Angmar gates

Only validated game players have access in this forum. Use this forum to discuss guilds. Note that as a general rule, guild abilities should not be revealed.
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
User avatar
Alorrana
Myth
Posts: 1009
Joined: 04 Mar 2010 11:23
Location: Mordor. passing gass.

Re: Angmar gates

Post by Alorrana » 21 Apr 2015 12:29

It was apparently updated a while back. I was mistaken, still thought that
goodies could just walk in and really with out knowing for a fact, i assumed..

I was wrong, who ever fixed it back then *thumbs up*

Thread closed.

Now Wargs.! :D
I’m not a complete idiot. Some pieces are missing.

Laurel

Re: Angmar gates

Post by Laurel » 21 Apr 2015 13:21

You are still able to turn evil as a Calian, go to AA, promise to join and enter the guild halls far enough to screw people blocking them from rack access. Use an evil ogre for stomping and let the slaughter of unequipped Angmarims begin. Noone stopping you there.

User avatar
Alisa
Rising Hero
Posts: 355
Joined: 16 Nov 2014 23:10

Re: Angmar gates

Post by Alisa » 21 Apr 2015 13:31

Laurel wrote:You are still able to turn evil as a Calian, go to AA, promise to join and enter the guild halls far enough to screw people blocking them from rack access. Use an evil ogre for stomping and let the slaughter of unequipped Angmarims begin. Noone stopping you there.

Also truly an evil act :-)

User avatar
Alorrana
Myth
Posts: 1009
Joined: 04 Mar 2010 11:23
Location: Mordor. passing gass.

Re: Angmar gates

Post by Alorrana » 21 Apr 2015 13:51

Yeah I know.. But whats a cow to do ?

Can or should they be changed so Only AA can enter.?

make an auto system, so if you apply to the army it happenes
at the gates, then the gatemaster would send the current
officers in angmar note that says Mr x has applied. And then
you, as an officer/recruiter could send an invitation, to Mr x
and then allow him through the gates by informing the gate
guard, Allow entry to Mr x.

then Mr x could come and join.

something like that.. with a twist.
I’m not a complete idiot. Some pieces are missing.

User avatar
Zhar
Wizard
Posts: 782
Joined: 17 Apr 2012 12:09

Re: Angmar gates

Post by Zhar » 21 Apr 2015 14:31

Laurel wrote:You are still able to turn evil as a Calian, go to AA, promise to join and enter the guild halls far enough to screw people blocking them from rack access.
And die a horrible death because you can't use your specials as an evil Calian... Been there, done that.
Time is precious. Waste it wisely.

User avatar
Berwyn
Veteran
Posts: 203
Joined: 02 Sep 2012 23:56
Location: Misty Mountains

Re: Angmar gates

Post by Berwyn » 12 Jan 2016 11:40

It's completely ok, with me (referring to the issue), maybe a more twisted and deadly path towards the gate would solve the "problems". Also a cave or two along the mountain wall, with goblin occupants welcoming the guests would make a nice addition too.

: )

B.
"Tis but a scratch" - Black Knight, Monty Python and the Holy Grail

Elita
Apprentice
Posts: 49
Joined: 14 Mar 2010 12:48

Re: Angmar gates

Post by Elita » 12 Jan 2016 16:34

I think the whole promise thing is a bit retarded in the first place since the joining procedure is based on player interaction. Sure you promise to join, allowed in and then what? no one is arround, you gonna be stuck there until someone with the ability to vouch eventually -maybe- shows up?

Syrk
Rising Hero
Posts: 361
Joined: 06 Jul 2011 22:24

Re: Angmar gates

Post by Syrk » 12 Jan 2016 17:58

Angmarians are not renowned for being the smartest troops.
The promise thing is a sample of what you can expect from them.
As for being attacked after breaking promise, it is a lesson
how Angmarians treat traitors.

What do you expect from an evil guild? To give a free tour,
pat on head and a club as a suvenir?

Yes, if you are small you can even die. But death is not fatal
in genesis and the whole thing gives a bit of thrill.

Sometimes it is not easy to contact a recruiter...
Well, that is an internal Angmarian issue. The guild is quite
lively with many active members.

User avatar
Berwyn
Veteran
Posts: 203
Joined: 02 Sep 2012 23:56
Location: Misty Mountains

Re: Angmar gates

Post by Berwyn » 12 Jan 2016 22:52

The Witchking of Angmar is a ruthless ruler, not only does he demand his
loyal warriors to give their lives for his cause but also to possess and
endlessly improve traits, of cunning mind and iron will. Those who follow
his command and the path of old, are bestowed gifts that make them
invulnerable to destruction!

To pass the gates of Angmar is to enter into the dark, the unknown,
to become either one of the mighty warriors or cower back in shame and flee.

Image
"Tis but a scratch" - Black Knight, Monty Python and the Holy Grail

Elita
Apprentice
Posts: 49
Joined: 14 Mar 2010 12:48

Re: Angmar gates

Post by Elita » 13 Jan 2016 10:46

What do you expect from an evil guild? To give a free tour,
pat on head and a club as a suvenir?

Yes, if you are small you can even die. But death is not fatal
in genesis and the whole thing gives a bit of thrill.
I agree with this, I would expect nothing less... however!
Sometimes it is not easy to contact a recruiter...
Well, that is an internal Angmarian issue.
That is what I think the issue is, some smallfry find the guild, excited and wants to join
PROMISES to join only to be stuck in the guild (Or risk leaving and potentially dying) having
no-one to vouch for him/her. And that's not because there is no-one around to do it, its
because people is unattentive at best. Why not let people just sign up and then find someone
that can vouch for them to mayhap use the racks, get promoted, whatever?

Post Reply
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/