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State of the Donut Addresses 
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Joined: 03 Mar 2010 20:51
Posts: 2281
Location: Some old coffin
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Posted Jan 28, 2016

Fellow Genesis Enthusiasts,

A new year is upon us, and the time has come for me to deliver my annual State
Of the Donut address for 2015. What a year it has been!

Before I begin, I'd like to touch on the fact that I myself have essentially
missed being part of things in Genesis since January of last year. As 2014
drew to its close, I found myself very much suffering from burnout in my
role here. That, coupled with RL developments to which I was able to
completely devote my energy and attention, took me on a very real and
lengthy hiatus from my efforts here from which I have just now begun to
return. I apologize for not being active as my role as Keeper dictates
I should be, but I do cannot regret the time away, for I suspect that it was
necessary for me to take this break if I was to ever continue in a Keeper
role with the potential of success in the future.

But enough about me! Let's talk about this amazing year and all the great
people who made it what it was. :-)

One thing to recognize is that as someone who did not witness or participate
in the year, I will limit my assessment and report to what I have been able
to understand and gather upon my return, and analysis of the data collected
by the census tracking module. I will not be able to comment at any great
length on how things have felt or what has transpired. As such, this might
be one of the shorter of my annual posts. Nonetheless ... here we go!

So lets start by just saying it. YES! yes yes yes. We've arrived. The game
is healthier than it has been since the dawn of the new millenium, and we
have at long last begun to recapture the potentials the game enjoyed in
its glory years of the 1990's. Are we fully there yet? No, no ... there is
still much to do and much to grow ... but we have ACHIEVED RENEWAL.

So lets look at the year. If you have never read one of the census graphs
before, a major concept deals with what we call Average Per Hour (APH for
short.) This translates to the number of players (not wizards) you would
find playing the game with you, on average, at any given hour of a single
day. To illustrate this, and to show a nice representation of our rate
of improvement, consider this graph which shows all 24 hours of one day,
December 18th, over three different years:

------------------------------------------------------------------------------
                    Comparisons between three time periods:
                                Dec 18 2015 = :
                                Dec 18 2014 = O
                                Dec 18 2013 = @
------------------------------------------------------------------------------
   54|                                                          :  .  .       
   52|                                                          :  :  :       
   50|                                                    .     :  :  :  .   
   48|                                                    :     :  :  :  :   
   46|                                                    :  .  :  :  :  :  .
   44| :                                               :  :  :  :  :  :  :  :
   42| :                                            :  :  :  :  :  :  :  :  :
   40| :                                            :  :  :  :  :  :  :  :  :
   38| :                                            :  :  :  :  :  :  :  :  :
   36| :  .                                      :  :  :  :  :  :  :  :  :  :
   34| :  :     .                 .  .     .     :  :  :  :  :  :  :  :  :  :
   32| :  :     :  .           :  :  :  :  :     :  :  :  :  :  :  :  :  :  :
   30| :  :  :  :  :           :  :  :  :  :     :  :  :  :. :O :O :O :. :  :
   28| :  :  :  :  :  .  .  .  :  :  :  :  :  :  :  :  :  :O :O :O :O :O :  :
   26| :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :O :O :O :O :O :O :
   24| :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :. :O :O :O :O :O :O :O :
   22| :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :O :O :O :O :O :O :O.:O :O
   20| :O :O :. :  :  :  :  :  :  :  :  :  :  :. :. :O :O :O :O :O :O :O@:O :O
   18| :O :O :O :. :O :  :  :  :  :  :  :  :  :O :O :O :O :O :O :O@:O@:O@:O.:O
   16| :O.:O :O :O :O :. :  :  :  :  :  :  :O :O :O :O :O :O :O@:O@:O@:O@:O@:O
P  14| :O@:O@:O :O :O :O :O :  :  :. :  :O :O :O :O :O :O :O :O@:O@:O@:O@:O@:O
L  12| :O@:O@:O@:O :O@:O :O : .:. :O :O :O :O :O :O :O :O@:O@:O@:O@:O@:O@:O@:O
A  10| :O@:O@:O@:O :O@:O.:O.:.@:O.:O :O :O :O :O.:O.:O@:O@:O@:O@:O@:O@:O@:O@:O
Y   8| :O@:O@:O@:O@:O@:O@:O@:O@:O@:O :O@:O :O :O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O
E   6| :O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O
R   4| :O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O
S   2| :O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O@:O
-----+------------------------------------------------------------------------
Hour | 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
-----+------------------------------------------------------------------------

        Mean daily average players per hour on this day in 2015 = 38.12
        Mean daily average players per hour on this day in 2014 = 19.95
        Mean daily average players per hour on this day in 2013 = 12.12
------------------------------------------------------------------------------

Just lovely! As you can see, 2015 shows a marked improvement from the two
prior years. The basic shape of logins over the course of the day remains
constant over all three years, with a dip in activity happening somewhere
between the hours of 5-15, and an activity peak between the hours of
18-22. This is the typical rhythm of Genesis. However, the number of
people in that distribution has grown profoundly. Logging in to the
game during the low ebb of this day in 2013 meant you would have seen just
six other people playing Genesis with you. But in 2015, the lowest ebb
would have still shown around 27 people playing the game with you. That is
quite a difference! To log in and see people enjoying what you enjoy means
a great deal to most players, and creates a sense of community and a living
world of friends and foes. If we look at the peaks, you could have seen
just 20 players on with you at the best hour here in 2013, but in 2015,
that high peak was up to 54!

But December 18th is just one day, and does not necessarily show anything
close to a yearly norm. Lets look at the entire year itself next, condensing
things way down so that one column no longer represents the average over a
given hour, but the average over an entire week:

+-------------------------------------------------------------------------+
|                                                                         |
|  Average player activity by week for entire year, beginning Jan 01 2015 |
|                                                                         |
+---------+-----+----+-----+----+-----+----+----+-----+----+----+-----+---+
|    33.5 |     |X   |     |    |     |    |    |     |    |    | X   | X |
|    33.0 |     |X   |     |    |     |    |    |     |    |    | X   | X |
|    32.5 |     |XX X| X   |    |     |    |    |     |    |    | X   | X |
|    32.0 |     |XX X| X X |    |     |    |    |     |    |    | X   | X |
|    31.5 |     |XXXX| X X |    |     |    |    |     |    |    | X   | X |
|    31.0 |     |XXXX| X X |    |     |    |    |     |    |    |XXX  | X |
|    30.5 |     |XXXX|XXXX |    |     |    |    |     |    |    |XXX  | X |
|    30.0 |     |XXXX|XXXX |    |     |    |    |     |    |    |XXX X| X |
|    29.5 |     |XXXX|XXXX |    |     |    |    |     |    |    |XXXXX|XX |
|    29.0 |     |XXXX|XXXX |    |     |    |    |     |    |    |XXXXX|XXX|
|    28.5 |     |XXXX|XXXX |    |     |    |    |     |    |    |XXXXX|XXX|
|    28.0 |    X|XXXX|XXXXX| X  |     |    |    |     |    |    |XXXXX|XXX|
|    27.5 |    X|XXXX|XXXXX|XX  |     |    |    |     |    |    |XXXXX|XXX|
|    27.0 |    X|XXXX|XXXXX|XX  |     |    |    |     |    |    |XXXXX|XXX|
|    26.5 |    X|XXXX|XXXXX|XX  |     |    |    |     |    |   X|XXXXX|XXX|
|    26.0 |    X|XXXX|XXXXX|XX  |     |    |    |     | X  |   X|XXXXX|XXX|
|    25.5 |    X|XXXX|XXXXX|XX  |     |    |    |     | X  |XX X|XXXXX|XXX|
|    25.0 |    X|XXXX|XXXXX|XX  |     |    |    |     | XX |XX X|XXXXX|XXX|
|    24.5 |    X|XXXX|XXXXX|XX  |     |    |    |     | XXX|XX X|XXXXX|XXX|
|    24.0 |    X|XXXX|XXXXX|XXX |X    |    |    |     |XXXX|XX X|XXXXX|XXX|
|    23.5 |    X|XXXX|XXXXX|XXX |X    |    |    |     |XXXX|XXXX|XXXXX|XXX|
|    23.0 |    X|XXXX|XXXXX|XXX |X    |    |    |     |XXXX|XXXX|XXXXX|XXX|
|    22.5 |    X|XXXX|XXXXX|XXX |X    |    |    |     |XXXX|XXXX|XXXXX|XXX|
|    22.0 |    X|XXXX|XXXXX|XXX |X    |    |    |   XX|XXXX|XXXX|XXXXX|XXX|
|    21.5 |    X|XXXX|XXXXX|XXXX|X    |    |    |   XX|XXXX|XXXX|XXXXX|XXX|
|    21.0 |    X|XXXX|XXXXX|XXXX|X    |    |    |   XX|XXXX|XXXX|XXXXX|XXX|
|    20.5 |    X|XXXX|XXXXX|XXXX|X  X |    |    |  XXX|XXXX|XXXX|XXXXX|XXX|
|    20.0 |    X|XXXX|XXXXX|XXXX|X  X |    |    |  XXX|XXXX|XXXX|XXXXX|XXX|
|    19.5 |    X|XXXX|XXXXX|XXXX|XX X |    |  X |  XXX|XXXX|XXXX|XXXXX|XXX|
|    19.0 |    X|XXXX|XXXXX|XXXX|XX X |    |  X |  XXX|XXXX|XXXX|XXXXX|XXX|
| A  18.5 |    X|XXXX|XXXXX|XXXX|XX X | X  |  X | XXXX|XXXX|XXXX|XXXXX|XXX|
| V  18.0 |X XXX|XXXX|XXXXX|XXXX|XX X | X X| XX | XXXX|XXXX|XXXX|XXXXX|XXX|
| G  17.5 |X XXX|XXXX|XXXXX|XXXX|XXXX | XXX| XXX| XXXX|XXXX|XXXX|XXXXX|XXX|
|    17.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX| XXX| XXXX|XXXX|XXXX|XXXXX|XXX|
| P  16.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX| XXX| XXXX|XXXX|XXXX|XXXXX|XXX|
| E  16.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| R  15.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
|    15.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| H  14.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| O  14.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| U  13.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| R  13.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
|    12.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| E  12.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| A  11.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| C  11.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| H  10.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
|    10.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| W   9.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| E   9.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| E   8.5 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| K   8.0 |XXXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
+---------+-----+----+-----+----+-----+----+----+-----+----+----+-----+---+
|  Month  |Jan  |Feb |Mar  |Apr |May  |Jun |Jul |Aug  |Sep |Oct |Nov  |   |
+---------+-----+----+-----+----+-----+----+----+-----+----+----+-----+---+
|                                                                         |
|               Mean yearly average players per hour = 24.21              |
|                                                                         |
+-------------------------------------------------------------------------+

Yeah ... yeah ...

What I love about the graph above is what Cherek referred to as "the new
normal" in his mid-summer update. The typical summer slump that we see
reflected above has the low ebb for the year at two separate weeks with
an APH of only 16.

Wait ... an APH of *ONLY* 16? Let's rewind a bit, shall we?

+-------------------------------------------------------------------------+
|                                                                         |
|  Average player activity by week for entire year, beginning Jan 01 2012 |
|                                                                         |
+---------+-----+----+----+-----+----+----+-----+----+-----+----+----+----+
| A  17.5 |     |    |    |     |    |    |     |    |     |    |    |    |
| V  17.0 |     |    |    |     |    |    |     |    |     |    |    |    |
| G  16.5 |     |    |    |     |    |    |     |    |     |    |    |    |
|    16.0 |     |    |    |     |    |    |     |    |     |    |    |X   |
| P  15.5 |     |    |    |     |    |    |     |    |     |    |    |X   |
| E  15.0 |     |    |    |     |    |    |     |    |     |    |    |X   |
| R  14.5 |     |    |    |     |    |    |     |    |     |    |   X|X   |
|    14.0 |     |    |    |     |    |    |     |    |     |    |   X|X   |
| H  13.5 |     |    |    |     |    |    |     |    |     |    |   X|X   |
| O  13.0 |     |    |    |     |X   |    |     |    |     |    |  XX|X XX|
| U  12.5 |     |    |X   |   X |X   |    |     |    |     |    |  XX|X XX|
| R  12.0 |     |    |X   |   X |X   |    |     |    |     |    |  XX|XXXX|
|    11.5 |     |    |XX  |   X |X   |    |     | XX |     |    | XXX|XXXX|
| E  11.0 |     |   X|XX  |  XXX|X   |    |     | XX |X X  |  XX|XXXX|XXXX|
| A  10.5 |     |  XX|XXX |  XXX|X   |    |X    | XX |XXX  | XXX|XXXX|XXXX|
| C  10.0 |    X|  XX|XXXX| XXXX|X   |    |X  X | XXX|XXX  |XXXX|XXXX|XXXX|
| H   9.5 |  X X|X XX|XXXX|XXXXX|X   |    |X  X | XXX|XXXXX|XXXX|XXXX|XXXX|
|     9.0 |X X X|XXXX|XXXX|XXXXX|XX  |    |XX XX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| W   8.5 |X X X|XXXX|XXXX|XXXXX|XX  |   X|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| E   8.0 |X XXX|XXXX|XXXX|XXXXX|XXX | XXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| E   7.5 |X XXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| K   7.0 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
+---------+-----+----+----+-----+----+----+-----+----+-----+----+----+----+
|  Month  |Jan  |Feb |Mar |Apr  |May |Jun |Jul  |Aug |Sep  |Oct |Nov |    |
+---------+-----+----+----+-----+----+----+-----+----+-----+----+----+----+
|                                                                         |
|               Mean yearly average players per hour = 10.15              |
|                                                                         |
+-------------------------------------------------------------------------+

Behold. *barf* Behold behold. 2012, our most wretched year since the dawn of
the donut. Here the high peak for the entire year was one sad little week at
16 APH! Can you imagine? Oh, we all can. We lived it for far too long. If ever
you log in and are disappointed to see only 20 other players, or somesuch,
look back on this graph and *remember* how it used to feel.

But onward, to more goodness! Let's notice and discuss some other things.
The year shows a swell in the early and late months. These swells show
APH totals of 25-30 that last for two solid months at a time! The peaks
show three separate weeks of the year with a sustained APH of 33+ players!
We've never seen anything like this since the census began in 2007.

In fact, let's condense things further, and now look at the history of
the census, so we can see in perspective our recent year against the
field of time. Here, we have a graph in which each column represents not
a single week, but the APH averaged over three entire months of time.
Condensing to this resolution allows us to see every full-year we have
recorded on the census:

+---------+---------------------------------------------------------------+
|    30.0 |                                                              X|
|    25.5 |                                                        X     X|
|    25.0 |                                                        X     X|
|    24.5 |                                                        X     X|
|    24.0 |                                                        X     X|
|    23.5 |                                                        X     X|
|    23.0 |                                                        X     X|
|    22.5 |                                                        X     X|
|    22.0 |                                                        X     X|
|    21.5 |                                                        X     X|
|    21.0 |                                                        X X   X|
|    20.5 |                                                        X X X X|
|    20.0 |                                                      X X X X X|
|    19.5 |                                                      X X X X X|
| A  19.0 |    X                                                 X X X X X|
| V  18.5 |    X                                                 X X X X X|
| G  18.0 |    X                                                 X X X X X|
|    17.5 |    X     X                                           X X X X X|
| P  17.0 |    X   X X                                           X X X X X|
| E  16.5 |  X X   X X X                                         X X X X X|
| R  16.0 |  X X   X X X               X                         X X X X X|
|    15.5 |  X X   X X X               X                         X X X X X|
| H  15.0 |X X X   X X X               X                         X X X X X|
| O  14.5 |X X X   X X X   X           X                         X X X X X|
| U  14.0 |X X X   X X X X X         X X                 X       X X X X X|
| R  13.5 |X X X   X X X X X   X     X X                 X       X X X X X|
|    13.0 |X X X   X X X X X   X     X X X               X       X X X X X|
| E  12.5 |X X X X X X X X X X X   X X X X         X     X X     X X X X X|
| A  12.0 |X X X X X X X X X X X   X X X X       X X     X X     X X X X X|
| C  11.5 |X X X X X X X X X X X   X X X X       X X X X X X     X X X X X|
| H  11.0 |X X X X X X X X X X X X X X X X       X X X X X X     X X X X X|
|    10.5 |X X X X X X X X X X X X X X X X     X X X X X X X     X X X X X|
| Q  10.0 |X X X X X X X X X X X X X X X X X   X X X X X X X X X X X X X X|
| R   9.5 |X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X|
| T   9.0 |X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X|
| R   8.5 |X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X|
|     8.0 |X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X|
|     7.5  X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X|
+---------+-------+-------+-------+-------+-------+-------+-------+-------+
|  Month  |1 2 3 4|1 2 3 4|1 2 3 4|1 2 3 4|1 2 3 4|1 2 3 4|1 2 3 4|1 2 3 4|
+---------+-------+-------+-------+-------+-------+-------+-------+-------+
|   Year  |  2008 |  2009 |  2010 |  2011 |  2012 |  2013 |  2014 |  2015 |
+---------+-------+-------+-------+-------+-------+-------+-------+-------+
|Yr. Ave. |  15.8 |  16.1 |  13.0 |  14.0 |  10.7 |  12.5 |  13.3 |  24.2 |
+---------+-------+-------+-------+-------+-------+-------+-------+-------+

Fascinating. Really fascinating. The steady decline from 2008 to mid-2014
is undeniable, isn't it? How do we go from such a long and well-established
trend to the sudden rebound and renewal? What set the trend in place to
begin with? If a rebound was possible, why did it take so long?

A lot of this material is addressed at length in my SOTD address from
the end of last year, when the renewal was just beginning to take place.
Not wanting to do a full retread of that very in-depth assessment, I'll
go a slightly different direction, and talk about some of the important
history that preceeded the beginning of the census numbers, and laid
the groundwork for much of our last ten years. But, for those of you
who wish to re-familiarize yourself with those details, here is a link
to the former address:

https://www.genesismud.org/forums/viewtopic.php?f=27&t=3011

Some history, then ...

There can be little doubt that 2007 was a pivotal year in Genesis history
in that it was the year the old Keepers stepped down, and for the first
time the game's vision and leadership was represented by someone (me) who
did not originate from Chalmers Datafornung (CD) in Gothenburg, Sweden.
The original Keepers had presided with declining interest and motivation
over the first 15 years of development, and felt that the game did not
have a sustainable future. These Keepers had done amazing things for the
game, but in the end their vision and motivation waned to the point that
they realized they were not a part of any successful future for Genesis,
and they (with reservations) threw the control panel to me. What I
inherited was a game where, months before, the Keeper had posted on
the Common Board a note telling everyone that Genesis was essentially
a dinosaur on the path to extinction, and that we should all abandon the
idea that the game had a bright future, and accept that it was doomed
to dwindle and die. Reading this lit a fire in many of us in the wizard
community, and as I became Keeper, I was determined to forge a vision
for the game's future that would not only avoid that fate, but propel
us back to the heights we had enjoyed in our early days, and beyond.

To achieve this, I enlisted the aid of the entire playerbase, calling
for everyone to mail me a list of their top priorities in what needed
fixing in the game, and steps to take for the fixes to be achieved. The
community rose to the challenge, by the end of 2007 a massive list of
suggested fixes and priorities had been compiled. If you want to really
delve into the history, this list is preserved in an update post that
I created three years later, in 2010, to show progress in all of the
various suggestions we had determined to be worthwhile. It is a
fascinating read, and may take you down memory lane:

https://www.genesismud.org/forums/viewtopic.php?f=34&t=1208

What it also shows is how ridiculously ambitious our notions were.
We did not begin to have the workforce to take all of this on. But we
tried, and we struggled to do so, despite the odds. That list is still
not complete, and many of the items on it, nearly 10 years later, may
not align with our current notions of what the game would currently want
in the way of improvement and fixing. But, what is important to know
is the fact that the "fix" we envisioned was not something that was
possible in any short amount of time. In fact, it took years and
years to kick the ball very far down the road. But we kept on kicking.
Pieces of the puzzle kept being added. The problem was that each piece,
of its own accord, did not have the power to make the changes we
desired come to fruition.

Not seeing the work we were doing pay off in moving the playerbase
back toward health took a major toll on many of us who were working
so hard to further the vision. That decline from 2008 to 2014? That
sucked. Bad. In fact, by the end of 2014 I had become so demoralized
that, despite evidence that things were beginning to turn around,
I had reached a crisis point in my own motivation and strength to
press on. Like so many wizards before me, I could tell I had lost
my ability to keep going. It was at this point that I went on an
unannounced an unofficial hiatus that ended up lasting through
most of the next calendar year.

What I didn't know was that as pieces continued to be laid in place,
each interlocking with one another, shapes began to emerge, and the
individual pieces drew nearer to forming big-picture framework
just waiting for a spark to light the fuse. The spark finally came
with the client being folded into a downloadable app and Genesis going
public with new media and formats in new venues such as Facebook and
the Google App store. The spark caught, the fuse burned, and we
experienced the explosion of SYNERGY. All the developments, long
built and hard fought to establish, sprang to life and purpose as
hoards of new players began to stream into our lovingly crafted
channels. As 2014 drew to a close, we'd finally shifted into what
I'd always hoped and dreamed for.

Unfortunately, for me, it was too late. I had to take a break from
the game, even as it experienced a renaissance. So, I did not get
to enjoy the year that was 2015. Fortunately, there was a new and
energetic wizard freshly minted as Admin. Cherek. Cherek! Thank the
Gods for Cherek. His passion, dedication, blood, sweat, and tears
have been at the forefront of the success story that has been 2015.
This, with continued and steadfast support by long-standing Admin
constants Cotillion and Mercade are why 2015 has been possible. I
cannot say how grateful I am to these guys who have stood up and
grappled with a hot-air balloon that suddenly fills with air and
needs navigation as it begins to rise skyward. We would have
crashed very early on if they hadn't been able to successfully
step up to the challenges and needs of the new arrivals. New
arrivals? How many?

Cotillion has the exact numbers, but currently our app in the Google
store gets many thousands of "views" each day, and the app is
downloaded about 60 times each 24 hrs on average. This means that we
have 60+ completely new people trying Genesis every day! This is far
more than I would have ever dared hope, and has given us the promotion
that we needed all these years to test our systems and provide the
potential for the synergy that has proved to be possible.

We've hit a real stride now for the past three months. Let's take
a final look, then, at the daily APH since the beginning of
November of 2015 through the present, our end of the month here
in January of 2016:

+---------+-----+----+---+
|    33.5 | X   | X  |   |
|    33.0 | X   | X  |   |
|    32.5 | X   | X  |   |
|    32.0 | X   | X  |X X|
|    31.5 | X   | X X|X X|
|    31.0 |XXX  | X X|XXX|
|    30.5 |XXX  | X X|XXX|
|    30.0 |XXX X| X X|XXX|
|    29.5 |XXXXX|XX X|XXX|
|    29.0 |XXXXX|XXXX|XXX|
|    28.5 |XXXXX|XXXX|XXX|
|    28.0 |XXXXX|XXXX|XXX|
|    27.5 |XXXXX|XXXX|XXX|
|    27.0 |XXXXX|XXXX|XXX|
|    26.5 |XXXXX|XXXX|XXX|
|    26.0 |XXXXX|XXXX|XXX|
|    25.5 |XXXXX|XXXX|XXX|
|    25.0 |XXXXX|XXXX|XXX|
|    24.5 |XXXXX|XXXX|XXX|
|    24.0 |XXXXX|XXXX|XXX|
|    23.5 |XXXXX|XXXX|XXX|
|    23.0 |XXXXX|XXXX|XXX|
|    22.5 |XXXXX|XXXX|XXX|
|    22.0 |XXXXX|XXXX|XXX|
|    21.5 |XXXXX|XXXX|XXX|
|    21.0 |XXXXX|XXXX|XXX|
|    20.5 |XXXXX|XXXX|XXX|
|    20.0 |XXXXX|XXXX|XXX|
|    19.5 |XXXXX|XXXX|XXX|
|    19.0 |XXXXX|XXXX|XXX|
| A  18.5 |XXXXX|XXXX|XXX|
| V  18.0 |XXXXX|XXXX|XXX|
| G  17.5 |XXXXX|XXXX|XXX|
|    17.0 |XXXXX|XXXX|XXX|
| P  16.5 |XXXXX|XXXX|XXX|
| E  16.0 |XXXXX|XXXX|XXX|
| R  15.5 |XXXXX|XXXX|XXX|
|    15.0 |XXXXX|XXXX|XXX|
| H  14.5 |XXXXX|XXXX|XXX|
| O  14.0 |XXXXX|XXXX|XXX|
| U  13.5 |XXXXX|XXXX|XXX|
| R  13.0 |XXXXX|XXXX|XXX|
|    12.5 |XXXXX|XXXX|XXX|
| E  12.0 |XXXXX|XXXX|XXX|
| A  11.5 |XXXXX|XXXX|XXX|
| C  11.0 |XXXXX|XXXX|XXX|
| H  10.5 |XXXXX|XXXX|XXX|
|    10.0 |XXXXX|XXXX|XXX|
| W   9.5 |XXXXX|XXXX|XXX|
| E   9.0 |XXXXX|XXXX|XXX|
| E   8.5 |XXXXX|XXXX|XXX|
| K   8.0 |XXXXX|XXXX|XXX|
+---------+-----+----+---+
|  Month  |Nov  |Dec |Jan|
+---------+-----+----+---+
|                        |
|     APH = 30.70        |
|                        |
+------------------------+

So let's compare that versus all the days from 2008-2014 with a nice list
of comprehensive data, showing all days, all hours, and growth by % :

+----------------------------------------------------------------------------+
|             Comparing player activity over two time periods:               |
|                      A: Jan 01 2008 - Jan 01 2015                          |
|                      B: Nov 01 2015 - Jan 26 2016                          |
+-------+-------+-------+----------+--+-----------+-------+-------+----------+
| Hour  |   A   |   B   | % change |  | Weekday   |   A   |   B   | % change |
+-------+-------+-------+----------+  +-----------+-------+-------+----------+
| 00.00 | 16.16 | 36.41 | +125.25 %|  | Sunday    | 14.05 | 29.64 | +110.85 %|
| 01.00 | 13.43 | 32.08 | +138.85 %|  | Monday    | 13.52 | 30.46 | +125.22 %|
| 02.00 | 11.81 | 31.51 | +166.67 %|  | Tuesday   | 13.61 | 32.16 | +136.30 %|
| 03.00 | 11.24 | 29.50 | +162.31 %|  | Wednesday | 14.02 | 31.68 | +125.94 %|
| 04.00 | 10.55 | 27.51 | +160.80 %|  | Thursday  | 13.41 | 29.45 | +119.51 %|
| 05.00 |  9.71 | 23.80 | +144.99 %|  | Friday    | 13.37 | 31.47 | +135.29 %|
| 06.00 |  8.99 | 21.54 | +139.57 %|  | Saturday  | 13.49 | 30.03 | +122.55 %|
| 07.00 |  8.86 | 20.14 | +127.34 %|  +-----------+-------+-------+----------+
| 08.00 |  9.49 | 20.31 | +113.88 %|                                         |
| 09.00 | 10.58 | 21.93 | +107.16 %|                                         |
| 10.00 | 11.48 | 23.35 | +103.33 %|  +--------------------------------------+
| 11.00 | 12.03 | 24.63 | +104.64 %|  |       - - - Field  Sizes - - -       |
| 12.00 | 12.49 | 25.64 | +105.28 %|  | Number of days in Period A:    2551  |
| 13.00 | 13.26 | 26.80 | +102.11 %|  | Number of days in Period B:      87  |
| 14.00 | 14.10 | 30.70 | +117.66 %|  +--------------------------------------+
| 15.00 | 15.02 | 33.90 | +125.69 %|                                         |
| 16.00 | 15.70 | 37.28 | +137.43 %|                                         |
| 17.00 | 16.07 | 38.72 | +140.92 %|  +--------------------------------------+
| 18.00 | 16.92 | 39.67 | +134.49 %|  |           Overall Summary            |
| 19.00 | 18.08 | 42.31 | +133.97 %|  +--------------------------------------+
| 20.00 | 19.91 | 44.73 | +124.63 %|  | Overall average for Period A:  13.64 |
| 21.00 | 20.92 | 45.28 | +116.38 %|  | Overall average for Period B:  30.70 |
| 22.00 | 20.93 | 44.35 | +111.86 %|  |                                      |
| 23.00 | 19.29 | 41.52 | +115.28 %|  | Overall increase/decrease:  +125.0 % |
+-------+-------+-------+----------+--+--------------------------------------+

So, for a sustained three months, we have averaged an APH of over 30. If
you take the combined average of all the days from 2008-2014, the APH is
less than 14. It is clear. We have MORE THAN DOUBLED THE PLAYERBASE. That
which looked like it would happen in last year's report has been borne out
and is the new reality. What is more, at peak hours, it is now the norm
to log in and see around 45 other players in the game with you.

Until now, numbers like this had only existed in the memories of our oldest
players, who have been around long enough to recall the first 10 years of the
game, from roughly 1992-2002. These were the days when guilds enjoyed rampant
and regular discussion on their in-game boards, councils were constantly
working hard to support and manage the interests of their many members, wars
were fought with huge troops on either side of a given dispute, and being in
a guild felt like having an in-game family. Have these days returned? Not
quite yet, perhaps, but such realities at long last feel not only possible,
but near at hand.

Let's move on to a discussion of the guilds and how they have fared in this
time of renewal, then.

First, we'll look at APH, by guild, averaged for an entire day. We
show two columns, one for 2014 and one for 2015.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        2014 Ranking (Entire Day)       2015 Ranking (Entire Day)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         1.  Mercs   (1.430)             1. +Mercs     (3.578)
         2.  Rangers (1.101)             2.  Angmar    (2.394)
         3.  Monks   (1.038)             3.  Rangers   (2.038)
         4.  Angmar  (0.989)             4.  Monks     (2.016)
         5.  DArmy   (0.668)             5.  Glads     (1.353)
         6.  Knights (0.410)             6.  Neidar    (0.912)
         7.  Calian  (0.301)             7.  DArmy     (0.747)
         8.  Ogres   (0.298)             8. ^Cadets    (0.698)
         9.  Neidar  (0.293)             9.^*Academ    (0.539)
        10.  Glads   (0.268)            10.  Calian    (0.501)
        11.  Mage    (0.126)            11.  Ogres     (0.479)
        12.  ScoP    (0.109)            12.  Mages     (0.254)
        13.  Union   (0.104)            13.!-Knights   (0.147)
        14.  Cadet   (0.087)            14.  ScoP      (0.054)
        15.  Academ. (0.024)            15.  Union     (0.035)
        16.  Kender  (0.019)            16.  PoT       (0.010)
        17.  PoT     (0.019)            17. @Kender    (0.002)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                + Biggest APH gain (Mercs at +2.148)
                - Biggest APH loss (Knights at -0.263)
                * Biggest growth   (Academics at 2,148 % increase)
                @ Biggest decline  (Kender at 89% decline)
                ^ Biggest rise     (Cadet/Academ up 6 ranks)
                ! Biggest fall     (Knights down 7 ranks)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Then, lets look at the guild's APH just for the game's peak hour, which
happens to be 21:00 gametime:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                  Representation During Peak Hour
      (21:00 gametime in 2014)        (21:00 gametime in 2015)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        1.  Mercs   (2.534)             1. Mercs     (5.405)
        2.  Angmar  (2.271)             2. Angmar    (3.849)
        3.  Rangers (2.189)             3. Rangers   (3.632)
        4.  Monks   (2.043)             4. Monks     (3.578)
        5.  DArmy   (1.454)             5. Glads     (2.852)
        6.  Calian  (1.235)             6. DArmy     (1.652)
        7.  Ogres   (1.183)             7. Neidar    (1.641)
        8.  Glads   (0.813)             8. Cadets    (1.523)
        9.  Knights (0.805)             9. Ogres     (1.490)
       10.  Mage    (0.739)            10. Calian    (1.336)
       11.  Neidar  (0.783)            11. Academ    (1.252)
       12.  Union   (0.599)            12. Knights   (1.032)
       13.  ScoP    (0.506)            13. Mages     (0.909)
       14.  PoT     (0.416)            14. ScoP      (0.583)
       15.  Cadet   (0.397)            15. Union     (0.484)
       16.  Academ. (0.295)            16. PoT       (0.394)
       17.  Kender  (0.109)            17. Kender    (0.243)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Finally, lets look at the growth in activity for each guild in 2015
compared to the activity levels of the former year:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      Growth from Former Year
    =================================================================
        Ranked by APH increase           Ranked by relative change
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       1.  Mercs      + 2.148        1.  Academ    2,146 % growth
       2.  Angmar     + 1.405        2.  Cadets      702 % growth
       3.  Glads      + 1.085        3.  Glads       405 % growth
       4.  Monks      + 0.978        4.  Neidar      211 % growth
       5.  Rangers    + 0.938        5.  Mercs       150 % growth
       6.  Neidar     + 0.619        6.  Angmar      142 % growth
       7.  Cadets     + 0.611        7.  Mages       102 % growth
       8.  Academ     + 0.515        8.  Monks        94 % growth
       9.  Calian     + 0.200        9.  Rangers      85 % growth
      10.  Ogres      + 0.181       10.  Calian       66 % growth
      11.  Mages      + 0.128       11.  Ogres        61 % growth
      12.  DArmy      + 0.079       12.  DArmy        12 % growth
      13.  PoT        - 0.009       13.  PoT          47 % decline
      14.  Kender     - 0.017       14.  ScoP         50 % decline
      15.  ScoP       - 0.055       15.  Knights      64 % decline
      16.  Union      - 0.069       16.  Union        66 % decline
      17.  Knights    - 0.263       17.  Kender       89 % decline
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Haha! Look at that! Just what you would expect for a game that is
flooded with new players! The two guilds which are meant to be the
prime guilds for newbies have risen drastically in rank, and shown
relative growth FAR surpassing other guilds. Especially dramatic is
the Academic guild, which grew to 20x its former size. Another major
success story is clearly the Gladiator guild of Athas, growing 4x in
size from the previous year. The Mercs guild, though not as impressive
in relative growth, still doubled its numbers, which were already the
highest in the game, establishing them as the undisputedly dominant
guild for occupational player interest in Genesis.

On the other end, we have a few guilds which have almost completely
failed to draw the interest of our players. Most notably is the almost
entirely derelict Kender guild, who lost 90% of its member activity
in 2015 and has essentially ceased to exist. The Union, ScoP, and
PoT also suffered, losing half or more of their member activity
over the year, teetering on the brink of obscurity and having fewer
than one player present at any given time, on average, for the
year. Of particular concern is the Knight's guild, who tumbled a
staggering 7 ranks in guild activity levels, losing nearly two
thirds of their member activity on 2015.

These failures are excellent information for our wizards, who must
ask themselves "Why are these guilds failing?" "Why are these
guilds succeeding?" Finding answers to these questions will be an
important goal if we wish to find balance for our community
members to enjoy, regardless of which occupation they choose.

But we now have the numbers to justify taking guild concepts that
are failing and seeing what needs to be done to prop them up. And
with new work are needed new workers. Very much, then, are we to
be grateful for the swelling ranks of the wizard community.

Mirandus joins the Admin as AoP (Players), hardest job in the game,
and is already doing a wonderful job in the role. Cherek, formerly
of that position, has shifted to AoD (Domains) to manage
the many new wizards who have been created and give them training
and direction for their efforts. Stern, as AoE (Events) finds himself
surrounded by wizards with enthusiasm for his project list, as we
have experienced in the many events that came and went at year's end.
Cotillion as AoG (Gamedriver) continues his oversight of our
donut's health and well-being, constantly tweaking this or that
to keep us on course. Mercade as AoM (Mudlib) makes small
improvements behind the scenes on a regular basis, and is a
never ending source of knowledge and support for all wizards.
Petros, as AoB (Balance) has, like me, been sidelined by RL
for much of 2015, and hopes to renew activity in the new year
to continue the vision of progress for global balance.

New wizards are too many to name, having answered Cherek's
call for able and willing hands. Nearly twenty "Wizard" level
developers have been active within the last two weeks, along with
six "Liege" and "Steward" level wizards who add to the six
aforementioned Admin to create a combined total of over thirty
active coders for the game.

As I stated at the outset of this mail, I am in a poor position
to comment effectively on the present levels of development or
the accomplishments of the past year. Most of those will be
visible in a re-reading of the Common Board posts from 2015,
which I will leave to those who care to make a list. Instead,
this year, I will simply say that the future looks no less
bright than the recent past. New people continue to find our
game, in droves, every day. A fresh generation of wizards has
arisen to compliment the fresh generation of players. All of
the pieces are not only in place for success, but are in
play and moving along the board. New domains are in process.
New guilds are being coded. We continue to work to shore
up the areas and guilds that area already available.

The future has never looked so bright, and I have not felt
so fresh and new to the game since the days when I, myself,
was seeing the wonders of Genesis for the first time as a
young college student.

Celebrate, my friends, but do not grow complacent! We have
work yet to do, and many heights yet to scale! I am so very
glad to be back on the trail with you all. The glories of
2016 await us, and I cannot wait to see what their shapes
will be.

Yours,
Gorboth

_________________
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23 Jun 2018 01:05
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Joined: 03 Mar 2010 20:51
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Posted Jan 10, 2017

Esteemed Fellow Genesis Enthusiasts,

A new year has dawned, and we find ourselves gazing out over the landscape
that is to come with memories of the landscape of yesteryear fresh in our
minds. As is my tradition in these times, I come to you with this, my annual
State of the Donut address. Herein I will reflect on the humble enterprise
we know as Genesis, giving special attention to those data that I have been
able to draw as hard fact and, from these, offer assessments as I am able from
both what I know, and what I feel *might* be true.

First and foremost - prepare yourselves for news that is good - VERY GOOD
INDEED! This year comes on the heels of two successive years of improvement,
where Genesis saw a Renaissance in many ways. If you wish to review what
transpired in those years, I invite you to invoke the mystic runes I make
here available to peruse the advances of the recent past:

State of the Donut 2014:
https://www.genesismud.org/forums/viewtopic.php?f=27&t=3011

State of the Donut 2015:
https://www.genesismud.org/forums/viewtopic.php?f=27&t=3420

Both of these posts contain a great deal of context that will assist those
who are relatively new to our realm to understand where we have been, what
has taken place in the last 20 years, and how we have come to be where we
are now.

As I stated, the news is good - yes, quite! This will come as small surprise
to those who have been part of the realms for more than four years. Memories
of years prior to 2014 will involve a Genesis that felt almost like a
single-player game at times, with the likelihood of encountering other people
in the realm very uncertain at some hours of the day. Those days, thankfully
are almost entirely a thing of the past. Well - let's take a peek, shall we?

To begin with, a small discussion of the data and methods for their
acquisition are in order. The Genesis Census (in effect since late 2007)
takes a snapshot of the playerbase once per hour, creating a tally of all
non-wizard players who are logged in. The snapshots taken are of the player-
base as a whole, as well as for each open guild in the game. Using these
snapshots, we are able, over the course of time, to develop a sense of how
many players are logged in to the game per hour. The Average Per Hour (APH)
is then something we can discuss to understand the rise and fall of activity
in the Donut relating to individual time periods and guilds.

So - how did we do in 2016? Behold!

+-------------------------------------------------------------------------+
|                                                                         |
|  Average player activity by week for entire year, beginning Jan 01 2016 |
|                                                                         |
+---------+-----+----+----+----+-----+----+----+-----+----+-----+----+----+
|    33.5 |     |    |    |    |     |    |    |     | X X| X  X|    |    |
|    33.0 |     |    |    |    |  X  |    |    |     | X X| X  X|X   |    |
|    32.5 |   XX|    |    |    |  XX |    |    |     |XXXX| X  X|X   | X  |
|    32.0 |X XXX|    |    |    |  XX |    |    |     |XXXX|XX XX|X   |XXX |
|    31.5 |X XXX|    |    |    |  XX |    |    |     |XXXX|XXXXX|XX  |XXX |
|    31.0 |XXXXX|    |    |    |  XX |    |    |    X|XXXX|XXXXX|XX X|XXXX|
| A  30.5 |XXXXX|    |    |    |  XX |    |  X |    X|XXXX|XXXXX|XX X|XXXX|
| V  30.0 |XXXXX|    |    |    |  XX |    |  X |   XX|XXXX|XXXXX|XX X|XXXX|
| G  29.5 |XXXXX|X   |    |    |  XX |    |  X |   XX|XXXX|XXXXX|XXXX|XXXX|
|    29.0 |XXXXX|X   |    |    |  XX |    |  XX|   XX|XXXX|XXXXX|XXXX|XXXX|
| P  28.5 |XXXXX|X   |    |    |  XX |    |  XX|   XX|XXXX|XXXXX|XXXX|XXXX|
| E  28.0 |XXXXX|X   |    |    |  XX |    | XXX|   XX|XXXX|XXXXX|XXXX|XXXX|
| R  27.5 |XXXXX|X   |    |    |  XX |    | XXX|   XX|XXXX|XXXXX|XXXX|XXXX|
|    27.0 |XXXXX|X   |    |    | XXX |    | XXX|X  XX|XXXX|XXXXX|XXXX|XXXX|
| H  26.5 |XXXXX|X   | X  |    | XXXX|    | XXX|X  XX|XXXX|XXXXX|XXXX|XXXX|
| O  26.0 |XXXXX|XX X| X  |    | XXXX|X   | XXX|X XXX|XXXX|XXXXX|XXXX|XXXX|
| U  25.5 |XXXXX|XX X| X  |    | XXXX|X X | XXX|X XXX|XXXX|XXXXX|XXXX|XXXX|
| R  25.0 |XXXXX|XXXX|XXX |  XX|XXXXX|XXX | XXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
|    24.5 |XXXXX|XXXX|XXX |  XX|XXXXX|XXX | XXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| E  24.0 |XXXXX|XXXX|XXX |  XX|XXXXX|XXX |XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| A  23.5 |XXXXX|XXXX|XXX |  XX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| C  23.0 |XXXXX|XXXX|XXX |  XX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| H  22.5 |XXXXX|XXXX|XXXX|X XX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
|    22.0 |XXXXX|XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| W  21.5 |XXXXX|XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| E  21.0 |XXXXX|XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| E  20.5 |XXXXX|XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
| K  20.0 |XXXXX|XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|
+---------+-----+----+----+----+-----+----+----+-----+----+-----+----+----+
|  Month  |Jan  |Feb |Mar |Apr |May  |Jun |Jul |Aug  |Sep |Oct  |Nov |    |
+---------+-----+----+----+----+-----+----+----+-----+----+-----+----+----+
|                                                                         |
|               Mean yearly average players per hour = 29.14              |
|                                                                         |
+-------------------------------------------------------------------------+

Now, some of you may immediately be thinking ... hmmm, this graph
looks a bit wimpy compared to past years - I remember them being much, much
taller in 2014 and 2015. That would be true! When the Census was created,
I needed to set the bottom of the graph *MUCH* lower. If I were to use
that older metric with the graph for 2016, we would have a bunch of
very pointless rows filled with X-marks from APH 7.0 up to APH 20.0. So
this year I decided to just cut those off and set 20.0 as our *low*
mark. To give you some context, examine this chart from the end of 2013
to the end of 2014. In that older chart, you can see that 20.0 is our
very *highest* mark for those years, and we never even reached it!

+-------------------------------------------------------------------------+
|                                                                         |
|  Average player activity by week for entire year, beginning Nov 01 2013 |
|                                                                         |
+---------+-----+-----+----+----+-----+----+----+-----+----+-----+----+---+
|    20.0 |     |     |    |    |     |    |    |     |    |     |    |   |
|    19.5 |     |     |    |    |     |    |    |     |    |     |    |   |
|    19.0 |     |     |    |    |     |    |    |     |    |     |    |   |
|    18.5 |     |     |    |    |     |    |    |     |    |     |    |   |
|    18.0 |     |     |    |    |     |    |    |     |    |     |    |   |
|    17.5 |     |     |    |    |     |    |    |     |    |     |    |   |
|    17.0 |     |     |X   |    |     |    |    |     |    |     |    |   |
| A  16.5 |     |    X|X   |    |     |    |    |     |    |     |    |   |
| V  16.0 |     |    X|X   |    |     |    |    |     |    |     |    |   |
| G  15.5 |     |    X|X   |    |     |    |    |     |    |     |    |   |
|    15.0 |XX   |    X|X   |    |     |    |    |     |    |     |    |   |
| P  14.5 |XXX X|    X|X   |  X |     |    |    |     |    |     |    |X  |
| E  14.0 |XXXXX|X   X|X   | XX |     |    |    |     |    |     |    |X  |
| R  13.5 |XXXXX|X   X|X XX| XX |     |    |    |     |    |     |    |XX |
|    13.0 |XXXXX|X  XX|XXXX|XXXX|     |    |    |     |    |     |   X|XXX|
| H  12.5 |XXXXX|XX XX|XXXX|XXXX|     |    |    |     |    |     | X X|XXX|
| O  12.0 |XXXXX|XXXXX|XXXX|XXXX|     |    |    |     |    |     | XXX|XXX|
| U  11.5 |XXXXX|XXXXX|XXXX|XXXX|     |    |    |     |    |  X  |XXXX|XXX|
| R  11.0 |XXXXX|XXXXX|XXXX|XXXX|     |    |    |     |    |  XX |XXXX|XXX|
|    10.5 |XXXXX|XXXXX|XXXX|XXXX|     |    |XXX |     |    |  XX |XXXX|XXX|
| E  10.0 |XXXXX|XXXXX|XXXX|XXXX|  X  |    |XXXX|XXXX |    |  XXX|XXXX|XXX|
| A   9.5 |XXXXX|XXXXX|XXXX|XXXX|XXX  |  X |XXXX|XXXX |    |  XXX|XXXX|XXX|
| C   9.0 |XXXXX|XXXXX|XXXX|XXXX|XXX X|  XX|XXXX|XXXXX|XX  | XXXX|XXXX|XXX|
| H   8.5 |XXXXX|XXXXX|XXXX|XXXX|XXX X|  XX|XXXX|XXXXX|XX  | XXXX|XXXX|XXX|
|     8.0 |XXXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XX X| XXXX|XXXX|XXX|
| W   7.5 |XXXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX| XXXX|XXXX|XXX|
| E   7.0 |XXXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX| XXXX|XXXX|XXX|
| E   6.5 |XXXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX| XXXX|XXXX|XXX|
| K   6.0 |XXXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXX|
+---------+-----+-----+----+----+-----+----+----+-----+----+-----+----+---+
|  Month  |Nov  |Dec  |Jan |Feb |Mar  |Apr |May |Jun  |Jul |Aug  |Sep |   |
+---------+-----+-----+----+----+-----+----+----+-----+----+-----+----+---+
|                                                                         |
|               Mean yearly average players per hour = 11.25              |
|                                                                         |
+-------------------------------------------------------------------------+

Notice that where we end above in November of 2014, just slightly over
two years ago, we have an APH average for the year of 11.25. Our APH
average for 2016 is at 29.14, nearly TRIPLE where we were in very recent
memory! Speaking of memory, I always like to gaze as far backwards as we
are able, to take a true trip down memory lane with our data. As such,
I offer you now two ways to view the past. This first graph shows the full
spectrum of data we have collected in our years since the census was
created, beginning with our first full year of 2008 and leading up to the
present. This graph will show four data points for each year, offering
a quarterly bar to see how we've been doing:

+------------------------------------------------------------------------+
|            Population Levels in APH over the last 9 Years              |
|                       ( quarterly histogram )                          |
+---------+--------------------------------------------------------------+
|    31.0 |                                                            X |
|    30.0 |                                                            X |
|    29.0 |                                                           XX |
|    28.0 |                                                     X     XX |
|    27.0 |                                                  X  X   X XX |
|    26.0 |                                                  X  X   X XX |
|    25.0 |                                                  X  X   XXXX |
| A  24.0 |                                                  X  X   XXXX |
| V  23.0 |                                                  X  X   XXXX |
| G  22.0 |                                                  X  X   XXXX |
|    21.0 |                                                  XX X   XXXX |
| P  20.0 |                                              X   XXXX   XXXX |
| E  19.0 |   X                                          X   XXXX   XXXX |
| R  18.0 |   X                                          X   XXXX   XXXX |
|    17.0 |   X    XX                                    X   XXXX   XXXX |
| H  16.0 |  XX    XXX             X                     X   XXXX   XXXX |
| O  15.0 | XXX    XXX             X                     X   XXXX   XXXX |
| U  14.0 | XXX    XXXX   X       XX              X      X   XXXX   XXXX |
| R  13.0 | XXX    XXXX   X X     XXX             X      X   XXXX   XXXX |
|    12.0 | XXXX   XXXX   XXX    XXXX      X   X  X   X  X   XXXX   XXXX |
| W  11.0 | XXXX   XXXX   XXXX   XXXX      X   XXXX   X  X   XXXX   XXXX |
| E  10.0 | XXXX   XXXX   XXXX   XXXX   X XX   XXXX   XXXX   XXXX   XXXX |
| E   9.0 | XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX |
| K   8.0 | XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX |
+---------+------+------+------+------+------+------+------+------+------+
| Quarter | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 |
+---------+------+------+------+------+------+------+------+------+------+
|   Year  | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 |
+---------+------+------+------+------+------+------+------+------+------+
|Yr. Ave. | 15.8 | 16.1 | 13.0 | 14.0 | 10.7 | 12.5 | 13.3 | 24.2 | 29.1 |
+---------+------+------+------+------+------+------+------+------+------+

I did mention that the news this year was good, did I not? Feast your eyes
on that modern trend! The gains of 2015 have not merely been
maintained, but have continued to increase. In fact, let's go ahead and
simplify the graph somewhat to a single data-point per year, and then
add what we have seen thus far in 2017 to assess how the trend continues:

+----------------------------------------------------------------------+
|          Population Levels in APH over the last 9 Years              |
|                       ( annual line-plot )                           |   O
+-------+--------------------------------------------------------------+ .'
|  31.0 |                                                              |'  ^
|  30.0 |                                                             .|   |
|  29.0 |                                                           O' |   |
|  28.0 |                                                          '   |*First
|  27.0 |                                                        ,'    |  ten
|  26.0 |                                                       .      | days
|  25.0 |                                                      '       |  of
|  24.0 |                                                   .O'        | 2017
|  23.0 |                                                   ;          |
|  22.0 |                                                  |           |
|  21.0 |                                                  ;           |
|  20.0 |                                                 |            |
|  19.0 |                                                 ;            |
|  18.0 |                                                |             |
|  17.0 |                                                ;             |
|  16.0 |       _,-O.                                   |              |
|  15.0 |   O-''     `.                                 ;              |
|  14.0 |              `.     _,-O.                    |               |
|  13.0 |                `O-''     \             __,--O`               |
|  12.0 |                           `.       _.O`                      |
|  11.0 |                             \   .-'                          |
|  10.0 |                              `O'                             |
|   9.0 |                                                              |
|   8.0 |                                                              |
+-------+------+------+------+------+------+------+------+------+------+-- -
| Year  | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017
+-------+------+------+------+------+------+------+------+------+------+-- -
|Yr Ave.| 15.8 | 16.1 | 13.0 | 14.0 | 10.7 | 12.5 | 13.3 | 24.2 | 29.1 |*33.0
+-------+------+------+------+------+------+------+------+------+------+-- -

What I love about the data here is that they shows that our current trend
into 2017 of 33 APH doubles the best year prior to 2015 that we've ever
recorded with our Census. From the outset the goal I have stated since
becoming Keeper is to double the playerbase. Last year we were able to
celebrate the fact that we managed to double the playerbase from one year
to another - 2015 was twice as good as 2014. But now, we can actually say
that we are in the process doubling the playerbase from the BEST YEAR
we had on record prior to our modern achievements - that of 2009. In
2009 we had an annual APH of 16.1. at 29.1 we nearly double that in
2016, and are most certainly doubling it in our days of the new year thus
far. But this is not just a trend of the New Year. Since September of 2016,
for three solid months, we have maintained 32+ APH - a true and consistent
"New Normal" that blesses us with a healthy <who> list at all hours of
the day. This is a success by any standard I have ever dared to set!

So let's go ahead and compare, exhaustively, our year of 2016 to the
previous year for an average daily APH data:

+----------------------------------------------------------------------------+
|             Comparing player activity over two time periods:               |
|                      A: Jan 01 2015 - Dec 31 2015                          |
|                      B: Jan 01 2016 - Dec 31 2016                          |
+-------+-------+-------+----------+--+-----------+-------+-------+----------+
| Hour  |   A   |   B   | % change |  | Weekday   |   A   |   B   | % change |
+-------+-------+-------+----------+  +-----------+-------+-------+----------+
| 00.00 | 28.84 | 32.79 |  +13.69 %|  | Sunday    | 23.83 | 27.89 |  +17.05 %|
| 01.00 | 25.20 | 30.02 |  +19.11 %|  | Monday    | 24.72 | 28.63 |  +15.80 %|
| 02.00 | 23.47 | 28.65 |  +22.05 %|  | Tuesday   | 25.16 | 28.92 |  +14.94 %|
| 03.00 | 22.57 | 28.52 |  +26.35 %|  | Wednesday | 24.81 | 28.53 |  +14.96 %|
| 04.00 | 21.82 | 27.75 |  +27.16 %|  | Thursday  | 24.47 | 28.58 |  +16.77 %|
| 05.00 | 19.64 | 25.29 |  +28.75 %|  | Friday    | 25.13 | 29.64 |  +17.95 %|
| 06.00 | 17.41 | 22.70 |  +30.36 %|  | Saturday  | 23.08 | 27.91 |  +20.96 %|
| 07.00 | 16.29 | 20.67 |  +26.88 %|  +-----------+-------+-------+----------+
| 08.00 | 16.99 | 20.28 |  +19.38 %|                                         |
| 09.00 | 18.75 | 21.19 |  +13.02 %|                                         |
| 10.00 | 19.48 | 22.28 |  +14.36 %|  +--------------------------------------+
| 11.00 | 20.21 | 22.92 |  +13.42 %|  |       - - - Field  Sizes - - -       |
| 12.00 | 21.33 | 23.60 |  +10.61 %|  | Number of days in Period A:     364  |
| 13.00 | 22.88 | 25.55 |  +11.63 %|  | Number of days in Period B:     365  |
| 14.00 | 25.07 | 29.07 |  +15.94 %|  +--------------------------------------+
| 15.00 | 27.32 | 31.93 |  +16.90 %|                                         |
| 16.00 | 28.80 | 33.15 |  +15.09 %|                                         |
| 17.00 | 30.04 | 34.12 |  +13.55 %|  +--------------------------------------+
| 18.00 | 30.53 | 36.45 |  +19.39 %|  |           Overall Summary            |
| 19.00 | 32.42 | 38.46 |  +18.62 %|  +--------------------------------------+
| 20.00 | 34.75 | 40.26 |  +15.83 %|  | Overall average for Period A:  24.45 |
| 21.00 | 35.42 | 39.85 |  +12.51 %|  | Overall average for Period B:  29.14 |
| 22.00 | 35.10 | 38.78 |  +10.49 %|  |                                      |
| 23.00 | 33.05 | 36.43 |  +10.24 %|  | Overall increase/decrease:  +19.18 % |
+-------+-------+-------+----------+--+--------------------------------------+

Just look at that, will you? Every single index shows that 2016 exceeded
the previous year. Every hour of every day. 2015 was our best year on
record, and we grew an additional 20% from that success! Friday ended up
being our most popular day, and our most popular hour shifted to 20:00
gametime. 7:00 - 8:00 was our daily low ebb, and 6:00 was our biggest hour
of growth over the former year, increasing by 30%. This is just stellar
stuff, overall.

As wonderful as all the APH info this year has been, there have definitely
been fluctuations in our numbers over the months. As you will notice in
the 2016 weekly graph, we had a rather sharp decline in February that
lasted until mid-May. A spike in interest in May quickly fell off again
and and lapsed until mid-July when another spike held into mid-August.
Following a lapse in August, things picked up and remained as strong as
they have been in modern times from September until the end of the Year.

To assess this, it is useful to take a look at the developments in the
game over these months of the year. Player interest is often directly
related to developments in the game, and I suspect that such correlations
can be found if we take a moment to remember what has transpired.

Here, then, is a brief (and incomplete) history of some of the noteworthy
developments in Genesis for 2016:

---------------------------------------------------------------------------
Jan.
---------------------------------------------------------------------------
 - Auction House retooled to handle imbuements in new ways.
 - Yule Tree Wheel Spinnng Event (begun in December of 2015)
 - Mirandus became AoP (Archwizard of Players).
     * This job handles the needs and governance of player issues.
 - Cherek became AoD (Archwizard of Domains).
     * This job handles the needs and governance of wizard coding issues.
 - The Keeper returned from long absence (who ... me?)
---------------------------------------------------------------------------
Feb.
---------------------------------------------------------------------------
 - Imbuement drop frequency lessened and distribution methods changed.
     * Many players did not like this.
 - Combat damage applied to all worn items on all body parts.
     * This caused imbued items formerly immune to damage to break. Also
       very unpopular, overall, but deemed necessary.
 - Stat imbuement power-levels reduced.
     * Some players left due to these three things, unhappy with the changes.
 - Armour changed to break only at "touched by battle" or worse
 - Messages added to let players know when armour conditions degrade.
 - Navarre stepped down as Liege of Krynn after many years of service.
 - Arman became the new Liege of Krynn.
 - Finwe resumed his former position as Liege of Faerun.
---------------------------------------------------------------------------
Mar.
---------------------------------------------------------------------------
 - New <facepalm> emote added to the game (suggested by Taro)
 - Imbuement droprates increased.
     * We deemed the former change a bit too extreme.
 - Forum thread-o-bot introduced to improve forum environment/culture.
     * We also lost a few players here, unhappy with this policing.
     * It was totally worth it!
 - Butterfly event held.
---------------------------------------------------------------------------
Apr.
---------------------------------------------------------------------------
 - Petros retires as AoB after many excellent, invaluable years of service.
 - Cotillion resumes former position as AoB.
     * This job assesses balance considerations for Genesis' content.
 - New Blacksmith added to Dwarfheim (thanks Varian!)
---------------------------------------------------------------------------
May.
---------------------------------------------------------------------------
 - 1st Genemon event held. (cancelled due to bugs and exploits)
     * Lots of players participated, but felt burned when it was cancelled.
 - Jaacar made Liege of Calia.
---------------------------------------------------------------------------
June.
---------------------------------------------------------------------------
 - Genesis Shindig held in Denmark (thanks Danes!)
 - Varian made Liege of Gondor.
---------------------------------------------------------------------------
Jul.
---------------------------------------------------------------------------
 - Rule update: Autohunt and speedwalk triggers prohibited in pvp.
 - 2nd Genemon Event held (with success, this time)
     * Players showed up and participated quite a bit.
 - Help commands added for archery enthusiasts.
---------------------------------------------------------------------------
Aug.
---------------------------------------------------------------------------
 - Magic Map addition: road between Gelan and Argos (Perrigrine)
 - Magic Map addition: Greenholm and Whitfurrows in Shire (Perrigrine)
 - Magic Map addition: Thornlin in Gondor (Perrigrine)
---------------------------------------------------------------------------
Sep.
---------------------------------------------------------------------------
 - Magic Map addition: Foothills of Mt. Kryus in Calia (Perrigrine)
 - Magic Map addition: Qualinesti Camp in Krynn (Arman)
 - Magic Map addition: Calia-Line ships (Perrigrine)
 - Magic Map addition: Pax Tharkas (Arman)
---------------------------------------------------------------------------
Oct.
---------------------------------------------------------------------------
 - All Hallow's Eve Scavenger Hunt.
 - Magic Map addition: Pelargir shiplines (Perrigrine)
---------------------------------------------------------------------------
Nov.
---------------------------------------------------------------------------
 - Lapidariums improved to allow <conversion> of imbuement stones.
 - SoHM guild opened! (Huge thanks to Arman and his testers!)
     * Greatest success in the last ten years! Players joined in droves.
 - Magic Map addition: Grey Havens shipline (Perrigrine)
 - Magic Map addition: Cadu (Perrigrine)
---------------------------------------------------------------------------
Dec.
---------------------------------------------------------------------------
 - New <options> command to prevent unwelcome intimate emotes.
 - Crackdown on botting.
 - Yule Tree Event.
 - New tracking mechanism for bugs for wizards. (thanks Mercade!)
---------------------------------------------------------------------------

Quite the year! Some of the above helps explain the rise and fall of APH
numbers over the span of time. Nerfs and cancelled events preceed the dips
in logins here and there. Rises in interest follow and are sustained by
successful events and new guilds.

Did I say new guilds? Oh yes! A huge round of applause is due to our
esteemed wizard Arman, who returned to Genesis after many years away. He
is far from a new face, having coded much for the Krynn areas in the
past (guilds, areas, etc.) But Genesis has not enjoyed the opening of a
new occupational guild since 2008 - nearly 10 years ago! That has changed
with Arman's new School of High Magic, which opened recently. Sadly, we do
not have census figures for this new guild, but suffice it to say that
they were the MOST POPULAR THING IN GENESIS in 2016. There were times
when I saw 20+ members of the SoHM, which dominated the scene throughout
December and into the New Year. Magic is alive and well in the Donut!

Praise is also due to the AoE team, and those wizards who took the time
to make Events possible this year. Cherek's spin at the Wheel-o-Fun under
the Yule Tree was quite popular at year's beginning and year's end. As
previously mentioned, Jaacar's Genemon Event was fun for many people,
and the Butterfly Event was revisited this year with many people taking
part, as it was also with the Scavenger Hunt.

Many new wizards were added to Genesis in 2016, a number of whom have done
well learning the ropes, now poised to begin contributing in meaningful
ways to the game in the coming year.

Established wizards like Varian and Nerull helped make small improvements
in various domain and guild-related issues in Gondor and elsewhere, along
with the aforementioned Arman, who has actively overseen all Krynn-related
interests. Carnak tinkered with this-n-that which will perhaps see the
light of day in the coming year.

A special mention must go to the new wizard Perrigrine, who made it his
personal mission to get the Magic Map functioning in as many places in
Genesis as he could possibly manage. No single wizard has accomplished so
much mapping in so short a time as he. For this, much praise is due, and
not least from me! Arman also did a lot of nice mapping in Krynn, so some
more clapping goes to him also for mapping efforts.

Your Genesis Administrators were not idle this year. A brief summary will
include Stern being active to oversee Event management in small doses,
Mercade continuing his expert surveillance of overall game-management and
numerous updates to mudlib and wizard-tool functions, Cotillion offering
ongoing support with Gamedriver and Client tweaks as well as looking after
issues with game stability and tweaking the imbuement and armour systems
in the game, Cherek doing exhaustive work to keep the wizard workforce
indoctrinated, placed, engaged, and supported over the year as well as
doing a little bit of this-n-that pretty much everywhere, Mirandus doing
invaluable and solid work as AoP to keep players free of bugs or other
types of woe (except for cheaters), and me, who decided to actually show
up this year and confuse people with the nearly forgotten "Keeper" rank.

But enough about wizards. Genesis is primarily about its players, and that
would be all of you. I like to spend some time each year looking at the
guilds this game offers to the players, to see how each was able to function
as a healthy home and identity for our adventuring community.

Let's begin by looking at the last two years of guild activity, ranked
respectively by APH representation over the entire day:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        2015 Ranking (Entire Day)       2016 Ranking (Entire Day)  rank change
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         1.  Mercs     (3.578)           1. +Mercs     (5.994)         
         2.  Angmar    (2.394)           2.  Angmar    (2.717)       
         3.  Rangers   (2.038)           3.  DArmy     (1.838)       + 4
         4.  Monks     (2.016)           4.  Glads     (1.569)       + 1
         5.  Glads     (1.353)           5.  Rangers   (1.205)       - 2
         6.  Neidar    (0.912)           6. ^Knights   (1.065)       + 7
         7.  DArmy     (0.747)           7. -Monks     (0.909)       - 3
         8.  Cadets    (0.698)           8.  Cadets    (0.835)         
         9.  Academ    (0.539)           9.  Neidar    (0.824)       - 3
        10.  Calian    (0.501)          10. *Union     (0.630)       + 5
        11.  Ogres     (0.479)          11.  Ogres     (0.490)         
        12.  Mages     (0.254)          12.  Calian    (0.479)       - 2
        13.  Knights   (0.147)          13. !Academ    (0.432)       - 4
        14.  ScoP      (0.054)          14.  Mages     (0.205)       - 2
        15.  Union     (0.035)          15.  ScoP      (0.178)       - 1
        16.  PoT       (0.010)          16.  PoT       (0.128)         
        17.  Kender    (0.002)          17. @Kender    (0.000)         
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                + Biggest APH gain (Mercs at +2.416)
                - Biggest APH loss (Monks at -1.129)
                * Biggest growth   (Union at 1,700 % increase)
                @ Biggest decline  (Kender at 100% decline)
                ^ Biggest rise     (Knights up 7 ranks)
                ! Biggest fall     (Academics down 4 ranks)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fascinating! The big success stories of the year include the Mercenaries'
guild, which rose to completely dominate the landscape, more than double
any other guild's numbers; the Knights of Solamnia who, following a
dire performance in 2015, rose more ranks than any other guild to re-
assume a position of respectability in the realms for player activity;
and the Union Guild who had a spectacular relative-increase in their
player activity. The Monks suffered a fairly substantial loss of activity,
but seem to have been healthy enough to weather it, as they remain in the
top 7. Academics dropped a disappointing 4 ranks following their huge
success of the previous year. Absolutely gutteral was the no-show of the
Kender guild who faded into non-existance this year. Notably absent from
these calculations was the late-year arrival of the aforementioned School
of High Magic (SoHM) guild. Had they been tracked by the census, they would
have beaten the Mercs handily and ridden the top of the chart.

It is useful to see the specific comparison of a guild's performance to
the former year, so let's take a look at that:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      Growth from Former Year
    =================================================================
        Ranked by APH increase           Ranked by relative change
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       1.  Mercs      + 2.416        1.  Union     1,700 % growth
       2.  DArmy      + 1.091        2.  PoT       1,180 % growth
       3.  Knights    + 0.918        3.  Knights     624 % growth
       4.  Union      + 0.595        4.  ScoP        230 % growth
       5.  Angmar     + 0.323        5.  DArmy       146 % growth
       6.  Glads      + 0.216        6.  Mercs        67 % growth
       7.  Cadets     + 0.137        7.  Cadets       20 % growth
       8.  ScoP       + 0.124        8.  Glads        16 % growth
       9.  PoT        + 0.118        9.  Angmar       13 % growth
______10.__Ogres______+ 0.011_______10.__Ogres_________2 % growth_________
      11.  Kender     - 0.002       11.  Calian        4 % decline
      12.  Calian     - 0.022       12.  Neidar       10 % decline
      13.  Mages      - 0.049       13.  Mages        19 % decline
      14.  Neidar     - 0.088       14.  Academ       20 % decline
      15.  Academ     - 0.107       15.  Rangers      41 % decline
      16.  Rangers    - 0.844       16.  Monks        56 % decline
      17.  Monks      - 1.129       17.  Kender      100 % decline (DEAD!)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Both the Union and the Priests of Takhisis surged from their very poor
years in 2015. As happened with the Academics in last year's tally, both
of these guilds benefitted from the fact that they had such a small
showing to build on. The PoT's 0.118 APH increase is not very big, but
relative to their near no-show in 2015, it was a significant increase.
The Union can be lauded unconditionally, as their amount of increase
alone is better than the total APH of more than half of the guilds in
Genesis. They truly had a great year. The guilds of Krynn were perhaps
the biggest success stories of the game outside of the Mercs. The Knights
completely overcame the woes of last year to surge back to health, and
the Dragonarmies were among the most popular and headline-grabbing guilds
of the year. The Rangers and Monks had a hard year. But more dreadful than
any story was that of the poor Kenders - they simply died out.

One last metric it is fun to examine is each guild's representation during
peak gaming hours. I've added one additional bit of data this time,
showing how much % of the game's total population each guild represented
during this hour each average day:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                  APH Representation During Peak Hour
         (21:00 gametime in 2015)         (20:00 gametime in 2016)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        1.  Mercs     5.405  (15%)       1.  Mercs     8.695  (21%)
        2.  Angmar    3.849  (11%)       2.  Angmar    4.526  (11%)
        3.  Rangers   3.632  (10%)       3.  DArmy     3.271  ( 8%)
        4.  Monks     3.578  (10%)       4.  Glads     2.953  ( 7%)
      __5.  Glads     2.852  ( 8%)       5.  Rangers   2.432  ( 6%)
        6.  DArmy     1.652  ( 5%)       6.  Knights   2.238  ( 5%)
        7.  Neidar    1.641  ( 5%)       7.  Monks     1.934  ( 5%)
        8.  Cadets    1.523  ( 4%)       8.  Union     1.616  ( 4%)
        9.  Ogres     1.490  ( 4%)       9.  Neidar    1.613  ( 4%)
       10.  Calian    1.336  ( 4%)      10.  Cadets    1.564  ( 4%)
       11.  Academ    1.252  ( 3%)      11.  Ogres     1.561  ( 4%)
       12.  Knights   1.032  ( 3%)      12.  Calian    1.030  ( 2%)
       13.  Mages     0.909  ( 2%)      13.  Academ    0.997  ( 2%)
       14.  ScoP      0.583  ( 1%)      14.  ScoP      0.934  ( 2%)
       15.  Union     0.484  ( 1%)      15.  PoT       0.742  ( 2%)
       16.  PoT       0.394  ( 1%)      16.  Mages     0.632  ( 2%)
       17.  Kender    0.243  (<1%)      17.  Kender    0.106  (<1%)
     ----------------------------------------------------------------
            Gamewide  34.75  (%pop)          Gamewide  40.26  (%pop)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

So, a full 20% of the game were Mercenaries during peak playing hours
this year. Angmar was the second most popular, at 11%. Reading all of
these guild-related data, I encourage players to assess their guilds and
make of the trends what they are able. I find it very interesting to note
that two of last years worst performers (perhaps given a bit of fire by
seeing how poorly they had done?) turned things around in 2016. I
would love to see the same take place this year for the guilds who have
ended up in woeful positions. Obviously, there are things we wizards need
to consider to make sure each guild has a fair shake. But it will always,
in the end, fall to players to do what they can to make sure their guild
is energized and filled with life. My belief is that roleplay and
the stories you create each day are the most essential piece of this
puzzle. The mechanics and the nuts and bolts of the game that we wizards
can build are certainly no small consideration, but the heart, soul, and
passion of the players will always rise to the top in Genesis, and coax
from any situation the best and the most memorable moments.

And such moments will continue! I see nothing but promise as I look forward
to 2017. The health of the game has returned and Genesis stands tall. On
this landscape I see near at hand the rebirth of yet another guild that
has been recrafted after long years of waiting. Doubling the playerbase was
but one of our goals at the outset of the new era in 2007 - we also meant
to recode all guilds in the game. That recode nears completion, and I
finally see it coming to pass in a realistic future. With floods of new
players finding us each week through our modernized client and web-
presence, we are in a new era of opportunity to re-vision how we want this
game to feel, and look to what goals will be best for our next moves
forward.

I continue to feel excited and lucky to be part of this rare and unique
community - the Realms of Genesis.

Onward, my friends, and upwards!
G.

_________________
Mmmmmm ... pie ...


23 Jun 2018 01:07
Profile
Site Admin
User avatar

Joined: 03 Mar 2010 20:51
Posts: 2281
Location: Some old coffin
Code:
Posted Jan 6, 2018

+----------------------------------------------------------------------------+
 |                   State of the Donut Address - 2017                        |
 +----------------------------------------------------------------------------+

Esteemed Fellow Genesis Enthusiasts,

At the dawning of each New Year my inclination is to look back over the past
twelve months to assess the well-being of the torroid that we all call home
here in the lands of Genesis. As it so happens, this year marks the 10th
Anniversary of my annual State-of-the-Donut Address tradition which was
begun in 2008, just a few months after I became Keeper. After ten years of
writing such posts as this, it has been interesting to look back and think
about how the journey has felt from that time up until now. Each year is
fascinating to analyze, but it would be far from the truth if I were to say
that each year was fun to look back on. Some of our years have been very
painful and disheartening, as the health of the playerbase took a downswing
or seemed likely to fade away. Others have been stable but shown little
real indication of growth. What we hope for in any journey or story is a
happy destination or ending. Far be it from me to say anything about an
ending (!) but where we have arrived at the end of these ten years is not
only encouraging, it is downright delightful and something to be much
celebrated. I can say without hestitation that I cannot remember ever feeling
as confident and satisfied with the State of the Donut as I do at the end
of the year that was 2017.

So ... with such a guarantee of good news, let's get things rolling!

DISCLAIMER: I am a geek for graphs and charts. Shamelessly indulgent
            analytics to follow, ad nauseum!!

To begin, it is always good to recall how I measure the health of the game
so that we can view trends and know what sort of growth or decline we have
experienced. My first act as Keeper over ten years ago was to build a tool
to count the players in the game by taking a snapshot once per hour of
everyone logged in who is not a wizard or a wizard junior, and who is not
linkdead. The snapshot that this tool (the census) creates is what I call
the APH (Average Per Hour.) As an example, here is the APH displayed in
a graph for the very first day that I turned the Census on back in October
of 2007:

------------------------------------------------------------------------------
                     Hourly player activity for Oct 14 2007
------------------------------------------------------------------------------
   26|                                                                   .   
   24|                                                                   O  .
   22|             .                                               O  O  O  O
   20|    O  .     O                                               O  O  O  O
   18| .  O  O     O  O                                            O  O  O  O
   16| O  O  O  .  O  O     .                    O                 O  O  O  O
P  14| O  O  O  O  O  O  O  O     .              O              .  O  O  O  O
L  12| O  O  O  O  O  O  O  O  O  O           .  O  O  O  O  O  O  O  O  O  O
A  10| O  O  O  O  O  O  O  O  O  O        .  O  O  O  O  O  O  O  O  O  O  O
Y   8| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
E   6| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
R   4| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
S   2| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
-----+------------------------------------------------------------------------
Hour | 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
-----+------------------------------------------------------------------------

        Mean daily average players per hour = 15.37
------------------------------------------------------------------------------

For those of you who are relatively new to Genesis, I imagine that seeing
numbers so small for each hourly snapshot might come as a surprise. This is
where the game was, just over ten years ago. Our best hour of the day was
22:00pm, with an APH of 25, and our worst hours were 10-11am with an APH of
eight. Yes, if you had been playing Genesis on that day in 2007 during those
hours, you would have seen only 8 other players awake on the <who> list with
you. Can you imagine what that would feel like? It did not feel good! We
wizards felt very strongly that things needed to change in Genesis, and we
had a great deal of energy and drive to do what we felt needed to happen to
take us in new directions to build the playerbase back up and get it where
we want it to be. So - how did we do? Well, let's now take a look at that
same day in October but overlay what we see ten years later in 2017:

------------------------------------------------------------------------------
                     Comparisons between two time periods:
                                Oct 14 2007 = O
                                Oct 14 2017 = :
------------------------------------------------------------------------------
   62|                                                                       .
   60|                                                        :              :
   58|                                                        :           .  :
   56|                                                        :        :  :  :
   54|              .                                         :        :  :  :
   52|              :                                      .  :  .  :  :  :  :
   50|              :                                      :  :  :  :  :  :  :
   48|           .  :                                      :  :  :  :  :  :  :
   46|     .     :  :                                      :  :  :  :  :  :  :
   44|  .  :  .  :  :        .  :                          :  :  :  :  :  :  :
   42|  :  :  :  :  :  .     :  :                          :  :  :  :  :  :  :
   40|  :  :  :  :  :  :  :  :  :                          :  :  :  :  :  :  :
   38|  :  :  :  :  :  :  :  :  :                       .  :  :  :  :  :  :  :
   36|  :  :  :  :  :  :  :  :  :  :                    :  :  :  :  :  :  :  :
   34|  :  :  :  :  :  :  :  :  :  :              .     :  :  :  :  :  :  :  :
   32|  :  :  :  :  :  :  :  :  :  :              :  .  :  :  :  :  :  :  :  :
   30|  :  :  :  :  :  :  :  :  :  :  :     .     :  :  :  :  :  :  :  :  :  :
   28|  :  :  :  :  :  :  :  :  :  :  :  .  :  .  :  :  :  :  :  :  :  :  :  :
   26|  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  : .:  :
   24|  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  :  : O: .:
   22|  :  :  :  : .:  :  :  :  :  :  :  :  :  :  :  :  :  :  :  : O: O: O: O:
   20|  : O: .:  : O:  :  :  :  :  :  :  :  :  :  :  :  :  :  :  : O: O: O: O:
   18| .: O: O:  : O: O:  :  :  :  :  :  :  :  :  :  :  :  :  :  : O: O: O: O:
   16| O: O: O: .: O: O:  : .:  :  :  :  :  :  : O:  :  :  :  :  : O: O: O: O:
P  14| O: O: O: O: O: O: O: O:  : .:  :  :  :  : O:  :  :  :  : .: O: O: O: O:
L  12| O: O: O: O: O: O: O: O: O: O:  :  :  : .: O: O: O: O: O: O: O: O: O: O:
A  10| O: O: O: O: O: O: O: O: O: O:  :  : .: O: O: O: O: O: O: O: O: O: O: O:
Y   8| O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O:
E   6| O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O:
R   4| O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O:
S   2| O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O: O:
-----+------------------------------------------------------------------------
Hour | 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
-----+------------------------------------------------------------------------

        Mean daily average players per hour = 15.37
        Comparison average players per hour = 43.20
------------------------------------------------------------------------------

Aha! What a good difference ten years have made, it would seem! Here we see
that the best hour of this day, 23:00pm, had an APH of 61 players who were
awake and playing the game together. The lowest ebb of 11am & 13pm went as
low as an APH of 26. That low ebb in 2017 is one person higher than the BEST
HOUR for the same day one decade ago. Tremendous! Let's do one more fun thing
now and look at the VERY BEST day of 2017:

------------------------------------------------------------------------------
                     Hourly player activity for Sep 24 2017
------------------------------------------------------------------------------
   58| .  .                                                  O        O       
   56| O  O                                               O  O     .  O  O   
   54| O  O  O              .                             O  O  .  O  O  O  .
   52| O  O  O  O  .        O                             O  O  O  O  O  O  O
   50| O  O  O  O  O        O                             O  O  O  O  O  O  O
   48| O  O  O  O  O  O     O                             O  O  O  O  O  O  O
   46| O  O  O  O  O  O  O  O                             O  O  O  O  O  O  O
   44| O  O  O  O  O  O  O  O                    .  .  .  O  O  O  O  O  O  O
   42| O  O  O  O  O  O  O  O                    O  O  O  O  O  O  O  O  O  O
   40| O  O  O  O  O  O  O  O     O           .  O  O  O  O  O  O  O  O  O  O
   38| O  O  O  O  O  O  O  O  .  O        .  O  O  O  O  O  O  O  O  O  O  O
   36| O  O  O  O  O  O  O  O  O  O  O     O  O  O  O  O  O  O  O  O  O  O  O
   34| O  O  O  O  O  O  O  O  O  O  O  .  O  O  O  O  O  O  O  O  O  O  O  O
   32| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
   30| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
   28| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
   26| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
   24| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
   22| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
   20| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
   18| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
   16| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
P  14| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
L  12| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
A  10| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
Y   8| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
E   6| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
R   4| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
S   2| O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O  O
-----+------------------------------------------------------------------------
Hour | 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
-----+------------------------------------------------------------------------

        Mean daily average players per hour = 48.25
------------------------------------------------------------------------------

*sniff* ... it's just so ... beautiful ...

But one day is a very small sample, offering questionable validity. To get
a better picture, lets rewind and look at the entire first year we had on
the Census, that of 2008:

+-------------------------------------------------------------------------+
|                                                                         |
|  Average player activity by week for entire year, beginning Jan 01 2008 |
|                                                                         |
+---------+-----+----+-----+----+----+-----+----+-----+----+----+-----+---+
|    22.5 |     |    |     |    |    |     |X   |X    |    |    |     |   |
|    22.0 |     |    |     |    |    |   X |XX  |X    |    |    |     |   |
|    21.5 |     |    |     |    |    |   XX|XX  |X    |    |    |     |   |
|    21.0 |     |    |     |    |    |   XX|XX X|XXX  |    |    |     |   |
|    20.5 |     |    |     |    |    |   XX|XX X|XXX  |    |    |     |   |
|    20.0 |     |    |     |    |    |   XX|XX X|XXXX |    |    |     |   |
|    19.5 |     |    |     |    |    |   XX|XX X|XXXX |    |    |     |   |
|    19.0 |     |    |     |  X |    |   XX|XXXX|XXXX |    |    |     |   |
| A  18.5 |X    |    |     |  X |    |   XX|XXXX|XXXX |    |    |     |   |
| V  18.0 |X    |    |     |  X |    |  XXX|XXXX|XXXXX|    |    |     |   |
| G  17.5 |X    |    |     |  X |    |  XXX|XXXX|XXXXX|    |    |     |   |
|    17.0 |XX   | X  |     |  X |    |  XXX|XXXX|XXXXX|    |    |     |   |
| P  16.5 |XX   | X  |     |XXX |    |  XXX|XXXX|XXXXX|    |    |     |   |
| E  16.0 |XX  X| XX |     |XXX |    |  XXX|XXXX|XXXXX|    |    |     |   |
| R  15.5 |XX  X| XX |    X|XXX |   X|  XXX|XXXX|XXXXX|    |    |     |   |
|    15.0 |XX  X|XXX |    X|XXXX|   X|  XXX|XXXX|XXXXX|    |    |     |   |
| H  14.5 |XXXXX|XXX |    X|XXXX|   X|  XXX|XXXX|XXXXX|XX  |    |     |   |
| O  14.0 |XXXXX|XXXX|X  XX|XXXX|XX X|  XXX|XXXX|XXXXX|XX  |    |     |   |
| U  13.5 |XXXXX|XXXX|X  XX|XXXX|XXXX|X XXX|XXXX|XXXXX|XXX | X  |X    |   |
| R  13.0 |XXXXX|XXXX|XX XX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXX |X    |  X|
|    12.5 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXX |X    |X X|
| E  12.0 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXX |XX   |XXX|
| A  11.5 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXX X|XXX|
| C  11.0 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXX X|XXX|
| H  10.5 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXX X|XXX|
|    10.0 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| W   9.5 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| E   9.0 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| E   8.5 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
| K   8.0 |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXX|
+---------+-----+----+-----+----+----+-----+----+-----+----+----+-----+---+
|  Month  |Jan  |Feb |Mar  |Apr |May |Jun  |Jul |Aug  |Sep |Oct |Nov  |   |
+---------+-----+----+-----+----+----+-----+----+-----+----+----+-----+---+
|                                                                         |
|               Mean yearly average players per hour = 15.44              |
|                                                                         |
+-------------------------------------------------------------------------+

This was a very interesting year in Genesis. The Magic Map was created and
implemented in Sparkle and the (still relatively new) Tutorial. That big
bump in June corresponded to the re-opening of the Angmar Army, which was
the single-most popular guild reactivation in the history of Genesis. It
instantly brought back to the game many eager players who had left when their
beloved Army had closed nearly ten years prior. Unfortunately, most of them
again left following a sharp nerf to their abilities (doh!) What is amazing
is that those peaks up around 22 APH were AMAZINGLY EXCITING for us at the
time - they were the sort of numbers we had hoped and dreamed to see again.
So let's go ahead now and look at our year for 2017, ten years later:

+-------------------------------------------------------------------------+
|                                                                         |
|  Average player activity by week for entire year, beginning Jan 01 2017 |
|                                                                         |
+---------+-----+----+----+-----+----+----+-----+----+----+-----+----+----+
|    42.5 |     |    |    |     |    |    |     |    |  X |    X| X  |    |
|    42.0 |     |    |    |     |    |X   |     |    |  X |  X X|XX  |    |
|    41.5 |     |    |    |     |    |X   |     |    |  X |  X X|XX  |    |
|    41.0 |     |    |    |     |X   |X   |     |    |  X |  XXX|XX X|    |
|    40.5 |     |    |    |    X|X   |X   |     |    |  XX|X XXX|XX X|X   |
|    40.0 |     |    |    |    X|X X |XXX |     |    |  XX|X XXX|XX X|X   |
|    39.5 |     |    |    |    X|XXXX|XXX |     |    |  XX|XXXXX|XX X|X   |
|    39.0 |     |    |    |    X|XXXX|XXX |     |    |XXXX|XXXXX|XXXX|X   |
|    38.5 |     |    |    |    X|XXXX|XXX |     |    |XXXX|XXXXX|XXXX|X   |
|    38.0 |     |    |    |    X|XXXX|XXX |X X  |    |XXXX|XXXXX|XXXX|X   |
|    37.5 |     |    |    |    X|XXXX|XXXX|X X  |    |XXXX|XXXXX|XXXX|X XX|
|    37.0 |     |    |    |    X|XXXX|XXXX|X X  |    |XXXX|XXXXX|XXXX|XXXX|
|    36.5 |     |    |    |    X|XXXX|XXXX|X X  |   X|XXXX|XXXXX|XXXX|XXXX|
|    36.0 |     |    |    |    X|XXXX|XXXX|XXX  |X XX|XXXX|XXXXX|XXXX|XXXX|
|    35.5 |   X |    |    |    X|XXXX|XXXX|XXXX |X XX|XXXX|XXXXX|XXXX|XXXX|
|    35.0 |   X |    |    |    X|XXXX|XXXX|XXXX |XXXX|XXXX|XXXXX|XXXX|XXXX|
|    34.5 |   X |X   |    |    X|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    34.0 |   X |X   |    |    X|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    33.5 |   X |X   |    |    X|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    33.0 |X XXX|X   |    |    X|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    32.5 |X XXX|X   |    |    X|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    32.0 |X XXX|X   |    |   XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    31.5 |X XXX|X   |    |   XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    31.0 |XXXXX|X   | X  |   XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    30.5 |XXXXX|X   | X  |   XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    30.0 |XXXXX|X  X| X  |   XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    29.5 |XXXXX|X XX|XXX | X XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    29.0 |XXXXX|X XX|XXX | X XX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    28.5 |XXXXX|XXXX|XXX | XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    28.0 |XXXXX|XXXX|XXX | XXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    27.5 |XXXXX|XXXX|XXX |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    27.0 |XXXXX|XXXX|XXX |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    26.5 |XXXXX|XXXX|XXX |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    26.0 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    25.5 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    25.0 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    24.5 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    24.0 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    23.5 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    23.0 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    22.5 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
|    22.0 |XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|
+---------+-----+----+----+-----+----+----+-----+----+----+-----+----+----+
|  Month  |Jan  |Feb |Mar |Apr  |May |Jun |Jul  |Aug |Sep |Oct  |Nov |    |
+---------+-----+----+----+-----+----+----+-----+----+----+-----+----+----+
|                                                                         |
|               Mean yearly average players per hour = 36.17              |
|                                                                         |
+-------------------------------------------------------------------------+

Heh ... indeed, indeed! One thing to note right away is that I have chopped
the bottom half of this graph off. 22 APH is the BOTTOM LINE of this graph,
which we just finished discussing as the amazing peaks of our graph 10 years
ago. In fact, the worst week of 2017 was an APH of 26, four players higher
than our very best peaks in 2008. And you can see that we have had three
separate weeks with an APH this last year up above 42. Graphs are fun to see,
and give you a good visual sense of things, but to really dig in, let's go
ahead and look at some comprehensive data in a chart to compare where we are
now to where we were back then:

+----------------------------------------------------------------------------+
|             Comparing player activity over two time periods:               |
|                      A: Jan 01 2008 - Jan 01 2009                          |
|                      B: Jan 01 2017 - Jan 01 2018                          |
+-------+-------+-------+----------+--+-----------+-------+-------+----------+
| Hour  |   A   |   B   | % change |  | Weekday   |   A   |   B   | % change |
+-------+-------+-------+----------+  +-----------+-------+-------+----------+
| 00.00 | 19.59 | 40.83 | +108.36 %|  | Sunday    | 16.49 | 36.86 | +123.45 %|
| 01.00 | 17.22 | 38.12 | +121.40 %|  | Monday    | 15.43 | 35.59 | +130.66 %|
| 02.00 | 15.97 | 37.83 | +136.84 %|  | Tuesday   | 15.81 | 35.70 | +125.80 %|
| 03.00 | 15.40 | 38.20 | +147.97 %|  | Wednesday | 15.98 | 35.66 | +123.10 %|
| 04.00 | 14.59 | 38.48 | +163.70 %|  | Thursday  | 15.15 | 35.55 | +134.59 %|
| 05.00 | 13.08 | 36.36 | +178.01 %|  | Friday    | 15.54 | 35.00 | +125.27 %|
| 06.00 | 11.77 | 33.56 | +185.00 %|  | Saturday  | 16.12 | 36.12 | +124.02 %|
| 07.00 | 10.53 | 31.47 | +198.71 %|  +-----------+-------+-------+----------+
| 08.00 | 10.06 | 29.84 | +196.57 %|                                         |
| 09.00 | 10.17 | 29.50 | +190.10 %|                                         |
| 10.00 | 10.93 | 28.79 | +163.24 %|  +--------------------------------------+
| 11.00 | 11.57 | 28.04 | +142.33 %|  |       - - - Field  Sizes - - -       |
| 12.00 | 12.16 | 28.46 | +133.91 %|  | Number of days in Period A:     366  |
| 13.00 | 13.55 | 29.57 | +118.16 %|  | Number of days in Period B:     365  |
| 14.00 | 15.19 | 31.86 | +109.70 %|  +--------------------------------------+
| 15.00 | 16.68 | 34.90 | +109.20 %|                                         |
| 16.00 | 18.18 | 37.91 | +108.50 %|                                         |
| 17.00 | 18.94 | 40.41 | +113.33 %|  +--------------------------------------+
| 18.00 | 20.13 | 43.00 | +113.61 %|  |           Overall Summary            |
| 19.00 | 21.56 | 45.52 | +111.13 %|  +--------------------------------------+
| 20.00 | 23.12 | 47.34 | +104.76 %|  | Overall average for Period A:  15.79 |
| 21.00 | 23.91 | 48.21 | +101.61 %|  | Overall average for Period B:  35.79 |
| 22.00 | 24.06 | 47.47 |  +97.31 %|  |                                      |
| 23.00 | 22.40 | 45.06 | +101.12 %|  | Overall increase/decrease:  +126.6 % |
+-------+-------+-------+----------+--+--------------------------------------+

What a nifty thing to see! In just about every index, there has been more
than 100% of growth from where we started ten years ago. In some hours, the
APH has nearly tripled! That final number shows that we have improved 125%
from that initial census year, when the stated goal was to double the
playerbase. We have done that and now gone further.

Considering 2008 to 2017, one might imagine the journey between them as being
a straight line. Oh, not so! Let's look at a nice display of each year moving
from then to now:

+-----------------------------------------------------------------------------+
|                Population Levels in APH over the last 10 Years              |
|                            ( quarterly histogram )                          |
+-------+---------------------------------------------------------------------+
|  40.0 |                                                                   X |
|  39.0 |                                                                   X |
|  38.0 |                                                                  XX |
|  37.0 |                                                                 XXX |
|  36.0 |                                                                 XXX |
|  35.0 |                                                                 XXX |
|  34.0 |                                                                 XXX |
|  33.0 |                                                                 XXX |
|  32.0 |                                                                 XXX |
|  31.0 |                                                            X   XXXX |
|  30.0 |                                                            X   XXXX |
|  29.0 |                                                           XX   XXXX |
|  28.0 |                                                     X     XX   XXXX |
|  27.0 |                                                  X  X   X XX   XXXX |
|  26.0 |                                                  X  X   X XX   XXXX |
|  25.0 |                                                  X  X   XXXX   XXXX |
|  24.0 |                                                  X  X   XXXX   XXXX |
|  23.0 |                                                  X  X   XXXX   XXXX |
|  22.0 |                                                  X  X   XXXX   XXXX |
|  21.0 |                                                  XX X   XXXX   XXXX |
|  20.0 |                                              X   XXXX   XXXX   XXXX |
|  19.0 |   X                                          X   XXXX   XXXX   XXXX |
|  18.0 |   X                                          X   XXXX   XXXX   XXXX |
|  17.0 |   X    XX                                    X   XXXX   XXXX   XXXX |
|  16.0 |  XX    XXX             X                     X   XXXX   XXXX   XXXX |
|  15.0 | XXX    XXX             X                     X   XXXX   XXXX   XXXX |
|  14.0 | XXX    XXXX   X       XX              X      X   XXXX   XXXX   XXXX |
|  13.0 | XXX    XXXX   X X     XXX             X      X   XXXX   XXXX   XXXX |
|  12.0 | XXXX   XXXX   XXX    XXXX      X   X  X   X  X   XXXX   XXXX   XXXX |
|  11.0 | XXXX   XXXX   XXXX   XXXX      X   XXXX   X  X   XXXX   XXXX   XXXX |
|  10.0 | XXXX   XXXX   XXXX   XXXX   X XX   XXXX   XXXX   XXXX   XXXX   XXXX |
|   9.0 | XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX |
|   8.0 | XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX   XXXX |
+-------+------+------+------+------+------+------+------+------+------+------+
| Qtr.  | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 | 1234 |
+-------+------+------+------+------+------+------+------+------+------+------+
| Year  | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 |
+-------+------+------+------+------+------+------+------+------+------+------+
|Yr. Ave| 15.8 | 16.1 | 13.0 | 14.0 | 10.7 | 12.5 | 13.3 | 24.2 | 29.1 | 36.6 |
+-------+------+------+------+------+------+------+------+------+------+------+

Let's do that same thing, but now with single-point resolution:

+-----------------------------------------------------------------------------+
|             Population Levels in APH over the last 10 Years                 |
|                          ( annual line-plot )                               |
+-------+--------------------------------------------------------------+------+
|  37.0 |                                                                     |
|  36.0 |                                                                  O  |
|  35.0 |                                                                 /   |
|  34.0 |                                                                /    |
|  33.0 |                                                               /     |
|  32.0 |                                                              /      |
|  31.0 |                                                             /       |
|  30.0 |                                                            /        |
|  29.0 |                                                           O         |
|  28.0 |                                                          '          |
|  27.0 |                                                        ,'           |
|  26.0 |                                                       .             |
|  25.0 |                                                      '              |
|  24.0 |                                                    O'               |
|  23.0 |                                                   ;                 |
|  22.0 |                                                  |                  |
|  21.0 |                                                  ;                  |
|  20.0 |                                                 |                   |
|  19.0 |                                                 ;                   |
|  18.0 |                                                |                    |
|  17.0 |                                                ;                    |
|  16.0 |       _,-O.                                   |                     |
|  15.0 |   O-''     `.                                 ;                     |
|  14.0 |              `.     _,-O.                    |                      |
|  13.0 |                `O-''     \             __,--O`                      |
|  12.0 |                           `.       _.O`                             |
|  11.0 |                             \   .-'                                 |
|  10.0 |                              `O'                                    |
|   9.0 |                                                                     |
|   8.0 |                                                                     |
+-------+------+------+------+------+------+------+------+------+------+------+
| Year  | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 |
+-------+------+------+------+------+------+------+------+------+------+------+
|Yr Ave.| 15.8 | 16.1 | 13.0 | 14.0 | 10.7 | 12.5 | 13.3 | 24.2 | 29.1 | 36.6 |
+-------+------+------+------+------+------+------+------+------+------+------+
|%change|  --  | +2%  | -19% | +8%  | -24% | +17% | +7%  | +82% | +20% | +25% |
+-------+------+------+------+------+------+------+------+------+------+------+

My friends, the trends of the last three years are absolutely undeniable. The
health of the playerbase has returned to nearly what it was in the heyday of
the game, pre-millenium. The census did not exist then, but our very oldest
players will still tell you stories of 100+ players on the who list and
needing to wait in a queue to log in and play in the 1994-1997 era. On three
separate occasions in 2017, I was logged into the game and saw 100 players
on the who list. One occasion actually displayed 101! Keep in mind that
unlike the census, the <who> list includes both wizards and linkdead players
in its count. So when you look at the graphs above and see the highest peaks
at around 60 APH, you should remember to factor in the missing data which
would likely put it up closer to 80 or 90 on a <who> command.

What we see in the last three years is a trend. This trend is not slowing
down, and it is not something I can easily predict. Even if we were to hit
a plateau, and stay up around the 30+ mark for our daily APH, the game would
feel like a place where you can log in and expect to find dozens of your
fellow Denizens of the Donut awake and active. These are good times, and there
is every reason to expect they can continue to improve. Let's make it so!

Some people enjoy knowing specifics from year to year, and so for my last
graph before we move on, I will look at how we did in comparison to the
prior year:

+----------------------------------------------------------------------------+
|             Comparing player activity over two time periods:               |
|                      A: Jan 01 2016 - Jan 01 2017                          |
|                      B: Jan 01 2017 - Jan 01 2018                          |
+-------+-------+-------+----------+--+-----------+-------+-------+----------+
| Hour  |   A   |   B   | % change |  | Weekday   |   A   |   B   | % change |
+-------+-------+-------+----------+  +-----------+-------+-------+----------+
| 00.00 | 32.80 | 40.83 |  +24.49 %|  | Sunday    | 27.93 | 36.86 |  +31.94 %|
| 01.00 | 30.02 | 38.12 |  +27.00 %|  | Monday    | 28.63 | 35.59 |  +24.33 %|
| 02.00 | 28.64 | 37.83 |  +32.05 %|  | Tuesday   | 28.92 | 35.70 |  +23.45 %|
| 03.00 | 28.51 | 38.20 |  +33.96 %|  | Wednesday | 28.53 | 35.66 |  +25.01 %|
| 04.00 | 27.77 | 38.48 |  +38.57 %|  | Thursday  | 28.58 | 35.55 |  +24.40 %|
| 05.00 | 25.31 | 36.36 |  +43.65 %|  | Friday    | 29.64 | 35.00 |  +18.08 %|
| 06.00 | 22.70 | 33.56 |  +47.79 %|  | Saturday  | 27.91 | 36.12 |  +29.38 %|
| 07.00 | 20.67 | 31.47 |  +52.21 %|  +-----------+-------+-------+----------+
| 08.00 | 20.28 | 29.84 |  +47.14 %|                                         |
| 09.00 | 21.18 | 29.50 |  +39.28 %|                                         |
| 10.00 | 22.27 | 28.79 |  +29.25 %|  +--------------------------------------+
| 11.00 | 22.92 | 28.04 |  +22.32 %|  |       - - - Field  Sizes - - -       |
| 12.00 | 23.59 | 28.46 |  +20.65 %|  | Number of days in Period A:     366  |
| 13.00 | 25.55 | 29.57 |  +15.73 %|  | Number of days in Period B:     365  |
| 14.00 | 29.09 | 31.86 |   +9.53 %|  +--------------------------------------+
| 15.00 | 31.93 | 34.90 |   +9.27 %|                                         |
| 16.00 | 33.16 | 37.91 |  +14.31 %|                                         |
| 17.00 | 34.12 | 40.41 |  +18.40 %|  +--------------------------------------+
| 18.00 | 36.45 | 43.00 |  +17.96 %|  |           Overall Summary            |
| 19.00 | 38.47 | 45.52 |  +18.31 %|  +--------------------------------------+
| 20.00 | 40.28 | 47.34 |  +17.52 %|  | Overall average for Period A:  28.59 |
| 21.00 | 39.85 | 48.21 |  +20.95 %|  | Overall average for Period B:  35.79 |
| 22.00 | 38.79 | 47.47 |  +22.37 %|  |                                      |
| 23.00 | 36.45 | 45.06 |  +23.60 %|  | Overall increase/decrease:  +25.16 % |
+-------+-------+-------+----------+--+--------------------------------------+

Quite good! As you can see, the game grew by 25% in 2017 from where it had
been in the year before that. One thing I have noticed in the most recent
graphs is an evening out of our "valley" effect when in the past most of
our game population went to bed. We seem to have a more diverse field in
these modern times, with people filling in the gaps due to their different
sleep cycles around the globe.

So ... what leads to such improvement over a decade of time? Rather than
recounting all of that, I will point interested readers to a breakdown of
the major developments that I drew up in my SotD Address two years ago:

https://www.genesismud.org/forums/viewtopic.php?f=27&t=3011

Reading that middle section with the year-to-year summary is a good way to
get a sense of the major developments that have moved the game into the
modern era, paving the way for our current success and giving players a place
that supports their enjoyment more than at any time in our history.

What I would like to do is to recount the major developments in the game
in 2017. I have done my best to look back and detail each of the things
that took place, but it is more than likely that a few things I may have
failed to mention. My apologies are extended to anyone responsible for any
such omissions, and you are invited to post addendums on the forum thread.

Here follows a (hopefully mostly) complete list of developer accomplishments
in Genesis in 2017:

---------------------------------------------------------------------------
January:
---------------------------------------------------------------------------
 - Magic Map addition: Farmer Maggot's farm in Shire (Perrigrine)
 - Magic Map addition: Docks, north&south flats in Raumdor (Perrigrine)
 - Magic Map addition: Path from docks to Drakmere in Raumdor (Perrigrine)
 - Magic Map addition: City of Drakmere in Raumdor (Perrigrine)
 - Magic Map addition: Port Macdunn in Khalakhor (Perrigrine)
 - Magic Map addition: Baile Ashlagh in Khalakhor (Perrigrine)
 - Magic Map addition: SaMorgan in Khalakhor (Perrigrine)
 - Magic Map addition: plains, forest and Tabor Sogn in Khalakhor (Per.)
 - Magic Map addition: The Golden Isle (Perrigrine)
 - Magic Map addition: Bazaar in Sybarus (Perrigrine)
 - Magic Map addition: Eil-Galaith in Khakalhor (Perrigrine)
 - A new Halflings Guild created in Faerun (Finwe)
---------------------------------------------------------------------------
February:
---------------------------------------------------------------------------
 - Magic Map addition: Barrow Downs, Old Forest, Bombadil's,
                       Road to Moria in Shire (Perrigrine)
 - PoT recode completed (Arman/Carnak)
---------------------------------------------------------------------------
March:
---------------------------------------------------------------------------
 - Gizmo upgrade/replacement (Cotillion and Lunatari?)
 - Magic Map addition: Eldoral Isle and Firedome in Calia (Perrigrine)
---------------------------------------------------------------------------
April:
---------------------------------------------------------------------------
 - Newbie pin upgraded: possible now to ignore abusive spammers (Gorboth)
 - Tutorial reworked, signs upgraded, improvements throughout (Gorboth)
 - Simple occupational guild added to tutorial (Gorboth)
 - Ghastly Keep opened in Terel (Znagsnuf)
    * Goes on to become the most popular myth area of the year!
---------------------------------------------------------------------------
May:
---------------------------------------------------------------------------
 - "Quest-progress" info added to the <stats> command (Gorboth/Mercade)
 - Magic Map addition: Heralds of the Valar Guildhalls (Perrigrine)
---------------------------------------------------------------------------
June:
---------------------------------------------------------------------------
 - Recode of the Kender guild (Carnak)
 - Cherek retires from his position as AoD.
 - Gorboth resumes AoD duties and reforms Liege Council as AoD staff.
 - Magic Map changed: only displays if player can see in room (Cotillion)
 - Crackdown and rule-clarification on alt-revealing (Mirandus/Gorboth)
    * resulted in unfortunate deletions of both wizard and mortal chars.
 - Game uptime extended from 12 to 14 days (Mercade)
 - Wizard manuals reviewed, revised and supplemented (Gorboth)
 - Comprehensive wizard-training document created (Gorboth)
 - Magic Map addition: Dephonian Temple in Calia (Perrigrine)
 - Magic Map addition: Helm's Deep in Gondor (Perrigrine)
 - Magic Map addition: Holm and baths in Avenir (Perrigrine)
 - Magic Map addition: Isengard plains and road in Gondor (Perrigrine)
 - Magic Map addition: Green Dragonarmy Camp in Ansalon (Perrigrine)
 - Magic Map addition: Walls of Isengard in Gondor (Perrigrine)
 - Magic Map addition: Emyn Arnen and Goblin Caves in Gondor (Perrigrine)
 - Magic Map addition: Fangorn Forest in Gondor (Perrigrine)
 - Magic Map addition: Moria in Shire (Perrigrine)
---------------------------------------------------------------------------
July:
---------------------------------------------------------------------------
 - Quiet ... everyone is out enjoying the sun?
---------------------------------------------------------------------------
August:
---------------------------------------------------------------------------
 - Gorboth steps down as AoD (now he's just Keeper again)
 - Lucius joins the Admin as AoD.
    * This position oversees global management wizard and code development.
 - Cotillion steps down as AoB after much good work in recent years.
 - Arman joins the Admin as AoB.
    * This job assesses balance considerations for Genesis' content.
---------------------------------------------------------------------------
September:
---------------------------------------------------------------------------
 - Magic Element skills now trainable in Adventurer Guilds (Arman)
 - Shields are retooled to impact spellcasting when equipped (Arman)
 - Rules for applying magic-resistance retooled (Arman)
 - Stern steps down as AoE after more than a decade of legendary service.
 - Petros rejoins the Admin as AoE
    * This job is responsible for creating and running events for the game.
 - Event-Donation machine turned on, requesting pearls (Petros)
 - Magic Map addition: Icewall in Krynn (Perrigrine)
 - Magic Map addition: Council halls, Fire Brigade, Barracks,
                       Citadel, and sewer in Kabal (Perrigrine)
 - Magic Map addition: Prestigious Knights Club and Xak Tsaroth
                       in Krynn (Perrigrine)
 - Magic Map addition: Kalad Wastes (Perrigrine)
 - Magic Map addition: Pelennor Fields and hills of southern Anorien
                       in Gondor (Perrigrine)
 - Magic Map addition: Minas Morgul in Gondor (Perrigrine)
 - Magic Map addition: Solamnian Knights Guildhalls in Krynn (Perrigrine)
---------------------------------------------------------------------------
October:
---------------------------------------------------------------------------
 - Magic Map addition: Dwarven mines, moors, and gate near Palanthas
                       in Krynn (Arman - what??! Not Perrigrine?!?)
 - Magic Map addition: Kalaman palace/poor district in Ansalon (Perrigrine)
 - Magic Map addition: Solace Cemetery & Tantallon sewers in Krynn (Perr.)
 - Magic Map addition: Gnomish area & Inventors in Krynn (Arman)
 - Magic Map addition: Rivendell & Trollshaws (Finwe)
 - Cherek rejoins the Admin as AoW.
    * This job updates and maintains webpage content and moderates the
      official forum and Facebook pages.
 - Graduation from "newbie" status raised from Wanderer to Gt. Adventurer.
 - Backstabbing functionality retooled and updated (Carnak/Arman)
 - Support for multi-domain Lieges implemented (Lucius)
 - Finwe assumes Liege duties for Middle Earth (in addition to Faerun)
 - Lucius assumes Liege duties for Avenir (in addition to AoD duties)
 - Arman assumes Liege duties of Krynn/Ansalon (in addition to AoB)
 - Most npcs in Kalad recoded for stats and gear to meet modern needs
   for player interest and enjoyment. New areas added and modern steeds
   implemented in Red Fang guild. (Zignur)
 - Login retooled to facilitate mudstats tracking (Cotillion)
---------------------------------------------------------------------------
November:
---------------------------------------------------------------------------
 - Trollshaws in Shire recoded for improved player interest (Finwe/Arman)
 - Silence imposed in the Sparkle Church (Arman)
    * This decision proved controversial and is still under review.
 - Turkey-Gobbling event held, many players compete for top spots. (Petros)
 - Guild-exp changed to no longer benefit from brutality (Cotillion)
 - Malus becomes Liege of Raumdor.
 - Mirandus becomes Liege of Cirath and Kalad (in addition to being AoP)
 - Ckrik becomes Liege of Khalakhor in addition to Earthsea.
 - Gorboth becomes Liege of Emerald (in addition to being Keeper)
---------------------------------------------------------------------------
December:
---------------------------------------------------------------------------
 - Irk completes his final (250th) Market Quest - the first to do so!
 - Botting rules updated (Mirandus)
 - Wheel-of-Fun returns for the Winter Holidays (Cherek)
 - Event stats and winners announced (Petros)
 - Mobile-friendly revision of website completed (Cherek)
 - Elemental Clerics Guild opens (Jaacar)
---------------------------------------------------------------------------

As you can see, your friendly neighborhood wizards have been busy beavers
this year! Much thanks to them for all their hard work, and for the many
things still in development that could not be listed as completed yet.

There remains one vitally important aspect of the game that we must take
stock of now, dear reader, and that would be the contributions of you, the
players, to the stories told in Genesis! I speak, of course, of the rise
and fall of the Guilds through which we define our roles and live out our
daily lives in the realms. The census tracks individual guild performances
in the overall picture, and so let us look at how things have changed from
2016 to 2017. The second column is the most recent year:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        2016 Ranking (Entire Day)       2017 Ranking (Entire Day)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         1.  Mercs     (5.994)           1.  Mercs     (5.553) 
         2.  Angmar    (2.717)           2.  SoHM      (5.120)
         3.  DArmy     (1.838)           3.  DArmy     (2.430)
         4.  Glads     (1.569)           4. -Angmar    (2.043)
         5.  Rangers   (1.205)           5.  Knights   (1.336)
         6.  Knights   (1.065)           6.  Cadets    (1.282)
         7.  Monks     (0.909)           7.  Glads     (1.279)
         8.  Cadets    (0.835)           8.^+Mages     (1.131)
         9.  Neidar    (0.824)           9.  Rangers   (1.117)
        10.  Union     (0.630)          10.  Calian    (1.038)
        11.  Ogres     (0.490)          11.  Neidar    (0.832)
        12.  Calian    (0.479)          12.  Ogres     (0.583)
        13.  Academ    (0.432)          13.  Monks     (0.460)
        14.  Mages     (0.205)          14.  PoT       (0.378)
        15.  ScoP      (0.178)          15.  Academ    (0.350)
        16.  PoT       (0.128)          16. *Kender    (0.246)
        17.  Kender    (0.000)          17. !Union     (0.221)
                                        18. @ScoP      (0.024)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                + Biggest APH gain (Mages at +0.926)
                - Biggest APH loss (Angmar at -0.674)
                * Biggest growth   (Kender at infinite growth)
                @ Biggest decline  (ScoP at 86% decline)
                ^ Biggest rise     (Mages up 6 ranks)
                ! Biggest fall     (Union down 7 ranks)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fascinating! As you can see, we have numbers in 2017 for our newest guild,
the School of High Magic, which was the second-most populous guild in Genesis
this year. It is not surprising that a new guild is popular, but few have
seen as much success as this! The Mercenaries remain on top, offering their
utilitarian if roleplay-lite options for gameplay. Success stories this
year include the Kender guild who literally rose from oblivion. When you
start at zero, you automatically win the percentage game! Much more impressive
was the rise of the Morgul Mages both in ranks and APH gain. Troubles this
year fell on the Union and ScoP guilds, both whom fell dramatically in
representation.

To get a better sense of growth and decline, let's look at those metrics:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      Growth from Former Year
    =================================================================
        Ranked by APH increase           Ranked by relative change
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

         1.  Mages     + 0.926       1.  Kender    infinite growth
         2.  DArmy     + 0.592       2.  Mages     451 % growth
         3.  Calian    + 0.559       3.  PoT       195 % growth
         4.  Cadets    + 0.447       4.  Calian    116 % growth
         5.  Knights   + 0.271       5.  Cadets     55 % growth
         6.  PoT       + 0.250       6.  DArmy      32 % growth
         7.  Kender    + 0.246       7.  Knights    25 % growth
         8.  Ogres     + 0.093       8.  Ogres      19 % growth
_________9.__Neidar____+ 0.008_______9.__Neidar______1 % growth_________
        10.  Academ    - 0.082      10.  Mercs       7 % decline
        11.  Rangers   - 0.088           Rangers     7 % decline
        12.  ScoP      - 0.154      11.  Academ     18 % decline
        13.  Glads     - 0.290           Glads      18 % decline
        14.  Union     - 0.409      12.  Angmar     24 % decline
        15.  Mercs     - 0.441      13.  Monks      49 % decline
        16.  Monks     - 0.449      14.  Union      65 % decline
        17.  Angmar    - 0.674      15.  ScoP       86 % decline

         *   SoHM      (new)         *   SoHM      (new)   
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

We cannot factor the SoHM here, since they do not have numbers from last
year with which to compare. One thing I feel is worth mentioning is that
two different guilds, the Calians and Mages, are guilds that I am aware
experimented with new admission policies, essentially throwing open their
doors to new members with the idea that all are welcome, but that they will
then have to prove themselves to move up in rank. It seems to have worked
out well, as both guilds had extremely good success in terms of growth. The
PoT, who enjoyed recoded abilities, naturally saw a boost to their numbers.
It was a good year for many guilds!

Finally, it is fun to see how populous each guild was during the peak
hour of play. You can compare last year to this year below:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                  APH Representation During Peak Hour
         (20:00 gametime in 2016)         (21:00 gametime in 2017)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        1.  Mercs     8.695  (21%)     1.  Mercs     7.991  (16%)
        2.  Angmar    4.526  (11%)     2.  SoHM      6.358  (13%)
        3.  DArmy     3.271  ( 8%)     3.  DArmy     3.731  ( 7%)
        4.  Glads     2.953  ( 7%)     4.  Angmar    3.616  ( 7%)
        5.  Rangers   2.432  ( 6%)     5.  Knights   2.416  ( 5%)
        6.  Knights   2.238  ( 5%)     6.  Cadets    2.372  ( 5%)
        7.  Monks     1.934  ( 5%)     7.  Mages     2.336  ( 5%)
        8.  Union     1.616  ( 4%)     8.  Glads     2.232  ( 4%)
        9.  Neidar    1.613  ( 4%)     9.  Calian    2.063  ( 4%)
       10.  Cadets    1.564  ( 4%)    10.  Rangers   1.701  ( 3%)
       11.  Ogres     1.561  ( 4%)    11.  Ogres     1.457  ( 3%)
       12.  Calian    1.030  ( 2%)    12.  Neidar    1.435  ( 3%)
       13.  Academ    0.997  ( 2%)    13.  Monks     1.210  ( 2%)
       14.  ScoP      0.934  ( 2%)    14.  Academ    1.123  ( 2%)
       15.  PoT       0.742  ( 2%)    15.  PoT       0.931  ( 2%)
       16.  Mages     0.632  ( 2%)    16.  Union     0.882  ( 1%)
       17.  Kender    0.106  (<1%)    17.  Kender    0.599  ( 1%)
                                      18.  ScoP      0.372  (<1%)
     ----------------------------------------------------------------
            Gamewide  40.26  (%pop)          Gamewide  48.21  (%pop)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I've included in the above readout the % of the total pie that each guild
represents. In 2016, Mercs were over 1/5th of the population during peak
hours. That dominance was eroded somewhat this year, and numerous guilds
were looking for a bite of the action.

Phew ... what a lot of analysis!

If you are still with me, dear reader, then in addition to deserving some
sort of medal (and possible some headache medication) I hope you have enjoyed
a thorough mulling-over of the many ways to look at not just the most recent
era, but the journey we have been on together in the past decade. I continue
to feel very lucky indeed to help guide Genesis on its course toward greater
things and more exciting times. The trust you place in we wizards is not
something that we take lightly - and we thank you for your patience as we
have all gotten older and our lives have filled with responsibilities that
include very busy jobs, spouses, children, and in some cases (my own!)
even grandchildren. For all of us, Genesis remains a blessed place where we
come to have fun, dream big, and do what we can to create something that
we have only been able to find and do together here.

As the donut spins forward, it nears upon a true milestone in the year 2019,
when the game will be 30 years old. Three decades of magic, mayhem, and
mudding! I look forward to finding ways to ring in that birthday with new
kinds of fun, and perhaps even an opportunity to come together and celebrate.
In the meanwhile, I look with great fondness and satisfaction on the year
to come, knowing that 2018 will be a year of many good new things in Genesis.
I trust that each of you will set your own goals, make new friends and
enemies, and do what you can to push the goodness forward. Ours is not just
a game of moments and passing interest - ours is a game of years. Ours is
a game of decades. I suspect as time bears such things out, ours will be
seen and remembered as a game of our lives. I am so glad to be living mine
with all of you.

Onward and upward, my friends!
G.

_________________
Mmmmmm ... pie ...


23 Jun 2018 01:08
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