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Beastmasters of Gondor
Skills:
Conjuration spells 50-75
Illusion spells 50-75
Abilities:
Summon combat pet – bear or wolf
Pet’s abilities:
Bear: rescue (upon summoner’s order), swipe (low dmg to 1-2 enemies, autorepeated)
Wolf: bite (swipe*250% dmg to 1 enemy, autorepeated)
Stats/Skills of pets:
Unarmed combat or feral combat
Bear: high def (NUMBERS REMOVED), high natural armour (all locations NUMBERS REMOVED)
Wolf: high attack speed (110-125%)
Scaling (summoner stat/skill vs pet stat/skill):
Strength -> bear 100%, wolf 50%
Dexterity -> bear 50%, wolf 120%
Constitution -> bear 100%, wolf 80%
Intelligence/Wisdom -> 20%
Discipline -> bear 80%, wolf 80%
Defence -> defence*50%
Brawling -> swipe/bite/rescue, pet’s unarmed/feral combat skill
Spellcraft -> bear constitution, wolf dexterity, pet’s unarmed/feral combat skill
Conjuration spells -> pet basic level (before scale from skills/stats), swipe/bite damage, pet’s unarmed/feral combat skill
Illusion spells -> pet basic unarmed/feral combat skill (before scale from skills/stats), swipe/bite damage
All magic skills -> pet resists against given magic
Total armour/4*50% -> additional armour on pet
Guild stat -> pet basic level, swipe/bite damage
General:
Both pets could be summoned min. 30minutes after any of them has been killed. Both pets would have to be “in shadows = invis or 100 sneak/hide skills” when min. 5 minutes out of combat. Wolves would have to be able to sneak around with the same skill as the summoner at all times (autosneak on/off order). Both pets should have their own align increase/decrease for enemies killed and have the option to either autoassist their summoner or remain peaceful.
Pets could have some kind of “racial hatred” towards undeads or towards Mordor units (Morgul, Angmarim).
Beastmasters of Gondor should be accessible to non-Rangers upon approval from two Ranger Officers or one of the Captains and should have lower accessible illusion and conjuration spells, but also lower tax.