Necroes..

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Celemir
Wanderer
Posts: 57
Joined: 11 Mar 2016 10:02

Re: Necroes..

Post by Celemir » 25 Jul 2016 12:07

Arman wrote:I'm still waiting on a re-code of the Hin Warriors. Any updates Cherek? ;P
Hin Warriors, best guild ever. Was very sad when they were closed and spit up.

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Kitriana
Champion
Posts: 627
Joined: 04 Mar 2010 04:46
Location: United Kingdom

Re: Necroes..

Post by Kitriana » 25 Jul 2016 12:41

Thank you for the explanation Cherek. So not so much that they aren't going to get recoded .. but rather that they have been pushed back due to other considerations.
If something I wrote sounds confusing ... assume you misunderstood it.

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Cherek
Site Admin
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Joined: 04 Mar 2010 04:36

Re: Necroes..

Post by Cherek » 25 Jul 2016 13:50

Arman wrote:I'm still waiting on a re-code of the Hin Warriors. Any updates Cherek? ;P
Can't make any promises, but hopefully before (a) Christmas.

Celemir
Wanderer
Posts: 57
Joined: 11 Mar 2016 10:02

Re: Necroes..

Post by Celemir » 26 Jul 2016 12:06

Cherek wrote:
Arman wrote:I'm still waiting on a re-code of the Hin Warriors. Any updates Cherek? ;P
Can't make any promises, but hopefully before (a) Christmas.
Hin Warriors confirmed.

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Avatar
Titan
Posts: 463
Joined: 10 Mar 2010 05:52
Location: Denmark

Re: Necroes..

Post by Avatar » 26 Jul 2016 14:41

Time to run around bonking people with my pipe!

Loved that emote.
Angmar! ANGMAR!! ANGMAR!!!
Pulp Znuga! PULP!!!!

Ardor
Wanderer
Posts: 55
Joined: 11 Mar 2016 02:04

Re: Necroes..

Post by Ardor » 22 Aug 2016 10:20

Necros only have one good spell.. the rest is mostly for looks and roleplaying purposes

One cant even cast the lightning if another skill from an occupational guild is being done, and it is so weak so one have to choose some other attack instead

The skeleton is also very weak.. I just use it for roleplaying reasons pretty much.. Dismissing it as I get low on mana

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Alisa
Hero
Posts: 380
Joined: 16 Nov 2014 23:10

Re: Necroes..

Post by Alisa » 22 Aug 2016 18:26

Ardor wrote: One cant even cast the lightning if another skill from an occupational guild is being done, and it is so weak so one have to choose some other attack instead

Thats how it works. Various specials interrupt each other. Some work better with each other, so the combination is extremely important when you are talking about efficiency.

Ardor
Wanderer
Posts: 55
Joined: 11 Mar 2016 02:04

Re: Necroes..

Post by Ardor » 23 Aug 2016 00:19

Yeah I know.. what I mean is the lightning is very weak and interrupted by pretty much everything from any occupational guild.. so it is utterly useless when you are not just in a layman guild :)

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nils
Rising Hero
Posts: 324
Joined: 22 Jul 2016 17:13

Re: Necroes..

Post by nils » 23 Aug 2016 08:14

The guild offers defensives. Want more damage? Join a different guild.
Lesser guilds deserve their suffering, you feel unjustly nerfed and want to be restored to your rightful glory... huh. I guess you're Genesis Hitler then. It feels so sweet to say this.. Fuck you, Hitler.
-Drazson, 21.07.2019

Draugor
Myth
Posts: 1786
Joined: 06 Mar 2012 00:14

Re: Necroes..

Post by Draugor » 23 Aug 2016 14:02

nils wrote:The guild offers defensives. Want more damage? Join a different guild.

Its more "It offers one truly usefull spell" well okay, darkvision is nifty aswell but the potions are a bitch.

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