The Cult of Chemosh

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gorboth
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Re: The Cult of Chemosh

Post by gorboth » 28 Sep 2012 16:20

Draugor wrote:
gorboth wrote:
bromen wrote:Does this guild mean the other necro guild will be deleted?

-B
The current Necro guild satisfies a need the game has for variety in the layman guild slots. Unless the AoB or the guild's original creator wants it to be closed, I see no reason it should be removed. The Cult of Chemosh is not meant to replace the Necromancers of Vile Darkness. Rather, this is a fully occupational Necromancer option with a very different storyline.

G.

Krynnish storyline even :)
Sort of, yes. I'm using Krynn as the setting and will delve into that lore. However, the guild concepts are probably going to be pretty specific to my own ideas. So, as far as keeping with the Dragonlance lore goes, my goal is not to break any rules, but I'm not going to be following any specific book or anything. Here's the basic lore that I am going with, and not too much farther:

Code: Select all

--------------------------------------------------------------------------------
DEITY LORE
--------------------------------------------------------------------------------
Chemosh, also known as the Lord of Bones, Lifebane,
 and the Black Goat, represents the godly force of fatalism.
 He encourages souls to give up to destiny and fate. Chemosh 
disdains life, feeling that it is wasted on the people of 
Krynn. He prefers to promise "immortality" by making souls 
into undead rather than letting them pass into the afterlife. 
Chemosh gains power as people surrender their free will to him. 
Chemosh sits in the Hall of Soul's Passing and watches the 
progression of souls into the afterlife, where he attempts 
to lure souls into becoming undead. Chemosh is the direct 
opposite of Mishakal as she promotes life and hope. He is 
the foe of all of the Gods of Good, and among the Gods of 
Neutrality is in opposition to Chislev, for disrupting the 
natural order of life, and Sirrion, for suppressing hope and 
creativity. He has few allies but sometimes works with Hiddukel 
and Morgion due to the nature of his schemes. His celestial 
symbol is the constellation Goat's Skull.
--------------------------------------------------------------------------------
And that comes straight from Wikipedia. ;-)

G.
Mmmmmm ... pie ...

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gorboth
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Re: The Cult of Chemosh

Post by gorboth » 29 Sep 2012 01:42

Update:

Today I completed design of a large portion of the guildhall, incorporating concepts central to the guild's theme, and the magic map images that will accompany the area.

G.
Mmmmmm ... pie ...

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Kas
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Re: The Cult of Chemosh

Post by Kas » 29 Sep 2012 13:06

Awesome! :D
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.

Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!

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Aimee
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Re: The Cult of Chemosh

Post by Aimee » 29 Sep 2012 15:03

Now that's something I'd like to see :)

Sounds awesome!

Aimee
vita aeterna

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gorboth
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Re: The Cult of Chemosh

Post by gorboth » 04 Oct 2012 10:25

Update:
  • Completed implementation of guild titles and corresponding level system for members.
  • Work continues on guild research facility (not yet complete.)
G.
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Tarax the Terrible
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Re: The Cult of Chemosh

Post by Tarax the Terrible » 04 Oct 2012 23:06

Hi all. Still lurking.

Hear you on the burnout, happened me with various guild leadership stuff over the years. And that is nothing compared to the responsibilities you took on. Happens us all.
But also hear you on how Genesis and those creative juices relating to it get in your head like no other game I've ever played.

Loved the last guild you did, Ogres felt like a whole new side to the game & something fresh.

I will be sure to pop in and try out this new one sometime.

Cheers all



Sent from my VM670 Using ForumTouch for Android

Draugor
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Re: The Cult of Chemosh

Post by Draugor » 05 Oct 2012 00:02

Tarax the Terrible wrote:Hi all. Still lurking.

Hear you on the burnout, happened me with various guild leadership stuff over the years. And that is nothing compared to the responsibilities you took on. Happens us all.
But also hear you on how Genesis and those creative juices relating to it get in your head like no other game I've ever played.

Loved the last guild you did, Ogres felt like a whole new side to the game & something fresh.

I will be sure to pop in and try out this new one sometime.

Cheers all



Sent from my VM670 Using ForumTouch for Android

Burnout my ass, you're just a pansy, START PLAYING AGAIN!

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gorboth
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Re: The Cult of Chemosh

Post by gorboth » 09 Oct 2012 10:04

Update:

Considerable progress made in the areas of:
  • Summoning mechanics
  • Necromancer research
  • Cosmetic polish
  • Unlocking guild achievements
G.
Mmmmmm ... pie ...

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Kas
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Re: The Cult of Chemosh

Post by Kas » 09 Oct 2012 10:56

Rock on Gorboth. Those pesky scops and Draugors hippiesquads have grown fat and lazy due to lack of walking corpses to hunt. It's soon time for those rainbowsquads to make a run for their money.
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.

Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!

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gorboth
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Posts: 2294
Joined: 03 Mar 2010 20:51
Location: Some old coffin

Re: The Cult of Chemosh

Post by gorboth » 11 Oct 2012 10:00

Update:
  • Much more progress made on research and summoning mechanics.
  • Many player lore achievements outlined and partially implemented.
G.
Mmmmmm ... pie ...

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