Re: Minstrel Recode
Posted: 05 Mar 2015 11:03
Did this recode stop completely?
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In days of ancient lore, the muses who brought joy to the world were known
as Melete, Mneme, and Aoide which loosely translates to Practice, Memory,
and Song. Music was very beautiful and very uniform. Its sole purpose
was to enlighten and please the listener. Through the ages, while styles
have progressed, musics main purpose has never changed.
At the end of the days of ancient lore, nine muses came to us bringing
with them the different styles of music being epic, historic, lyric,
comedic, tragic, lively, heartfelt, sacred, and mystic. This music was
created using the diatonic scale to fill the land with joy.
A century later music changed when Thamyris started creating songs with
the root note being the second note of the diatonic scale. This Dorian
scale led to the next revolution of music. From this came songs of
darkness and sadness. The nine muses cultivated this style as it
increased their power two fold. Thamyris, known as the greatest minstrel
in the land challenged them to a singing contest. He was no competition
for the muses and as punishment for his presumption, they cut out his
tongue and took his instruments so he may never please another mortal
again. The unjust punishment and fear of the dark songs brought the wraith
of the other gods and a battle in the heavens filled the night sky.
Five muses were never seen again.
The four remaining muses led our ancestors in the exodus of the old land.
While only four muses could be seen, it is said that we would not have
survived the journey without the three sets of three muses that guided
us to Terel.
While their names may not be known to us, we know that muses always work in
threes. When you feel their effects, it is the combined power of all three.
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Minstrel Achievement: Played 1 gig at a <venue type>
Played 5 gigs at different <venue type>
Played 10 gigs at <venue type>
Played a gig in all <venue type>
Played 25 gigs at <venue type>
Played 50 gigs at <venue type>
Played 100 gigs at <venue type>
Heckled at <venue type>
Venue Types: Drinking Hole - Unnamed drinking establishments
Small Pub - drink only
Small Inn - food and usually drink
Large Pub - drink only
Large Inn - food and drink
Festival - Minstrels play 1 set of 20 minutes.
Minimum levels apply.
Act 1,2 - Laymen
Act 3,4 - Journeymen
Act 5,6,8 - Craftsmen
Headline Act 7 - Professionals
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minimum skill: veteran
Minstrel Achievement: Song in the top 25 of the Genesis 100 top songs
Song in the top 10 of the Genesis 100 top songs
minimum skill: master
Minstrel Achievement: Song at #5 in the Genesis 100 top songs
Song at #4 in the Genesis 100 top songs
Song at #3 in the Genesis 100 top songs
Song at #2 in the Genesis 100 top songs
Song at #1 in the Genesis 100 top songs
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minimum skill: guru
song requirements: 4 in the top 10, 8 more in top 25, encore in top 10
required achievement: Minstrel has headlined a festival venue
number of sets: 4 sets - 40 minutes performance + breaks + encore
encore song goes directly to #1
impediments: the audience contains hecklers who can disrupt a song
Minstrel Achievement: Standing Ovation at Heckle Room, Quest XP
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The effect of the muse aura is given below
Four permanent muses - Primary muse was selected when instrument was chosen
Muse does not change for a minstrel
*Calliope (epic poetry) Slow - Limits non team members moves
to X rooms per second
*Clio (history) Extra AC
*Thalia (comedy and pastoral poetry) Charm - Focus attention on minstrel
- Lowers non team members awareness of others
*Melpomene (tragedy) Extra Damage
-
Changing Muses - These Muses are randomly selected once per Armageddon
Euterpe (flutes and lyric poetry) Discipline Boost
Terpsichore (dance) Dexterity Boost
Erato (love poetry) Strength Boost
Polyhymnia (sacred poetry) Health Regen
Urania (astronomy) Mana Regen
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Minstrel Agent - The achievement master hands out the gigs and ticket books
to minstrels and awards minstrel achievements for
completing gigs. He doesn't care if a minstrel didn't make
it to a gig, he wants his 15% if he gave out the gig.
Wandering Minstrel - Teaches mundane songs to players for a cost.
Can learn songs from a minstrel to add to his songbook.
Knows the #1 song from last Armageddon.
Randomly knows 3 others from the top 10, 5 more songs
between the top 10 and the top 25, and 16 more up to #200
Provides hints about the current muse auras.
Accepts gigs from the agent, uses the venue guide to
travels to the venue, plays the gig, and returns.
Minstrel Groupies - Accepts tickets to gigs and will use the venue guide
to be in the audience at the show. Groupies will follow
artists with songs in the top 10 if they don't have
gig to go to. Groupies also try to go to all of the
festivals.
Hospitality Workers - food and drink workers for the festival
The Hecklers - Mainly found in the heckle room. A small group stalk the
groupies. If given a ticket to a show, they will attend
to practice their favourite skill. Anyone can give a heckler
any ticket and they will attend the next show they have a
ticket for.
Naa, prolly more powerfull as it guarantees you aint going nowhere for a sec, block still has a change to be brokenJooli wrote:- 1 room per second, thats about the same as a complete block, and kind of overpowered for a layman guild?
I will keep this in mind.Jooli wrote:- 1 room per second, thats about the same as a complete block, and kind of overpowered for a layman guild?