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Re: Holy order of Telberin

Posted: 28 Jun 2017 11:21
by Amberlee
nils wrote:
Amberlee wrote:Khiraa would need a complete recode though, while Keepers of Telberin would not.
Don't think that's the issue here, but hey! - Way to spoil my sarcasm!

*notes down* "Nils capable of sarcasm.."

:D

Re: Holy order of Telberin

Posted: 28 Jun 2017 12:00
by nils
The Nils of many talents.

Re: Holy order of Telberin

Posted: 11 Jun 2019 19:05
by Draugor
Hmm... did this go anywhere? :o

Re: Holy order of Telberin

Posted: 27 Jun 2019 13:06
by nils
Nah.

Re: Holy order of Telberin

Posted: 08 Sep 2019 13:56
by Zhar
nils wrote:
25 Jun 2017 19:35
Khiraa had some pretty neat titles too. The code is still in Raumdor. Care to be equally lenient?
As far as I remember the code for Khiraa guild has gone along with the wizard responsible for it (it was later used in another MUD). There were some ideas of re-writing and re-opening it (since some bits and pieces are left) but it didn't get far.

Even if the code was there, a lot of it would need to be re-written since the changes to specials and magic would make it incompatible with the current system.

On a different note, I don't really think we need yet another evil undead guild. I'd be all for some proper evil ranger-type guild though.

Re: Holy order of Telberin

Posted: 09 Sep 2019 16:40
by nils
Obviously the Khiraa needs updating.

The problem isn't that it's a lot of work, it's the lack of go-ahead from the Brass.

Re: Holy order of Telberin

Posted: 10 Sep 2019 02:29
by Arman
nils wrote:
09 Sep 2019 16:40
Obviously the Khiraa needs updating.

The problem isn't that it's a lot of work, it's the lack of go-ahead from the Brass.
The Khiraa doesn't use any of the standardised systems... it is code from the 90s. There is no way it would be anything less than a complete conceptual revision and recode.

Considering everything else that needs working on 'the Brass' have not the remotest plans of exploring a return of the Khiraa. And the Lich concept is going to be something that gets picked up in Gorboth's Necromancers... so there would be unnecessary conceptual overlap.

Re: Holy order of Telberin

Posted: 10 Sep 2019 12:47
by nils
Arman wrote:
10 Sep 2019 02:29
nils wrote:
09 Sep 2019 16:40
Obviously the Khiraa needs updating.

The problem isn't that it's a lot of work, it's the lack of go-ahead from the Brass.
The Khiraa doesn't use any of the standardised systems... it is code from the 90s. There is no way it would be anything less than a complete conceptual revision and recode.

Considering everything else that needs working on 'the Brass' have not the remotest plans of exploring a return of the Khiraa. And the Lich concept is going to be something that gets picked up in Gorboth's Necromancers... so there would be unnecessary conceptual overlap.

Read: lack of go-ahead from the Brass.

Re: Holy order of Telberin

Posted: 11 Sep 2019 08:08
by Ody
Arman wrote:
10 Sep 2019 02:29
Considering everything else that needs working on 'the Brass' have not the remotest plans of exploring a return of the Khiraa. And the Lich concept is going to be something that gets picked up in Gorboth's Necromancers... so there would be unnecessary conceptual overlap.
Well. The difference, I think, is that Raumdor is an empty, boring place, with zero guilds, and Ansalon has more than enough guilds. Conceptually, Raumdor's nameless horror and terrifying undead, evil corruption are (to me) far more interesting than a boring evil magic guild in Ansalon. We only have one undead guild so it isn't like it would over saturate the market to have two of them. I would personally love to see more undead guilds, MM is boring and Chemosh seems like it'll never open and now that necromancers were closed... what does that really leave?

Re: Holy order of Telberin

Posted: 11 Sep 2019 11:11
by Arman
Ody wrote:
11 Sep 2019 08:08
Well. The difference, I think, is that Raumdor is an empty, boring place, with zero guilds, and Ansalon has more than enough guilds. Conceptually, Raumdor's nameless horror and terrifying undead, evil corruption are (to me) far more interesting than a boring evil magic guild in Ansalon. We only have one undead guild so it isn't like it would over saturate the market to have two of them. I would personally love to see more undead guilds, MM is boring and Chemosh seems like it'll never open and now that necromancers were closed... what does that really leave?
Gorboth's creations are glacial to reach realisation... but they are never boring. And what I have seen of his necromancers is completely unique to anything in the game currently. They'll be worth the wait.

Granted, he didn't have to choose Krynn as the land where they would be based. It could easily have been Raumdor, or Khalakhor, or Gont... but it came down to creator's thematic preference.