Minstrel Recode
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Minstrel Recode
My only hope is that whoever is going to recode them will keep the "musical" theme in there:
vibrato - damage
staccato - stun
allegro - haste
adagio - slow
hanging fermata - peace
You catch my drift
vibrato - damage
staccato - stun
allegro - haste
adagio - slow
hanging fermata - peace
You catch my drift
Time is precious. Waste it wisely.
Re: Minstrel Recode
Yeah that would be very cool
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.
If you ask for my opinion here, you will get MY opinion, not that of my character.
Re: Minstrel Recode
Drop that peacecrap, will ya?
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.
Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!
Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!
Re: Minstrel Recode
Kas wrote:Drop that peacecrap, will ya?
Aye, from ALL guild, its retarded
Re: Minstrel Recode
How about turning peace into a spell that makes your teammates (but not yourself) invulnerable to all forms of damage while you "channel" the spell? This would make it more desirable and more tactical (as you could still damage/stun the channeler).
All in all, I'd like to see more stuff in gen that would make for more tactical approach - prioritizing and switching targets, guilds that don't give you much damage but perhaps give great crowd control abilities etc. Stack armour + smash & bash approach is pretty dull.
All in all, I'd like to see more stuff in gen that would make for more tactical approach - prioritizing and switching targets, guilds that don't give you much damage but perhaps give great crowd control abilities etc. Stack armour + smash & bash approach is pretty dull.
Time is precious. Waste it wisely.
Re: Minstrel Recode
I've always like the idea of a Force Cage...
Not sure how it could fit into a Minstrel Theme, perhaps like a song that is so entrancing...essentially while it is being channeled the person cannot move, attack, essentially do anything but speak.
This lasts as long as the spell is being channeled or until the person is attacked/channeler is attacked.
It is more of a nuisance spell...but I've always felt like it had great potential and would be fun to cast on an annoying person, plus, tactically, it could end combat if you wanted to have it do that...similar to peace.
As a Kender I personally would use it on an obnoxious person who was bothering me...that would be hilarious.
Not sure how it could fit into a Minstrel Theme, perhaps like a song that is so entrancing...essentially while it is being channeled the person cannot move, attack, essentially do anything but speak.
This lasts as long as the spell is being channeled or until the person is attacked/channeler is attacked.
It is more of a nuisance spell...but I've always felt like it had great potential and would be fun to cast on an annoying person, plus, tactically, it could end combat if you wanted to have it do that...similar to peace.
As a Kender I personally would use it on an obnoxious person who was bothering me...that would be hilarious.
Re: Minstrel Recode
Bleeding wounds, poisons, curses etc should still apply even if you are behind such a shield. The difference is that the enemy can't target you therefore not apply anything new, whenever it's a dot, direct damage or melee attacks.
I think I can make a group pretty much unkillable with such a spell though, particulary if I could select candidates from the goodie-side due to additional tankrotation-options and strong healing...
Honestly, I don't think such spells belong in a laymanguild, or in the game.
I think I can make a group pretty much unkillable with such a spell though, particulary if I could select candidates from the goodie-side due to additional tankrotation-options and strong healing...
Honestly, I don't think such spells belong in a laymanguild, or in the game.
Last edited by Kas on 06 Mar 2013 21:55, edited 1 time in total.
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.
Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!
Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!
Re: Minstrel Recode
My double negation sense is tingling...Kas wrote:Honestly, I don't think such spells don't belong in a laymanguild, or in the game.
Time is precious. Waste it wisely.
Re: Minstrel Recode
Ooops..
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.
Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!
Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!
Re: Minstrel Recode
If we are talking about team effect.
Think about bands: if two minstrels are in team and playing the same song (aura) the effect tripled.
Think about bands: if two minstrels are in team and playing the same song (aura) the effect tripled.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/