Amberlee wrote:Where have you been the last two decades?
Doing other things. Ignorant of Genesis.
Amberlee wrote:Afraid of change?
I have actually advertised change for.. Well forever.
Perhaps on a general level, but not at all in this thread.
Amberlee wrote:Things need to change and NOT only on a mortal level.What I am afraid of is that lore adherence comes before actual playability.
So please, get your facts straight.
What I AM afraid of though is this becomming one of the infamous butcher jobs that has plagued the donut in the past.
What I AM afraid of is that the last actually viable evil fighter guild in genesis(BDA) gets nerfed beyond recognition.
That said.. I am all for strengthening the RDA.
Just don't do it on the cost of BDA(which are fine as they are)
I (just now) re-read the entire thread.
All (save for the first) of your posts have been you complaining.
And mostly about dragons not being able to work indoors.
Which makes complete sense. The only time a dragon could work indoors is if:
- 1) the indoors area is massive
2) the dragon rips the building to shreds making it no longer indoors
3) the dragon is very small, which the Dragonarmy dragons are not.
Conclusion: Dragonarmy dragon cannot generally be used indoors.
Now, a viable option could be to define the size of every indoor room from cramped to cavernous and declare a point at which indoor rooms are large enough to accommodate a dragon. But this would mean a Global recode and many hours of tedious painstaking work. Wizards--or so they tell us--are swamped as it is. Few, if any, will be willing to take on a global project at this time.
As for warhorses working indoors, yes, that seems unfair. Perhaps ice that ability as well until the above is accomplished?