Kvator wrote:Shanoga wrote:Kvator wrote:Well you just stated that Warlocks were not a result of 'EW-whine' and then followed it with basically a summary of EW-whines described as balance-related foundation for the guild.
Nothing against Warlock guild - I just think that this argumentation is kinda amusing

Correlation does not imply causation. The problem was the impetus for action, not the whining. If the whining were the impetus, Warlocks would be evil-only and other changes would have been made in response to the whining.
and 'most-whined-about-EW-spell' wont be mirrored in Warlocks! Oh wait....
Don't act like politicians (who pretend to know the problem...just after some vocal civil movement's being established) - you don't have any election to lose

Oh, stop.
You say "there are kenders, rangers, archers" that all need to be done because apparently you think that whining about something means that it will get done.
There was a real, tangible, numbers-proven disbalance between "good" and "evil" layman options and that was addressed by opening up of warlocks.
In fact, if the EW guild were not coded to be controlled by a tight group of goodie friends who still remember how we pulped them in the 90's, and didn't have a council/rules that would be enforced over the occupation guild rules - then there would be no need for warlocks (I do, personally find the theme of warlocks to be much more suitable).
You whine because kenders suck in genesis. Ok, I get it, it hurts to be part of a guild that just went through a recode and is borderline playable. But then, somehow, you bring issues of balance into your whining.
Balance as in balance between good-evil sides (and neutral, perhaps).
Which evil version of the kender, ranger, archer guild is so overpowered compared to what you (goodies) have? Is it the mega-OP draconians occupational guild? Is the the super-cool evil assassins guild? Please, enlighten me, and if you cannot, then do not whine about ew/warlocks please, it's not constructive.