If Sweden play Norway in football and Sweden prepared better, drew up good tactics while the Norwegians went out partying the night before, and if Sweden also have better football players to begin with, then it's perfectly understandable if Sweden wins. But if Sweden also gets to start with 11 players on the field, and Norway 5, then it bound to be a very one-sided game no matter how much anyone plans and prepares.Kas wrote:Most pvp-encounters are onesided though due to difference in size and level of preparedness. The last mm-kills falls into one or both of these categories with hopeless margins, putting the mm in positions of major advantages every single time.
Why this likeness??!:) Well, no matter how much you plan or not, some guilds have better PVP tools that others. You must agree on this too? Is not that a bad thing? Yes, planning and size and stuff is good to have. But anyone can plan, anyone can grow stats. That's fine. But giving a few guilds PVP-special abilities, and the rest not, just makes it unbalanced from the start. And I am speaking generally here, not talking about mages specifically. Who's had the best PVP tools historically has probably changed over time, but mages have always been in the top I am pretty sure. How much that has changed with the recode? I dont know. But either way, no guild should be completely superior in PVP to another guild. Different, yes. Superior, no. And I hope our nice wizards also consider PVP balance when balancing the guilds. It feels like something that's been little bit neglected though, since many of the recoded guilds didnt get any PVP-specific abilities, but some did? It would be nice to hear from a wizard on the PVP-balance topic! Hear someone explain how you're balancing it, how's it supposed to work, etc. Thanks!