smiths again :-)
Posted: 24 Aug 2010 19:11
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1]+-----| INTRODUCTION |----------------------------------------------+ 2]| | 3]| During thy trips walking the different continents, ye might have | 4]| found several weapons and armours. Ye might have been amazed by | 5]| the strength of some of them, and the incredible beauty of some | 6]| others. And maybe wondered why we, Blacksmiths of the Shire, were | 7]| only able to forge with iron. | 8]| | 9]| This book tries to explain thee the most common materials found | 10]| in these realms, their caracteristics, how to obtain them and how | 11]| to work with them. This book also gives some advanced technical | 12]| information ye might find useful if ever need to tinker with new | 13]| and strange forges gnomes might invent. | 14]| | 15]| But listen carefully: I do not claim the information stored in | 16]| this book is completely true. I might have made some mistakes due | 17]| to my age, my memory, or just my interpretation of the different | 18]| things I have seen, read and listened to. As a smith, ye need to | 19]| try them. | 20]| | 21]| As time passes, the information held in this book may be outdated | 22]| or even become wrong. It is thy task to find out that, though. It | 23]| is my disclaimer. | 24]| | 25]| Now, enjoy my fourth book. | 26]| Rhynox, Master Axe Smith of the Neidar Clan | 27]| | 28]| | 29]| | 30]+-----| INTRODUCTION TO LEATHERS |----------------------------------+ 31]| | 32]| Leathers are just used to soften the armour or weapon handle, in | 33]| order to allow the user having it worn or wielded for hours with | 34]| small pain. When forging a weapon, leather is wrapped around the | 35]| hilt or handle of the weapon, to keep the hand dry and preventing | 36]| the weapon to fall for that reason. Only quarterstaff do not need | 37]| it, as the damage done with it would be reduced if the iron is | 38]| covered with leather. | 39]| | 40]| When forging armours, leather is used to cover the inside of them | 41]| and sometimes the outside, to hide the material being used. Some | 42]| armours, especially those covering the head and chest, need it to | 43]| prevent wounds made by the armour itself after being trust by an | 44]| impact weapon. Leather also warms up the body when the user walks | 45]| icy regions (as Icewall). Only bracers do not need it, as it may | 46]| reduce the dexterity of the arms. | 47]| | 48]| In old times, smiths needed to hunt animals, like rabbits, deers, | 49]| foxes and wolves, in order to gather their skin, pelt or hide. At | 50]| the guild, Bigerin was able to modify what it was given to him, | 51]| making leather from it. | 52]| | 53]| Since Tobin started trading great amounts of leathers, Bigerin | 54]| job was not needed, and Bores adviced him to go on holidays. His | 55]| machine is still there, though none knows how to use it. Whenever | 56]| he decides to return, I will ask him how he does to make leather | 57]| from pelts. | 58]| | 59]| | 60]| | 61]+-----| INTRODUCTION TO WOODEN POLES |------------------------------+ 62]| | 63]| A few weapons, like the polearm and the warhammer, need a wooden | 64]| pole, which will be used as shaft for those weapons. No armours | 65]| ever use wooden poles, since they are weak against metal weapons. | 66]| | 67]| Each time Tobin runs out of them, he asks some travellers that | 68]| spend most of their time at the Prancing Pony's Inn, drinking and | 69]| smoking. Where they go to gather woods, I do not know. Anyway, | 70]| they come back with a large supply of wood, which are later cut | 71]| by Tobin himself into long thin poles, suitable for smith needs. | 72]| | 73]| As ye might suspect, the wooden pole is the weakest section of a | 74]| weapon using it, so a smith usually covers the shaft with leather | 75]| to prevent some damage. | 76]| | 77]| | 78]| | 79]+-----| INTRODUCTION TO METALS |------------------------------------+ 80]| | 81]| Let's start with metals. Bores allows us to use only iron bars. | 82]| Why? If ye are old, ye might remember those strange steel bars | 83]| Tobin used to sell, but that our mighty Forge was not hot enough | 84]| to melt. However, iron is a rather good material to forge with. | 85]| And though it is the only one we can use (for now), it is not the | 86]| unique material. Ye can find several different ones, each with | 87]| different weights and defensive capabilities. | 88]| | 89]| From my own experience, the metals strength list (from worst to | 90]| best) is: | 91]| | 92]| 1. bronze | 93]| 2. iron | 94]| 3. noble metals (platinum, gold and silver) | 95]| 4. steel | 96]| 5. mithril | 97]| | 98]| [ Note that mercury, the other noble metal, is not listed here, ] | 99]| [ as it is not possible to forge something with a metal needing ] | 100]| [ to be at a temperature of -40 C to become solid. ] | 101]| | 102]| I am sure the list is uncompleted. I decided to make it as simple | 103]| as possible. Notice that both bronze and steel are alloys. This | 104]| means their strength changes depending on the proportions and the | 105]| quality of the mixed materials. | 106]| | 107]| Also, note that enchanted materials can ruin this list (a simple | 108]| bronze enchanted helmet might be able to give a higher protection | 109]| than a mithril helmet!). So, don't expect me talking about magic | 110]| here. I will leave all magic stuff for my next book. | 111]| | 112]| Now, let me explain thee what I know about each of those metals. | 113]| | 114]| | 115]| | 116]+-----| BRONZE |----------------------------------------------------+ 117]| | 118]| Bronze is obtained after mixing copper and tin. It is a heavy and | 119]| somewhat hard metal, which is used to forge armours and shields. | 120]| Weapons made of bronze are not really good ones, as they usually | 121]| break when hitting steel. The strength of the resulting bronze is | 122]| determined by the amount of tin used in the fusion, which varies | 123]| from 7 to 11 percent of the total mixture. | 124]| | 125]| Bronze can be upgraded to create phosphor bronze, which can be up | 126]| to twice as strong as common bronze. I shall explain thee about | 127]| it, though I am not sure if ye have as a smith the experience and | 128]| knowledge needed to understand the whole process. | 129]| | 130]| During the fusion a considerable amount of cuprous oxide is made. | 131]| This presence is highly detrimental to the strength of the alloy. | 132]| If able, a smith would prefer adding a powerful reducing compound, | 133]| like phosphorus. When doing this, the reduction of the cuprous | 134]| oxide is almost complete, and the bronze will acquire greater | 135]| strength. The phosphorus, additionaly, will cause the tin in the | 136]| bronze to crystallize, resulting in a more homogeneous mixture of | 137]| the two metals. The amount of phosphore to be used depends on the | 138]| amount of cuprous oxide obtained, but it is usually 1/100 parts | 139]| of the total mixture. Adding more phosphore than the necessary to | 140]| reduce the cuprous oxide, AFTER THE REDUCTION, in example, in the | 141]| form of copper, will increase the hardness of the bronze. | 142]| | 143]| I will tell thee a secret only those smiths that had worked with | 144]| bronze know: many phosphor bronzes are equal in strength to the | 145]| best steel, and some even surpass steel in general properties. | 146]| Also, phosphor bronze is not known for non-smiths (and even some | 147]| smiths do not know about its existence!), so many warriors prefer | 148]| having suits and weapons made of it, to fake his enemies (as they | 149]| believe he is wearing just a simple bronze armour or wielding a | 150]| simple bronze weapon). | 151]| | 152]| However, this kind of metal is extremely difficult to obtain: the | 153]| melted alloy must be stirred many times to get a perfect mixture. | 154]| The exact amount of phosphor varies from 0.5 to 2.5% if making an | 155]| armour, and from 0.5 to 1.3% if making a weapon. To create the | 156]| best modified bronze suitable for weapons and armours, melt 90 | 157]| parts of copper with 9 parts of tin, and 1 part of tin phosphide. | 158]| However, if making an armour (due the great amount needed to make | 159]| one) ye can use up to 11 parts of tin. | 160]| | 161]| To make it, follow me now: melt the copper and the tin together, | 162]| and right after fusion add the small pieces of phosphide. The | 163]| mixture is poured into ingots, then remelted and cast. This last | 164]| stage only increases the strength of the alloy, and can be just | 165]| skipped, tho if ye want to do it, the fusion of the mixed metals | 166]| must be conducted under pounded charcoal as rapidly as possible. | 167]| The whole process lasts between 4 and 11 hours, adding the time | 168]| needed to make the phosphide, and depending on the execution of | 169]| the last stage. | 170]| | 171]| To create the phosphide, ye must put tin into a crucible, lined | 172]| with sticks of phosphorus at its bottom. Expose it to a constant | 173]| heat until the flames of burning phosphorus are no longer noticed. | 174]| Discard everything except the tin-white coarsely crystalline mass, | 175]| at the bottom of the crucible. Depending on the hardness of the | 176]| tin used, the process last between 30 and 90 minutes. | 177]| | 178]| The most valuable properties of phosphor bronze are its tenacity | 179]| and strength. It can be rolled, hammered and stretched cold, and | 180]| its strength is nearly two folds that of the best ordinary bronze. | 181]| If exposed to the air, phosphor bronze becomes covered with a | 182]| beautiful, closely adhering patina. It oxidizes in sea water at | 183]| approximately one-third the rate of common copper. | 184]| | 185]| Though it is rather difficult I can ever convince Berim to bring | 186]| the tools needed to work with alloys, this is still the basic | 187]| knowledge any blacksmith wanting to become a master smith should | 188]| have about bronze. | 189]| | 190]| | 191]| | 192]+-----| IRON |------------------------------------------------------+ 193]| | 194]| Iron is our main metal. It is cheap and easy to make, as metallic | 195]| ores can be found in almost any dwarven mine. Easy to make? Ever | 196]| wondered how Bores obtains the iron bars we use? Let me tell thee, | 197]| brother, how he does... | 198]| | 199]| Starting in the mine, the miner separates the metallic ore from | 200]| the non-metallic (earth and stones). The metallic ore is crushed | 201]| into manageable pieces on a heavy stone pavement with either a | 202]| long-handled hammer or a heavy stone. These pieces are brought to | 203]| a smith, who usually roast them two or three times, to soften the | 204]| hard ores (which makes them more easily broken, which helps the | 205]| melting process) and to reduce the sulfur content of ores, which | 206]| is harmful to the iron-making process. Roasting can be done with | 207]| almost any method, commonly in heaps, stalls or kilns: | 208]| | 209]| Roasting heap: The ore is broken into pieces weighting between 3 | 210]| and 5 kgs each, and placed on a sloping bed of coal of about | 211]| 6 meters long, 2 meters width and 20 centimeters deep. Ore is | 212]| heaped 1 meter high in the center and is covered in coal dust | 213]| and ashes. When the heap is ignited, the ore starts roasting. | 214]| The ratio of coal to ore is between 150 to 200 kg per ton. It | 215]| can take over two weeks to roast the heap completely. | 216]| | 217]| Roasting stalls: Consist of square areas dug out of the earth and | 218]| lined on three sides with stone or brick walls in order to | 219]| keep the heat more effectively. The roasting needs between 50 | 220]| and 150 kgs of charcoal per ton of ore, and can accomodate up | 221]| to 300 tons of ore. After each layer of ore, the smith adds | 222]| another of wood and charcoal, up to a height of 3 meters. A | 223]| layer of fine sand on the same ore is spread over the pile | 224]| and pounded into it to keep it from collapsing before it has | 225]| been roasted. | 226]| | 227]| Roasting kilns: A rectangular roasting kiln is typically 3 meters | 228]| high, 5 meters long and 2 meters wide. The kiln is filled as | 229]| described in the stalls, one layer of ore and another of wood | 230]| and charcoal. The ore is broken down as small as 1 centimeter | 231]| and placed in layers of about 60 centimeters deep. Each other | 232]| layer is 30 centimeters deep. The kiln consumes up to 100 kgs | 233]| of fuel per ton of ore, and is able to make up between 15 and | 234]| 30 tons of roasted ore per day. | 235]| | 236]| After being rosted, the ore is crushed or ground to a fine sand, | 237]| with just a hammer, a stamping mill or a grinding wheel. Do not | 238]| think Bores does this with a hammer... ever found a water mill in | 239]| Hobbitton? | 240]| | 241]| The ore dust is washed to decrease the silica and alumina content. | 242]| Finally, the ore is melted to get wrought iron. Note that it is | 243]| only needed 800 C to reduce the iron oxid to metal. Iron fusion | 244]| point reaches 1530 C. This means that ye don't need to wait until | 245]| getting to the iron fusion point to start obtaining it: at 800 C | 246]| the combustion reduces the iron oxid with oxygen, creating a dust | 247]| of iron which is melted, producing wrought iron. | 248]| | 249]| Forgery can be in one of two ways: melting the iron bar, pouring | 250]| the liquid into a platform with the mould of the weapon ye want | 251]| to make, and hammering it to the final shape. Or ye can just let | 252]| the forge at 750 C, which is high enough to soften the iron bar, | 253]| and using a hammer, ye design the weapon. However, ye need bars | 254]| much smaller than the ones used in the former way. This last way | 255]| is commonly used with big pieces of natural metallic ore (as I, a | 256]| smith of the Neidar Clan, need to do to forge dwarven objects). | 257]| | 258]| With iron, ye can build almost anything: polearms, swords, knives, | 259]| clubs and axes, helmets, platemails and greaves, etc, etc. Iron | 260]| dulls fast when in contact with air or water, and almost any acid | 261]| corrodes it. Many times ye would prefer bounding it with precious | 262]| metals to prevent oxidation and a good degree of damage. | 263]| | 264]| | 265]| | 266]+-----| NOBLE METALS |----------------------------------------------+ 267]| | 268]| As mercury cannot be used to forge weapons nor armours, only gold, | 269]| silver and platinum will be explained here. | 270]| | 271]| To melt a platinum piece, the forge must reach 1755 C, which is | 272]| something ours can do but just for some seconds, as the amount of | 273]| coal needed to do it is extremely large. This means it is almost | 274]| impossible for us to forge platinum objects. However, we can try | 275]| to melt a small weight of it (usually 20 platinum coins) in order | 276]| to plate a weapon or an armour with it. Keep this in mind, as it | 277]| happens with the different noble metals. | 278]| | 279]| Except by that, platinum is an excellent metal: water is harmless | 280]| to it, air does not oxide it, and only extremely strong acids (in | 281]| fact, only royal water, a mixture of 3 parts of nitric acid and 1 | 282]| part of hydro chloric acid) can corrode it. Time will not affect | 283]| a platinum object, no matter the conditions. It can be mixed with | 284]| a small amount of nickel to lower its fusion temperature (down to | 285]| 1400 C), losing some protection (some more acids affect it then). | 286]| | 287]| Gold has its melting point at 1063 C, and its maleability is the | 288]| best between all metals in our realms. A single golden coin can, | 289]| theorically, be used to plate sixty polearms of about 5 meters | 290]| long each. But as we don't have the tools to expand the gold as | 291]| much as we desire, we usually need 20 to cover a single one. Gold | 292]| has the same properties as platinum: it cannot be modified by hot | 293]| or cold water, air, or time, and only royal water corrodes it. | 294]| | 295]| The weak point of gold is its lack of strength. An object made | 296]| completely of gold is weak, and can be broken rather easily, with | 297]| even bare hands if strong enough. This is why smiths mix it with | 298]| copper, to make an alloyed gold which is strong enough to work as | 299]| weapon or anything else. Each measure (known as carat) represents | 300]| how many, of the 24 parts a carat is divided, are made of gold. | 301]| In example, 18 carat gold means 18 grams of gold, plus 6 grams of | 302]| copper, which also means (18/24) * 100 = 75% gold. The higher the | 303]| carat, the more expensive, more beautiful but weaker a piece is. | 304]| The lower the carat, the less expensive, the less beautiful but | 305]| the stronger the piece is. Weapons made of gold should never have | 306]| more than 18 carats, as they are useless against steel. Note that | 307]| lower carats decrease the acid protection of the object. | 308]| | 309]| The maleability of silver is the second best in realms. It offers | 310]| the best heat and electricity conduction, which makes weapons in | 311]| general and polearms in particular very dangerous when wielded | 312]| under a storm. | 313]| | 314]| As with gold, silver needs to be mixed with copper (approximately | 315]| 90 parts of silver and 10 parts of copper) to make it stronger. A | 316]| silver object cannot be damaged by air. Cold and hot water do not | 317]| affect it. However, it is less strong against corrosion: nitric | 318]| acid dissolves it very fast, making a hissing steam of red vapour. | 319]| | 320]| About armours or weapons made completely of gold or silver... to | 321]| make one armour or weapon of iron, we need a 10 kgs iron bar. I | 322]| do not think many smiths would be able to spend 10 kilograms of | 323]| gold coins to forge just an armour or weapon (not measuring the | 324]| copper needed to mix with the gold). | 325]| | 326]| | 327]| | 328]+-----| STEEL |-----------------------------------------------------+ 329]| | 330]| Steel is obtained when the smith modifies the amount of carbon in | 331]| the original iron. Starting at 0.7% of carbon, the iron developes | 332]| steel properties. | 333]| | 334]| - up to 0.1%: wrought iron (the metal can be heated and welded, | 335]| but not hardened, it can be softened but not made | 336]| fluid by an ordinary furnace, even with intense | 337]| blasts). | 338]| - up to 0.7%: strong iron (the metal increases its tensile and | 339]| compressive strength, can be welded, remaining | 340]| ductile, can be hardened, will flow at an easily | 341]| obtainable temperature, and is the metal given to | 342]| us by Bores). | 343]| - up to 1.0%: tool steel (can be used to make tempered iron). | 344]| - up to 1.5%: strong steel (the metal increases the hardness | 345]| but decreases ductility and welding properties. | 346]| This is the only steel able to become tempered). | 347]| - from 2.0%: cast iron (the metal loses it ductility, cannot | 348]| be welded or tempered anymore, but ye can try to | 349]| produce high carbon steel). | 350]| | 351]| To create high steel, ye must start the process with cast iron. | 352]| At high temperatures, the chemical affinity of oxygen for carbon | 353]| is stronger than its affinity for iron. As time passes and oxygen | 354]| is released, it is combined with the freed carbon to form carbon | 355]| monoxide and carbon dioxide, depending on the thickness of the | 356]| casting and on the temperature and time of heating. This process | 357]| produces a metal which, depending on the final carbon content, | 358]| might be pure iron (100% decarburization), mild steel (50%) or a | 359]| high carbon steel (less than 10% decarburization). | 360]| | 361]| There is also another way to build steel, but demands having the | 362]| Forge at 1700 C (too high to let other smiths work with the forge) | 363]| during the first stages (about 2 hours) and then at 900 C during | 364]| the last ones (about nine days), which I bet Berim won't allow. | 365]| | 366]| High carbon steel weapons are extremely powerful weapons, as they | 367]| cannot be broken by any other weapon or armour except high carbon | 368]| steel or mithril ones. | 369]| | 370]| Steel can be tempered (tempered steel). Why a tempered steel is | 371]| much stronger than common steel? Theory says that carbon stays in | 372]| steel in three different states (at the same time): crystallized, | 373]| mixed with iron crystals and dissolved in iron. From these three | 374]| states, only the last one enhances the strength of the steel, as | 375]| the carbon and the iron are completely mixed. Tempered steel only | 376]| has carbon dissolved in iron. How to reach this? Heat the steel | 377]| until red (from 600 to 900 C, though if the amount of carbon is | 378]| the limit -1.5%-, ye can reach 1000 C). This will melt the carbon | 379]| kept in the iron crystals and the carbon crystallized in the | 380]| steel. Letting the steel cool down slowly will make the dissolved | 381]| carbon crystalized again. So, ye must cool it inmediately, with | 382]| water and a small amount of acid -commonly 2%-, mercury, mineral | 383]| oil, etc. The carbon won't have time enough to crystallize itself | 384]| again, and thus the steel will have only dissolved in iron. | 385]| | 386]| The above technique is something ye might have seen many times, | 387]| but maybe thought it was just a way to cool down the object being | 388]| forged. Note that iron can also be tempered, but it is not common, | 389]| since the exact method can create tempered steel. Also, note that | 390]| the process is done AFTER the object has been completely forged, | 391]| NEVER before, as tempering makes the steel much stronger, and so | 392]| much more difficult to melt and modify. | 393]| | 394]| To make stainless steel, ye must melt from 70 to 90% iron, from | 395]| 12 to 20% chrome, 0.1 to 0.25% nickel and 0.5 to 1.5% of carbon. | 396]| Everything is melted at the same time (ye do not first create the | 397]| steel and then make it stainless, ye just make it stainless!). | 398]| | 399]| To work with high carbon steel, ye must use tempered steel tools, | 400]| as they can stay in solid shape even with very high temperatures. | 401]| | 402]| | 403]| | 404]+-----| MITHRIL |---------------------------------------------------+ 405]| | 406]| Mithril is a special material. Gathered from Khazad-dum (yes, I | 407]| know how to write it, but it is rather difficult to draw dwarven | 408]| symbols on a sheet of paper) much time ago, it is the most pure | 409]| and perfect material ever found. There were some gossips that it | 410]| was also found in Numenor, but the different missions that went | 411]| there trying to find more clues always returned with empty hands. | 412]| It was also said Nurn region had a small mine, but since I am | 413]| still writing my memories, cannot tell thee what heappened there. | 414]| | 415]| Ye all know dwarves and the Khazad-dum siege, and how we were | 416]| expelled from there, so I shall not repeat that here. Let's go | 417]| back some centuries ago, when dwarves ruled there. | 418]| | 419]| Dwarven smiths had the ability to melt and forge objects, ranging | 420]| from weapons and armours to containers and gifts. As time passed, | 421]| and mithril was exchanged by great amounts of jewels between we | 422]| dwarves and elves, they begun forging small objects (cups, rings | 423]| and even knives). But, as ye suspect, larger objects were forged | 424]| only by us. | 425]| | 426]| The way mithril must be melted and forged is far beyond my own | 427]| knowledge, as I had never had the pleasure of dealing with it. My | 428]| grandfather, however, witnessed how master smiths worked with it, | 429]| and pointed some abstract ideas in my heirloom. Though soft and | 430]| extremely light, mithril is quite difficult to melt. According to | 431]| his appraise, the great forges of Khazad-dum were the only ones | 432]| he saw that were able to do such task, with temperatures above | 433]| 2000 C. In case ye have never heard of them, those forges were as | 434]| big as this guild, and able to melt great amounts of mithril. I | 435]| do not believe we will ever have the opportunity to light them | 436]| again. And I am afraid our forge will never be enough to melt it. | 437]| | 438]| After melted, the mithril will last between five and ten minutes | 439]| before it cools completely down. That is why smiths used to forge | 440]| first the object with iron, then created a mould, and finally got | 441]| the melted mithril to work with. Once the mithril cools down, and | 442]| unfortunately, there is literally no way it can be melted again. | 443]| It has been reported, according to my grandfather, that a mithril | 444]| axe was heated up to 2900 C (the limit of the forge filled with | 445]| coal), without being melted. | 446]| | 447]| Elves invented the "dirty mithril": adding a small part of silver | 448]| to the mithril (up to 9/100 parts) before melting the mithril. If | 449]| ye do this, mithril could be melted again as if it was the first | 450]| forge of the material. Each time ye suspect ye would need to melt | 451]| it, ye needed to add up to 9/100 parts of silver to the mithril. | 452]| This also means that the only way to know if a mithril object is | 453]| made of dirty mithril is heating it to at least 2200 C. This new | 454]| "invention" made dwarves of Khazad-dum break their contact with | 455]| those elves. Why elves needed to do that mix? The exchanges were | 456]| unfair: each gram of mithril for a kilogram of gemstones, silver, | 457]| platinum and gold. Thus, elves decided to mix mithril with silver, | 458]| as it was also called "truesilver". And they discovered it kept | 459]| the shining and strength, but lost their duration. | 460]| | 461]| Dirty mithril is not useful when forging weapons, as they break | 462]| when hitting strong enough against real mithril armours. The more | 463]| silver dissolved in the mithril, the weaker it becomes. The book | 464]| also says that, when dwarves discovered what elves did, tried to | 465]| look for a way to separate the mithril from the silver. But since | 466]| they had used almost every mithril rock they had found, the study | 467]| advanced slowly. And my grandfather never discovered if master | 468]| smiths were able to find that method. | 469]| | 470]| | 471]| | 472]+-----| CONCLUSION |------------------------------------------------+ 473]| | 474]| Well, brother, this has been difficult. The only way ye can learn | 475]| everything this is with practice. Tobin should teach thee how he | 476]| gathers wooden poles, and Bigerin (if he ever comes back) should | 477]| give thee a basic idea about leathers. Try going with Bores when | 478]| he looks for new iron bars. And Berim might also tell thee how to | 479]| work with bronze or steel. If ye are lucky, ye might even see how | 480]| they forge weapons and armours! | 481]| | 482]| What I have just told thee here was intended for master smiths. | 483]| They are known as advanced forging techniques. Just a glimpse, as | 484]| there is much more one can learn. However, I believe this covers | 485]| almost all different types of metals a smith can find interesting | 486]| in realms, explain why some are stronger than others, and allows | 487]| thee to understand the different process a smith can follow to | 488]| make even better weapons and armours. If ye had found this book | 489]| interesting, ye might prefer studying chemistry and alchemy, as | 490]| those sciences can help thy smithery a lot. | 491]| | 492]| As always, anything ye want to ask is welcomed. This essay is not | 493]| completed, and some things (especially those I could not try) can | 494]| be wrong. With thy help, I can improve my knowledge for the next | 495]| time. Give me feedback, and let our guild improve. | 496]| | 497]| | 498]| | 499]| May Reorx bless thine paths, friends | 500]| Rhynox, Storyteller of Dwarfheim and Blacksmith of the Shire | 501]| | 502]+---------------------------------------------------------------------+
enkil wrote:A quite easy addition I think atleast would be for the smiths to be
able to add an adjective to the weapons/armours.
It would not be free of choice though, it would be based on you as a character.
So your race, occ guild/alignment affects how the item would look, for example:
Elf Ranger forges a longsword: slender, elvish, gondorian etc
Dwarf Neidar forges his axe: dwarven, runed etc
Orc AA forges his club: orcish, angmarian, spiked etc
You get the picture, either make it random, so the code check align and race while crafting the item, or make a command smadd adjective with the option race, align or occ guild.