Pre-Promotion News
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Pre-Promotion News
My wife is pro in i-net marketing. Send me brief, and she will make budget for media and context. Also, other friend of mine is pro in web-design. I can get kinda discount and all other.
Re: Pre-Promotion News
Gorboth - I've been reading your notes on "Pre-Promotion".
Isn't it possible that you are over-estimating the effects of promoting Genesis?
This would probably have to be done via the cloud, and in affordable places where people who play MUD or other similar games come. A facebook ad is probably (?) too expensive (not sure how that works though).
I have a hard time imagining an exodus-type influx of new players to Genesis. The web-based is almost good enough to take a first look at the game and decide if you like it or not. A large percentage of those who are attracted by an internet ad will probably drop out and never come back after a few minutes. Those who remain will probably want to DL a mud client, since the web client can't - and will probably never will - compete with a standalone mud-client. So no real need to waste too much work on that thing, I believe.
What I'm hinting at is the fact that Genesis won't be as "user friendly" (whatever that may mean) as the more contemporary free internet games out there, no matter how much work you put into it... You've already done a great job improving the newbie friendliness, but a MUD is a MUD, right?
Heck - even back in the nineties when I started playing, a lot of my gamer friends scoffed at MUDs. Only a few got hooked. It takes a special kind of person. Probably nowadays, when people's demands and expectations on online multiplayer games have increased and they discard those that don't immediately cater to their palate much faster, even fewer will get hooked. Even I thought Genesis was a bit weird at first...
About the council problem - can't it be addressed by just wiping out the councils of those guilds affected by the malady you describe, replacing the councils under wizard supervision? Or would that take too much work?
I mean most people would probably agree that a player who can't play a few hours a week shouldn't be on a council anyway. But I know the problem you are speaking of. Some guilds just flat out ignore all new applicants it seems. The way I see it, this is the only real problem that needs to be addressed. The other stuff - sure you are not worrying too much about it, Gorboth?
If I were you my focus would be the guild problem. If you solved that, couldn't promotion be just a few months away? (Talking about getting your improved web page up and running)
If you wait another 3-4 years, the player base could dwindle so low that there aren't enough experienced players around to greet the newcomers.
I'm just saying - don't worry too much about the quality of Genesis. As I said - a MUD is a MUD, and Gen is still one of the best ones I've played. Perfectionism can be a fatal disease for any creative endeavor.
Isn't it possible that you are over-estimating the effects of promoting Genesis?
This would probably have to be done via the cloud, and in affordable places where people who play MUD or other similar games come. A facebook ad is probably (?) too expensive (not sure how that works though).
I have a hard time imagining an exodus-type influx of new players to Genesis. The web-based is almost good enough to take a first look at the game and decide if you like it or not. A large percentage of those who are attracted by an internet ad will probably drop out and never come back after a few minutes. Those who remain will probably want to DL a mud client, since the web client can't - and will probably never will - compete with a standalone mud-client. So no real need to waste too much work on that thing, I believe.
What I'm hinting at is the fact that Genesis won't be as "user friendly" (whatever that may mean) as the more contemporary free internet games out there, no matter how much work you put into it... You've already done a great job improving the newbie friendliness, but a MUD is a MUD, right?
Heck - even back in the nineties when I started playing, a lot of my gamer friends scoffed at MUDs. Only a few got hooked. It takes a special kind of person. Probably nowadays, when people's demands and expectations on online multiplayer games have increased and they discard those that don't immediately cater to their palate much faster, even fewer will get hooked. Even I thought Genesis was a bit weird at first...
About the council problem - can't it be addressed by just wiping out the councils of those guilds affected by the malady you describe, replacing the councils under wizard supervision? Or would that take too much work?
I mean most people would probably agree that a player who can't play a few hours a week shouldn't be on a council anyway. But I know the problem you are speaking of. Some guilds just flat out ignore all new applicants it seems. The way I see it, this is the only real problem that needs to be addressed. The other stuff - sure you are not worrying too much about it, Gorboth?
If I were you my focus would be the guild problem. If you solved that, couldn't promotion be just a few months away? (Talking about getting your improved web page up and running)
If you wait another 3-4 years, the player base could dwindle so low that there aren't enough experienced players around to greet the newcomers.
I'm just saying - don't worry too much about the quality of Genesis. As I said - a MUD is a MUD, and Gen is still one of the best ones I've played. Perfectionism can be a fatal disease for any creative endeavor.
Re: Pre-Promotion News
![Image](http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc6/249722_1714969681386_1452527198_31390771_7527953_n.jpg)
Maybe something like the above could be made with different sayings, then printed out by us to be posted various places. Lots of people have those phones that can read qrcodes.
Re: Pre-Promotion News
Hi there!
I have a request, would you update the achievement list in the first post? I am very curious and wondering about it. Go for promotion gadgets as well, say Genesis key holder for instance, with artwork of the artist. I'd love to have my keys attached to it. : )
b.
I have a request, would you update the achievement list in the first post? I am very curious and wondering about it. Go for promotion gadgets as well, say Genesis key holder for instance, with artwork of the artist. I'd love to have my keys attached to it. : )
b.
Evil to him who evil thinks.
Re: Pre-Promotion News
7 years, Berwyn...
You really should read some stuff that is more up to date.
You really should read some stuff that is more up to date.
Re: Pre-Promotion News
I've not pursued the achievements aspect much since then. It is still a cool idea and might be worth doing, but I have nothing new to show via any kind of update.
G.
G.
Mmmmmm ... pie ...
Re: Pre-Promotion News
Really? And what about 2011 to 2018? Nothing happend? Dare I ask if you want to write the update?
b.
b.
Evil to him who evil thinks.
Re: Pre-Promotion News
Not sure what you mean, Berwyn. Obviously, innumerable things happened in Genesis development between 2011 and 2018. Achievements, however, was not worked on beyond my initial ideas.
G.
G.
Mmmmmm ... pie ...
Re: Pre-Promotion News
New content appeared, which is promotion related, I thought you would write, for instance:
× 2012 a new guild popped up.
× 2014 another guild has come into being.
etc.
b.
× 2012 a new guild popped up.
× 2014 another guild has come into being.
etc.
b.
Evil to him who evil thinks.
Re: Pre-Promotion News
Well, Berwyn, this thread is so old that it was to be used for PRE-PROMOTION. We've since done a lot of promotion. But, since you asked, sure - I can supply updates. I've just copied these from my various State of the Donut things.
They go all the way back to my own working memory:
Cheers - hope this is useful.
G.
They go all the way back to my own working memory:
Code: Select all
==============================================================================
1996 and before - Genesis exists in an expanded but fundamentally
unchanged form from when it was first re-launched in
1992. Content and player options have evolved, but
the game remains drastically hardcore for the average
newbie, who is expected to know how to get along, because
to even find the game requires knowledge of telnet and
the pre-browser-based internet.
==============================================================================
1997 - Cadets of Gelan opened as a newbie guild meant to
make the game friendly for newcomers - perhaps the first
dedicated effort along these lines in the history of
the game.
==============================================================================
1998 - First Genesis website established, detailing the various
domains of Genesis and other useful content.
==============================================================================
2004 - Original character creation (Hall of Bodies in Waiting)
replaced with current menu-driven selection scheme.
- Tutori Isle (Tutorial) area opened.
- Newbie pin and <ntell> line established.
- Faerie created as a newbie-friendly zone near Sparkle.
- Disparate racial start-locations eliminated so that
all characters now begin in Sparkle.
==============================================================================
2005 - Player Rankings introduced on the webpage.
==============================================================================
2007 - Team commands improved, vastly.
==============================================================================
2008 - Who-list changed to show names of all players, whether
you have met them or not.
- Auction House created in Sparkle
- Orb system listing all quests in the game developed.
- Magic Map created as inventory item and implemented
in the Tutorial and Sparkle.
- First Genesis-specific client created. Very
simple, but allows people to play without telnet.
- Gem deposits added to banks for storing more valuable
currency.
- First repeatable (weekly) quest introduced via the
Wednesday Market.
- Global Guild Balance project begun.
- <help rules> revised, eliminating unpolicable and
outdated taboos such as quest runthroughs, outside
chatline use, etc.
- Shiplines altered to run through Sparkle, creating
Hub of activity so players naturally encounter eachother.
==============================================================================
2009 - Sparkle Recoded to represent modern levels of game
design and quality (previously, it was dreadfully
simple and unchanged since 1992.)
- Website redesigned completely, using Denis Loubet's
original artwork.
==============================================================================
2010 - Academy of Elemental Arts created as magic-style
companion to the Cadet's guild. Newbies now have two
excellent starter experiences, one melee, one magic.
- Official Genesis Forum created, offering a moderated
place to discuss game issues between players and
developers.
- FMud utilized as a web-based client to play Genesis.
- Hints implemented with quest orbs.
- Hired Denis Loubet to provide Genesis with original
artwork for the website and other uses.
==============================================================================
2011 - Created imbuements to bring modern notions of random
loot and rare spawns to global drops from mobs.
- Created the Sparkle Tours for new players to have
high-quality first experiences with questing.
- New website, using Denis Loubet's artwork, goes live.
- Second version of the Genesis client created,
incorporating many more modern features and some
graphic improvements.
==============================================================================
2012 - Guild racks given auto-recovery at Armageddon for
all glowing items.
- Instancing techology created for Genesis, and
implemented in the tutorial in case handling of vast
numbers of new people all at once is ever needed.
==============================================================================
2013 - Massive infrastructure improvements for the client
via mudlib protocols, allowing the official client to
incorporate the magic map in a peristent display which
shows your character moving around an ascii map. Finally,
there is a legitimate reason to use something other than
CMUD or ZMUD. Additionally, the client supports creation
of scripts, aliases, triggers, etc.
==============================================================================
2014 - Genesis client added to the Google App Store.
- Website re-designed with a much more modern appearance.
==============================================================================
2015 - Google decides Genesis deserves higher rank, resulting
in unprecedented new character visits. The work of the
past ten years is finally put to the test, and was not
in vain!
==============================================================================
2016
---------------------------------------------------------------------------
Jan.
---------------------------------------------------------------------------
- Auction House retooled to handle imbuements in new ways.
- Yule Tree Wheel Spinnng Event (begun in December of 2015)
- Mirandus became AoP (Archwizard of Players).
* This job handles the needs and governance of player issues.
- Cherek became AoD (Archwizard of Domains).
* This job handles the needs and governance of wizard coding issues.
- The Keeper returned from long absence (who ... me?)
---------------------------------------------------------------------------
Feb.
---------------------------------------------------------------------------
- Imbuement drop frequency lessened and distribution methods changed.
* Many players did not like this.
- Combat damage applied to all worn items on all body parts.
* This caused imbued items formerly immune to damage to break. Also
very unpopular, overall, but deemed necessary.
- Stat imbuement power-levels reduced.
* Some players left due to these three things, unhappy with the changes.
- Armour changed to break only at "touched by battle" or worse
- Messages added to let players know when armour conditions degrade.
- Navarre stepped down as Liege of Krynn after many years of service.
- Arman became the new Liege of Krynn.
- Finwe resumed his former position as Liege of Faerun.
---------------------------------------------------------------------------
Mar.
---------------------------------------------------------------------------
- New <facepalm> emote added to the game (suggested by Taro)
- Imbuement droprates increased.
* We deemed the former change a bit too extreme.
- Forum thread-o-bot introduced to improve forum environment/culture.
* We also lost a few players here, unhappy with this policing.
* It was totally worth it!
- Butterfly event held.
---------------------------------------------------------------------------
Apr.
---------------------------------------------------------------------------
- Petros retires as AoB after many excellent, invaluable years of service.
- Cotillion resumes former position as AoB.
* This job assesses balance considerations for Genesis' content.
- New Blacksmith added to Dwarfheim (thanks Varian!)
---------------------------------------------------------------------------
May.
---------------------------------------------------------------------------
- 1st Genemon event held. (cancelled due to bugs and exploits)
* Lots of players participated, but felt burned when it was cancelled.
- Jaacar made Liege of Calia.
---------------------------------------------------------------------------
June.
---------------------------------------------------------------------------
- Genesis Shindig held in Denmark (thanks Danes!)
- Varian made Liege of Gondor.
---------------------------------------------------------------------------
Jul.
---------------------------------------------------------------------------
- Rule update: Autohunt and speedwalk triggers prohibited in pvp.
- 2nd Genemon Event held (with success, this time)
* Players showed up and participated quite a bit.
- Help commands added for archery enthusiasts.
---------------------------------------------------------------------------
Aug.
---------------------------------------------------------------------------
- Magic Map addition: road between Gelan and Argos (Perrigrine)
- Magic Map addition: Greenholm and Whitfurrows in Shire (Perrigrine)
- Magic Map addition: Thornlin in Gondor (Perrigrine)
---------------------------------------------------------------------------
Sep.
---------------------------------------------------------------------------
- Magic Map addition: Foothills of Mt. Kryus in Calia (Perrigrine)
- Magic Map addition: Qualinesti Camp in Krynn (Arman)
- Magic Map addition: Calia-Line ships (Perrigrine)
- Magic Map addition: Pax Tharkas (Arman)
---------------------------------------------------------------------------
Oct.
---------------------------------------------------------------------------
- All Hallow's Eve Scavenger Hunt.
- Magic Map addition: Pelargir shiplines (Perrigrine)
---------------------------------------------------------------------------
Nov.
---------------------------------------------------------------------------
- Lapidariums improved to allow <conversion> of imbuement stones.
- SoHM guild opened! (Huge thanks to Arman and his testers!)
* Greatest success in the last ten years! Players joined in droves.
- Magic Map addition: Grey Havens shipline (Perrigrine)
- Magic Map addition: Cadu (Perrigrine)
---------------------------------------------------------------------------
Dec.
---------------------------------------------------------------------------
- New <options> command to prevent unwelcome intimate emotes.
- Crackdown on botting.
- Yule Tree Event.
- New tracking mechanism for bugs for wizards. (thanks Mercade!)
---------------------------------------------------------------------------
===========================================================================
2017
===========================================================================
---------------------------------------------------------------------------
January:
---------------------------------------------------------------------------
- Magic Map addition: Farmer Maggot's farm in Shire (Perrigrine)
- Magic Map addition: Docks, north&south flats in Raumdor (Perrigrine)
- Magic Map addition: Path from docks to Drakmere in Raumdor (Perrigrine)
- Magic Map addition: City of Drakmere in Raumdor (Perrigrine)
- Magic Map addition: Port Macdunn in Khalakhor (Perrigrine)
- Magic Map addition: Baile Ashlagh in Khalakhor (Perrigrine)
- Magic Map addition: SaMorgan in Khalakhor (Perrigrine)
- Magic Map addition: plains, forest and Tabor Sogn in Khalakhor (Per.)
- Magic Map addition: The Golden Isle (Perrigrine)
- Magic Map addition: Bazaar in Sybarus (Perrigrine)
- Magic Map addition: Eil-Galaith in Khakalhor (Perrigrine)
- A new Halflings Guild created in Faerun (Finwe)
---------------------------------------------------------------------------
February:
---------------------------------------------------------------------------
- Magic Map addition: Barrow Downs, Old Forest, Bombadil's,
Road to Moria in Shire (Perrigrine)
- PoT recode completed (Arman/Carnak)
---------------------------------------------------------------------------
March:
---------------------------------------------------------------------------
- Gizmo upgrade/replacement (Cotillion and Lunatari?)
- Magic Map addition: Eldoral Isle and Firedome in Calia (Perrigrine)
---------------------------------------------------------------------------
April:
---------------------------------------------------------------------------
- Newbie pin upgraded: possible now to ignore abusive spammers (Gorboth)
- Tutorial reworked, signs upgraded, improvements throughout (Gorboth)
- Simple occupational guild added to tutorial (Gorboth)
- Ghastly Keep opened in Terel (Znagsnuf)
* Goes on to become the most popular myth area of the year!
---------------------------------------------------------------------------
May:
---------------------------------------------------------------------------
- "Quest-progress" info added to the <stats> command (Gorboth/Mercade)
- Magic Map addition: Heralds of the Valar Guildhalls (Perrigrine)
---------------------------------------------------------------------------
June:
---------------------------------------------------------------------------
- Recode of the Kender guild (Carnak)
- Cherek retires from his position as AoD.
- Gorboth resumes AoD duties and reforms Liege Council as AoD staff.
- Magic Map changed: only displays if player can see in room (Cotillion)
- Crackdown and rule-clarification on alt-revealing (Mirandus/Gorboth)
* resulted in unfortunate deletions of both wizard and mortal chars.
- Game uptime extended from 12 to 14 days (Mercade)
- Wizard manuals reviewed, revised and supplemented (Gorboth)
- Comprehensive wizard-training document created (Gorboth)
- Magic Map addition: Dephonian Temple in Calia (Perrigrine)
- Magic Map addition: Helm's Deep in Gondor (Perrigrine)
- Magic Map addition: Holm and baths in Avenir (Perrigrine)
- Magic Map addition: Isengard plains and road in Gondor (Perrigrine)
- Magic Map addition: Green Dragonarmy Camp in Ansalon (Perrigrine)
- Magic Map addition: Walls of Isengard in Gondor (Perrigrine)
- Magic Map addition: Emyn Arnen and Goblin Caves in Gondor (Perrigrine)
- Magic Map addition: Fangorn Forest in Gondor (Perrigrine)
- Magic Map addition: Moria in Shire (Perrigrine)
---------------------------------------------------------------------------
July:
---------------------------------------------------------------------------
- Quiet ... everyone is out enjoying the sun?
---------------------------------------------------------------------------
August:
---------------------------------------------------------------------------
- Gorboth steps down as AoD (now he's just Keeper again)
- Lucius joins the Admin as AoD.
* This position oversees global management wizard and code development.
- Cotillion steps down as AoB after much good work in recent years.
- Arman joins the Admin as AoB.
* This job assesses balance considerations for Genesis' content.
---------------------------------------------------------------------------
September:
---------------------------------------------------------------------------
- Magic Element skills now trainable in Adventurer Guilds (Arman)
- Shields are retooled to impact spellcasting when equipped (Arman)
- Rules for applying magic-resistance retooled (Arman)
- Stern steps down as AoE after more than a decade of legendary service.
- Petros rejoins the Admin as AoE
* This job is responsible for creating and running events for the game.
- Event-Donation machine turned on, requesting pearls (Petros)
- Magic Map addition: Icewall in Krynn (Perrigrine)
- Magic Map addition: Council halls, Fire Brigade, Barracks,
Citadel, and sewer in Kabal (Perrigrine)
- Magic Map addition: Prestigious Knights Club and Xak Tsaroth
in Krynn (Perrigrine)
- Magic Map addition: Kalad Wastes (Perrigrine)
- Magic Map addition: Pelennor Fields and hills of southern Anorien
in Gondor (Perrigrine)
- Magic Map addition: Minas Morgul in Gondor (Perrigrine)
- Magic Map addition: Solamnian Knights Guildhalls in Krynn (Perrigrine)
---------------------------------------------------------------------------
October:
---------------------------------------------------------------------------
- Magic Map addition: Dwarven mines, moors, and gate near Palanthas
in Krynn (Arman - what??! Not Perrigrine?!?)
- Magic Map addition: Kalaman palace/poor district in Ansalon (Perrigrine)
- Magic Map addition: Solace Cemetery & Tantallon sewers in Krynn (Perr.)
- Magic Map addition: Gnomish area & Inventors in Krynn (Arman)
- Magic Map addition: Rivendell & Trollshaws (Finwe)
- Cherek rejoins the Admin as AoW.
* This job updates and maintains webpage content and moderates the
official forum and Facebook pages.
- Graduation from "newbie" status raised from Wanderer to Gt. Adventurer.
- Backstabbing functionality retooled and updated (Carnak/Arman)
- Support for multi-domain Lieges implemented (Lucius)
- Finwe assumes Liege duties for Middle Earth (in addition to Faerun)
- Lucius assumes Liege duties for Avenir (in addition to AoD duties)
- Arman assumes Liege duties of Krynn/Ansalon (in addition to AoB)
- Most npcs in Kalad recoded for stats and gear to meet modern needs
for player interest and enjoyment. New areas added and modern steeds
implemented in Red Fang guild. (Zignur)
- Login retooled to facilitate mudstats tracking (Cotillion)
---------------------------------------------------------------------------
November:
---------------------------------------------------------------------------
- Trollshaws in Shire recoded for improved player interest (Finwe/Arman)
- Silence imposed in the Sparkle Church (Arman)
* This decision proved controversial and is still under review.
- Turkey-Gobbling event held, many players compete for top spots. (Petros)
- Guild-exp changed to no longer benefit from brutality (Cotillion)
- Malus becomes Liege of Raumdor.
- Mirandus becomes Liege of Cirath and Kalad (in addition to being AoP)
- Ckrik becomes Liege of Khalakhor in addition to Earthsea.
- Gorboth becomes Liege of Emerald (in addition to being Keeper)
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December:
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- Irk completes his final (250th) Market Quest - the first to do so!
- Botting rules updated (Mirandus)
- Wheel-of-Fun returns for the Winter Holidays (Cherek)
- Event stats and winners announced (Petros)
- Mobile-friendly revision of website completed (Cherek)
- Elemental Clerics Guild opens (Jaacar)
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G.
Mmmmmm ... pie ...
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/