DPS is quite a big part of this game, but I do think you hit the nail with design and playability. If the design don't translate well the play-ability will not be great. The design focus should be on the archetype.Nerull wrote: ↑02 Jul 2020 21:44Min-maxed in this context means using what's allowed in caid + skill / tax allocations, right? or is it more about just dps? For this to make sense, it's important to establish this definition first.Kvator wrote: ↑02 Jul 2020 21:20Luckily I have alts in different guilds so don't have to take it for grantedNerull wrote: ↑02 Jul 2020 21:00A wizard don't necessarily need to min-max anything to achieve good results - it's more about design, playability, luck and player interest since the difference between a "min-maxed" guild vs one that is not, is often small or insignificant. Size, and gear loadout probably matters much more.
Yes - size is super important for tanking. More specifically -> constitution attribute (the one to which kenders have -20% penalty xD)
Currently damage is king in Genesis though (that's why I don't know about any power-players in tank oriented guild) and as for dmg goes there are guilds where heroes/titans can outdamage kenders (armed with quickwood hoopak!) easily.
Sometimes the intend is good, but why make a rouge guild focus on defense when the rest works against it.
Is the kenders supposed to be a tanking guild or is this just player perception?
Kenders have something unique to bring to the party but they get forced into.. well tanking for a lack of better word,
Other then this the kenders are a great tematic guild that most can enjoy, bare a few pet peeves of mine.