Angmar gates

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Alorrana
Myth
Posts: 1016
Joined: 04 Mar 2010 11:23
Location: Mordor. passing gass.

Angmar gates

Post by Alorrana » 18 Apr 2015 10:38

Could it perhaps be changed so people of the good alignment cant just promise
to join and walk in. They get access to AA Pub, Mess Hall, PO, Sacred room, and
Start location.

I dont mind visitors in the pub, or mess hall, or post office, or even the sacred
room. But I do mind that they can walk right in to our start location. And should
want to block and kill us there, we would stand no chance. Seems a bit off.
And if memory serves me right.. It has happened before and history tends to
repeat it self. Even if they couldnt enter the start location, they still can block us
from getting to our racks.. So is it unfair to ask that an evil guild, does not allow
people of good allignment inside their halls ?

With the Calians and Monks free to do what they want, I seek the means to keep
my fellow angmarians safe when In their home.
I’m not a complete idiot. Some pieces are missing.

Mortis

Re: Angmar gates

Post by Mortis » 18 Apr 2015 15:04

Wouldn't evidence of their presence in your halls be enough to have them kicked out of their guilds in retaliation? For the only way they could have entered is by promising to join an evil army.

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Zhar
Wizard
Posts: 1079
Joined: 17 Apr 2012 12:09

Re: Angmar gates

Post by Zhar » 18 Apr 2015 15:17

Mortis wrote:Wouldn't evidence of their presence in your halls be enough to have them kicked out of their guilds in retaliation? For the only way they could have entered is by promising to join an evil army.
Technically they could just say that it was a rouse to gain access to evil's inner sanctum and strike at its heart.

I support Alorrana in this. Good-aligned players shouldn't be able to 'promise to join the army'.
Time is precious. Waste it wisely.

Mortis

Re: Angmar gates

Post by Mortis » 18 Apr 2015 15:18

A promise is a promise. You told me you loved me!

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Zhar
Wizard
Posts: 1079
Joined: 17 Apr 2012 12:09

Re: Angmar gates

Post by Zhar » 18 Apr 2015 15:19

Mortis wrote:A promise is a promise. You told me you loved me!
It was a lie in good faith ;)

The guards attack you when you promise and leave without joining, but I don't think it's deterrent enough.
Time is precious. Waste it wisely.

Draugor
Myth
Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Angmar gates

Post by Draugor » 18 Apr 2015 15:57

However! The guards shouldnt let them out;)

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Kas
Legend
Posts: 771
Joined: 04 Mar 2010 17:54

Re: Angmar gates

Post by Kas » 18 Apr 2015 16:42

I support Alorrana on this.

Though, either they promise, enter and join, or they leave in bodybags.
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.

Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!

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Cherek
Site Admin
Posts: 3612
Joined: 04 Mar 2010 04:36

Re: Angmar gates

Post by Cherek » 18 Apr 2015 17:05

It seems like a reasonable request to me. Eowul is probably the one to talk to about it.

Icarus
Veteran
Posts: 244
Joined: 04 Dec 2012 20:54

Re: Angmar gates

Post by Icarus » 19 Apr 2015 19:44

Guard: -> Promise to join the army to enter!
Player: -> I promise to join the army
Guard: -> Good to hear you promise to do so. Your promise will promptly be posted on the boards in Bree, Minas Morgul and Pelargir. Next we require you to go abandon your path of dreaded light and return when you have entered the path of shadows.<if both in occ and lay guild/in un-combineable guild add:>You will also have to abandon one of your previous allegiances that conflict with service in the Army!
Player: -> So now I can enter, right?
Guard: -> Oh, no no... You have to furfil the promise first!
Player: -> but...but... waaaaaaait!!!
Guard: -> Good luck with making your preparations. Farewell traveler!

:twisted:
Flee you fools!

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Alisa
Hero
Posts: 392
Joined: 16 Nov 2014 23:10

Re: Angmar gates

Post by Alisa » 21 Apr 2015 06:17

Personally,i think it would be more fun if you were able to loot enemy guilds.

Of course, I would find it quite annoying when someone looted my guild:-) might even flame about it.

But only one where you can go into start is quite strange.

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