Re: Closing Guilds (moved from Keeper's Korner)
Posted: 09 May 2011 17:55
Do not merge guilds. Don't EVER merge guilds.
If people are content with being in a low populated guild, let them.
If people have a hard time getting into one of those guilds, help them. Or at least make sure they understand that the low number of members can make it a hard task to join, and that it could take quite a while before they would get a chance.
If there are council members active in a guild, I do believe that they would want to get new recruits, so it shouldn't be too hard if you are willing to make an effort of it, and if the council members are inactive, the wizards just have to demote them and appoint a new leader.
I know that the change of leadership is a grey area because how do we decide if a guild is active or not. Do we go purely on last login or do we find other ways of doing it.
It is sad to see good, renowned players leave Genesis, but it equally as sad to see guilds close down.
And the 2 guilds I've spent most time in are both closed now, so I know how it feels.
If people are content with being in a low populated guild, let them.
If people have a hard time getting into one of those guilds, help them. Or at least make sure they understand that the low number of members can make it a hard task to join, and that it could take quite a while before they would get a chance.
If there are council members active in a guild, I do believe that they would want to get new recruits, so it shouldn't be too hard if you are willing to make an effort of it, and if the council members are inactive, the wizards just have to demote them and appoint a new leader.
I know that the change of leadership is a grey area because how do we decide if a guild is active or not. Do we go purely on last login or do we find other ways of doing it.
It is sad to see good, renowned players leave Genesis, but it equally as sad to see guilds close down.
And the 2 guilds I've spent most time in are both closed now, so I know how it feels.