Sounds kind of codish....? and next maybe jibberish?

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Amorana
Rising Hero
Posts: 304
Joined: 04 Nov 2013 20:26

Re: Sounds kind of codish....? and next maybe jibberish?

Post by Amorana » 14 Jan 2014 23:31

castaneda wrote:When I visited https://www.genesismud.org/pages/eilgalaith
"They join guild in the joinroom.c by choosing a surname"
Isnt that some kind of codish to us???

Is this right?
https://www.genesismud.org/pages/thanar
The Dunedain are proud of their heritage, and are divided into Houses representing the family lines, and devoted to each family's unique heritage and role in history. Houses include Agarwaen, Amandil, Aranarth, Belecthor, Beor, Borlad, Hador, Haladin, Hallacar, Hurin, Thalion and Umarth. The Lord or Lady of each House is responsible for the history of each House, setting the policies therein, and verifying the claims of blood ties for those wanting to declare publically their Dunedain heritage. It is for this reason that the Dunedain have a diverse membership, including those who served to found and populate the Rangers of the Westlands and oppose the Dark Lord, and those who will accept only those who pledge loyalty to Sauron.

Type: Race

Location: Kabal City, Kalad

This is made even funnier by the fact that with the changes to the ship lines I couldn't even begin to tell you how to find joinroom.c anymore.
Zhar wrote: "Man, this guild I'm in is so god damn powerful! Please nerf or I'll have to leave it because it's no fun any more..."

Jhael
Adept
Posts: 133
Joined: 26 Sep 2011 05:33

Re: Sounds kind of codish....? and next maybe jibberish?

Post by Jhael » 14 Jan 2014 23:34

Amorana wrote:This is made even funnier by the fact that with the changes to the ship lines I couldn't even begin to tell you how to find joinroom.c anymore.
Oh, it's easy. Head to dock.c and take boat.c, after you disembark you'll need to wander a bit, but eventually you'll find joinroom.c and you can complete the join process.

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