Amberlee: Isnt it a stretch saying Genesis PVP is completely broken because of the races? It's always been like that, even at Genesis peak, and historically goodies have done fairly well in conflicts... Is it really more broken now than before? Or do you mean the bigger sizes in general makes the difference bigger? Please explain?
Anyway, as I always have believed I think the more or less missing PVP part of the game is what keeps it from growing in player numbers, and I also think more conflicts between guilds would introduce exactly what Arcon wants, people who are more true to their guild and definitely do NOT team with their enemies at all.
The whole game is super friendly. No real conflicts have been going on for a long while. I mean there's no real reasons for knights or calians to dislike angmars? Why should neidars really care about goblins? Yes, some "lore" tells them they should perhaps, but lets be realistic, for most people history and lore means very little compared to real experience. (probably goes for real life too). In the past, as a goodie, I grew up "hating" the angmars, because they were scary. Some roleplayed scary, but most importantly they behaved scary, they attacked people, the killed people, they gave you a reason to dislike them. I didnt enjoy hunting AAs because some lore told me to fight evil and they were supposedly evil. No I enjoyed hunting them because they went after me, my friends and my guildmates, because there was a real conflict going on when I started playing, and as a knight you learned to dislike the AAs because of what they had actually done and did, not because some books told you who and what you should dislike.
I bet Angmars had similar feelings and were not too fond of knights who would turn up in Bree and block-kill them in the post office, etc. Conflict back then was not only lore-based, it was actually happening, it was REAL. People created their own conflicts and their own history, and reasons for disliking each other.
Today? Most people are polite and friendly all around. No matter of guild. So why would they fight? Because dusty books in the guild tells them to?
Thats the main problem I think. Like I said before, the game has basically no competition going on. Its almost purely cooperation play. While co-op play also can be fun, in a game meant for it, I think our game is meant to have conflicts. Thats kind of how it is set up with goodies and evils, opposing factions, the lore, the hate between races and guilds that is written into the history books, etc.
However currently the game is played as a co-op game, which imho it was never supposed to be. Obviously there will be "odd" things. Like supposed enemies teaming, people dont really care about lore, etc. We have, somehow, turned the old game into another type of new game, and some parts of it arent designed for this new game...
If someone manages to solve the PVP issue, so we get FUN conflict and competition into the game again, then I think a lot of other things will be fixed too. This particular issue would definitely one of them I think. And while makes races more even in combat might be useful, there's a lot more to it than that I fear... might be a start though.