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The Cult of Chemosh 
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Joined: 03 Mar 2010 20:51
Posts: 2062
Location: Some old coffin
Draugor wrote:
gorboth wrote:
bromen wrote:
Does this guild mean the other necro guild will be deleted?

-B


The current Necro guild satisfies a need the game has for variety in the layman guild slots. Unless the AoB or the guild's original creator wants it to be closed, I see no reason it should be removed. The Cult of Chemosh is not meant to replace the Necromancers of Vile Darkness. Rather, this is a fully occupational Necromancer option with a very different storyline.

G.



Krynnish storyline even :)

Sort of, yes. I'm using Krynn as the setting and will delve into that lore. However, the guild concepts are probably going to be pretty specific to my own ideas. So, as far as keeping with the Dragonlance lore goes, my goal is not to break any rules, but I'm not going to be following any specific book or anything. Here's the basic lore that I am going with, and not too much farther:

Code:
--------------------------------------------------------------------------------
DEITY LORE
--------------------------------------------------------------------------------
Chemosh, also known as the Lord of Bones, Lifebane,
 and the Black Goat, represents the godly force of fatalism.
 He encourages souls to give up to destiny and fate. Chemosh
disdains life, feeling that it is wasted on the people of
Krynn. He prefers to promise "immortality" by making souls
into undead rather than letting them pass into the afterlife.
Chemosh gains power as people surrender their free will to him.
Chemosh sits in the Hall of Soul's Passing and watches the
progression of souls into the afterlife, where he attempts
to lure souls into becoming undead. Chemosh is the direct
opposite of Mishakal as she promotes life and hope. He is
the foe of all of the Gods of Good, and among the Gods of
Neutrality is in opposition to Chislev, for disrupting the
natural order of life, and Sirrion, for suppressing hope and
creativity. He has few allies but sometimes works with Hiddukel
and Morgion due to the nature of his schemes. His celestial
symbol is the constellation Goat's Skull.
--------------------------------------------------------------------------------


And that comes straight from Wikipedia. ;-)

G.

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28 Sep 2012 16:20
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Joined: 03 Mar 2010 20:51
Posts: 2062
Location: Some old coffin
Update:

Today I completed design of a large portion of the guildhall, incorporating concepts central to the guild's theme, and the magic map images that will accompany the area.

G.

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29 Sep 2012 01:42
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Legend
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Joined: 04 Mar 2010 17:54
Posts: 749
Awesome! :D

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Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.

Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!


29 Sep 2012 13:06
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Wanderer
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Joined: 11 Mar 2010 19:22
Posts: 55
Location: Winnipeg
Now that's something I'd like to see :)

Sounds awesome!

Aimee

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29 Sep 2012 15:03
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Joined: 03 Mar 2010 20:51
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Location: Some old coffin
Update:

  • Completed implementation of guild titles and corresponding level system for members.
  • Work continues on guild research facility (not yet complete.)

G.

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04 Oct 2012 10:25
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Myth
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Joined: 09 Mar 2010 20:33
Posts: 1331
Location: UK
Hi all. Still lurking.

Hear you on the burnout, happened me with various guild leadership stuff over the years. And that is nothing compared to the responsibilities you took on. Happens us all.
But also hear you on how Genesis and those creative juices relating to it get in your head like no other game I've ever played.

Loved the last guild you did, Ogres felt like a whole new side to the game & something fresh.

I will be sure to pop in and try out this new one sometime.

Cheers all



Sent from my VM670 Using ForumTouch for Android


04 Oct 2012 23:06
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Myth

Joined: 06 Mar 2012 00:14
Posts: 1392
Tarax the Terrible wrote:
Hi all. Still lurking.

Hear you on the burnout, happened me with various guild leadership stuff over the years. And that is nothing compared to the responsibilities you took on. Happens us all.
But also hear you on how Genesis and those creative juices relating to it get in your head like no other game I've ever played.

Loved the last guild you did, Ogres felt like a whole new side to the game & something fresh.

I will be sure to pop in and try out this new one sometime.

Cheers all



Sent from my VM670 Using ForumTouch for Android



Burnout my ass, you're just a pansy, START PLAYING AGAIN!


05 Oct 2012 00:02
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Joined: 03 Mar 2010 20:51
Posts: 2062
Location: Some old coffin
Update:

Considerable progress made in the areas of:
  • Summoning mechanics
  • Necromancer research
  • Cosmetic polish
  • Unlocking guild achievements

G.

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09 Oct 2012 10:04
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Legend
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Joined: 04 Mar 2010 17:54
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Rock on Gorboth. Those pesky scops and Draugors hippiesquads have grown fat and lazy due to lack of walking corpses to hunt. It's soon time for those rainbowsquads to make a run for their money.

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Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.

Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!


09 Oct 2012 10:56
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Joined: 03 Mar 2010 20:51
Posts: 2062
Location: Some old coffin
Update:

  • Much more progress made on research and summoning mechanics.
  • Many player lore achievements outlined and partially implemented.

G.

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11 Oct 2012 10:00
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