Minstrel Recode
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Minstrel Recode
Taunt- No one can fling insults quite as creatively as a minstrel. Causes a specific target to enter combat with the minstrel.
Sonic damage- Minstrel plays a heavy metal like animation on his lute causing direct damage. *instrument required*
Passive healing- Minstrel remains out of combat and plays a soothing melody on their pan flute for his or her teammates. *instrument required*
Perform- If the minstrel successfully impresses his or her crowd, the players in the area absentmindedly gives them a coin based on skill and gxp.
-B
Sonic damage- Minstrel plays a heavy metal like animation on his lute causing direct damage. *instrument required*
Passive healing- Minstrel remains out of combat and plays a soothing melody on their pan flute for his or her teammates. *instrument required*
Perform- If the minstrel successfully impresses his or her crowd, the players in the area absentmindedly gives them a coin based on skill and gxp.
-B
Re: Minstrel Recode
Good ideas Bromen, but taunting... Now those insults are best from the mouth of the kenders (Who already know how to do that shit properly)
Flee you fools!
- OgreToyBoy
- Champion
- Posts: 633
- Joined: 05 Mar 2010 11:36
Re: Minstrel Recode
Nothing like having a person OUT of combat givving healing, do I need to say more?bromen wrote: Passive healing- Minstrel remains out of combat and plays a soothing melody on their pan flute for his or her teammates. *instrument required*
-B
Re: Minstrel Recode
From what I know, a minstrel can heal and be out of combat with no issues currently. Was thinking a skunk berry type or a bit faster heal. If the minstrel were to enter combat, healing would be impossible.
-B
-B
Re: Minstrel Recode
Bromen ... please
I love the concept of auras for team tho.
Speed aura, def aura, ac aura, magic res aura, mana recovery aura, heal aura.
I love the concept of auras for team tho.
Speed aura, def aura, ac aura, magic res aura, mana recovery aura, heal aura.
Re: Minstrel Recode
Laurel wrote:Bromen ... please
I love the concept of auras for team tho.
Speed aura, def aura, ac aura, magic res aura, mana recovery aura, heal aura.
Completely agree
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.
If you ask for my opinion here, you will get MY opinion, not that of my character.
Re: Minstrel Recode
Make them occupational for the auras and if they want to play /sing auras they can't do anything but that because they need to hold a instrument and focus completely on that.
And they need rest between each song as to gather their voice. Two+ minstreals in a group can not do auras because the Muses cannot grant both the power because it is impossible to hear it clearly.
Like if you listen to two classical pieces at the same time.
And they need rest between each song as to gather their voice. Two+ minstreals in a group can not do auras because the Muses cannot grant both the power because it is impossible to hear it clearly.
Like if you listen to two classical pieces at the same time.
It is the fluttering of moths to the flame that amuses me.
Re: Minstrel Recode
I like the aura concept here.
I however dont like Karpath's suggestion.
While aura's will promote teaming and make minstrels a wanted adition to a team, a multiple auras restriction would go a bit against that.
While Karpath's suggestion is "logical" it is also not something we can afford to even consider with the current playerbase.
The donut as it is today actually only have enough grinders to support 1-2(On a slow day perhaps even 3.. but that is stretching it) teams.
And that would render it pointless to bring more minstrels.. I say if you go with the aura suggestion then go ahead and approve multiple auras..
Note.. This should be different auras, not the same one.. I am against stacking the same aura as it would quite frankly become too ridiculously powerful
I however dont like Karpath's suggestion.
While aura's will promote teaming and make minstrels a wanted adition to a team, a multiple auras restriction would go a bit against that.
While Karpath's suggestion is "logical" it is also not something we can afford to even consider with the current playerbase.
The donut as it is today actually only have enough grinders to support 1-2(On a slow day perhaps even 3.. but that is stretching it) teams.
And that would render it pointless to bring more minstrels.. I say if you go with the aura suggestion then go ahead and approve multiple auras..
Note.. This should be different auras, not the same one.. I am against stacking the same aura as it would quite frankly become too ridiculously powerful
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.
If you ask for my opinion here, you will get MY opinion, not that of my character.
Re: Minstrel Recode
I also believe if we did this, we would want to make minstrels occupational so a bunch of sword swingers actually need a minstrel on their team, they don't get to be the minstrel themselves.
The aura idea is excellent.
G.
The aura idea is excellent.
G.
Mmmmmm ... pie ...
Re: Minstrel Recode
This. And different auras could go on that premise as well.gorboth wrote:I also believe if we did this, we would want to make minstrels occupational so a bunch of sword swingers actually need a minstrel on their team, they don't get to be the minstrel themselves.
The aura idea is excellent.
G.
It is the fluttering of moths to the flame that amuses me.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/