Re: Fact-checking and critical thinking
Posted: 02 Jul 2020 20:13
Wow..
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Happy to help you with question 1a and 2,Kvator wrote: ↑02 Jul 2020 19:49So basically with proper min-maxing (I guess races are not counted in CAID still) willing wizard can achieve great (from powerplay perspective) results.Nerull wrote: ↑02 Jul 2020 19:29
1a; Evil side lacked a rogue guild, hence the existence of this guild. Thematics, you might read about them in Sparkle library.
1b: I guess you have to ask the members about this.
2: All guilds follow certain caid limitations. FK don't break this general rule or limitation.
3: I guess you need to inquire with members on this one. On a general note, there are tons of goblin, orcs etc that are assassins in Forgotten realms, so not sure I see issues with those races picking up daggers to assassinate somebody, or to be members of rogue or assassin outfits. Racial limitations might be more about thematics and design rather than game rules and limitations.
Thank you for confirmation!
If I should be into conspiracy theories...Sypher wrote: ↑02 Jul 2020 20:22I'm kinda amazed at this,like every guild is made for a specific way of playing,such as big AA being stronger than *most* big Rangers...doesnt show favor,its just how it is,each guild has it's own faults and strengths...It doesn't mean theres a huge illuminati conspiracy between wizards and players,or evil wizards helping evils,or good wizards helping goodies...they don't get paid for this,it's their own free time, if you feel it's wrong,he's giving you a chance to provide evidence but you continue to use opinions and hearsay. Please correct me if I'm wrong on any of these points,I don't normally get involved in Forum discussions,I just don't understand the hate going on? :/
Luckily I have alts in different guilds so don't have to take it for grantedNerull wrote: ↑02 Jul 2020 21:00A wizard don't necessarily need to min-max anything to achieve good results - it's more about design, playability, luck and player interest since the difference between a "min-maxed" guild vs one that is not, is often small or insignificant. Size, and gear loadout probably matters much more.
Min-maxed in this context means using what's allowed in caid + skill / tax allocations, right? or is it more about just dps? For this to make sense, it's important to establish this definition first.Kvator wrote: ↑02 Jul 2020 21:20Luckily I have alts in different guilds so don't have to take it for grantedNerull wrote: ↑02 Jul 2020 21:00A wizard don't necessarily need to min-max anything to achieve good results - it's more about design, playability, luck and player interest since the difference between a "min-maxed" guild vs one that is not, is often small or insignificant. Size, and gear loadout probably matters much more.
Yes - size is super important for tanking. More specifically -> constitution attribute (the one to which kenders have -20% penalty xD)
Currently damage is king in Genesis though (that's why I don't know about any power-players in tank oriented guild) and as for dmg goes there are guilds where heroes/titans can outdamage kenders (armed with quickwood hoopak!) easily.
Yup - using what's allowed in caid to get most out of it.
Kvator wrote: ↑02 Jul 2020 21:20Luckily I have alts in different guilds so don't have to take it for grantedNerull wrote: ↑02 Jul 2020 21:00A wizard don't necessarily need to min-max anything to achieve good results - it's more about design, playability, luck and player interest since the difference between a "min-maxed" guild vs one that is not, is often small or insignificant. Size, and gear loadout probably matters much more.
Yes - size is super important for tanking. More specifically -> constitution attribute (the one to which kenders have -20% penalty xD)
Currently damage is king in Genesis though (that's why I don't know about any power-players in tank oriented guild) and as for dmg goes there are guilds where heroes/titans can outdamage kenders (armed with quickwood hoopak!) easily.
Race issue is obvious (mentioned it few times in this topic, maaaany times in previous ones) - basically in each melee guild that allows goblins there's no point in picking anything else.