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Re: The Cult of Chemosh

Posted: 02 Sep 2014 10:54
by gorboth
Update:
  • I'm officially back in full swing on this project. About time!
  • Completed planning and concept for guild hall area and room layout.
  • Created magic-map images of guild layout.
  • Began creating skeleton of rooms and exits, getting them working with the magic map.
  • Completed much conceptualized imagery for the visual experience of being in the guild.
I was especially happy to finally get the guild's Occupational Emblem looking the way I want it, incorporating the goat-skull which is the celestial symbol of Chemosh:

Code: Select all

                                  .......... 
                            .ue@$$$********$$$$Weu.
                        ue$$*#""               `""*$$No.
                     u@$*"`                         "#$$o.
                  .o$R"O                               O#$Nu 
                .@$#`OOO.                             .OOO"$$u 
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          d$              |        `.     .'        |             #$c
         d$                .____       .       ____.               #$L
        :$F                /_ --`-.  .' `.  .-'-- _\                $$ 
        $$                | _`. -- \       / -- .'_ |               '$N
       x$"                \ _| \ -- \~~~~~/ -- / |_ /                #$:
       $$                 \ _\  \ __/  ~  \__ /  /_ /                 $$
      :$E          .----.  / _|  /     +     \  |_ \  .----.          9$.
      t$'         (_.--. `'-. /  =)    :    (=  \ .'`' .--._)         '$k
      @$              .'`-.__/|  \  "  |  "  /  |\__.-' `.             $B
      $$           .           .  `| `   ' |'  .           .           $$
      9$         .'            |    \|   |/    |            `.         $E
      ?$x     .                 .   ||   ||   .                 .     x$!
       $$   .'                  |    ^_ _^    |                  `.   $$
       R$OO. _ . _ . _ . _ . _ . . _ \ | / _ . . _ . _ . _ . _ . _ .OO$F
       '$&O                      |    ~ ~    |                      O@$ 
        #$:                       .         .                       d$"
         $$                       |         |                      :$P
         '$b                       .       .                      .$P 
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           "$N                      .     .                     .$P 
            '*$c                    |     |                    u$# 
              "$N.                   .   .                   .@$"
                #$N.                 |   |                 .@$#
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                      ^#$$bu.          O          .uW$P"`
                         `"#R$$Wou....OOO...uueW$$*#" 
                              `""#***$$$$$***"""`
Brrrr!! Spoooooooooky ...
G.

Re: The Cult of Chemosh

Posted: 02 Sep 2014 13:13
by Hektor
Very excited to see this project come alive again.

Also as a SCoP/EW and EC wannabe I have to say I very much like the symbol and the symbology in conjunction with the various guildsymbols of the three Elemental guilds! More opposition!

Re: The Cult of Chemosh

Posted: 16 Sep 2014 00:21
by gorboth
Update:
  • Guild area layout, mechanics, and rooms created.
  • Polish work still needed on individual rooms.
The guild area has been very fun to work on. It has been a good challenge to try to create a "realistic" swamp that responds and reacts to people and things that try to work in a knee-deep water environment. I'll be grinding through room descriptions for the next few days, trying to get it all done, then back to minion and summoning details.

G.

Re: The Cult of Chemosh

Posted: 02 Oct 2014 13:37
by Manglor
Mortis letting the cat out of the bag?

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Sir Mortis the Good, male human
      Myrkhaan the High Acolyte of Chemosh, legend, male human

Re: The Cult of Chemosh

Posted: 02 Oct 2014 15:46
by gorboth
Heh ... what was that capture from?

G.

Re: The Cult of Chemosh

Posted: 03 Oct 2014 01:44
by Manglor
The 'who f' list! It's still there! :)

Re: The Cult of Chemosh

Posted: 07 Oct 2014 21:00
by gorboth
Update:
  • Massive and final database overhaul on all races in Genesis.
  • Information from database merged correctly with Necromancer Training Archives.
This task was one of the most arduous that I've been facing in this project. The database was actually created using last year's Necro Thanksgiving Event. In fact, the reason I created that event was to create this database! But to actually sift it all for the needed information and get it all correctly categorized and integrated ... oy veh! There are over 300 races that appear on npcs in Genesis! The Necromancers can master all of them. Muahaha!

This is a big check box I can now tick off. Feels great.

G.

Re: The Cult of Chemosh

Posted: 07 Oct 2014 21:57
by Arcon
gorboth wrote:Update:
  • Massive and final database overhaul on all races in Genesis.
  • Information from database merged correctly with Necromancer Training Archives.
This task was one of the most arduous that I've been facing in this project. The database was actually created using last year's Necro Thanksgiving Event. In fact, the reason I created that event was to create this database! But to actually sift it all for the needed information and get it all correctly categorized and integrated ... oy veh! There are over 300 races that appear on npcs in Genesis! The Necromancers can master all of them. Muahaha!

This is a big check box I can now tick off. Feels great.

G.
Are we talking about a possible army of undead yetis? Or maybe a hoard of zombie balrogs?

Re: The Cult of Chemosh

Posted: 07 Oct 2014 22:14
by gorboth
arcon wrote:Are we talking about a possible army of undead yetis? Or maybe a hoard of zombie balrogs?
Necromancy is the art of the corpselife. If the entity is not immortal or of some demonic plane, it can be crafted to your purpose upon its death. Balrogs are immortal, as would be one of the Maiar. But a Yeti? These are humanoid brutes whose dead flesh could prove most useful, indeed.

G.

Re: The Cult of Chemosh

Posted: 07 Oct 2014 23:14
by Meercat
I can picture it now, an adorable army of undead kender. Oops, are these your braaaains? I was just looking at them. *chomp*