guru quests - differences
Posted: 27 Apr 2015 12:22
"Recoded" fighter guilds:
Guild A: conquer plains from an other guild you are thematically at war with - go train your 10 weapon skill levels; resets if you ever leave the guild
Guild B: defeat a guy in your guild area - go train your 10 weapon skill levels; resets if you ever leave the guild (the bother!)
Guild C: kill some dudes around your guild area - go train your 10 weapon skill levels; didn't reset last I checked
Guild D: go perform some stupid stuff in an otherwise NEVER visited area with another member of your guild - ufff, get your sup guru weapon skill; didn't reset last I checked
Guild E: mercs ... you know the drill ;p
Guild F: kill a dude WHEN he has one of the 3 magical items he might have (drop rates, bitch!) & find a dude somewhere random in half the game (Krynn), pass some seriously incomprehensive syntax on the way ... some (not only me) have repeatedly given up on the syntax alone, not to mention the whole quest; if you have done your guru before recode - you lost the prop
Guilds A, B and F are from Krynn. The difference between their guru quests is immense, including reliance on drop rates and cross continent random places. Because reason or strategy or the elitist feeling you should be entitled to after getting it done? Or just casually making life harder, because guild F is for strange people only anyway?
Guild A: conquer plains from an other guild you are thematically at war with - go train your 10 weapon skill levels; resets if you ever leave the guild
Guild B: defeat a guy in your guild area - go train your 10 weapon skill levels; resets if you ever leave the guild (the bother!)
Guild C: kill some dudes around your guild area - go train your 10 weapon skill levels; didn't reset last I checked
Guild D: go perform some stupid stuff in an otherwise NEVER visited area with another member of your guild - ufff, get your sup guru weapon skill; didn't reset last I checked
Guild E: mercs ... you know the drill ;p
Guild F: kill a dude WHEN he has one of the 3 magical items he might have (drop rates, bitch!) & find a dude somewhere random in half the game (Krynn), pass some seriously incomprehensive syntax on the way ... some (not only me) have repeatedly given up on the syntax alone, not to mention the whole quest; if you have done your guru before recode - you lost the prop
Guilds A, B and F are from Krynn. The difference between their guru quests is immense, including reliance on drop rates and cross continent random places. Because reason or strategy or the elitist feeling you should be entitled to after getting it done? Or just casually making life harder, because guild F is for strange people only anyway?