This is a fascinating thread, to be sure. It is always good to see how the rollout of new guild material is perceived, and what comments arise as to its balance, etcetera. There is always a learning curve when dealing with powers you are not accustomed to facing, just as there is a learning curve to using such new powers. When the Morgul Mages were in alpha and beta test, some felt that the guild had been made unplayable, others felt it was playable (barely) but no longer fun. Fortunately, most felt that while it was considerably less powerful than the old build, that it had actually been made more interesting to play and remained very fun.
The concept of guild tax is something that, for over a decade, remained fully visible to players. When you used to sign up for a guild, the tradition was to have the documentation say things like, "In exchange for training and showing you the ropes, the Ditch-Digger guild will charge an 18% tax to your total experience." It was eventually decided that this tradition was not in harmony with the aesthetic philisophy that Genesis to remove numbers from the players' experience as a way to increase immersion. So, ten or so years ago, all tax information was removed from what players could see. A different approach might have been to simply shift the information to some linguistic representation:
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For the [x] guild, you experience ... insubstantial minimal slight moderate [etc] ... taxation on your earned experience.