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The Cult of Chemosh 
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Veteran

Joined: 02 Apr 2010 09:33
Posts: 207
Location: Washington State
bromen wrote:
Would be cool if a skeleton could block an exit. haha!


Or just have a mountain of animated field mice making any escape impossible unless willing to tunnel through suffering nips, scratches, bites, and the Black Plague.


02 May 2012 07:14
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Adventurer
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Joined: 04 Mar 2010 13:41
Posts: 94
Location: Not where I want to be
I loved playing the DiabloII necro...This will be very interesting to check out when the time comes :)

I'm glad you found your inspiration again, G. :)

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03 May 2012 12:56
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Adept

Joined: 26 Sep 2011 05:33
Posts: 133
How goes the progress Gorboth?


21 May 2012 17:25
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Site Admin
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Joined: 03 Mar 2010 20:51
Posts: 2272
Location: Some old coffin
Update:

I've been back at coding the guild lately, and made some nice progress:
  • A few core concepts for the Necromancer existence fleshed out in code.
  • Core guild object created, granting ability to raise dead.
  • Large bulk of work completed on zombie categories, body types, and classifications.
  • Created functionality for creating zombies from over 200 different race types found in Genesis.

Much remains, but it is encouraging to see these things working properly.

G.

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26 Sep 2012 09:47
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Wanderer
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Joined: 11 Mar 2010 19:22
Posts: 55
Location: Winnipeg
Very Nice,

I like the sounds of that so far. I think this has the potential to be a very unique guild.

Keep up the wonderful work, I look forward to hearing more about this!

Aimee

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26 Sep 2012 15:58
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Joined: 03 Mar 2010 20:51
Posts: 2272
Location: Some old coffin
Update:

More progress today: Created basic mechanisms for farming the guild's form of currency.

I've written more code in the last 3 days than in the last 3 months! :-)

G.

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27 Sep 2012 10:25
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Myth

Joined: 08 Mar 2010 19:50
Posts: 1354
Location: Kristiansund, Norway
In a way this makes me both happy and sad.

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27 Sep 2012 14:02
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Champion

Joined: 04 Mar 2010 06:29
Posts: 672
Does this guild mean the other necro guild will be deleted?

-B


28 Sep 2012 01:30
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Joined: 03 Mar 2010 20:51
Posts: 2272
Location: Some old coffin
bromen wrote:
Does this guild mean the other necro guild will be deleted?

-B


The current Necro guild satisfies a need the game has for variety in the layman guild slots. Unless the AoB or the guild's original creator wants it to be closed, I see no reason it should be removed. The Cult of Chemosh is not meant to replace the Necromancers of Vile Darkness. Rather, this is a fully occupational Necromancer option with a very different storyline.

G.

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28 Sep 2012 05:57
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Myth

Joined: 06 Mar 2012 00:14
Posts: 1679
gorboth wrote:
bromen wrote:
Does this guild mean the other necro guild will be deleted?

-B


The current Necro guild satisfies a need the game has for variety in the layman guild slots. Unless the AoB or the guild's original creator wants it to be closed, I see no reason it should be removed. The Cult of Chemosh is not meant to replace the Necromancers of Vile Darkness. Rather, this is a fully occupational Necromancer option with a very different storyline.

G.



Krynnish storyline even :)


28 Sep 2012 10:11
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