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Ranger guild recode ... 
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Titan
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Joined: 05 Mar 2010 01:05
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If people outside The Society or The Dragonarmies started making guild "suggestions" the outrage would be monumental.

Oh well, nothing like a little hypocrisy with breakfast.

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29 May 2017 16:54
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Adept

Joined: 27 Jan 2016 18:42
Posts: 127
Mersereau wrote:
If people outside The Society or The Dragonarmies started making guild "suggestions" the outrage would be monumental.

Oh well, nothing like a little hypocrisy with breakfast.


MMPM

is

more meaningless post from mersereau

What? Oh is mersereau says nothing

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29 May 2017 20:01
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Great Adventurer

Joined: 02 Apr 2010 09:33
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Location: Washington State
How about a focus on the stealth recode then tackle the rangers recode. I still find it annoying that basically any one can see me hiding/sneaking. When fighting a ranger the only thing you need to really worry about is losing your weapon. It's not like we'll hack and slash you to death or cast a spell that will almost kill you in 1 hit.

Losing weapon < Death


29 May 2017 20:46
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Myth
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Joined: 09 Mar 2010 20:33
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Location: UK
Currently the lack of bursty offense turns into staying power, and the ability to win most one vs one fights in the long run.
Edit: I should say the very looooonnnng run

If stealth is being recoded could make autosneak a global ability realted to a cutoff level of sneak, so if u have sup journey sneak even by using equipment u can use auto sneak.
Or add full commands for sneak so there aren't some places u vcan only sneak to by having auto on.
If sneak and hide r buffed could balance it by greatly increasing fatigue on movement when sneaking. Having always on no downside invisibility seems a bit over the top.
Also make sneaking almost impossible while u still have adrenelin. Have to calm down before going stealth mode again.
Make nearly no NPCs deal with u when ur hidden, eg have to reveal yourself to buy ticket for ship.

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Last edited by Tarax the Terrible on 30 May 2017 02:06, edited 1 time in total.



29 May 2017 21:08
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Titan
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Sykil wrote:
Mersereau wrote:
If people outside The Society or The Dragonarmies started making guild "suggestions" the outrage would be monumental.

Oh well, nothing like a little hypocrisy with breakfast.


MMPM

is

more meaningless post from mersereau

What? Oh is mersereau says nothing


Do the letters F.O. mean anything to you?

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30 May 2017 00:48
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Myth
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Joined: 09 Mar 2010 20:33
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Location: UK
Arman wrote:
Drazson wrote:
Arman wrote:
That idea is currently trademarked.


You mean we cannot use it because another game does or something?


Because another guild plans on using it ;P


You had better instruct your Genesis Attorneys to build a war chest, in anticipation of dealing with the numerous law suits that arise when Angmar realise that someone is stealing their already trademarked abilities. A pretty scary prospect.

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30 May 2017 19:04
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Joined: 03 Jun 2016 02:23
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Arman wrote:
I think another issue though is the ranger CLASS TYPE. The jack of all trades master of none guild type - which doesn't really work in Genesis. An occupational ranger class is essentially stuck in effectiveness halfway between a functional occupational guild of a different class and a layman guild. Personally I think the class may need redefining what its role is supposed to be. The jack of all trades role has pretty much been taken over by the mercenary concept.


I may have read this wrong but when you mention a layman guild are you making a reference to the Heralds?

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30 May 2017 19:06
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Hero
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Joined: 18 Apr 2015 03:28
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Emmiline Calaith wrote:
Arman wrote:
I think another issue though is the ranger CLASS TYPE. The jack of all trades master of none guild type - which doesn't really work in Genesis. An occupational ranger class is essentially stuck in effectiveness halfway between a functional occupational guild of a different class and a layman guild. Personally I think the class may need redefining what its role is supposed to be. The jack of all trades role has pretty much been taken over by the mercenary concept.


I may have read this wrong but when you mention a layman guild are you making a reference to the Heralds?


I think he's saying the Rangers aren't as strong as an occupational guild and just barely better than a layman. Just in general.

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30 May 2017 20:24
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Joined: 03 Jun 2016 02:23
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Ody wrote:
Emmiline Calaith wrote:
Arman wrote:
I think another issue though is the ranger CLASS TYPE. The jack of all trades master of none guild type - which doesn't really work in Genesis. An occupational ranger class is essentially stuck in effectiveness halfway between a functional occupational guild of a different class and a layman guild. Personally I think the class may need redefining what its role is supposed to be. The jack of all trades role has pretty much been taken over by the mercenary concept.


I may have read this wrong but when you mention a layman guild are you making a reference to the Heralds?


I think he's saying the Rangers aren't as strong as an occupational guild and just barely better than a layman. Just in general.



Ahhh, that makes sense. I was going to say that it would make sense though. They're very similar in terms of granted spells.

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30 May 2017 21:40
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Myth
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Joined: 09 Mar 2010 20:33
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Don't think he is saying they are barely better than a layman.
Rather its like they are both a layman caster and occupational fighting guild in one. But because of that versatilty the fighting side lacks punch when compared to a more pure all out fighting guild.

Rangers already have/had companies don't know tbh. If knights of Gondor was a step too far, could make the companies idea more specialised still. make them changeable with less fuss and make one of them a lot more fighty if that's what ppl want. But those companies probably have a rich history they don't want to loose.

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30 May 2017 21:40
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