new guild to the mix.  |
|  And I am not even counting the Elvish Archers now, who we can probably    |
|  count as a new guild as well, since they are now a relevant occupational  |
|  option. More guilds and fewer players can only lead to one thing - less   |
|  players per guild.                                                        |
|                                                                            |
|  On average, only six guilds enjoy an APH over 1.0, meaning that at any    |
|  given time only six guilds have one or more players awake. We now have    |
|  21 occupational guilds (23 if you count BDA/RDA and the ranger companies  |
|  as separate guilds), and with around 30 players awake on average, this    |
|  means we are getting quite close to a situation where there is one        |
|  occupational guild per player. This is not a good development, and it's   |
|  no wonder many complain on inactive guild leaders and long joining        |
|  processes. It's clear we do not really have the number of players to      |
|  support this many guilds.                                                 |
|                                                                            |
|  The solution? If we don't think outside the box, the only solutions are   |
|  to get more players and/or close and/or merge guilds. Close guilds?!?     |
|  What?? Wait, wait, I said "If we DON'T think outside the box there are    |
|  two solutions". If we do think outside the box perhaps we can think of    |
|  something better. I've been thinking a lot about an alliance system       |
|  lately.                                                                   |
|                                                                            |
|  I also want to mention that I am not complaining on the wizards who put   |
|  in a lot of work in creating guilds in the last few years. I think all    |
|  new guilds (and the recode of the Archers) were very good additions that  |
|  filled needs in Genesis. But, we have to perhaps calm down with more      |
|  occupational guilds unless they add something very unique or fill a       |
|  clear void. Occupational guilds that is, layman, craft, and racials I     |
|  definitely think we could have more of. We have two very unique           |
|  occupational guilds in development, and these two may very well be the    |
|  last new occupational guilds for some time. But, more about the future    |
|  below, let's focus on last year's statistics for now.                     |
|                                                                            |
|  One thing that I am curious to know is the good/neutral/evil balance      |
|  when it comes to guilds. Let's check it out, and also see how things      |
|  changed from 2018. It should be noted that some of the neutral guilds     |
|  tend to lean towards one side or the other, but since they do allow       |
|  their members to be both good or evil they are listed as neutral.         |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|                      Guild activity by align - 2019                        |
|                                                                            |
|----------------------------------------------------------------------------|
|        Good-aligned         Neutral-aligned       Evil-aligned             |
|----------------------------------------------------------------------------|
|        Rangers  1.115       Mercs    6.164        DArmy    2.464           |
|        Clerics  0.708       SoHM     2.552        Knives   1.338           |
|        Neidar   0.706       WoHS     1.370        Angmar   0.906           |
|        Calians  0.401       Monks    0.703        Mages    0.170           |
|        Knights  0.351       Cadets   0.700        PoT      0.085           |
|        Kender   0.021       Ogres    0.585                                 |
|                             Glads    0.472                                 |
|                             Academy  0.214                                 |
|                             Union    0.109                                 |
|----------------------------------------------------------------------------|
|  Total:   3.302                12.869                4.963                 |
|  Total %: 15.6%                60.9%                 23.5%                 |
|----------------------------------------------------------------------------|
|                                                                            |
|  As expected the neutral guilds rule Genesis, mainly because there are     |
|  more of them (and mercs are neutral). More interesting is that it's a     |
|  pretty big gap between the good and evil guilds, with a clear edge for    |
|  the evils. But how was it in 2018?                                        |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|                       Guild activity by align - 2018                       |
|                                                                            |
|----------------------------------------------------------------------------|
|        Good-aligned         Neutral-aligned       Evil-aligned             |
|----------------------------------------------------------------------------|
|        Calians  1.435       Mercs    6.561        DArmy    2.572           |
|        Knights  1.150       SoHM     4.320        Mages    0.884           |
|        Rangers  1.098       WoHS     1.625        Angmar   0.608           |
|        Neidar   0.863       Glads    1.065        PoT      0.084           |
|        Clerics  0.855       Cadets   1.030                                 |
|        Kender   0.046       Monks    0.704                                 |
|                             Ogres    0.569                                 |
|                             Academy  0.350                                 |
|                             Union    0.002                                 |
|----------------------------------------------------------------------------|
|  Total:    5.447                16.226                4.148                |
|  Total %:  21.1%                62.8%                 16.1%                |
|----------------------------------------------------------------------------|
|                                                                            |
|  The neutral guilds remain quite stable, but we can see a clear shift      |
|  of balance between the good and evil guilds, where things are the         |
|  opposite now compared to how it was in 2018. The opening of the Fire      |
|  Knives is of course one part of the reason, but even without that, the    |
|  goodie guilds definitely took a hit in 2019.                              |
|                                                                            |
|  Again, this doesn't tell the whole story of course, as many of the        |
|  neutral guilds members tend to align with either the good or the evil     |
|  side, especially the Wizards of High Sorcery with their different         |
|  orders. Still, it does give an indication of the good vs evil balance     |
|  in terms of guilds and their active members.                              |
|                                                                            |
|  Okay, enough statistics, I know I promised to share some of my thoughts   |
|  for the future. However, before we do that, let's stay in 2019 for a      |
|  little longer and look at what our fantastic volunteer workforce          |
|  achieved during the year.                                                 |
|                                                                            |
|============================================================================|
|                            WIZARD ACCOMPLISHMENTS                          |
|============================================================================|
|                                                                            |
|  Trying to create a list of EVERYTHING that changed or was added to the    |
|  game is of course an impossible mission, but hopefully I have managed     |
|  to cover most of the major stuff.                                         |
|                                                                            |
|----------------------------------------------------------------------------|
|  January:                                                                  |
|----------------------------------------------------------------------------|
|  - With equipment now always surviving Armageddon, the ironstone           |
|    imbuements become unstable and are temporarily removed. (Gorboth)       |
|----------------------------------------------------------------------------|
|  February & March:                                                         |
|----------------------------------------------------------------------------|
|  - Not much happened here, most likely the wizards were busy working on    |
|    the rather big changes and additions that were introduced in April,     |
|    May, and June.                                                          |
|----------------------------------------------------------------------------|
|  April:                                                                    |
|----------------------------------------------------------------------------|
|  - EVENT: The first brand new event in several years, the Golden Egg       |
|    Event, takes place during Easter. Zail is the first to turn his egg     |
|    into a golden egg and wins the event. (Cherek, assisted by Varian)      |
|----------------------------------------------------------------------------|
|  May:                                                                      |
|----------------------------------------------------------------------------|
|  - The <home> command used by newbies to teleport back to their start      |
|    location is changed so it can no longer be used in combat. (Shanoga)    |
|  - The global rules regarding guilds skill allocation is changed in        |
|    order to allow for more interesting, and better balanced, guild types.  |
|    Especially rogue class guilds benefit from this change. (Arman and      |
|    the AoB team)                                                           |
|  - NEW GUILD: The Fire Knives of Faerun opens its doors to the world.      |
|    Watch your backs! (Nerull)                                              |
|  - An expansion option called "The Doomseekers" is added to the Neidar     |
|    Clan guild. (Arman)                                                     |
|----------------------------------------------------------------------------|
|  June:                                                                     |
|----------------------------------------------------------------------------|
|  - The Secret Society of Uncle Trapspringer has their skills reviewed      |
|    and updated. (Arman and the AoB team)                                   |
|----------------------------------------------------------------------------|
|  July:                                                                     |
|----------------------------------------------------------------------------|
|  - Quietstone imbuements become less effective. (Arman and the AoB team)   |
|----------------------------------------------------------------------------|
|  August:                                                                   |
|----------------------------------------------------------------------------|
|  - The powers of layman guilds (and one occupational) are adjusted to      |
|    provide a more balanced game experience. Significant changes were       |
|    made to the Elemental Worshippers, Warlocks, Holy Order of the Stars,   |
|    and Heralds. Minor adjustments were made to the Army of Angmar (both    |
|    occupational and layman), Templars of Neraka, and Thornlin Militia.     |
|    (Arman and the AoB team)                                                |
|  - NEW AREA: A new pub opens at the docks in Sparkle, replacing the old    |
|    one. It comes with several new quests, a room for arm wrestling         |
|    competitions, and the pub's bartender, Ellingnor, becomes the first     |
|    non-binary NPC in Genesis. (Gorboth)                                    |
|----------------------------------------------------------------------------|
|  September:                                                                |
|----------------------------------------------------------------------------|
|  - A quiet month leading up to an eventful end of the year.                |
|----------------------------------------------------------------------------|
|  October:                                                                  |
|--------------------------------------------------------------------------  |
|  - GUILD RECODE: The Elvish Archers guild (both occupational and layman    |
|    branches) is completely recoded and now provides a much better and      |
|    more balanced experience. (Carnak)                                      |
|  - Due to the suddenly popular archer guild, arrows are changed so         |
|    that they eventually decay, and the huge piles of arrows are no more.   |
|    (Cotillion)                                                             |
|----------------------------------------------------------------------------|
|  November:                                                                 |
|----------------------------------------------------------------------------|
|  - EVENT: The 14th Scavenger Hunt Event is held with 100 completely new    |
|    and harder riddles. After an exhausting week Diri & Creed are           |
|    victorious in the most prestigious, and probably toughest, event in     |
|    Genesis. (Cherek and Varian)                                            |
|----------------------------------------------------------------------------|
|  December:                                                                 |
|----------------------------------------------------------------------------|
|  - EVENT: The annual Wheel-of-Fun Event is updated with some new features, |
|    and Montagu wins the "Luckiest Player in Genesis"-award for a second    |
|    straight year. The odds of the same person winning a purely luck-based  |
|    event two years in a row are astronomical, but it somehow happened      |
|    anyway. (Cherek)                                                        |
|  - GUILD RECODE: The Minstrel guild receives a much-needed recode, and     |
|    the world is filled with music. Who will be number one on the charts    |
|    in 2020? (Arman)                                                        |
|----------------------------------------------------------------------------|
|                                                                            |
|============================================================================|
|                THE YEAR OF THE AZURE RUNE-ETCHED LONGSWORD                 |
|============================================================================|
|                                                                            |
|  One thing that you may feel is missing from the above list is a mention   |
|  of the ever-saving equipment system and the change to a decay system.     |
|  That's because the ever-saving system was implemented in the fall of      |
|  2018, and the decay system arrived in early January 2020. While the       |
|  actual changes do not belong on a 2019 list, I think it's still worth     |
|  mentioning, as the year of 2019 was truly special in Genesis history.     |
|  Players inventories and racks have never been so full of awesome EQ, and  |
|  one story from the Discord chat pretty much sums it up. I don't           |
|  remember who said it, but he or she had tried to give away some really    |
|  good EQ to newbies in Sparkle, but they had all declined saying they      |
|  already had better EQ...                                                  |
|                                                                            |
|  2019 was truly a unique gear, err, year for the players of Genesis, and   |
|  those of us who got to experience it can tell fond stories of piles of    |
|  intense-imbued azure swords and more great helms of the hawk than you     |
|  could carry. Those who were not here to see it probably won't believe     |
|  you, but then you can at least refer to this common board post as proof!  |
|                                                                            |
|============================================================================|
|                        WHAT DOES THE FUTURE HOLD?                          |
|============================================================================|
|                                                                            |
|  That was that. 2019 is over. 2020 has been here for over a month, and     |
|  a few notable things have happened already. We have a new and much-       |
|  needed system for equipment decay (thanks Arman and Carnak), we have a    |
|  whole bunch of new wizards, and shockingly we have a new Keeper! As I     |
|  promised in my "Hello" post, I would share some of my plans for the       |
|  future in this post, so, here we go...                                    |
|                                                                            |
|  Let me start by saying that I love Genesis, and I am sure many of you do  |
|  as well. It's a fantastic game created by hundreds of different people    |
|  during the course of more than 30 years. You are part of a community      |
|  that has existed online for more than 10,950 days. Very few online games, |
|  if any, can rival those numbers. Genesis might actually be THE oldest     |
|  Massively Multiplayer Online game that is still alive and kicking, and    |
|  we are still doing quite well!                                            |
|                                                                            |
|  However, to continue for another 30 years and beyond, we can't just sit   |
|  back and relax. Genesis may be wondrous in many ways, but there are       |
|  still ways for us to improve. Obviously, we want to keep attracting new   |
|  players, and have as many as possible stay around for a long time. So,    |
|  what can we do to continue growing as a game?                             |
|                                                                            |
|  Well, to attract more players we need to let people know that we exist.   |
|  It's as simple as that. At some point, I would like to try to form a      |
|  dedicated team of wizards (with mortal assistance) who will ONLY focus    |
|  on promoting the game. If you're interested in being a "seller" of        |
|  Genesis, feel free to contact me.                                         |
|                                                                            |
|  The other way to increase the number of players is of course to make the  |
|  game more fun. But how do we make the game more fun? Well, the game is    |
|  fun already for many players, but in my opinion, the best way to make it  |
|  more fun for MORE players is to offer more ways to enjoy the game. I      |
|  think there is definitely room for improvement when it comes to keeping   |
|  players around after they've done all the things that are fun when you    |
|  experience them the first time.                                           |
|                                                                            |
|  Sure, grinding, questing, and advancing within your guild can be fun,     |
|  and should definitely always be a part of the Genesis experience, but     |
|  all those things aren't eternal. Eventually you have finished all or      |
|  most quests, you've hit myth (or at least been grinding enough so it      |
|  stops being fun), and you've tried all the guilds you are interested in.  |
|  But what is eternal? What can't you run out of? Well, as long as the      |
|  game has players in it, you can't run out of players to interact with.    |
|  Players interacting with players is in my opinion what makes Genesis,     |
|  and most other similar games, the most interesting.                       |
|                                                                            |
|  I think it's time to shift our focus from individual growth and solo      |
|  play to finding ways to improve player interaction and conflict. I think  |
|  more than anything Genesis needs more conflicts, more politics, more      |
|  roleplay, more socializing, more competition, and simply more ways to     |
|  keep players engaged that aren't necessarily related to grinding.         |
|                                                                            |
|  Some of the things I would like to see are:                               |
|                                                                            |
|  * Player versus player combat that is actually FUN for both sides.        |
|  * More guildwide conflicts that are FUN for everyone involved.            |
|  * Now, as you noticed above, we have way too many guilds compared to      |
|    the number of players for any serious guild wars to even be possible,   |
|    so, I would like to introduce a way for guilds to becomes allies,       |
|    declare war, etc, with benefits, drawbacks and rewards for the          |
|    involved guilds.                                                        |
|  * New players being able to take part and being successful in these       |
|    conflicts and fights without having to spend 3+ years grinding          |
|    to myth++ first.                                                        |
|  * More opportunities to just socialize and roleplay with other players    |
|    without feeling the need to always grind to "keep up".                  |
|  * Make the Genesis world and NPC's challenging again. Soloing huge        |
|    bosses and large groups of powerful enemies is just silly, and          |
|    doesn't exactly encourage teaming and socializing either.               |
|  * Make grinding more interesting for high-level players. Counting         |
|    fantastics and not watching your stats grow is fun for some, but        |
|    surely we can come up with something that's more fun.                   |
|  * Make all Genesis races equally good. Different, sure, but no race       |
|    should be clearly superior or inferior to another race overall.         |
|                                                                            |
|  Wow, those are some serious goals. Well, I didn't accept the offer to     |
|  become Keeper just because it's a fun title. I am supposed to barge in    |
|  with new energy and ideas and dust off some old lazy wizards, get         |
|  everyone working towards a common goal, and all those things all Keepers  |
|  do when they are new. After all, Gorboth claimed he would double the      |
|  playerbase, which nobody really thought was likely at the time. But,      |
|  as you can see in the graphs above, he did! Compared to that, my tiny     |
|  goals should be a piece of donut-cake.                                    |
|                                                                            |
|  All of the above will of course require some serious work, and as most    |
|  of you know it's impossible to promise anything in the ever-changing      |
|  wizard world where the workforce is 100% volunteers. However, I will do   |
|  my best to make these things happen at some point. If we could just make  |
|  half of them a reality, I think Genesis would become an even better       |
|  experience, and it isn't bad today. Not at all!                           |
|                                                                            |
|  Gorboth always ended these posts with his famous words "Onward and        |
|  Upward". I am not entirely sure if it's a tradition for all Keepers to    |
|  have their own slogan, but if anyone has a good suggestion, let me know.  |
|                                                                            |
|  <insert cool slogan here>                                                 |
|  Cherek, Fresh Keeper of Genesis                                           |
|                                                                            |
+----------------------------------------------------------------------------+

Locked
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/