I allowed myself to underline the key word - future!petros wrote:Resistances will be available through layman magic guilds, improved items, maybe even implementation of natural resistance through stats (just as dex grants natural AC, it makes sense for wis/int to grant some level of resistance).
As opposed to this:
it's about now and here, not future.Tive wrote:Why do they even allow/tolerate a guild which obviously is not properly balanced to engage in player fights?
Having implemented and launched a guild that WILL have counter balances in future and NOT enforcing any additional policies for the transition period you guys were actually hoping for what? That humans (I kind of assume MM players are not non-humans) will not follow human nature and use this time to their advantage?
As long they used it "only" to grind, one could only stare in jaw-dropped wonder. Soon it started to be abused to feed egos on others (how can any tank fight back against a master of CC and DPS in ANY game?!?!), but everyone was in Irk-hate mode anyway.
I think the reason for choosing Neidars as prey for this was quite obvious. You can join the Irk-hate train, you can fear no retaliation, your RL friends already blew any alliance apart with your support and help.
And then this stuntie Logg shows that he has more RP in his toe than MM-players as a whole ... and an inflated ego explodes and needs more feeding!
Cel, Kas and partly Zauhak:
L2P your guild and stop whining how you got a nerf and how you are unable to do some things now. Pretty please. Learn from those who know how to play.
Btw. have we finally touched the topic of major (on a scale previously unknown to Genesis) CC AND major (that was quite known before a few times already) DPS being given to ONE guild?